Prevents changes to the gamesettings after the game was started, so as
to use the correct map seed when generating the random map terrain for
rejoiners.
D1558 will prevent the UI bug #5206 and FSM error from doubleclicking on
StartGame.
Differential Revision: https://code.wildfiregames.com/D1562
Tested and accepted by: temple
This was SVN commit r21836.
Vectors are still deserialized as objects without their prototype
functions, so doing math on these obejcts fails upon rejoin, refs #4698.
This patch doesn't add any version incompatibilities and players with
the patched version can successfully rejoin unpatched games.
Differential Revision: https://code.wildfiregames.com/D1548
Reviewed By: temple
This was SVN commit r21834.
This allows the host to distinguish clients that are just slower than
everyone else with the loading screen from clients who have most likely
disconnected or crashed already and may be considered to be kicked.
This is especially important for D1513, because that increases the
timeout tolerance to a minute or longer.
Fixes#5193
Differential Revision: https://code.wildfiregames.com/D1546
Reviewed By: causative
This was SVN commit r21832.
Saves time to reproduce the binary simstate or provides data that may be
otherwise irreproducible, refs #5162.
Differential Revision: https://code.wildfiregames.com/D1544
Reviewed By: temple
This was SVN commit r21830.
The previous code only tested quick hashes every 100 turns and could not
be used to confirm replay hashes matching.
The option can become used for visual replays too.
Differential Revision: https://code.wildfiregames.com/D1538
Refs #5162
Reviewed By: temple
This was SVN commit r21829.
Catch all JSON SyntaxError exceptions in JS (refs d7d0a7f869).
The C++ ParseJSON function already catches exceptions and the resulting
errors can't trigger a denial of service.
Differential Revision: https://code.wildfiregames.com/D1479
Based on patch by: Imarok
Reviewed by: Imarok
Comments By: Itms
This was SVN commit r21827.
Caches the loaded mod versions, so that GetEngineInfo doesn't read the
zip and json files everytime and returns about 1000 times faster.
Adds two missing includes.
The lobby froze multiple times every few seconds on updateGameList().
The gamesetup page was slowed down with every stanza sent and the
load savegame selection page was slowed down per savegame selection,
proportional to the number of installed zipped mods.
Introduced by: d5807cd59f and eca956a513
Differential Revision: https://code.wildfiregames.com/D1518
Reviewed By: wraitii
Comments By: Imarok (in D1512, P121), leper (in the lobby)
This was SVN commit r21823.
That commit illegaly polled SDL events from a different thread which for
an unknown reason did not error on Windows and GNU/linux.
Refs #4822 / D1304, similarly 8fec942e8a.
Differential Revision: https://code.wildfiregames.com/D1484
Previous iteration tested on OSX and some comments with regards to
letter case by Vladislav (refs 27da92e55f, 4c73614955).
This was SVN commit r21818.
Use an enum to indicate the type of engine shutdown instead of three
bools.
State in the comments that the program is restarted within the same
process.
In preparation of introducing an IsQuitRequested function (which shall
not be named is_quit_requested as stressed by Vladislav):
Rename kill_mainloop to QuitEngine, restart_mainloop to RestartEngine,
restart_mainloop_in_atlas to StartAtlas to not break consistency.
Don't rename RestartInAtlas in JS just now.
Group declarations at the top of main.cpp.
This was SVN commit r21817.
Declare the g_GameRestarted hack from 12f0720f31 in main.cpp, because it
is main.cpp and Game.cpp who provide it's value.
Move the comment so that the connotation becomes clear when reading
main.cpp.
Remove the extern declaration introduced to the Renderer in fb035d08e3
that became obsolete with ed7c66eb82.
This was SVN commit r21816.
Fixes issues with wxWidgets and curl reported by foxhack. Fixes premake4
build scripts after an oversight in 833c9f108c.
Reviewed By: vladislavbelov
Differential Revision: https://code.wildfiregames.com/D1468
This was SVN commit r21808.
This should be unneeded if the settings were parsed rather than copied
directly.
Differential Revision: https://code.wildfiregames.com/D1475
Reviewed By: Itms
This was SVN commit r21802.
JSInterface_L10n.cpp from d6db5a466d,
JSInterface_Renderer.cpp and JSInterface_GUITypes.cpp from 4b1297b328,
JSInterface_VisualReplay.cpp from b830233498,
JSInterface_Game.cpp from 5f8be8e0c6,
JSInterface_Simulation.cpp from 921c5515a6,
JSInterface_Debug.cpp from d6cb9c845b,
JSInterface_Main.cpp from 486aec18d4, refs #4772,
JSInterface_Mod.cpp where it was incorrectly removed in af03c72f76.
Refs D1470.
Sort includes alphabetically, add recent Coding Convention macro
comments.
This was SVN commit r21789.
Remove unused (wrong copy&paste) includes from 86fcf0de8c in
JSInterface_ModIo.*, initially hinted at by leper.
Remove a forward declaration in JSInterface_Console.h that should have
become an include with 4b1297b328, because CxPrivate must be declared
before its reference too.
Remove a forward declaration in JSInterface_Mod.h from 64bfa089af that
should have been the include added in af03c72f76 which in turn omitted
to remove this forward declaration.
Remove a forward declaration in Renderer.h that became unused with
1ddd24bb8c.
Differential Revision: https://code.wildfiregames.com/D1470
Reviewed By: Itms
This was SVN commit r21788.
Packable units should pack in the attack order after the standground
check, and they should pack before chasing.
Reported by: bb
Comments by: mimo at D1458
This was SVN commit r21784.
Remove unneeded, slightly different sinkrate from the hellenic epic
temple.
Differential Revision: https://code.wildfiregames.com/D1467
Baed on patch by: Nescio
This was SVN commit r21783.
The check should have been in there for mods (garrisonable CCs) since
the first version, but it was needed the hard way by units becoming
targets in 76d648349d.
This was SVN commit r21782.
Also avoids some unneded player entity aura cleans.
Differential Revision: https://code.wildfiregames.com/D1453
Reported and comments by: fatherbushido
Reviewed By: temple
refs #5099
This was SVN commit r21779.
As demonstrated by Dizaka, it allowed players to win a game by deleting
all buildings, sending one unit across the map and having the enemy get
defeated by the double gaia count.
It also means that players that still have buildings but no CCs/Wonders
are targetted by elephants.
This was SVN commit r21777.