0ad/source/renderer/backend/gl
vladislavbelov 9845a99f77 Adds EGL support for Wayland.
Tested By: Freagarach, Mentula, phosit
Differential Revision: https://code.wildfiregames.com/D4642
This was SVN commit r26929.
2022-06-09 21:09:32 +00:00
..
Buffer.cpp Adds renderer backend interface and dummy backend. 2022-05-08 22:02:46 +00:00
Buffer.h Adds renderer backend interface and dummy backend. 2022-05-08 22:02:46 +00:00
Device.cpp Adds EGL support for Wayland. 2022-06-09 21:09:32 +00:00
Device.h Fixes A8 framebuffer format used for LOS interpolation and enables smooth LOS by default. 2022-05-26 16:36:57 +00:00
DeviceCommandContext.cpp Fixes A8 framebuffer format used for LOS interpolation and enables smooth LOS by default. 2022-05-26 16:36:57 +00:00
DeviceCommandContext.h Adds instancing support to backend and enables it for minimap. 2022-05-24 07:11:23 +00:00
Framebuffer.cpp Fixes A8 framebuffer format used for LOS interpolation and enables smooth LOS by default. 2022-05-26 16:36:57 +00:00
Framebuffer.h Adds renderer backend interface and dummy backend. 2022-05-08 22:02:46 +00:00
Mapping.cpp Moves depth and stencil tests to PipelineState and DeviceCommandContext. 2022-02-01 16:38:55 +00:00
Mapping.h Moves depth and stencil tests to PipelineState and DeviceCommandContext. 2022-02-01 16:38:55 +00:00
ShaderProgram.cpp Fixes A8 framebuffer format used for LOS interpolation and enables smooth LOS by default. 2022-05-26 16:36:57 +00:00
ShaderProgram.h Adds instancing support to backend and enables it for minimap. 2022-05-24 07:11:23 +00:00
Texture.cpp Moves anisotropic filtering support check from GL texture to TextureManager to make it explicit. 2022-06-06 06:59:20 +00:00
Texture.h Adds renderer backend interface and dummy backend. 2022-05-08 22:02:46 +00:00