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tests
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Rename CELL_SIZE to TERRAIN_TILE_SIZE, to free up the term "cell" for other concepts.
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2012-01-12 12:51:10 +00:00 |
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CCmpAIManager.cpp
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# Partial support for saved games with AI.
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2011-12-22 14:04:32 +00:00 |
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CCmpCommandQueue.cpp
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# Add GPU performance profiling support.
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2011-11-09 13:09:01 +00:00 |
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CCmpDecay.cpp
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Better selection boxes. Closes #914, #295, #810.
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2011-11-25 06:36:13 +00:00 |
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CCmpFootprint.cpp
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Rename CELL_SIZE to TERRAIN_TILE_SIZE, to free up the term "cell" for other concepts.
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2012-01-12 12:51:10 +00:00 |
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CCmpMinimap.cpp
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Fix -Wconversion warnings in simulation code.
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2011-08-16 11:18:32 +00:00 |
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CCmpMotionBall.cpp
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Fix -Wconversion warnings in simulation code.
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2011-08-16 11:18:32 +00:00 |
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CCmpObstruction.cpp
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Fix -Wconversion warnings in simulation code.
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2011-08-16 11:18:32 +00:00 |
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CCmpObstructionManager.cpp
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Rename CELL_SIZE to TERRAIN_TILE_SIZE, to free up the term "cell" for other concepts.
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2012-01-12 12:51:10 +00:00 |
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CCmpOverlayRenderer.cpp
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Use path types and conversions more consistently.
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2011-03-21 22:59:00 +00:00 |
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CCmpOwnership.cpp
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Simplify component interface: remove explicit context parameter, use GetSimContext() instead.
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2011-01-16 14:08:38 +00:00 |
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CCmpPathfinder.cpp
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Rename CELL_SIZE to TERRAIN_TILE_SIZE, to free up the term "cell" for other concepts.
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2012-01-12 12:51:10 +00:00 |
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CCmpPathfinder_Common.h
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Rename CELL_SIZE to TERRAIN_TILE_SIZE, to free up the term "cell" for other concepts.
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2012-01-12 12:51:10 +00:00 |
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CCmpPathfinder_Tile.cpp
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Rename CELL_SIZE to TERRAIN_TILE_SIZE, to free up the term "cell" for other concepts.
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2012-01-12 12:51:10 +00:00 |
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CCmpPathfinder_Vertex.cpp
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Rename CELL_SIZE to TERRAIN_TILE_SIZE, to free up the term "cell" for other concepts.
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2012-01-12 12:51:10 +00:00 |
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CCmpPosition.cpp
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Reverted some of bad commit (10853) because I hit the wrong button
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2012-01-02 22:15:21 +00:00 |
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CCmpProjectileManager.cpp
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Rename CELL_SIZE to TERRAIN_TILE_SIZE, to free up the term "cell" for other concepts.
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2012-01-12 12:51:10 +00:00 |
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CCmpRallyPointRenderer.cpp
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Rename CELL_SIZE to TERRAIN_TILE_SIZE, to free up the term "cell" for other concepts.
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2012-01-12 12:51:10 +00:00 |
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CCmpRangeManager.cpp
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Rename CELL_SIZE to TERRAIN_TILE_SIZE, to free up the term "cell" for other concepts.
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2012-01-12 12:51:10 +00:00 |
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CCmpSelectable.cpp
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Better selection boxes. Closes #914, #295, #810.
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2011-11-25 06:36:13 +00:00 |
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CCmpSoundManager.cpp
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Fix badly-named variable
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2011-04-20 00:02:59 +00:00 |
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CCmpTemplateManager.cpp
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Implements building restrictions (by terrain, territory, category, and distance). See #41. Fixes #804, #287.
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2011-08-06 08:11:05 +00:00 |
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CCmpTerrain.cpp
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Rename CELL_SIZE to TERRAIN_TILE_SIZE, to free up the term "cell" for other concepts.
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2012-01-12 12:51:10 +00:00 |
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CCmpTerritoryInfluence.cpp
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# Health decay for buildings not in a civ center's territory.
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2011-08-18 20:28:53 +00:00 |
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CCmpTerritoryManager.cpp
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Rename CELL_SIZE to TERRAIN_TILE_SIZE, to free up the term "cell" for other concepts.
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2012-01-12 12:51:10 +00:00 |
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CCmpTest.cpp
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Simplify component interface: remove explicit context parameter, use GetSimContext() instead.
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2011-01-16 14:08:38 +00:00 |
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CCmpUnitMotion.cpp
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Rename CELL_SIZE to TERRAIN_TILE_SIZE, to free up the term "cell" for other concepts.
