Commit graph

529 commits

Author SHA1 Message Date
kevmo
baf357d2ea # Began work on new pathfinder
Created CTerrain::getSlope(x,y), and added a new order type to support
high-level pathing.

This was SVN commit r3735.
2006-04-09 00:36:52 +00:00
Ykkrosh
6365c30098 # Fixed failure when saving maps
FilePacker: removed code that used to be in a #ifdef SCED
Changed to PSERROR system, for error-reporting consistency

This was SVN commit r3728.
2006-04-04 04:14:10 +00:00
janwas
b37d3f2095 # fix W4 warnings on VC
This was SVN commit r3726.
2006-04-03 22:06:09 +00:00
pyrolink
3408b078b7 #Unit formations and rank textures
-Added functionality for "casting" and creating net messages (without
JS)
-Rank textures-specified in XML
-Formations-currently don't attack correctly (i.e. travel like mobs) and
don't switch to their movement formations when tasked to go somewhere
(the pathfinder doesn't give any heads up about destination reached, so
there's no way to change back to the original).  Also, base switching is
untested so no garuntees for next and prior formation things.

This was SVN commit r3710.
2006-03-31 03:30:34 +00:00
prefect
0d648b2df8 #More accurate bounds calculations to improve shadow resolution
and a fix for the auto-build: #define enums from EXT_framebuffer_object

* clip shadow bounds to frustum
* add CBrush, a class representing a convex object

This was SVN commit r3695.
2006-03-26 21:58:48 +00:00
prefect
0bd5778536 #Fix a crash in the heightfield tracer.
Apparently, nobody has ever managed to get a precise 0 into the camera's
direction vector before...

This was SVN commit r3688.
2006-03-25 22:13:28 +00:00
Ykkrosh
f45c44ca09 Rotated various things (terrain texture UVs, default light and camera angles) by 45 degrees.
Map XML: Store camera position. Stopped using DTDs (because they make it
too hard to change the XML structure without breaking all the old XML
files).
Game.h: Include fewer files, to make compilation sometimes faster.
World: Changed some things to not be singletons, since they were
(ab)used as CWorld members.

This was SVN commit r3670.
2006-03-21 20:55:45 +00:00
janwas
2e0a312913 update load time estimates. CSimulation is quite high and in need of optimization!
This was SVN commit r3664.
2006-03-18 21:25:03 +00:00
Ykkrosh
c2f13c689e Load default player data from XML
This was SVN commit r3658.
2006-03-18 04:38:41 +00:00
Ykkrosh
d3f57744d9 Refactored actor variation system, and added support for entity-level selections (controlled by the current animation).
Avoided tooltip error message.
Avoided noisy warnings when textures fail to load.

This was SVN commit r3653.
2006-03-17 03:59:49 +00:00
Ykkrosh
ed38414b41 Texture converter, DevIL: ABGR DDS support.
Textures: converted ARGB to ABGR.
Misc: warning fixes, etc.

This was SVN commit r3631.
2006-03-14 21:29:19 +00:00
janwas
e2a11fabe8 fix warnings (VC7)
This was SVN commit r3542.
2006-02-19 21:16:54 +00:00
livingaftermidnight
77094853b5 This was SVN commit r3528. 2006-02-17 02:02:39 +00:00
livingaftermidnight
ce6249cf12 This was SVN commit r3527. 2006-02-17 02:02:29 +00:00
livingaftermidnight
d6f757185f This was SVN commit r3526. 2006-02-17 02:02:18 +00:00
livingaftermidnight
cac25fa660 This was SVN commit r3525. 2006-02-17 02:02:04 +00:00
livingaftermidnight
af1377822d This was SVN commit r3524. 2006-02-17 01:13:04 +00:00
livingaftermidnight
85b2f8f7b1 Fixed texture issues. Still needs alpha blending fixed though.
This was SVN commit r3523.
2006-02-17 00:26:15 +00:00
janwas
9de2ec0c20 ObjectBase.cpp: replace incorrect RNG with rand(min,max)
lib: remove rand_up_to - superceded by rand(min,max)

This was SVN commit r3515.
2006-02-15 04:03:29 +00:00
prefect
36fa5ec2bf * clean up CLightEnv a bit
* add CLightEnv::m_TerrainShadowTransparency
* shadows will let a fraction of diffuse light through
* added JS LightEnv objects, so the lighting environment can be changed
  from the console
* new element TerrainShadowTransparency supported in the scenario .xml
format,
  changed cantabrian_generated with an example

This was SVN commit r3513.
2006-02-15 00:45:16 +00:00
prefect
7dee30e24c - Terrain self-shadows (only noticeable with a low angle of sun)
- explicitly split ambient and diffuse
- add renderer.shadowZBias to bias depths in the depth texture
  and avoid flickering artifacts caused by Z fighting
- cantabrian_generated uses new light values so that shadows aren't
pitch
  black

This was SVN commit r3508.
2006-02-13 14:18:20 +00:00
pyrolink
5680fcf687 This was SVN commit r3504. 2006-02-13 03:30:34 +00:00
prefect
de493d92dd Reset point width and line width in various places around the game code.
Linux build: Add a const void* hash function.

This was SVN commit r3500.
2006-02-13 00:59:59 +00:00
prefect
9f055eddb0 Shadow rendering can use depth textures, as a preparation for
self-shadowing and shadows on models in general.
Usage of depth textures can be toggled using
?renderer.useDepthTexture = true/false in the JavaScript console.

This was SVN commit r3495.
2006-02-11 18:04:32 +00:00
livingaftermidnight
5760315cdf Added particle stuff.
This was SVN commit r3491.
2006-02-11 09:37:35 +00:00
livingaftermidnight
5fdccd06ba Added particle stuff.
This was SVN commit r3490.
2006-02-11 09:37:01 +00:00
livingaftermidnight
ef7f6e35bd This was SVN commit r3489. 2006-02-11 09:36:21 +00:00
pyrolink
20c8dd4e37 Test track queue thing
This was SVN commit r3476.
2006-02-05 02:51:02 +00:00
janwas
06412a7751 allocators: bugfix (wasn't setting freelist to 0)
archive: afile_read bugfix (wasn't returning byte count)
byte_order: add to_leXX, implement read_leXX in terms of that, add
write_leXX (and also big-endian versions)
compression: support 0 length buffers + minor fixes
file: no longer support passing fn_len (that didn't work anyway due to
DynHashTbl find(const char*) interface); add FILE_DONT_SET_FN
optimization that prevents cluttering name cache.
file_cache: add logic to verify load/free/load/free sequence; add
FILE_LONG_LIVED flag to specify exceptions (e.g. XMB files that don't
free their buffer immediately)
vfs_mount/vfs_tree: bugfix (was mixing up portable and VFS paths)
vfs_optimizer: small fixes; creating Zip files now works
vfs_tree: add PathName that stores pointer to path and name component
for efficiency + convenience
zip: bugfixes (wasn't endian safe; incorrect handling of cmethod; forgot
to initialize ZipArchive members)

config: add -buildarchive flag
Xeromyces.cpp, FileUnpacker.cpp: add FILE_LONG_LIVED
mapreader: bump time estimate for ReadXML

This was SVN commit r3446.
2006-01-31 03:47:52 +00:00
pyrolink
6af039def8 -CinemaTrack-refined
GameView- commented out test track in constructor, and commented out
hotkey interface
NUSpline-added bounds checking and corrections
Hotkey-added cinematic hotkey (doesn't work though (see above) )

This was SVN commit r3442.
2006-01-29 23:25:04 +00:00
olsner
fcfa746244 Linux compat changes, fix for (really old) bug in VertexBufferManager shutdown, GUI header reorganization for gcc 4.0
This was SVN commit r3437.
2006-01-29 18:23:47 +00:00
janwas
7838627cd2 - vfs_load now returns error code and takes FileIOBuf; that must be freed via file_buf_free. if Handle is needed, use mem_wrap.
- remove ScEd hacks and CFont et al macro rename
- fix accursed bug in VFS buffer management that was causing ReadFile to
fail without error (not allocating enough padding)
- vfs_tree: bugfix in tree_lookup
- waio: temporarily disable sector size determination (pending better
approach - need to determine if using DVD drive)

This was SVN commit r3421.
2006-01-24 08:16:29 +00:00
prefect
f25de48559 - Seperate ViewCamera (eye position) and CullCamera (model culling, shadow
calculations) internally. Use ?gameView.lockCullCamera = true in the
console
  to move around while the CullCamera stays in place
- add CCamera::Render to visualize a camera's frustum
- use ?renderer.debugFrustum = true in the console to visualize the
frustum
  of the CullCamera

This was SVN commit r3405.
2006-01-22 19:12:30 +00:00
Ykkrosh
5ac92a3302 Advance water in sync with simulation and unit animations (so it stops when the game is paused).
Other miscellaneous tidyings.

