leper
2243f699fc
Fix test failure.
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Fix entity placement on Phoenician Levant.
This was SVN commit r11951.
2012-06-08 19:17:31 +00:00
historic_bruno
962da61f12
Adds shared LOS for allied players, based on patch by Deiz/F00. Fixes #1334 .
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This was SVN commit r11949.
2012-06-08 04:41:39 +00:00
vts
6b50a660b9
Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from #824 . Refs #824 .
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This was SVN commit r11944.
2012-06-06 19:37:03 +00:00
leper
137b6dd338
Queued orders for rally points. Fixes #1053 and #1211 .
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This was SVN commit r11909.
2012-05-24 18:25:31 +00:00
quantumstate
f72d820cd4
Added randomized arrow positions with hit detection when the missile lands and splash damage. Fixes #18 .
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This was SVN commit r11886.
2012-05-19 23:07:41 +00:00
vts
d67d2e2370
Updated some documentation in CmpObstructionManager
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This was SVN commit r11766.
2012-05-05 23:10:25 +00:00
vts
490182ddd0
Wall placement. Closes #786 .
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This was SVN commit r11760.
2012-05-05 19:22:22 +00:00
historic_bruno
32d2927449
Adds UTF-8 support for JavaScript files.
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This was SVN commit r11750.
2012-05-04 21:48:46 +00:00
historic_bruno
6f06d7e69e
...
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This was SVN commit r11714.
2012-05-01 23:01:40 +00:00
historic_bruno
9173f3c81f
This was SVN commit r11713.
2012-05-01 22:54:02 +00:00
historic_bruno
030771907e
This was SVN commit r11712.
2012-05-01 22:52:24 +00:00
historic_bruno
fc47098743
Implements TerritoryInfluence/Radius tech modification. Adds C++ interface for TechnologyManager. Renames its message to MT_TechnologyModification defined in TypeList.h. Refs #1357 .
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This was SVN commit r11711.
2012-05-01 22:44:27 +00:00
vts
61fad4a2b5
Fixed strange selection ring fadeout on unit deselection in Atlas
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This was SVN commit r11634.
2012-04-22 17:49:43 +00:00
vts
34fc883317
Pretty unit selection overlay rings. Fixes #824 .
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This was SVN commit r11623.
2012-04-22 04:04:02 +00:00
Ykkrosh
4c372aa6d8
Remove some unused component setters
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This was SVN commit r11602.
2012-04-21 13:12:36 +00:00
leper
54fb33841e
Fix some issues.
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This was SVN commit r11537.
2012-04-17 20:44:18 +00:00
leper
c56f96040e
Implement healing. Fixes #999 .
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This was SVN commit r11536.
2012-04-17 20:22:13 +00:00
Ykkrosh
f3617822e0
Make AlwaysVisible objects always visible in shader mode. Fixes #908 .
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This was SVN commit r11454.
2012-04-08 16:36:23 +00:00
vts
8680c6ce06
Delete rally point marker entity when entity is destroyed. Fixes #1254 .
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This was SVN commit r11409.
2012-03-28 23:09:05 +00:00
Ykkrosh
d0fc32af4c
Fix failure in replay mode
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This was SVN commit r11402.
2012-03-26 22:11:30 +00:00
historic_bruno
c393732939
Adds slightly more helpful error message when failing to validate an entity template.
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This was SVN commit r11273.
2012-03-08 05:13:35 +00:00
Ykkrosh
26efdaf216
Try to improve ambiguous bit descriptions
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This was SVN commit r11249.
2012-03-05 16:09:47 +00:00
historic_bruno
7fa6afac37
Corrects some Doxygen comments and adds a few others of interest.
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This was SVN commit r11209.
2012-03-01 03:55:05 +00:00
historic_bruno
366cd7f15a
Fixes broken selections in saved games (CmpSelectable needed to call Init on deserialization).
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Adds function name to log output when serializer fails on functions, to
aid in debugging.
This was SVN commit r11199.
2012-02-28 22:12:30 +00:00
historic_bruno
7d9e98b00e
Adds multiple entity selection to Atlas (including move/delete). Fixes #678 .
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Makes all actors selectable in Atlas and gives them selection rings (an
EditorOnly flag is used in the template for Atlas-only selectables).
Adds player colors to Atlas selection rings.
Fixes decal selection by falling back to old-style AABBs. Refs #1032 .
Replaces UnitManager selections with EntitySelection helpers.
Adds DrawOverlays to Atlas views, for Atlas-specific rendering.
Fixes bug where selection rings conflicted with Move/rotate tool in
Atlas simulation test.
This was SVN commit r11177.
2012-02-27 05:32:35 +00:00
vts
590228804e
Fixed rally line attachment point for circular buildings (refs #1172 )
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This was SVN commit r11106.