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2012-01-12 12:51:10 +00:00 |
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CCmpVision.cpp
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Simplify component interface: remove explicit context parameter, use GetSimContext() instead.
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2011-01-16 14:08:38 +00:00 |
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CCmpVisualActor.cpp
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Changed default idle animation speed to 1 so that waypoint flags will animate properly
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2011-12-11 13:35:51 +00:00 |
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CCmpWaterManager.cpp
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# Add solid black sides to the map, to hide underwater terrain.
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2011-02-03 14:36:54 +00:00 |
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ICmpAIInterface.cpp
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# Add initial basic player AI framework.
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2011-01-12 12:29:00 +00:00 |
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ICmpAIInterface.h
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# Add initial basic player AI framework.
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2011-01-12 12:29:00 +00:00 |
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ICmpAIManager.cpp
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refactor file interface. requires workspace update
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2011-05-25 10:39:13 +00:00 |
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ICmpAIManager.h
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# Add initial basic player AI framework.
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2011-01-12 12:29:00 +00:00 |
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ICmpCommandQueue.cpp
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# Add initial basic player AI framework.
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2011-01-12 12:29:00 +00:00 |
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ICmpCommandQueue.h
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# Add initial basic player AI framework.
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2011-01-12 12:29:00 +00:00 |
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ICmpDecay.cpp
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# Add corpse decay and building collapse.
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2010-08-01 17:38:01 +00:00 |
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ICmpDecay.h
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# Add corpse decay and building collapse.
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2010-08-01 17:38:01 +00:00 |
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ICmpFootprint.cpp
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Support new SpiderMonkey API.
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2010-11-16 23:00:52 +00:00 |
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ICmpFootprint.h
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Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts.
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2010-05-01 09:48:39 +00:00 |
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ICmpGuiInterface.cpp
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# towards locale-independent pathnames on Linux
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2011-03-21 17:53:13 +00:00 |
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ICmpGuiInterface.h
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# towards locale-independent pathnames on Linux
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2011-03-21 17:53:13 +00:00 |
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ICmpIdentity.cpp
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Missing files
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2011-05-05 20:07:51 +00:00 |
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ICmpIdentity.h
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Missing files
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2011-05-05 20:07:51 +00:00 |
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ICmpMinimap.cpp
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# Display units on the minimap
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2010-04-23 18:36:48 +00:00 |
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ICmpMinimap.h
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# Add fog-of-war.
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2010-09-23 12:13:13 +00:00 |
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ICmpMotion.cpp
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
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ICmpMotion.h
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
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ICmpObstruction.cpp
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Implements building restrictions (by terrain, territory, category, and distance). See #41. Fixes #804, #287.
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2011-08-06 08:11:05 +00:00 |
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ICmpObstruction.h
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Implements building restrictions (by terrain, territory, category, and distance). See #41. Fixes #804, #287.
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2011-08-06 08:11:05 +00:00 |
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ICmpObstructionManager.cpp
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Stop units walking outside the edges of circular maps.
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2010-10-30 18:25:34 +00:00 |
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ICmpObstructionManager.h
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Fix -Wconversion warnings in simulation code.
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2011-08-16 11:18:32 +00:00 |
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ICmpOverlayRenderer.cpp
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refactor path interface:
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2011-03-23 13:36:20 +00:00 |
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ICmpOverlayRenderer.h
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Use path types and conversions more consistently.
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2011-03-21 22:59:00 +00:00 |
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ICmpOwnership.cpp
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warning fixes: mostly size_t vs. specialized API type and other type conversion.
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2010-09-05 09:38:30 +00:00 |
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ICmpOwnership.h
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warning fixes: mostly size_t vs. specialized API type and other type conversion.
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2010-09-05 09:38:30 +00:00 |
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ICmpPathfinder.cpp
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Add obstruction debug mode, with GUI toggle.
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2010-03-20 19:18:01 +00:00 |
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ICmpPathfinder.h
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Implements building restrictions (by terrain, territory, category, and distance). See #41. Fixes #804, #287.
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2011-08-06 08:11:05 +00:00 |
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ICmpPlayer.cpp
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Rendering marker lines between buildings and rally points
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2011-12-10 07:07:04 +00:00 |
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ICmpPlayer.h
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Rendering marker lines between buildings and rally points
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2011-12-10 07:07:04 +00:00 |
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ICmpPlayerManager.cpp
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# Add new renderer mode based on GL_ARB_fragment_program.
