0ad/source/renderer/backend
vladislavbelov 9845a99f77 Adds EGL support for Wayland.
Tested By: Freagarach, Mentula, phosit
Differential Revision: https://code.wildfiregames.com/D4642
This was SVN commit r26929.
2022-06-09 21:09:32 +00:00
..
dummy Fixes A8 framebuffer format used for LOS interpolation and enables smooth LOS by default. 2022-05-26 16:36:57 +00:00
gl Adds EGL support for Wayland. 2022-06-09 21:09:32 +00:00
vulkan Fixes A8 framebuffer format used for LOS interpolation and enables smooth LOS by default. 2022-05-26 16:36:57 +00:00
CompareOp.cpp Moves GL depth comparison function to SamplerDesc. 2022-02-25 20:02:03 +00:00
CompareOp.h Moves GL depth comparison function to SamplerDesc. 2022-02-25 20:02:03 +00:00
Format.h Fixes A8 framebuffer format used for LOS interpolation and enables smooth LOS by default. 2022-05-26 16:36:57 +00:00
IBuffer.h Adds renderer backend interface and dummy backend. 2022-05-08 22:02:46 +00:00
IDevice.h Fixes A8 framebuffer format used for LOS interpolation and enables smooth LOS by default. 2022-05-26 16:36:57 +00:00
IDeviceCommandContext.h Adds instancing support to backend and enables it for minimap. 2022-05-24 07:11:23 +00:00
IDeviceObject.h Adds renderer backend interface and dummy backend. 2022-05-08 22:02:46 +00:00
IFramebuffer.h Adds renderer backend interface and dummy backend. 2022-05-08 22:02:46 +00:00
IShaderProgram.h Adds instancing support to backend and enables it for minimap. 2022-05-24 07:11:23 +00:00
ITexture.h Adds renderer backend interface and dummy backend. 2022-05-08 22:02:46 +00:00
PipelineState.cpp Moves CShaderProgram to backend and handling via CDeviceCommandContext. 2022-03-14 22:16:14 +00:00
PipelineState.h Moves CShaderProgram to backend and handling via CDeviceCommandContext. 2022-03-14 22:16:14 +00:00
Sampler.cpp Moves GL depth comparison function to SamplerDesc. 2022-02-25 20:02:03 +00:00
Sampler.h Moves GL depth comparison function to SamplerDesc. 2022-02-25 20:02:03 +00:00