This was SVN commit r3386.
2006-01-21 23:27:42 +00:00
prefect
f953258a9d Fix Linux build, don't EVER #include <windows.h> again!
Removed some apparently unnecessary #includes
Merged multiple M_PI definitions into maths/MathUtil.h
Add newline at end of file

This was SVN commit r3384.
2006-01-21 20:01:17 +00:00
pyrolink
b86ae011c9 Some loading stuff
This was SVN commit r3378.
2006-01-21 11:02:35 +00:00
livingaftermidnight
2ee40734e1 Removed file/folder
This was SVN commit r3372.
2006-01-19 11:36:17 +00:00
livingaftermidnight
fe8f7dd1fc Removed file/folder
This was SVN commit r3371.
2006-01-19 11:36:03 +00:00
livingaftermidnight
aef0a42780 This is the new particle engine. It's in and it compiles, but it's not implemented fully yet. Will get to that soon.
This was SVN commit r3369.
2006-01-19 11:19:55 +00:00
prefect
b889826a3d Some Linux compile fixes over the place.
Create TerrainRenderer, ShadowMap and WaterManager classes to divide
CRenderer's functions into more logical units.

This was SVN commit r3332.
2006-01-07 01:04:26 +00:00
pyrolink
763eb9311d Fixed starting rotation problem and made the first point of the spline drawn
This was SVN commit r3328.
2006-01-05 05:48:31 +00:00
pyrolink
07609972a8 Updated with NU splines.
This was SVN commit r3307.
2005-12-29 06:38:45 +00:00
Matei
14cb08fc20 Fixed a crash on units that could have props added & removed from them, such as javelinists. It seems that the CModel destructor was made to remove the prop point from the parent's prop point list, causing a problem in existing prop replacement code that tried to do the same thing.
This was SVN commit r3287.
2005-12-26 10:57:25 +00:00
prefect
3ea5fa5b46 Lots of fixes for the Linux build:
- renamed sysdep/unix/ functions where necessary
- more int -> LibError conversions in the sysdep/unix/ part
- added some explicit #include statements where necessary
- moved enum LibError/ErrorReaction declarations
  (gcc doesn't support forward enum declarations)

This was SVN commit r3267.
2005-12-17 22:00:54 +00:00
Ykkrosh
2eac4af3a4 Added unit IDs, so Atlas can store references to units without just using pointers and without crashing.
This was SVN commit r3214.
2005-12-09 03:15:00 +00:00
Ykkrosh
bd2c1d73a3 Terrain, Interact, LOSManager, Atlas, etc: Fixed some off-by-one and off-by-FLT_EPSILON problems with objects near/off the edge of the map. Also changed some model.GetBounds().GetCentre() into model.GetTransform().GetTranslation() to fix off-by-centre-of-bounds-minus-position problems. Thus, you can no longer make units in Atlas disappear off the edge and never be seen or selected again. Also changed out-of-bounds LOS value to make them visible if they somehow escape anyway. Also fixed out-of-bounds access of terrain heightmap.
MapReader: Tidied usage of Xeromyces.
Projectile: Avoided warnings.

This was SVN commit r3212.
2005-12-09 01:08:08 +00:00
Ykkrosh
a5d1968a8c ProfileViewer: Fixed char* vs wchar_t*.
Quaternion: Removed operator- since it doesn't seem geometrically
sensible for rotation-quaternions. Added ToAxisAngle but don't actually
use it anywhere.
GameView: Changed unit-view to look slightly more correct.

This was SVN commit r3201.
2005-12-06 20:16:50 +00:00
pyrolink
300ff4578b Added camera enhancements and cinematic suppport
This was SVN commit r3199.
2005-12-06 06:58:30 +00:00
pyrolink
8199091425 Incomplete cinematic functions. (Are committed to keep CGameView compatible, which uses an instance of CCinemaManager). Atlas components will be committed once Atlas is up and running.
This was SVN commit r3198.
2005-12-06 06:52:24 +00:00
Ykkrosh
547293ee49 Atlas: Vaguely usable object placement code. Bug fixes.
This was SVN commit r3186.
2005-12-02 21:08:10 +00:00
Ykkrosh
0a252de08c Atlas: Incomplete object (entity+actor) placement code. +/- keys for zooming.
This was SVN commit r3184.
2005-12-02 07:37:57 +00:00
janwas
14c62e721d ia32, sysdep: add float->int implementation and fallback version and self-test
config: add macro that determines when it's used
Terrain, wtime: use new float->int code
detect: no longer change _MCW_RC

This was SVN commit r3114.
2005-11-07 02:04:28 +00:00
prefect
78f9dbb6f1 Fix various warnings (both implicit conversions and real bugs).
This was SVN commit r3110.
2005-11-06 17:58:47 +00:00
Ykkrosh
124f7171bd More reliable texture blending. Resource unloading. Minor fixes.
This was SVN commit r3106.
2005-11-06 05:05:07 +00:00
janwas
6668ad6e1c CTerrain, Brushes: made CalcFromPosition static and added float x,y overload
minimap, PatchRData, renderer: fix ELOSState comparison vs & and use
SAFE_DELETE
ia32: add rounding control constants (for FISTP)
premake: set /QIfist compiler setting which causes float->int casts to
go through FISTP instruction instead of _ftol2() (much faster, but
requires CPU state to have been set)
LOSManager.cpp: cache m_TilesPerSize; use MIN/MAX; use
CTerrain::CalcFromPosition; clean up GetUnitState a bit. now runs at
203ns, down from 222

This was SVN commit r3099.
2005-11-06 01:33:16 +00:00
janwas
82bdda29ef GameView: revise usage of LOS_VISIBLE - must check bit, not equality
ia32: removing misleading and outdated comment
Player: add "LOS token" - speeds up LosManager by caching a temp result
LOSMAnager: speed up by about 9%, more to come. combined 2 DWORDs into
one u16; further optimization pending. old code remains (via #ifdef
frankenstein)

This was SVN commit r3097.
2005-11-06 00:07:01 +00:00
Ykkrosh
faaee7d1b5 Atlas: Terrain painting
This was SVN commit r3092.
2005-11-05 04:59:54 +00:00
Ykkrosh
7bfe647366 Atlas: Initial terrain-selection panel.
TextureManager: Skip *.jbf too.

This was SVN commit r3085.
2005-11-03 03:49:57 +00:00
janwas
74bf76d523 fix bug #71 - was a double-free (both ~CRenderer and UnloadResources were calling UnloadWaterTextures)
This was SVN commit r3071.
2005-10-31 18:57:03 +00:00
janwas
6af5888866 replace g_active with more clear g_app_has_focus and g_app_minimized
reinstate g_keys - realized that atlas mode cannot call SDL_GetKeyState
main: use g_app_minimized etc. to use up less CPU time when app isn't
active (makes debugging more bearable)

This was SVN commit r3070.
2005-10-31 18:36:36 +00:00
janwas
8c76dc34af g_keys[] has been made redundant by SDL's key array; use SDL_GetKeyState instead to get address of new keys array
fix W4 warnings (unused param and type conversion mostly)

This was SVN commit r3068.
2005-10-31 16:26:51 +00:00
prefect
be44dc842e Fix memory leaks in the new model code.
This was SVN commit r3063.
2005-10-30 21:31:10 +00:00
Ykkrosh
f2b88d7792 GameSetup: "-autostart=mapname" command-line parameter, for faster testing.
Misc: Don't catch(...)
Atlas: Removed old project files; adjusted include paths.