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2011-03-26 20:17:21 +00:00 |
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ICmpPlayerManager.h
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# Add new renderer mode based on GL_ARB_fragment_program.
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2011-03-26 20:17:21 +00:00 |
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ICmpPosition.cpp
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Reverted some of bad commit (10853) because I hit the wrong button
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2012-01-02 22:15:21 +00:00 |
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ICmpPosition.h
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Reverted some of bad commit (10853) because I hit the wrong button
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2012-01-02 22:15:21 +00:00 |
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ICmpProjectileManager.cpp
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Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
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2010-05-02 20:32:37 +00:00 |
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ICmpProjectileManager.h
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Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
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2010-05-02 20:32:37 +00:00 |
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ICmpRallyPointRenderer.cpp
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Rendering marker lines between buildings and rally points
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2011-12-10 07:07:04 +00:00 |
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ICmpRallyPointRenderer.h
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Rendering marker lines between buildings and rally points
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2011-12-10 07:07:04 +00:00 |
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ICmpRangeManager.cpp
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Allows building in fog of war. Fixes #958.
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2011-11-24 00:58:34 +00:00 |
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ICmpRangeManager.h
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Rename CELL_SIZE to TERRAIN_TILE_SIZE, to free up the term "cell" for other concepts.
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2012-01-12 12:51:10 +00:00 |
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ICmpSelectable.cpp
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Better selection boxes. Closes #914, #295, #810.
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2011-11-25 06:36:13 +00:00 |
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ICmpSelectable.h
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Better selection boxes. Closes #914, #295, #810.
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2011-11-25 06:36:13 +00:00 |
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ICmpSettlement.cpp
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# Initial support for territories
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2011-07-20 19:48:06 +00:00 |
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ICmpSettlement.h
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# Initial support for territories
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2011-07-20 19:48:06 +00:00 |
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ICmpSoundManager.cpp
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# Initial audio integration with new simulation system.
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2010-04-04 21:24:39 +00:00 |
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ICmpSoundManager.h
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# Initial audio integration with new simulation system.
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2010-04-04 21:24:39 +00:00 |
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ICmpTemplateManager.cpp
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# Add initial basic player AI framework.
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2011-01-12 12:29:00 +00:00 |
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ICmpTemplateManager.h
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Disable XML validation when loading templates for AI, to save startup time
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2011-02-20 20:45:39 +00:00 |
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ICmpTerrain.cpp
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# Support floating units in new simulation system.
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2010-05-27 23:23:53 +00:00 |
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ICmpTerrain.h
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# Health decay for buildings not in a civ center's territory.
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2011-08-18 20:28:53 +00:00 |
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ICmpTerritoryInfluence.cpp
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# Initial support for territories
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2011-07-20 19:48:06 +00:00 |
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ICmpTerritoryInfluence.h
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# Health decay for buildings not in a civ center's territory.
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2011-08-18 20:28:53 +00:00 |
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ICmpTerritoryManager.cpp
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# Health decay for buildings not in a civ center's territory.
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2011-08-18 20:28:53 +00:00 |
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ICmpTerritoryManager.h
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# Health decay for buildings not in a civ center's territory.
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2011-08-18 20:28:53 +00:00 |
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ICmpTest.cpp
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
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ICmpTest.h
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
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ICmpUnitMotion.cpp
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Implements building restrictions (by terrain, territory, category, and distance). See #41. Fixes #804, #287.
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2011-08-06 08:11:05 +00:00 |
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ICmpUnitMotion.h
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Implements building restrictions (by terrain, territory, category, and distance). See #41. Fixes #804, #287.
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2011-08-06 08:11:05 +00:00 |
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ICmpUnknownScript.cpp
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# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
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2010-01-22 20:03:14 +00:00 |
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ICmpUnknownScript.h
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# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
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2010-01-22 20:03:14 +00:00 |
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ICmpVision.cpp
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Fix highlighting of obstructed building placement previews.
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2010-10-04 17:34:33 +00:00 |
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ICmpVision.h
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Fix highlighting of obstructed building placement previews.
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2010-10-04 17:34:33 +00:00 |
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ICmpVisual.cpp
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Preserve player colours and animations when serializing models
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2011-10-29 15:30:46 +00:00 |
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ICmpVisual.h
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Rendering marker lines between buildings and rally points
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2011-12-10 07:07:04 +00:00 |
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ICmpWaterManager.cpp
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# Support floating units in new simulation system.
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2010-05-27 23:23:53 +00:00 |
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ICmpWaterManager.h
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# Support floating units in new simulation system.
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2010-05-27 23:23:53 +00:00 |