0ad/source/simulation2
wraitii d7caa91420 Switch to the running animation only above a certain ratio of the walk speed.
Following D3221/38c3827d3b, units switch to the 'run' animation when
moving faster than their walkspeed.
This makes formations 'flickery' because units often move slightly
faster than their walkspeed when the formation rotate slightly, which
happens often. It looks fairly bad.

This switches to the running animation halfway through, though a more
general system would be more desirable.


Approved By: Angen
Reviewed By: bb
Differential Revision: https://code.wildfiregames.com/D3224
This was SVN commit r24456.
2020-12-27 08:07:10 +00:00
..
components Switch to the running animation only above a certain ratio of the walk speed. 2020-12-27 08:07:10 +00:00
docs Replace deprecated jsval with JS::Value. 2017-08-28 10:27:36 +00:00
helpers Improve UnitMotion behaviour when working around obstructions. 2020-12-19 10:45:07 +00:00
scripting Add a function to query a global object, including JS classes, from C++ 2020-12-17 17:51:18 +00:00
serialization Commit new files forgotten in 5b46ce0778 2020-12-19 09:48:11 +00:00
system Use templates to replace explicit serialization helpers. 2020-12-19 09:10:37 +00:00
tests Use templates to replace explicit serialization helpers. 2020-12-19 09:10:37 +00:00
MessageTypes.h UnitMotion - Send messages to UnitAI when obstructed, to allow stopping early when walking and avoiding pathfinding lag. 2019-07-22 18:07:24 +00:00
Simulation2.cpp Add a Dev Overlay checkbox to activate RejoinTest from the session. 2020-12-17 17:53:13 +00:00
Simulation2.h Add a Dev Overlay checkbox to activate RejoinTest from the session. 2020-12-17 17:53:13 +00:00
TypeList.h Store turret positions in map files. 2020-11-11 19:40:44 +00:00