This was SVN commit r3062.
2005-10-30 21:30:52 +00:00
janwas
20d038efda profiling indicates memcpy is a bottleneck, so globally replace all of them with memcpy2 (hand-optimized). depending on transfer size, this is 10%..300% faster. also made memcpy2 into a macro instead of thunk function because vc7 was still generating a jump.
This was SVN commit r3057.
2005-10-30 16:19:20 +00:00
prefect
875cb3bca1 Add ARB_vertex_shader specific functions to glext_funcs.h
Add an "instancing" model renderer to improve rendering of
non-transparent,
unanimated models. This renderer is used when the vertexshader path is
rendering path is used.

This was SVN commit r3052.
2005-10-30 00:22:22 +00:00
prefect
b10534d224 Transform normals using the original bone matrix instead of the inverse of the
transpose. This assumes orthogonal transformations (which we have
exclusively,
as far as I can tell), but is significantly faster, because calculating
the
inverse is slow.

This was SVN commit r3041.
2005-10-28 19:25:47 +00:00
Ykkrosh
bbda296289 TerrainProperties: Use CTerrainPropertiesPtr (boost::shared_ptr) instead of CTerrainProperties*, to fix (slightly inelegantly) memory leaks.
Renderer: Initialise pointers when HW lighting is unavailable.
Atlas: Avoid strange VS2005 iterator complaint.

This was SVN commit r3036.
2005-10-28 01:43:16 +00:00
prefect
8d6d6a1a1e Wireframe hotkey (default = Alt+W) cycles through wireframe modes
for terrain and models now.

This was SVN commit r3026.
2005-10-26 01:43:49 +00:00
prefect
a357c7334e Props remember who they're attached to and other mostly bone matrix related
things that should fix the heads-detached-from-bodies problem.

This was SVN commit r3025.
2005-10-26 01:03:28 +00:00
prefect
d977bc27dc Eek.. apparently, I committed in the wrong subdirectory.
Also, fixed a stupid bug that caused transparent objects to be
retransformed
all the time.

This was SVN commit r3011.
2005-10-25 02:00:09 +00:00
Ykkrosh
52a8793450 Atlas: Bits of tool-related code.
Game: Large screenshots (with ctrl+alt+F2).

This was SVN commit r2994.
2005-10-24 01:53:03 +00:00
janwas
359f55700a file_open: cleanup
vfs_tree: move bucket allocator to allocators.cpp
allocators: add matrix self-test
zip: remove redundant timing code and add CHECK_ZFILE everywhere
ogl_tex: implement app hook for overriding gl upload caps
tex: add CHECK_TEX everywhere
TextureManager: only call LoadTextures once (instead of for each file
type)
debug: add hook for translating error messages; add filtering mechanism
to only show interesting debug_printfs (WIP). restructured code:
debug_puts is the sysdep part, while debug_printf does filtering and
then calls that

This was SVN commit r2990.
2005-10-23 23:57:59 +00:00
janwas
26d2fc71ad loaders: increase timeout interval (less time wasted in main loop during loading)
vfs: move public functions into vfs.cpp to avoid confusion (except
vfs_mount in vfs_mount.cpp, but that's obvious)
h_mgr: fix bug in filename display causing dir names to be truncated
main/gamesetup: replace 2 bools with flags; remove Atlas trampoline
functions (clutters up main.cpp)
atlas: use GameSetup.h instead of extern ..

This was SVN commit r2983.
2005-10-21 18:01:21 +00:00
janwas
32cfc6d807 minimap: now use GUI event system instead of polling. fixes broken click feature.
textureentry: add performance note
list, text: fix mousewheel direction
input: was going to add a deque to allow registering handlers in back
and front. obviated by minimap fix, though. cleaned up a bit and renamed
stuff (again, sigh).
loaderthunks: fixed weird alignment/padding warning

This was SVN commit r2979.
2005-10-20 15:27:39 +00:00
janwas
a81d7adee4 restructure terrain texture loading to first get a filelist, then do work for each file. this is slightly more efficient than iterating over dir and doing work for each (due to less seeks) but intended to fix an issue where files are created while iterating over the directory (this confuses VFS). the problem had come up after adding terrain XML files.
also restructured a few calls to avoid passing CStr by value down
multiple call levels (ugh)

This was SVN commit r2977.
2005-10-19 22:39:54 +00:00
janwas
bed9363bfe lib/input.h was old+bad code. fixed in_add_handler return type to enum; renamed EV_PASS to IN_PASS; no longer include sdl.h from other code (instead rely on input.h)
This was SVN commit r2975.
2005-10-20 17:44:56 +00:00
janwas
364e36128e g_YMinOffset declared in gameview.h instead of extern elsewhere
terrain: made const-correct
lib: Add round_up_to_pow2
minimap: cleanup. split user input and DrawViewRect out of Draw; add
m_Camera; made pointers const; user local x,x2 variables instead of
writing out m_CachedActualSize

This was SVN commit r2970.
2005-10-19 17:16:34 +00:00
janwas
b350f54162 ogl_tex: centralize OpenGL caps detection; allow user override for broken card/driver combos
- enable floating point exceptions (helps catch bugs)
file.cpp: improved error checking in dir_open/dir_next_ent code
vfs.h: expand docs; add note on patching + SCM
main: use spf (1/fps) to derive TimeSinceLastFrame (makes for smoother
updates)
timer: rename SUM_TIMER to TIMER_ACCRUE. interface change allows
unlimited number of timers (instead of static limit as before).
documented everything

This was SVN commit r2958.
2005-10-17 23:35:16 +00:00
janwas
953d2621dd timer: improved timer_add_client - no longer has fixed-size storage. btw, name will change here - not happy with SUM_TIMER.
GUI/input code: moved g_active, g_keys etc. into ps/Globals; it has its
own input handler as well

all users of fopen(): add file_make_full_native_path to get correct path
even though current dir = system/

This was SVN commit r2954.
2005-10-16 23:16:08 +00:00
janwas
d5e292657c zoom limit: carry over value of 25 that andrew had tried to set in main.cpp
This was SVN commit r2947.
2005-10-16 04:31:19 +00:00
janwas
af70f0136b GameView: made file-scope data static (prevents accidental/evil use from other files and name collisions)
TextureEntry: add SUM_TIMER around base color calculation
Zip: add SUM_TIMER around inflate/memcpy

main: re-removed g_MaxZoomHeight - this doesn't belong in the message
loop. it resides in GameView.cpp

This was SVN commit r2945.
2005-10-15 21:15:33 +00:00
janwas
7b31f0372b GameView: move camera lock params here
wsdl: add proper event queuing mechanism (no longer requires hacky
polling for changes and avoids WM_USER)
rename keys[] and mouse_buttons to g_keys and g_mouse_buttons
fix flipped mouse wheel direction; wsdl now sends up AND down event
(removed 'reset' hack in main.cpp)
main: clean up event handler and kill_mainloop

This was SVN commit r2934.
2005-10-13 18:05:55 +00:00
janwas
8435fb880c vfs_mount: bugfix: wasn't populating VFS from archive (cause of massive VFS slowdown recently). also fixed another overzealous validate check
ogl_tex: bind() implementation much simplified; also fix bug that set
TMU correctly when disabling texturing
wsdl: fix stdout.txt redirect; now works regardless of current
directory. also no longer disable file buffering except when in full
debug mode (because it's so slow). also add minimize button to caption
bar in windowed mode.

