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aae417bd29 made ScriptInterface not recreate a new JSContext since it
becomes a compartment wrapper, but that means we need to GC tests or
they might OOM.
To make it mostly seamless, GC on any test setup. The JS tests are
pretty close to the 16Mb limit as it stands so GC them manually too, for
good measure.
Refs #4893
Differential Revision: https://code.wildfiregames.com/D3101
This was SVN commit r24182.
110 lines
3.9 KiB
C++
110 lines
3.9 KiB
C++
/* Copyright (C) 2019 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "simulation2/system/ComponentTest.h"
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#include "ps/Filesystem.h"
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#include "scriptinterface/ScriptContext.h"
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class TestComponentScripts : public CxxTest::TestSuite
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{
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public:
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void setUp()
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{
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g_VFS = CreateVfs();
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g_VFS->Mount(L"", DataDir()/"mods"/"mod", VFS_MOUNT_MUST_EXIST);
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g_VFS->Mount(L"", DataDir()/"mods"/"public", VFS_MOUNT_MUST_EXIST, 1); // ignore directory-not-found errors
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CXeromyces::Startup();
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}
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void tearDown()
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{
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CXeromyces::Terminate();
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g_VFS.reset();
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}
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static void load_script(const ScriptInterface& scriptInterface, const VfsPath& pathname)
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{
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CVFSFile file;
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TS_ASSERT_EQUALS(file.Load(g_VFS, pathname), PSRETURN_OK);
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CStr content = file.DecodeUTF8(); // assume it's UTF-8
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TSM_ASSERT(L"Running script "+pathname.string(), scriptInterface.LoadScript(pathname, content));
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}
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static void Script_LoadComponentScript(ScriptInterface::CmptPrivate* pCmptPrivate, const VfsPath& pathname)
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{
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CComponentManager* componentManager = static_cast<CComponentManager*> (pCmptPrivate->pCBData);
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TS_ASSERT(componentManager->LoadScript(VfsPath(L"simulation/components") / pathname));
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}
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static void Script_LoadHelperScript(ScriptInterface::CmptPrivate* pCmptPrivate, const VfsPath& pathname)
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{
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CComponentManager* componentManager = static_cast<CComponentManager*> (pCmptPrivate->pCBData);
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TS_ASSERT(componentManager->LoadScript(VfsPath(L"simulation/helpers") / pathname));
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}
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void test_global_scripts()
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{
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if (!VfsDirectoryExists(L"globalscripts/tests/"))
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{
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debug_printf("Skipping globalscripts tests (can't find binaries/data/mods/public/globalscripts/tests/)\n");
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return;
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}
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VfsPaths paths;
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TS_ASSERT_OK(vfs::GetPathnames(g_VFS, L"globalscripts/tests/", L"test_*.js", paths));
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for (const VfsPath& path : paths)
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{
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CSimContext context;
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CComponentManager componentManager(context, g_ScriptContext, true);
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ScriptTestSetup(componentManager.GetScriptInterface());
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load_script(componentManager.GetScriptInterface(), path);
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}
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}
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void test_scripts()
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{
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if (!VfsFileExists(L"simulation/components/tests/setup.js"))
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{
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debug_printf("Skipping component scripts tests (can't find binaries/data/mods/public/simulation/components/tests/setup.js)\n");
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return;
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}
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VfsPaths paths;
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TS_ASSERT_OK(vfs::GetPathnames(g_VFS, L"simulation/components/tests/", L"test_*.js", paths));
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TS_ASSERT_OK(vfs::GetPathnames(g_VFS, L"simulation/helpers/tests/", L"test_*.js", paths));
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paths.push_back(VfsPath(L"simulation/components/tests/setup_test.js"));
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for (const VfsPath& path : paths)
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{
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// Clean up previous scripts.
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g_ScriptContext->ShrinkingGC();
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CSimContext context;
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CComponentManager componentManager(context, g_ScriptContext, true);
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ScriptTestSetup(componentManager.GetScriptInterface());
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componentManager.GetScriptInterface().RegisterFunction<void, VfsPath, Script_LoadComponentScript> ("LoadComponentScript");
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componentManager.GetScriptInterface().RegisterFunction<void, VfsPath, Script_LoadHelperScript> ("LoadHelperScript");
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componentManager.LoadComponentTypes();
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load_script(componentManager.GetScriptInterface(), L"simulation/components/tests/setup.js");
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load_script(componentManager.GetScriptInterface(), path);
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}
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}
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};
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