During the removal of glooxwrapper the function GetJID was mapped to
getID. This results in NetClient querying for host jid not getting the
right value which prevents hosting a game in the lobby.
Reported-by: Dunedan
Refs: #7203
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
This wrapper was meant to support multiple C++ ABIs with a single
pre-built gloox library wrap as a C library. A new ABI change was
rejected a few years back, so this will probably take a while for it to
be on the table again. With the bug tracker and mailing list currently
unavailable and known TLS issues we might have replaced gloox by then
anyway.
Supporting multiple ABIs with the current setup isn't an issue either
and is already done for 32bit vs 64bit ABI on Windows.
Therefore use gloox types directly in lobby code instead of wrapper
types and delete the wrapper and build-integration.
Migrate to override where applicable, as it helped avoid subtle
differences in signatures and finding missing inheritance of LogHandler.
Finally use version check instead of os check to work around Windows
using the 1.1 development branch instead of releases.
Fixes: #7198
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Querring the audio device name may fail. The name is only used for the
sake of logging it for debugging. Avoid querry failure to be fatal and
insted just log the issue.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
With version 1.24.0 alcIsExtensionPresent() has dropped case insensitive
string comparison [1], use upper case names.
The internal strings are uppercase since the first git commit importing
openal 17 years ago.
[1] upstream commit 785f794141d62a4c308db26aa4a4819e6a92525e
Report: https://wildfiregames.com/forum/topic/125203-crash-on-start-due-to-soundmanager
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Some return values can be assigned to a `const auto`, somewhere `dir` is
mutated so the whole result has to be assigned to a non `const` variable
and once only dir is used, so structured binding isn't used there.
When building a JS::Value from CParamNode, strings have been "interned"
since the conversion was written in dd501b2a5a. This means that the JS
string object could be used outside a JS realm, and also that those
strings could be compared efficiently instead of char-by-char.
This was unnecessary, and the only place in the code where we used
"interned" strings. The upgrade to SpiderMonkey 45 (64b477625d) changed
the name of related methods, and some of them are removed from the
public API in SM 102, so stop pinning and atomizing those strings.
Additionally, the switch of CParamNode to utf8 in 35ed55cfd6 missed one
of the two utf16 handlings, so fix that as well.
In `RunGameOrAtlas` only one of thous flags is used. Using a `bool` is
simpler and less error-prone.
Also reset the variable earlier, so it's easyer to reason about it.
Propagation mousewheel event was introduce to have the opportunity to
parent handle this event if an only if the child doenst handle and the
parent set a handler for that event.
The error foundedd by elexis inside a game relay on the message waw
propagated outsie IGUIObjects to CGUI.cpp that shouldnt be at the
beggin. I forget to stop the propagation when all objects in the tree
was validated, because of that the message was propagate to CGUI.cpp
andd then hanle by camera.
the fix suggest to only propagate the event in the GUI tree, not outside
the GUI tree
Now that we are propagating mousewheel events to parent we need to
explicitly mark that the event was handle in JS and shouldnt be handle
by parent.
this error was informed by Elexis
This PR introduces a new ScrollPanel component with the following
capabilities:
- Scroll Orientation Support: Allows scrolling in horizontal, vertical,
or both directions, providing flexibility for different use cases.
- Partial Object Rendering: Supports partial rendering of objects that
are only partially visible within the scroll boundaries, improving
visual accuracy and performance.
- Boundary-Constrained Mouse Interaction: Handles mouse events strictly
within the panel's visible boundaries, preventing interaction with
objects outside the scrollable area.
- Minimum Internal Size (min_width, min_height): Introduces support for
virtual space management, allowing the panel to maintain a minimum
internal size independent of its actual on-screen dimensions. Even
when the panel is resized, this ensures that the content respects a
defined virtual space (with min_width and min_height), effectively
simulating a larger internal canvas. This is particularly useful for
large content or scenarios where a more extensive scrollable area is
required than the current visible panel.
In `Future` there is a notion of cancelation / stop-request. The task
callback doesn't have such a notion.
Some tasks (like the map-generation) are stopable. It did that in a
thread unsave way.
A task is canceled when the future is destroied or when `CancelOrWait`
is called on it.
The script assumes glad got cloned into glad subdirectory. This is the
case if you follow the procedure outlined in the README, however if you
are using system glad or or glad installed via pip this assumption
doesn't hold.
Therefore relax the requirement on where to get glad from. While at it
add shell option errexit and make the script callable from repository root.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Tooltip shouldnt receive any mouse event direct, there is a edge case
when you have a big tooltip and the object that need that tooltip is in
the bottom left, at this moment tooltip is in the same position of the
mouse, current code was returning the tooltip, and the code hide the
tooltip, and find again there is another object that needs the tooltip
and show again. To fix this is just than simple to set a tooltip like
ghost because shouldnt receive any mouse event.