This was SVN commit r2919.
2005-10-12 23:48:44 +00:00
janwas
a1cddc4ac3 gameview, renderer: LoadWaterTextures is now a coroutine because it takes friggin forever (3 seconds). VFS performance is down by a factor of ten! investigating is on todo.
dyn_array.h -> allocators.h
ogl_tex: reenable performance warning
tex: comments
h_mgr: debug_printf if long filename is passed in (so we notice)
wsdl: squelch DestroyWindow warning. will look into the cause.
sysdep: slightly simplify "restrict" determination

This was SVN commit r2916.
2005-10-12 17:19:07 +00:00
janwas
990e343ae6 renderer: load/unload water textures (similar to alpha maps); do that in delay load and avoid leaking them.
GUIrenderer: add oglSquelchError

lib.h: add feq() (checks for floating point equality); remove redundant
if from SAFE_DELETE
maths: use new feq()
Model*RData, VertexArray: fix trivial warnings

This was SVN commit r2904.
2005-10-12 04:16:41 +00:00
Matei
c468eedbbb Sped up LOS rendering.
This was SVN commit r2880.
2005-10-09 08:14:42 +00:00
Matei
0ed2815c8b Added initial version of LOS, and updated minimap to show both LOS and water.
LOS issues still outstanding:
- LOS looks ugly because of quad tesselation into 2 triangles
- Quad tesselation is unspecified by OpenGL (in fact using GL_QUADS on
LOS quads seemed to give different tesselations than it did for the
underlying terrain quads, but terrain rendering also used GL_QUADS).
This should be fixed once we decide on the quad tesselation issue.
- Units with traits.vision.permanent set are visible through FOW even if
you havent seen them before; this should only be true when you have seen
them before. But it gets even more complicated - if a permanent unit
seen through FOW dies or gets upgraded or something, perhaps you should
remember the old version. I'm not completely sure how to do this
(probably involves cloning its actor somehow).

This was SVN commit r2876.
2005-10-09 03:43:03 +00:00
Ykkrosh
7ebdefec4b Atlas: improved brushes
This was SVN commit r2875.
2005-10-09 03:26:16 +00:00
Ykkrosh
8bc8bcb740 Atlas: more flexible brushes
This was SVN commit r2868.
2005-10-08 03:55:21 +00:00
Ykkrosh
29d6f420fd GameView: removed unused ancient camera code.
Terrain: nicer handling of negative map coordinates (mainly for Atlas
brush previews that fall over the edge).
Misc: reverted seconds->microseconds.

This was SVN commit r2866.
2005-10-07 21:09:29 +00:00
prefect
04650efe7a Lots of gcc -Wall fixes. The common ones:
- switch() statements don't handle all values in an enum
- missing \n at end of file
- non-virtual destructors in classes containing virtual functions
- order of initializers in constructor initializer lists
... some other stuff (signedness, nested comments, unused variables) as
well.

This was SVN commit r2864.
2005-10-07 15:24:29 +00:00
Ykkrosh
b8c2f424e7 glDrawRangeElements -> glDrawRangeElementsEXT (fixes compilation error; EXT/ARB/etc extensions need to be used for everything not in GL1.1)
Reinserted mu-like symbol.
Fixed some minor warnings.

This was SVN commit r2838.
2005-10-03 16:04:55 +00:00
prefect
6fc1f45fa6 Stab at fixing the VertexArray compile error on VC++.
Added float-to-byte color conversion, including an SSE assembler
version.
Model renderer: Push UV coordinates into a shared vertex array and use
bytes instead of floats for the color array, thereby, significantly
reducing
the total size of vertex arrays.

This was SVN commit r2827.
2005-10-03 03:41:42 +00:00
prefect
a05e712319 Added VertexArray & co. classes to simplify a flexible, render path dependent
vertex array layout.
Add CModelDefRData, a per-CModelDef render data class.

This was SVN commit r2826.
2005-10-02 21:11:11 +00:00
Ykkrosh
2790981eae CVSROOT: doesn't seem particularly useful now
ObjectBase: removed support for old actor format
Various: reduced sometimes-unnecessary header inclusions
Atlas: slightly nicer tool and message systems

This was SVN commit r2816.
2005-09-30 00:59:42 +00:00
janwas
d98abf0685 final refactor (i hope). split up fmt / int_fmt determination to allow override of fmt without overriding int_fmt (useful for unifont.cpp). this changed the signature of ogl_tex_upload. better explained flags in OglTex and warn_if_uploaded.
also a few improvements / stomped on some warnings.

This was SVN commit r2809.
2005-09-29 17:33:30 +00:00
prefect
a769783d5d Fix scroll wheel zooming on Linux.
Refactored HandleEvent into CGameView.

This was SVN commit r2800.
2005-09-28 23:57:55 +00:00
pyrolink
41aa9ebda1 Added CameraLock() which makes the camera scroll smoothly over terrain and makes sure it is within g_YMinOffset+Terrain height and g_MaxZoomHeight, which are declared in main.cpp
This was SVN commit r2790.
2005-09-28 03:49:11 +00:00
janwas
37e9fc0388 - update load times
- config: add proper HAVE_ macro for string_s functions rather than
checking MSC ver directly
- string_s: disable parts of the self-test that trigger errors if not
using the string_s.cpp implementation

This was SVN commit r2760.
2005-09-21 16:42:56 +00:00
Matei
e5dea3e5a1 Water source code :|.
This was SVN commit r2746.
2005-09-18 03:47:15 +00:00
olsner
a0a01e7a7d Linux/GCC Compat, added some includes, ported inline assembly stuff to gnu syntax (and misc. cleanup in ia32.cpp)
This was SVN commit r2702.
2005-09-12 23:37:52 +00:00
Ykkrosh
aa118403bb Terrain: CalcFromPosition, to convert world-space to tile-space.
ScEd: Compilation fixes.
Atlas: Screen-space to world-space conversion when editing terrain.
Wireframe option. Minor wxWidgets 2.6.1 fixes. AoE3Ed.

This was SVN commit r2698.
2005-09-12 20:04:26 +00:00
janwas
494d27bdd4 moved SAFE_DELETE to lib.h
dyn_array supports "wrapping" other types of memory (stopgap measure)
texture codecs now load via DynArray (intermediate step to all mem stuff
going through res/mem.cpp)
simplified tex codecs by doing as many checks as possible in
tex_load_mem ("template method"-esque)

This was SVN commit r2690.
2005-09-08 01:47:45 +00:00
Matei
6f10e8c09c Updated building placement cursor to make the object glow read and not be placeable if trying to place in an invalid area.
Also a small fix: made the selection bandbox not appear when the view is
being rotated using left+right drag (it doesn't make sense to show it
then).

This was SVN commit r2674.
2005-09-06 08:25:41 +00:00
janwas
f4c535a326 lib.cpp: forgot to use TEST (for self-test)
self_test: add dox (also to wiki)
tex_codecs: further work; renamed+reorg for clarity. separating codecs
from IO implementation

This was SVN commit r2654.
2005-09-02 18:38:25 +00:00
janwas
9ec828f6fd - both tex.cpp and ogl_tex.cpp had functions named tex_* - confusing. renamed to ogl_tex* to disambiguate.
- ogl_tex_bind now supports multitexturing (avoids need to get id and
then bind manually)
- provide nicer API for querying texture properties (no longer one big
getter). improved GUI determination of texture alpha.
- renderer: another see-if-texture-has-alpha and fixed alpha map code
(wasn't checking if all are same size. only worked because the first map
was larger than the rest

This was SVN commit r2647.
2005-09-02 02:54:02 +00:00
Ykkrosh
a10082d69b Minor fixes
This was SVN commit r2625.
2005-08-16 19:51:18 +00:00
janwas
b4ad393ee4 moved ps/X* to ps/XML/
premake: reflect 2 added and 1 removed source dir
add ps/Util - some helpful functions that were previously in main.cpp

This was SVN commit r2624.
2005-08-14 23:50:37 +00:00
janwas
dc027002c0 host of changes to accommodate Atlas:
- input.cpp allows feeding in events from the outside (will be used by
main.cpp and Atlas msg loop)
- most of main.cpp split into ps/GameSetup.*
- main.cpp is now a "controller" that drives the game via SDL events
(Atlas is another such controller that can override main.cpp). it calls
GameSetup functions to set up and processes messages.
- add functions to import AtlasUI.dll automatically

also, the usual refactoring ;)

This was SVN commit r2622.
2005-08-14 23:34:37 +00:00
janwas
4aa740bff5 - split up lib/res into file, graphics and sound.
- wposix.cpp: initial support for MEM_RESERVE and MEM_COMMIT semantics
in mmap
- cstr: removed no longer necessary serialization header
- xmlutils: wrap new() calls in nommgr/mmgr; allows tracking other
allocs in this file.
- add u64_from_u32
- various minor comments/improvements.

