Commit graph

13881 commits

Author SHA1 Message Date
Stan
027659b7f8 Fix a233b04c57 commit unintentional removal in unit_actions.js.
Noticed by: @Freagarach
This was SVN commit r23632.
2020-05-07 16:05:41 +00:00
Stan
a233b04c57 New streamlined icons for the GUI. Add a back to work icon.
Fixes #2296
Fixes #4019
Thread:
https://wildfiregames.com/forum/index.php?/topic/27738-experimenting-with-icons/&tab=comments#comment-393054

This was SVN commit r23631.
2020-05-07 15:37:52 +00:00
Stan
423b3cbcaa Allow specific garrison points to receive only specific units, for instance catapults on ships, or having both visible garrison points for fortresses and garrisonning elephants.
Reviewed by: @Freagarach,
Comments by: @elexis, @Angen
Fixes #3488

This was SVN commit r23630.
2020-05-07 15:03:18 +00:00
Alexandermb
20c0f986b3 Adjust some animations of the elephant with a blender addon to make it look more smooth.
Fixed unsync on aspis cloak for swordsman due to idle animations being
24 FPS while the shield cloaks was 30 FPS

This was SVN commit r23628.
2020-05-05 19:06:54 +00:00
Alexandermb
fd4e23ce29 Fix incorrect stretching on the aspis cloak while capturing and walking (hoplite)
This was SVN commit r23627.
2020-05-05 14:28:13 +00:00
Alexandermb
08c432d126 Fix missing stuff from the latest committ and delete unused variants.
@Stan Checkref

This was SVN commit r23626.
2020-05-05 13:44:22 +00:00
Alexandermb
f558dbbd6f Aspis update V2
Cleaned some textures using new blender 2.81 Feature Denoiser, while
also replacing material from High poly to low poly baking to Direct
Rendering.

Added some new variants and improved patterns with the help of @Lion and
@Stan.

Both @Stan and i handled the baking of the shields.

Including some animations corrections.

Renamed shields from Basic, Elite, Advanced rank to _## following a
better naming schema on the textures.

*New:

Added aprons (Aspis shield hellenic faction cloaks).

17 new variants, after this committ cleaning of the old aprons will be
done deleting old unuseable dds files and meshes.

Baked using direct render and the new alpha material.

Animated mesh for use with both Hoplite and Swordsman (Relax/Ready
variants)

Let me know if there's any issue.

Will continue adding/cleaning the rest of the aspis in the meantime.

This was SVN commit r23623.
2020-05-05 03:02:16 +00:00
Stan
7c218ab079 New gaul wonder, pattern by @GunChleoc & Lion.Kanzen, statue by @Basshunter, template adjustements by @Nescio, historical resources by @Genava55
This was SVN commit r23621.
2020-05-03 19:35:50 +00:00
Angen
b7db808b1f Disable attack as formation for anti_cavalry.xml following ac3c02b4d4 fixing 06e01ef944
Range check for members attacking as formation is broken. For more
details see
D2709 04aba0e41a and #4951.

This was SVN commit r23620.
2020-05-03 12:05:52 +00:00
Imarok
9306d84905 Show correct action cursor over minimap
Refs: #1847
Differential Revision: https://code.wildfiregames.com/D2718
This was SVN commit r23619.
2020-05-03 10:32:33 +00:00
Imarok
3d306f4760 Minimap → MiniMap and consistent return
Previous version reviewed by: Nescio
Differential Revision: https://code.wildfiregames.com/D2719
This was SVN commit r23616.
2020-05-02 21:04:19 +00:00
bb
3e315c0ef0 Tweak 2 heights missed in 934025b2fb
This was SVN commit r23615.
2020-05-02 17:02:46 +00:00
bb
8158fe7b23 Show 2 decimals for gather rates in gui.
Patch By: Nescio
Differential Revision: https://code.wildfiregames.com/D2594
Extremely far away ref: #4099

This was SVN commit r23614.
2020-05-01 16:39:48 +00:00
Angen
23111ab427 Actually do not use sorting order for forced columnar formation
f19a8d6b41 moved sorting classes to template and according to lines 561
and 574 in that commit, it was intended to not use sorting in case of
forced columnar formation.