Instead of looking up the location of spirv-reflect for every shader,
this is now being done once and cached for all shaders. This results in
shader compilation being slightly faster.
Instead of compiling SPIR-V shaders twice, once with debug info and once
without, this uses `spirv-opt` to remove the debug info from the SPIR-V
shaders with debug info. This results in notable performance gains, as
stripping the debug info from existing shaders is much faster than
compiling them.
As a result of this change the contents of the non-debug shaders change
once. That's because shaders with debug info contain much more
instructions and therefore more result ids. Stripping the debug
info from shaders results in different result ids being used as when
generating ones without debug info. While that doesn't result in a
difference in the functionality of the shaders, it's a difference in
their binary representation, causing their content hashs and therefore
file names to change. After that one-time change the result ids are
reproducible again.
"bind.hpp" was moved in boost-1.39. [1]
Placeholders were moved in boost 1.60. [2]
Since boost 1.73 placeholders defined in global namespace are
deprectared. [3]
Boost 1.76 added support for using std::placeholders with
boost::bind. [4]
This change uses the new, cough, location of the header and
std::placerholders for boost 1.76 plus to silence the deprecation
warning there.
Following commits are from https://github.com/boostorg/bind.git
[1] 8f507b9aeca643ca78e6a712b6d300720627c0ed
[2] db56733e4ed2125944b89e01cf36a9e451dd36f5
[3] 2797f0dc33caaae126a416bf613bd11267ba3353
[4] c85b31e3d200dda2a73cf0027a82c6d8e29066f8
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Instead of redefining the VkDescriptorType enum for every shader, only
define it once. This avoids unnecessary computation and slightly
increases performance.
At least on Linux this resulted in the help menu in Atlas not being
populated. This fixes the issue.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
b2cdb1e6b4 broke compiling of SPIR-V shaders on Windows, as the output
of `spirv-reflect` contains CRLF as line separators there. This commit
fixes that.
During the mogration to git e9d1cb6cc7 removed the
`lint-translations.sh` script which was used together with
`check_translations.py` to lint POT- and PO-files. By doing so it
removed a valuable option to find problems in translations.
This commit undos that by merging the functionality of the removed
`lint-translations.sh` and `check_translations.py` into the latter
one. The new logic is easier to maintain, produces less false-positives
and has some unit test coverage.
This drops the program name from the SPIR-V shader file name, which
allows deduplicating shaders belonging to different programs. While that
has no significant impact on compilation performance it reduces the
number of required SPIR-V shaders.
One downside this has it that it's not directly visible from the file
name of a shader anymore to which program it belongs.
To disable tests we carry a patch which allows disabling test by
appending DISABLED to the test function name. Instead just do as
upstream says and prepend the test function so it won't be recognized as
a test any longer.
The docs suggest to prepend x but anything will do. Continue to use
DISABLED_ but as prefix which is actually already in use in one case.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
GlCanvas currently doesn't support runtime selection of GDK backend [1].
Therefore to run Atlas under Wayland wxWidgets needs to be built with
GLCANVAS_EGL which is usually not the case to support X11 at the same
time.
Check if the EGL backend is available and if not and running under
Wayland force use of XWayland with the GLX backend.
[1] https://github.com/wxWidgets/wxWidgets/issues/22325Closes: #6939
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
It's now possible te get an exception from a function in a task.
The interface is like std::future: if you call .Get() you will get the
result (as before) or the exception will be thrown.
For each program this parallelizes the generation of shaders by program
combinations. This leads to significantly faster shader generation on
systems with multiple CPU-cores. The resulting shaders are identical to
the ones prior to this change.
This ensures the file names of SPIR-V program combinations and shaders
are reproducible. Up to now they only were if the order of program
combinations in the rules.json didn't change, as the file names
contained the position of the program combination in the rules.json.
With this change files names of program combinations will be named based
on the details of the combination used to create them and the file names
of shaders will be based on their content respectively.
Changing the file names avoids wrong shaders when partially rebuilding
them after a new combination for a program got added in between the
other combinations in rules.json and removes the need for keeping track
of identical shaders in the script. It's also a preparation for being
able to build shaders in parallel, while also keeping the result
reproducible.
- Small popup page accessible from the main menu via Learn to Play.
- Lets the player read through the tips with 'Previous' and 'Next' buttons.
- Tips continue to be shown on the loading screen.
-> but there without the scrolling ability.
- Added two new hotkeys for quicker tip changing (item.prev and item.next)
-> set to the left and right arrows respectively by default.
- Responsible scripts are placed in gui/reference/tips/.
- The tip text files have been moved to gui/reference/tips/texts/.