This was SVN commit r2604.
2005-08-12 17:06:53 +00:00
Ykkrosh
cd4273cd16 Oops, I broke it. Fixed by reinserting memory leak.
This was SVN commit r2596.
2005-08-10 01:27:33 +00:00
janwas
622ceeda94 - color -> colour
- add note on performance in TextureManager.cpp

debug_stl: more fine-grained #if STL_DINKUMWARE (gets this closer to
working on other STL implementations)
vfs.h: improved dox and moved vfs_path public functions here.
cursor: pass g_mouse_x as a parameter (SwEng)

This was SVN commit r2595.
2005-08-10 01:12:03 +00:00
Ykkrosh
b63bc42245 TextureManager: stopped memory leaks
wsdl: create window at expected size, and retrieve correct mouse coords
CStr: not ISerializable (=> not virtual)
Game: less excessive complaining, since the original problem seems to be
fixed
Entity: fixed evaluation order
Others: minor comments/etc

This was SVN commit r2591.
2005-08-09 21:26:40 +00:00
janwas
52ebd6ba11 scripting-interface improvements
- strict param count checks
- use ScriptingHost::RunMemScript instead of copy+pasted code
- replace duplicated parameter access code with macros

StringBuffer: use pointer instead of reference to allow
compiler-generated copy ctor
singleton: fix whitespace

This was SVN commit r2586.
2005-08-09 16:02:15 +00:00
janwas
a69ac0dee9 - fix w4 warnings
- add convenience macros for config_db(CFG_GET_SYS_VAL)
- VFSUtil::EnumDirEnts now uses flags instead of bool recursive
- UNUSED() for params, UNUSED2 (<- need better name) for variables
- config.h defines must be tested with #if (always defined) -> allows
detecting misspellings thanks to compiler warnings
- replace debug_assert(0) with debug_warn (its sole purpose)
- replace ScriptingHost::ValueToInt et al with ToPrimitive
- use nommgr.h to disable both mmgr and VC debug heap

This was SVN commit r2585.
2005-08-09 15:55:44 +00:00
olsner
b3a9ed2886 New terrain properties stuff, gcc compatability and updated unix debugging stuff
This was SVN commit r2581.
2005-08-07 21:58:36 +00:00
Ykkrosh
a04abf2967 Fail more quietly while loading
This was SVN commit r2565.
2005-07-30 20:12:41 +00:00
Ykkrosh
549150fe38 Atlas: simple camera control and terrain editing.
Terrain: added terrain-editing code to CTerrain, for better
encapsulation or something.
Console: simplified screen resizing.
Game/etc: removed some unnecessary header file inclusions.

This was SVN commit r2459.
2005-07-03 16:25:48 +00:00
Ykkrosh
e84b8bd017 Fixed regression caused by not understanding my code
This was SVN commit r2457.
2005-07-03 01:37:49 +00:00
Ykkrosh
2ea40a23a3 VS2005 compatibility fixes and warning adjustments:
Updated DLLs.
Added DirectX headers/libraries, since they're not in the platform SDK.
Fixed invalid STL iterator usage.
Disabled STL in stack trace, since it breaks.
Added comments for some reported warnings.
Corrected some apparent off-by-one errors.
Defined strlen_s to strnlen.
Probably broke pre-beta2 versions of VC2005.

This was SVN commit r2454.
2005-07-02 21:42:55 +00:00
janwas
ec6b78b252 rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception)
This was SVN commit r2447.
2005-06-28 04:06:25 +00:00
Ykkrosh
d4617cbd3e Minor warning-fixes and miscellaneous tidiness
This was SVN commit r2416.
2005-06-20 22:04:08 +00:00
olsner
32772dbf71 So, ScEd updated to comply with terrain XML's (and it seems to work fine too!)
This was SVN commit r2414.
2005-06-20 17:34:17 +00:00
olsner
7577d224a6 Terrain XML loading, plus mouse/JS portability and some misc stuff to mix it up
This was SVN commit r2412.
2005-06-20 15:14:36 +00:00
Ykkrosh
e583af307f Updated autobuilder to update ps.pdb.
Animation files with filename="" are now ignored.

This was SVN commit r2368.
2005-06-02 18:04:20 +00:00
Ykkrosh
b657a1cbca Added CStr and some other things to precompiled.h, to reduce build times.
Altered CStr/UniDoubler's macros, to avoid polluting/conflicting/etc.
Fixed headers in non-PCH builds.
Used the _d version of vorbisfile*.lib in Debug builds.

This was SVN commit r2366.
2005-06-01 20:12:45 +00:00
MarkT
d6c4bf3302 Changes to actor speed specifications.
This was SVN commit r2350.
2005-05-27 00:38:30 +00:00
Ykkrosh
26b1cf5556 Random animations.
This was SVN commit r2330.
2005-05-21 01:40:32 +00:00
Ykkrosh
0331883a86 Temporary fix for mouse input. Improved performance in player-colour model renderer. Also improved performance in lighting, at least in unoptimised builds.
This was SVN commit r2328.
2005-05-20 17:09:47 +00:00
olsner
d0f7cb015c - Linux/GCC (as usual :P)
- Ported lockless code to gcc inline assembly
- A few new net messages (gather, attack, add waypoint)
- Support for new messages in network->entity order converter
- Implemented rudimentary JS interface for Interaction
- issueCommand JS API, connected to the network
- Removed Interaction stuff now replaced by JS
- And something in there should probably break VS builds :P

This was SVN commit r2316.
2005-05-18 05:32:09 +00:00
Ykkrosh
7054957514 Minimap: Corrected orientation. Also cleaned up a bit, and fixed some inefficiencies.
Camera: Corrected code that wasn't doing what it looked like it was
doing, and was crashing JS "new Camera".

This was SVN commit r2302.
2005-05-13 01:15:53 +00:00
janwas
fd4eb91e93 debug_out -> debug_printf; MICROLOG moved to ps/Pyrogenesis.h
This was SVN commit r2285.
2005-05-11 18:56:30 +00:00
Ykkrosh
ab980c1a31 Updated map format, to store lighting information in XML. Also, vital whitespace consistency improvements.
This was SVN commit r2276.
2005-05-11 03:07:08 +00:00
MarkT
86dc351205 Projectile code and updates to some actors that can use it (celt_ijv and hele_iar)
This was SVN commit r2266.
2005-05-10 07:13:25 +00:00
Ykkrosh
bcc4aea8dc Maybe fixed nasty memory corruption bug.
This was SVN commit r2254.
2005-05-09 02:29:33 +00:00
Ykkrosh
0a5461db73 Recompiled ScEd.
This was SVN commit r2252.
2005-05-07 00:17:05 +00:00
janwas
410c73cb46 made UnpackMap interruptible (since it takes up to 1900 ms).
root cause is slow automatic mipmap gen; philip is working on DDS mipmap
loader that allows them to be baked in.