2012-02-20 00:13:46 +00:00
vts
4f5a02acc4
Changes CCmpProjectileManager's culling to use recursive world bounds. Fixes instantly-disappearing smoke trails on projectiles going off-screen.
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This was SVN commit r11062.
2012-02-13 20:06:57 +00:00
historic_bruno
08bd07ddd6
Adds safe bool operator to ICmpPtr, replacing the null() method, based on patch by leper. Also changes bool operator in AtSmartPtr to safe bool. Fixes #1077 .
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Changes some CmpPtr variable names for consistency.
This was SVN commit r11036.
2012-02-08 02:46:15 +00:00
historic_bruno
275e5b9620
Fixes signed/unsigned comparison warnings in GCC.
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This was SVN commit r11014.
2012-02-04 06:17:17 +00:00
historic_bruno
fc27a5c0ea
More FreeBSD build fixes.
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Fixes some warnings about files that don't end with newline.
This was SVN commit r10991.
2012-01-30 06:21:11 +00:00
vts
91652bdf6e
Implemented nested territory boundaries. Fixes #918 .
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Fixed out of bounds memory access in Atlas due to always using global
terrain in TerrainOverlay
Fixed wrong player ID calculation in TerritoryOverlay
This was SVN commit r10929.
2012-01-18 21:22:58 +00:00
Ykkrosh
ce67dfd333
Rename CELL_SIZE to TERRAIN_TILE_SIZE, to free up the term "cell" for other concepts.
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This was SVN commit r10902.
2012-01-12 12:51:10 +00:00
Ykkrosh
6f2eec3c2e
Fix warnings
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This was SVN commit r10867.
2012-01-04 13:19:38 +00:00
quantumstate
fa37c9b441
Reverted some of bad commit (10853) because I hit the wrong button
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This was SVN commit r10854.
2012-01-02 22:15:21 +00:00
quantumstate
a4e1f3c292
This was SVN commit r10853.
2012-01-02 21:46:09 +00:00
Ykkrosh
0ec4242962
Detect and fix printf signedness errors. Fixes #1086 , #1087 .
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This was SVN commit r10846.
2012-01-01 16:43:10 +00:00
Ykkrosh
c4bb67a1ca
Fix #1064 (use ++it instead of it++ for consistency), based on patch by Echelon9
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This was SVN commit r10822.
2011-12-29 01:17:03 +00:00
Ykkrosh
4f6f0b7baf
Fix tests, and warnings, and non-PCH build
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This was SVN commit r10801.
2011-12-23 13:01:29 +00:00
Ykkrosh
c989f52c46
Use heap-based queue in pathfinder to improve worst-case performance (in exchange for terrible VS2008 debug-mode performance)
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This was SVN commit r10790.
2011-12-22 16:58:03 +00:00
Ykkrosh
6399ec0cd2
# Partial support for saved games with AI.
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Support cancelling loads while inside a loader callback.
Fix use of ArchiveReader/Writer since their API changed.
Improve error-detection in deserializer to avoid crashes.
Report deserializer errors to users.
Expand load-error message box to fit message about invalid saved games.
This was SVN commit r10787.
2011-12-22 14:04:32 +00:00
vts
292ed1d9e0
Allocated rally point flag entity on-demand instead of at initialization time. Fixes #1042 .
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This was SVN commit r10722.
2011-12-13 14:14:41 +00:00
vts
6156fa7c9a
Changed default idle animation speed to 1 so that waypoint flags will animate properly
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This was SVN commit r10712.
2011-12-11 13:35:51 +00:00
vts
46a09ced71
Fixed some compilation warnings
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This was SVN commit r10710.
2011-12-11 02:11:05 +00:00
vts
db864f10c3
Rendering marker lines between buildings and rally points
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Added command button to focus on rally point
(implements #524 )
This was SVN commit r10704.
2011-12-10 07:07:04 +00:00
vts
1c19e905b1
Added prop points to Atlas' Actor Viewer
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This was SVN commit r10696.
2011-12-09 10:49:08 +00:00
Ykkrosh
4da8bf001f
Add pathfinders to new profiler
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This was SVN commit r10633.
2011-11-29 20:29:50 +00:00
vts
85186c98b2
Better selection boxes. Closes #914 , #295 , #810 .
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This was SVN commit r10593.
2011-11-25 06:36:13 +00:00
historic_bruno
8d977e4818
Allows building in fog of war. Fixes #958 .
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This was SVN commit r10584.
2011-11-24 00:58:34 +00:00
Ykkrosh
ab88151ed0
Fix uninitialised value
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This was SVN commit r10582.
2011-11-23 21:24:41 +00:00
Ykkrosh
f66a3e726f
Avoid overflow identified by /RTCc warning
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This was SVN commit r10537.
2011-11-14 22:22:38 +00:00