- Tip image files have been moved to art/textures/ui/tips/.
- Added a series of new sprites (textures in art/textures/ui/tipdisplay/)
-> comprises a title decoration, a bullet point sprite, and a new button
style.
This fixes -Wdeprecated-copy with FreeBSD's clang17.
This commit reverts a change from 8a32b0b3d4, where a private copy
assignment operator was deleted, whereas it was needed to explicitly
declare the copy constructor, refs #5294.
Added in aa44bac652, the "atomic" accumulated timer is based on a
structure that mixes atomic and non-atomic access, which is not fit to
be converted to std::atomic.
Additionally, it is only used in a single situation where benchmarking
is not essential to us.
The compare-and-switch operation in this situation does not need to be
atomic.
This class must be copyable, so the CAS'd flag cannot be adapted to use
std::atomic.
This allows build-archives.sh to fall back to vendored spirv-reflect if
it can't be found in PATH.
Also update error messages to suggest additional alternatives.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
The script build-archive.sh sets a variable SPIRV_REFLECT, even respects
it if it's set in env but without support from the compile.py script for
it there isn't much point.
This commit adds support SPIRV_REFLECT in compile.py and and adds a
fallback to use vendored spirv-reflect for when the envvar is unset and
the tool can't be found in PATH
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Due to "set -e" the script terminates when the required tools aren't
found and the arguably helpful messages later on won't be printed.
Make the initial check for tools non fatal and allow for the later check
to take care of missing tools.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Currently you have to fetch translations first so they can be filtered
by build-archives.sh without the script failing.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
This refactors the script for cleaning the translations to get the
same result by doing less. This is achieved by the following changes:
- Use glob-patterns for finding the files to clean more efficiently,
without the need to exclude collected files again.
- Only write files which are supposed to be modified (previously all
portable object files did get rewritten by this script, no matter if
it did change something or not).
- Stop searching for sections in files to clean up, once they are
already passed.
This commit enables a bunch of unrelated ruff rules, which only require
minimal changes to the code base to enable them.
The rules enabled by this commit are:
- check the use of datetime objects without timezone (DTZ005)
- check the performance of try-except in loops (PERF203)
- check the number of function arguments (PLR0913)
- check for mutable class defaults (RUF012)
- check for the use of secure hashing algorithms (S324)
- check for raising base exceptions (TRY002)
- check for raising other exceptions where TypeErrors should be raised
(TRY004)
This ensures the same Python target version used for `ruff format`
is used for `ruff check` as well. It also allows ruff, even if it's not
run through pre-commit, to use the correct target Python version.
Previously when checking if two SPIR-V shaders are identical the
hashs of their file content would be compared and afterwards their
(unhashed) file contents as well. Comparing the file contents isn't
necessary, as the hash function used is a cryptographic one, which
guarantees the hash can be used as a representative of the hashed data.
While the desired options for indent size and style are Python's
defaults, let's make it explicit by specifying it in the EditorConfig.
As part of this, this also removes unnecessary inline formatting options
for Python files.
This simplifies the XML parsing, by iterating over the DOM tree only
once. Curiously this doesn't result in significant performance gains.
As the keywords are now found in the order they appear in the
document instead of the order they are mentioned in messages.json, the
order of a few strings in the PO-templates changes caused by the changes
in this commit.
This simplifies the code structure, by removing the extractors package,
which only contained a single module, the extractors module. This module
is now located in the i18n_helper package.
The ini-file extractor has been broken since the transition to Python 3
and nobody noticed, because it isn't used nowadays. Therefore, let's
remove it.
This increases the performance of updating the PO-templates
significantly by adding a cache for the building of mask patterns. In
non-representative tests it increased the performance of updating the
PO-templates by >25%.
This increases the number of workers to use when fetching translations
from Transifex from 5 (the default) to 12. While the Transifex CLI
allows up to 20 workers, using more workers results in frequent request
throttling, which hurts performance more than it improves it.
- Silence a MSVC warning in vulkan.cpp, refs #6987
- Document the patching of gl.h for macOS, from r26094
- Fix shellcheck warnings in the generation script
The new script merges existing scripts for downloading translations and
SPIR-V shaders, and also exports game binaries from the latest nightly
build into the git repo.
This allows contributors, especially artists, to obtain a working build
of the game without learning how to build the game for Windows, refs #1814.
The fontbuilder2 README file was already partially formatted with
Markdown, but didn't indicate that via its file extension. This commit
changes that and improves the formatting of the README itself.
This enables some ruff rules for docstrings and comments. The idea is to
not enforce the presence of docstrings, but to ensure they are properly
formatted if they're present.
For comments this adds checks that they don't contain code and verify
the formatting of comments with "TODO" tags.