This was SVN commit r2243.
2005-05-04 23:12:46 +00:00
Ykkrosh
462321f425 More efficient actor-loading. Less fatal response to errors.
This was SVN commit r2239.
2005-05-04 21:12:57 +00:00
janwas
e2791463a1 heavily revised.
ReadXML is now a closure that interrupts itself periodically (so
progress is updated). also split that monster into several sub-functions
and gave better variable names

This was SVN commit r2235.
2005-05-03 21:42:09 +00:00
janwas
f0e311440e all functions called via delay-load mechanism now return int (allows closures that can interrupt themselves when time is up)
This was SVN commit r2231.
2005-05-03 21:36:57 +00:00
MarkT
f50b7c6776 Props no longer play walk anims when their parent is idle.
This was SVN commit r2219.
2005-05-03 04:48:12 +00:00
MarkT
c8cd52578a Put the extra animation event in the struct def, also adding Jan's VFS script wrapper.
This was SVN commit r2218.
2005-05-03 04:27:07 +00:00
MarkT
db168702df Jason's animation events. Also reworked entity-types system.
This was SVN commit r2209.
2005-05-01 19:09:13 +00:00
Ykkrosh
780b6e266b Changed actor colour syntax. Made the Actor Editor edit colours.
This was SVN commit r2189.
2005-04-28 20:44:22 +00:00
MarkT
bcabe3aa53 Script integration work - valueOf() is no longer required most of the time; also property-change watches and enumeration over entities (but not yet other native objects), rudimentary beginnings of a global events system, and adjusted the status orb to update only on changes.
This was SVN commit r2157.
2005-04-22 07:12:55 +00:00
MarkT
2120576bc7 Gathering and unit training (engine-side); also other minor improvements
This was SVN commit r2132.
2005-04-15 04:23:33 +00:00
Ykkrosh
d2948937a0 Fixed prop player-colouring. Allowed per-object colours. (Coming soon: data to demonstrate it.)
This was SVN commit r2113.
2005-04-07 04:29:07 +00:00
Ykkrosh
6a0b5fa0ab ScEd: Added unit deletion. Made zoom less frustrating. Let >2 players work.
Fixed random actor props.

This was SVN commit r2109.
2005-04-03 05:02:00 +00:00
MarkT
bb7a22f32a First draft of a GPG3-style profiler (including tracing into scripts, after a fashion)
This was SVN commit r2090.
2005-03-30 16:14:19 +00:00
Ykkrosh
8b12c84df7 ScEd: allowed creation of non-entity objects, pending total entitisation
This was SVN commit r2085.
2005-03-30 05:43:22 +00:00
Ykkrosh
22dd4dd67b Entities: Removed Tag attribute; it is taken from the filename instead. Made entity XML files be loaded on demand. Probably stopped crash when maps contain non-existent entities. Fixed a few bugs in entity definitions.
Maps: Stored non-entity objects in XML instead of PMP, for easier manual
editing. Updated existing maps to newest format, so that they can still
work. Added undocumented _rewriteMaps() JS function. Also renamed _mem
to vmem, and reclassified its undocumentedness as unintentional, since
it's reasonably useful.
Loader: added NonprogressiveLoad function, for ScEd/_rewriteMaps/etc
which don't care about progressiveness.
main.cpp: re-enabled vfs_display, since it doesn't crash now
Vector3D: stopped warning

This was SVN commit r2078.
2005-03-29 20:50:04 +00:00
MarkT
3c99f0f2eb Minor JavaScript updates
This was SVN commit r2073.
2005-03-28 22:13:47 +00:00
Ykkrosh
2073733761 Fixed support for extra-new actor format. Updated binaries.
This was SVN commit r2050.
2005-03-26 00:22:42 +00:00
Ykkrosh
c11465cfbf Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor.
This was SVN commit r2049.
2005-03-25 23:04:36 +00:00
Ykkrosh
020645d583 Hacked up ScEd a bit, to disable its actor editor and to let users place entities (rather than actors) on the map.
This was SVN commit r2039.
2005-03-22 23:31:30 +00:00
janwas
f19d8dafee improved update frequency and accuracy of progress bar (by splitting up more init functions).
also add thunk mechanism to ease binding to member functions;
finally, added instrumentation to measure how long functions really take

This was SVN commit r2038.
2005-03-22 21:00:56 +00:00
Ykkrosh
5460b8982e Various small fixes and minimal improvements
This was SVN commit r2035.
2005-03-22 13:54:37 +00:00
janwas
6d792365aa rough but functional loading progress bar support.
numerous TODOs remaining - initial update instead of only after
completing first job; fix GUI overdraw issue; decrease granularity
(currently only 3 updates)

This was SVN commit r2033.
2005-03-22 02:17:55 +00:00
Ykkrosh
afcf7453a3 Random actors, now with fewer missing files
This was SVN commit r2022.
2005-03-19 19:10:52 +00:00
Ykkrosh
9e8d3d6518 Mostly complete support for random actors
This was SVN commit r2021.
2005-03-22 17:09:36 +00:00
Ykkrosh
79da4bf050 On-demand loading of actors (sort of)
This was SVN commit r2017.
2005-03-19 11:55:27 +00:00
Ykkrosh
475dfb2c78 Partial support for new actor format. Partialer support for missing actors without crashing.
This was SVN commit r2014.
2005-03-18 22:30:23 +00:00
janwas
308535d58d add instrumentation to see what's slow when starting a session
renderer: also move list of alpha maps here from InitResources

This was SVN commit r2007.
2005-03-18 22:02:20 +00:00
janwas
e6c8cef293 types.h => lib/types.h (avoid name collision)
This was SVN commit r1935.
2005-02-26 15:13:15 +00:00
Ykkrosh
03a6b6e804 Stopped ScEd crashing when loading maps. Avoided crashes from invalid animations. Moved game-specific code out of XMLWriter.
This was SVN commit r1920.
2005-02-11 12:57:19 +00:00
Ykkrosh
3b1395d80b Optimised game-loading, by not reading terrain textures or calculating bounding boxes when not necessary; maps load about twenty seconds faster (at least in Debug mode). Also fixed possible minor bug (FLT_MIN vs -FLT_MAX) and other trivial things.
This was SVN commit r1917.
2005-02-09 23:19:48 +00:00
Ykkrosh
880634b598 Small changes to ScEd, to remove some hacky bits and to make it not crash with player-colours
This was SVN commit r1899.
2005-02-04 23:16:42 +00:00
NoMonkey
704907db97 Player colors now recognize gaia as player 0 and allow for 8 regular player colors.
This was SVN commit r1865.
2005-01-29 18:20:16 +00:00
NoMonkey
d7b3d6b0c7 Added a new material, "player_trans.xml" which will give a model player color. So now if you want a player to be colored, just add this material!
This was SVN commit r1830.
2005-01-27 02:52:26 +00:00
NoMonkey
19fd48b1d5 This was SVN commit r1790. 2005-01-23 21:56:47 +00:00
NoMonkey
2af3b77d7e This was SVN commit r1789. 2005-01-23 21:56:00 +00:00
janwas
d29833e4ed mouse_x/y => g_mouse_x/y
This was SVN commit r1767.
2005-01-23 17:35:36 +00:00
NoMonkey
0df00e5b16 This was SVN commit r1761. 2005-01-23 08:28:56 +00:00
NoMonkey
d9f1a06b34 This was SVN commit r1760. 2005-01-23 08:22:52 +00:00
NoMonkey
674433a51a This was SVN commit r1759. 2005-01-23 07:54:17 +00:00
Ykkrosh
a410c2852c Updated ScEd's handling of players (though in a rather nasty way, since it doesn't actually have a CGame, and so it has no CPlayers, and so there are loads of HACK comments everywhere)
This was SVN commit r1740.
2005-01-18 12:45:56 +00:00
MarkT
25fdbfd931 Fixes for two pathfinding bugs (neither of which were actually pathfinding bugs), added player objects (details in TM)
This was SVN commit r1733.
2005-01-18 00:46:18 +00:00
olsner
2077698156 New JavaScript interface for the network client, plus some linux/gcc/misc fixes
This was SVN commit r1730.
2005-01-17 04:52:02 +00:00
Ykkrosh
1c044ac229 Primitive entity player-selection in ScEd
This was SVN commit r1727.
2005-01-16 23:09:41 +00:00
Ykkrosh
38b30e5eb4 Corrected ICC errors and some warnings. Removed some unnecessarily verbose logging. Did minor things.
This was SVN commit r1718.
2005-01-13 00:17:31 +00:00
Ykkrosh
4720a00f98 Made ScEd output entities into an XML file.
Added CStrW::utf8() (used by XMLWriter).

This was SVN commit r1716.
2005-01-12 14:31:47 +00:00
Ykkrosh
fc4a34d768 Nicer XML-writing system
This was SVN commit r1711.
2005-01-11 20:15:39 +00:00
Ykkrosh
15fcf8f054 Neatened some debug messages. Changed main.cpp so ScEd can use it. Fixed minor inconsistencies and warnings.
This was SVN commit r1708.
2005-01-11 16:58:16 +00:00
janwas
f7e82dbc16 add ps/Errors.h and/or lib/types.h headers (shouldn't rely on precompiled.h to pull those in).
also prepended ps/ to make location clear.

This was SVN commit r1652.
2005-01-07 00:47:44 +00:00
Ykkrosh
618c6cbbe7 Avoid flickering when zooming at near-zero speeds
This was SVN commit r1639.
2005-01-04 22:16:03 +00:00
Ykkrosh
855e1a7f81 Small ScEd updates
This was SVN commit r1601.
2004-12-30 23:01:09 +00:00
Ykkrosh
05c4ec0365 Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it.
This was SVN commit r1580.
2004-12-27 23:27:26 +00:00
olsner
46f5c61179 Linux/GCC/glibc Compat
This was SVN commit r1532.
2004-12-18 23:30:28 +00:00
Ykkrosh
465ceff912 More leak fixes
This was SVN commit r1514.
2004-12-16 12:41:54 +00:00
Ykkrosh
b534e640ca Resource leak fixes
This was SVN commit r1513.
2004-12-16 12:01:47 +00:00
janwas
11f3b3c575 CFilePacker now takes version+magic string in the ctor (allows writing data in one go, so vfs_store can be used).
This was SVN commit r1505.
2004-12-15 14:26:21 +00:00
Ykkrosh
6d7d049d89 Attempted to minimise dependencies between header files (to make compilation minorly faster)
This was SVN commit r1490.
2004-12-12 19:43:55 +00:00
Ykkrosh
aa1442e8f8 Fix for mesh manager crashes (plus some parts of Boost, which may be a little excessive)
This was SVN commit r1488.
2004-12-12 18:40:00 +00:00
janwas
77196dbe06 less dependencies on res/res.h in headers (a bad thing) => less recompiles when I change vfs.h :)
This was SVN commit r1467.
2004-12-07 02:04:38 +00:00
Ykkrosh
a2a6f29ab3 s/Prometheus/Pyrogenesis/
This was SVN commit r1459.
2004-12-05 21:56:09 +00:00
Ykkrosh
ffb5f87857 Corrected mesh manager's use of hashmap. Added CStrW support to JS/GUI interface. Added error checking to CStr::Left/Right to make bugs more obvious.
This was SVN commit r1456.
2004-12-05 18:26:43 +00:00
janwas
4d83cba7e6 add required precompiled header include
This was SVN commit r1431.
2004-12-01 06:52:39 +00:00
olsner
30ad195c0b Linux/GCC Compat
This was SVN commit r1393.
2004-11-23 23:56:10 +00:00
janwas
7a84eca26b "*.<ext>" filter as per new vfs_next_dirent; also use ARRAY_SIZE
This was SVN commit r1391.
2004-11-23 23:52:39 +00:00
janwas
5a09dcd81b "*.xml" filter as per new vfs_next_dirent
This was SVN commit r1390.
2004-11-23 23:52:13 +00:00
MarkT
793794649f Combat code, some scripting, broken network, and fixed some bugs.
This was SVN commit r1301.
2004-11-11 07:09:32 +00:00
Calefaction
f257c67967 Updated to fix compile errors caued by missing CVertexProgram
This was SVN commit r1299.
2004-11-08 22:15:06 +00:00
Calefaction
82108a30c9 Removed, no longer needed (replacement using GLSL coming)
This was SVN commit r1296.
2004-11-08 22:09:28 +00:00
Calefaction
e3137cd302 Various updates, including the new MeshManager
This was SVN commit r1295.
2004-11-08 22:02:01 +00:00
olsner
3136791492 Linux/GCC Compat(tm)
This was SVN commit r1284.
2004-11-07 21:30:47 +00:00
Calefaction
955ddcf9a1 More programmable pipeline updates
This was SVN commit r1280.
2004-10-30 21:57:46 +00:00
Ykkrosh
728e6e1f10 Update to fix likely GCC compile problem
This was SVN commit r1277.
2004-10-24 15:49:52 +00:00
Calefaction
09ce67303e Updates to fix VC2K5 compile problem
This was SVN commit r1276.
2004-10-24 00:48:54 +00:00
Calefaction
7947293015 Initial programmable pipeline push
This was SVN commit r1272.
2004-10-23 18:13:54 +00:00
MarkT
2ab625720b Fairly major XML/entprop changes; some more minor stuff that fell out as a consequence.
This was SVN commit r1220.
2004-10-07 19:23:35 +00:00
notpete
e260a5eb8e Support for recursive actor directories; few other minor changes.
This was SVN commit r1219.
2004-10-06 18:46:33 +00:00
notpete
17a4174505 Minor additional functionality.
This was SVN commit r1218.
2004-10-06 18:45:59 +00:00
olsner
cb11ff27c2 startServer() display corruption bug, bug #28
This was SVN commit r1202.
2004-09-28 16:01:11 +00:00
olsner
011666f393 Minor fixes for Linux/GCC
This was SVN commit r1201.
2004-09-26 21:21:34 +00:00
Calefaction
39501530d4 Updated to properly update material parameters.
This was SVN commit r1200.
2004-09-26 04:09:57 +00:00
Calefaction
b1c269b72e Complete materials checkin
This was SVN commit r1197.
2004-09-24 03:52:03 +00:00
Ykkrosh
7f962ea9c4 Fixed very minor bug
This was SVN commit r1196.
2004-09-23 13:23:42 +00:00
Calefaction
831053d680 Update to the material system
This was SVN commit r1193.
2004-09-23 05:10:03 +00:00
Calefaction
4fff66cfce Initial import of material code. MaterialReader is implemented and functional. Currently models do not attempt to load materials, nor does the renderer use them.
This was SVN commit r1192.
2004-09-23 04:00:56 +00:00
Ykkrosh
4a7757dac6 VC2k5 fix: avoided ambiguous parameter naming
This was SVN commit r1185.
2004-09-21 22:11:33 +00:00
janwas
e4f160df27 fix headers: ogl_tex.h is user-level texture stuff, tex.h is only the texture loader.
this came up due to header change - some unnecessary stuff isn't
included by default anymore.

This was SVN commit r1155.
2004-09-19 11:57:51 +00:00
olsner
d79dad28d0 Fixed scrolling for windowed mode - stop scrolling when the mouse moves outside the window
This was SVN commit r1005.
2004-08-16 14:33:26 +00:00
Ykkrosh
9cd4cab693 A few log categories
This was SVN commit r994.
2004-08-15 20:57:31 +00:00
janwas
6fa44006e8 remove mods/official from pathname (since Unpacker now uses the VFS)
This was SVN commit r969.
2004-08-11 20:18:30 +00:00
Ykkrosh
1768ccded3 Miscellaneous GCC fixes
This was SVN commit r948.
2004-08-09 16:44:08 +00:00
Ykkrosh
1b3887a274 Fixed some warnings
This was SVN commit r921.
2004-08-06 11:20:37 +00:00
olsner
b2afef529c Introducing: The Pre-Game State. The game instance is not created on program load as before, but can be started by JS functions.
This was SVN commit r912.
2004-08-05 13:07:51 +00:00
MarkT
2b396ccb57 Minor improvements to some simulation code.
This was SVN commit r887.
2004-08-02 23:14:54 +00:00
janwas
352a3bed64 fix warning
This was SVN commit r869.
2004-07-31 19:46:14 +00:00
olsner
09f47d6820 Core Classes Reorganization:
- g_Terrain and g_Camera totally eradicated as globals, is now m_Terrain
of CWorld and m_Camera of CGameView
- terrainMain.cpp is almost completely empty with functionality moved
into the relevant core classes
- Miscellaneous global functions moved into Core Classes (mostly
GameView)