As part of this, some commented out code which hasn't been touch in the
past 10 years gets removed as well.
The rules enabled enabled by this are:
- check formatting of existing docstrings (D200-)
- check comments for code (ERA)
- check formatting of TODO tags (TD001, TD004-)
This explicitly uses UTF-8 encoding when reading or writing files with
Python. This is necessary as the default locale varies between
operating systems.
This enables ruff rules which check for code which can be simplified to
improve readability.
The additionally rules getting enabled by this are:
- remove unnecessary nesting of if-statements (SIM102)
- use contextlib.suppress() for no-op exception handling (SIM105)
- use enumerate() for counting in loops (SIM113)
- use context managers for opening files (SIM115)
This enables some ruff rules to check for ambiguous and dead Python
code, which might cause unintended side-effects.
The enabled rules are:
- a bunch of rules related to shadowing of builtin structures (A)
- a bunch of rules checking for unused arguments (ARG)
- a rule checking for useless expressions (B018)
- a rule checking for unbound loop variables (B023)
- a rule checking redefined function parameters (PLR1704)
This updates shell scripts to use a consistent style that can be enforced
via pre-commit hook.
As for choosing tabs over spaces, some arguments are:
- tabs can help people with visual impairment
- tabs allow for indenting heredocs in bash
- tabs are the default for the tool shfmt
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
This removes the executable bits from files which aren't supposed to
have them.
Also removes shebangs for files which aren't supposed to be executable.
In the ruff config file added in #6954 explicitly selecting the ruff
rules to check was missed, resulting in ruff only checking a very small
subset of its available rules. That hasn't been desired, so this is the
first of a series of commits enabling more rules. In this PR all rules
whose violations can be either automatically fixed by ruff or are
trivial to fix manually get enabled. For the follow up PRs it's intended
to focus on one area of rules per PR to gradually improve the Python
code quality.
When running clang-format which reorders headers, those are the ones
that came up as missing.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Up to now Pyrogenesis didn't check if lobby related XMPP stanzas were
sent by the lobby bots. This meant that every user could send forged
data, like the list of games, to be displayed by another user. This
change fixes that by checking such stanzas come from the expected lobby
bots.
Patch by: @Dunedan
Accepted by: @Stan
Differential Revision: https://code.wildfiregames.com/D5216
This was SVN commit r28197.
Previously private messages and announcements got handled the same way.
This adds a distinct handling for server announcements, which allows
formatting them in a different way. They are now not prefixed with
"Private" anymore and show the announcement subject as well, if one was
set.
Patch by: @Dunedan
Accepted by: @Stan
Differential Revision: https://code.wildfiregames.com/D5268
This was SVN commit r28186.
As log messages aren't supposed to be translatable, this removes the
internationalization of all log messages, which had it enabled.
Patch by: @Dunedan
Accepted by: @Itms
Differential Revision: https://code.wildfiregames.com/D5314
This was SVN commit r28179.
Up to now the references (lines starting with `#:`) in the portable
object templates generated by `updateTemplates.py` didn't comply with
the PO file format specification. They violated the specification in two
ways:
- White spaces in file names got replaced by non-breaking spaces
(U+00A0), instead of the file names being enclosed by First Strong
Isolate (U+2068) and Pop Directional Isolate (U+2069)
- the references didn't just include the filename and optionally the
line number of the string, as defined in the specification, but also a
non-standard "breadcrumb" component, which made them unnecessary
hard to read in certain cases and difficult to use with tools
expecting properly formatted references
This commit fixes both of these issues by properly encoding white
spaces and removing the breadcrumb component.
Patch by: @Dunedan
Accepted by: @Stan
Differential Revision: https://code.wildfiregames.com/D5309
This was SVN commit r28159.
Up to now the languages and their names shown in the credits came from a
static mapping in `creditTranslators.py`. The language names noted in
there weren't consistent: some where present just in English, some in
their native language and some in both. This also required adjusting the
mapping manually, whenever a new language got added on Transifex,
otherwise its translators wouldn't be credited properly.
This commit resolves both issues, by making the language names
translatable and removing the need for the static mapping in
`creditTranslators.py`.
There is one minor nuisance with this implementation: As the languages
get listed in the credits in the same order as in `translators.json` and
they are ordered by there English name in there, the order might not be
alphabetical in other languages.
Running `creditTranslators.py` for the first time with these changes
will produce a rather large diff for `translators.json`, as not just the
language names will be changed to the English name of the language in
many cases, but the order of languages in the file as well. The first
run of `updateTemplates.py` after that will then add the languages as
new translatable strings.
Patch by: @Dunedan
Accepted by: @Itms
Differential Revision: https://code.wildfiregames.com/D5300
This was SVN commit r28158.