This was SVN commit r865.
2004-07-31 15:57:18 +00:00
Ykkrosh
5f810002c7 Changed error handling in Xeromyces
This was SVN commit r845.
2004-07-29 16:17:21 +00:00
Ykkrosh
d2070837d2 Global variables are nasty. Hacked g_Terrain into a pointer so that it doesn't crash when automatically destructing, although it ought to be handled in a nicer way.
This was SVN commit r839.
2004-07-28 19:27:35 +00:00
olsner
415662c4cd First set of Core Classes changes! w00t :P
This was SVN commit r823.
2004-07-27 21:00:53 +00:00
MarkT
befae8627d Changed hotkey handling for groups and bookmarks; small pathfinding fixes.
This was SVN commit r809.
2004-07-23 10:56:52 +00:00
MarkT
5470eff53c Fixed (probably) degenerate case stalling the heightfield tracer.
This was SVN commit r807.
2004-07-22 17:00:43 +00:00
MarkT
6d8b9e33ef Minor additions: Added hotkeys to GUI buttons, camera bookmarking (not sure if this system will stay), shoring up some JS error checking, moved a bunch of constants into the config file and added a new rotation mode.
This was SVN commit r804.
2004-07-22 16:18:12 +00:00
MarkT
194fdf9b4b Unit selection and ordering, setTimeout, scheduler, fixed timestep code, various fixes and reinforcement of the JS<->Native code.
This was SVN commit r783.
2004-07-20 19:30:35 +00:00
Ykkrosh
1e40ed1543 More attempted error handling
This was SVN commit r769.
2004-07-17 17:09:33 +00:00
Ykkrosh
c62940201f Removed trailing newlines in log messages
This was SVN commit r705.
2004-07-11 16:05:58 +00:00
Ykkrosh
7bef7160ca gcc warning fixes
This was SVN commit r702.
2004-07-11 12:49:44 +00:00
Ykkrosh
0eecb81bac wchar_t/etc fixes
This was SVN commit r692.
2004-07-10 20:56:15 +00:00
Ykkrosh
5c4699d7dc wchar_t/etc fixes
This was SVN commit r688.
2004-07-10 20:25:20 +00:00
Ykkrosh
a8f48ff7e0 XMB
This was SVN commit r665.
2004-07-08 15:22:09 +00:00
Ykkrosh
fc30c305f4 Added necessary #includes
This was SVN commit r660.
2004-07-08 14:44:04 +00:00
Ykkrosh
e803594239 Removed unnecessary #includes
This was SVN commit r659.
2004-07-08 14:43:16 +00:00
Ykkrosh
12170cabeb Headers for non-PCH
This was SVN commit r611.
2004-06-28 15:34:10 +00:00
janwas
fd701dc5d9 more L4 warnings stomped
This was SVN commit r585.
2004-06-22 13:22:46 +00:00
Ykkrosh
eed80d019a Memory leak fix
This was SVN commit r568.
2004-06-19 21:27:23 +00:00
janwas
73954008d0 renamed loop variable to avoid warning
This was SVN commit r554.
2004-06-19 14:39:24 +00:00
Ykkrosh
32b6627645 Miscellaneous gcc fixes
This was SVN commit r541.
2004-06-18 18:56:10 +00:00
Ykkrosh
ea68626ec1 Remove new new (Xerces doesn't like it)
This was SVN commit r516.
2004-06-15 21:08:05 +00:00
olsner
17fb3238c7 fixed some unfreed XMLString::transcode's
This was SVN commit r505.
2004-06-13 23:37:37 +00:00
olsner
0983fdcf9c CStr namespace de-pollution; added using namespace to source
This was SVN commit r475.
2004-06-11 02:20:59 +00:00
janwas
15ca5cbf21 newline stomper and fixed warnings
This was SVN commit r473.
2004-06-11 02:14:18 +00:00
MarkT
e4fe4ed602 JS Interface to entities. It even partially works now.
This was SVN commit r469.
2004-06-10 22:24:03 +00:00
janwas
8d52add5ea ran newline stomper; no real changes
This was SVN commit r423.
2004-06-08 12:10:51 +00:00
notpete
5b3be293ca Removed Xerces initialisation; added some prop-related logging for errors.
This was SVN commit r418.
2004-06-07 20:03:10 +00:00
notpete
e8f2611b9c Constructor added to CObjectEntry::Anim.
This was SVN commit r417.
2004-06-07 20:01:46 +00:00
notpete
178e5a1c47 Modified to calculate bone transformation matrices in world space, rather than object space.
This was SVN commit r416.
2004-06-07 20:00:56 +00:00
notpete
97b7efab20 Fixed some assumptions PATCH_SIZE is 16.
This was SVN commit r415.
2004-06-07 19:59:20 +00:00
notpete
71d74e9121 Minor change for modified CTextureEntry interface.
This was SVN commit r414.
2004-06-07 19:57:59 +00:00
notpete
05ae51351c Minor change to support on-demand texture loading; fixed backwards orientation issue.
This was SVN commit r413.
2004-06-07 19:57:19 +00:00
notpete
6caf7c7466 Support for loading texture data on data, rather than loading all known textures on startup.
This was SVN commit r412.
2004-06-07 19:56:26 +00:00
janwas
c7a84e84be added precompiled.h everywhere
This was SVN commit r392.
2004-06-03 18:38:14 +00:00
olsner
2c2b9ab71a Removed mods/official/ prefix now that ObjectEntry is VFS aware
This was SVN commit r382.
2004-06-03 13:22:19 +00:00
olsner
831defdf07 Use the VFS Wrapper instead of Xerces' local file input. Use XMLCh/CStr
conversion functions from XML.h/XMLUtils.cpp

This was SVN commit r381.
2004-06-03 13:20:36 +00:00
MarkT
d32be2011f Pathfinding tweaks; coldet fixes.
This was SVN commit r379.
2004-06-03 02:20:48 +00:00
janwas
4daa183dd3 stripped some headers from deprecated prometheus.h => huge rearrange
This was SVN commit r378.
2004-06-03 01:43:33 +00:00
janwas
6782c17105 fixed a few warnings; updated vfs file enum code
This was SVN commit r375.
2004-06-03 00:20:20 +00:00
janwas
0ce04bf73f no message
This was SVN commit r364.
2004-06-02 16:59:12 +00:00
olsner
af3cb23fde Minor changes for linux
This was SVN commit r348.
2004-06-02 15:03:17 +00:00
olsner
bc9ac47ada Converted to VFS directory enum
This was SVN commit r344.
2004-06-02 14:27:54 +00:00
olsner
c07e561241 - Added a little logging for successful and failed loading of animations
This was SVN commit r343.
2004-06-02 14:26:29 +00:00
olsner
04763a1f35 - Added a few logging statements (using CLogger)
- Converted to use VFS directory enum instead of _findfirst

This was SVN commit r342.
2004-06-02 14:24:37 +00:00
janwas
3abf9ac4b5 lots of type fixes; types.h is now a convenience wrapper on top of the standard uintN_t routines
This was SVN commit r334.
2004-06-01 17:34:12 +00:00
janwas
1eaadd38aa ran everything though mark's newline stomper.
This was SVN commit r322.
2004-05-30 00:46:58 +00:00
notpete
2d0ce81aee Optimistic bogus newline fix.
This was SVN commit r317.
2004-05-29 23:35:46 +00:00
notpete
02ec5888ec Fixed 180 degree rotation issue caused by missed merge with Mark's code on last check in.
This was SVN commit r316.
2004-05-29 23:35:31 +00:00
notpete
7fb944a1e1 Either moved from terrain directory, or an inital revision, depending on the file. Whole bunch of changes related to props and animation.
This was SVN commit r306.
2004-05-29 20:56:24 +00:00