Fixing oversight at lines 660 and 662 in that commit by removing this.
word so cavalry will be put to the front always.

Noticed in D2707 after @elexis mentioned behaviour change on unused
variable.

Differential Revision: https://code.wildfiregames.com/D2711
This was SVN commit r23613.
2020-05-01 09:44:14 +00:00
bb
115215c627 Remove useless food.meat from some animal templates, since the parent already has it.
Patch By: Nescio
Differential Revision: D2714
This was SVN commit r23610.
2020-04-29 21:42:38 +00:00
bb
934025b2fb Resize walls.
Align footprints/obstruction/visual garrison spots/statusbar height with
the visual actors in use.
Gate doors got a little wider (since their visual actors allows that),
so this might help pathing a little.

Patch By: Nescio
Differential Revision: https://code.wildfiregames.com/D2502
This was SVN commit r23609.
2020-04-29 21:21:49 +00:00
bb
7357656df2 Anchor correct templates.
Reduce the number of Position/Anchor entries by setting "pitch" in
template_unit instead
pitch Elephants, traders and some cows
pitch-roll catafalques

The solution is not ideal for catafalques, traders and chariots, since
they consist of different parts that want different values. Probably
needs subunits to fix.

Patch By: Nescio
Differential Revision: D2705
This was SVN commit r23607.
2020-04-28 18:35:40 +00:00
vladislavbelov
e0b183a54a Fixes FXAA on some platforms with broken GL drivers.
Replaces texture2DLod (deprecated in 1.30, but available in 1.20) by
textureLod and updates the shader version to 1.30. texture2DLod was
added in 113b1c49b9 as the part of FXAA.

Tested By: Imarok, OptimusShepard
Differential Revision: https://code.wildfiregames.com/D2699
This was SVN commit r23606.
2020-04-27 00:05:27 +00:00
Alexandermb
bc4373b738 Scale up hippopotamus
This was SVN commit r23605.
2020-04-26 13:56:23 +00:00
Stan
789117ef17 Fix the hippopotamus template in 1ca8c78014. For some reason I forgot to apply it on mine.
Patch by: @Nescio
This was SVN commit r23604.
2020-04-26 06:45:21 +00:00
Stan
1ca8c78014 Hippopotamus model by @Micket, animations by @Alexandermb, textures by @Stan based on CC-BY-SA textures, see credits and thread for links.
Fixes: #1969

Comments by: @Nescio, @wowgetoffyourcellphone.
This was SVN commit r23603.
2020-04-25 21:34:24 +00:00
Angen
98d3b6cca0 Cache keys of g_UnitActions sorted instead of computing it every tick.
Sort keys from g_UnitActions once and store in global variable saving
around 40 microseconds in every tick and mouse event required to
determine action of unit.

Differential Revision: https://code.wildfiregames.com/D2637
Patch by: Freagarach
Reviewed by: Angen
Comments by: elexis
This was SVN commit r23602.
2020-04-25 18:07:53 +00:00
bb
98098c821c Make units really remain if they have the remain death type. Let hunt have corpse deathtype, which creates the resource.
Patch By: Freagarach
Differential Revision: https://code.wildfiregames.com/D2656
This was SVN commit r23601.
2020-04-25 16:41:05 +00:00
Alexandermb
9686ec1a33 Elephant new attacking melee animations And Infant elephant animations.
Adjusted mesh of the elephants to match the new howdwah and cushion
variants
Moved howdah and renamed properly to keep the props in a single folder.
Added new turret pikeman animations while attacking melee.
Added Infant elephant animations.
Replaced Hannibal turret mesh with a new howdah with same shields.

This was SVN commit r23597.
2020-04-22 22:29:13 +00:00
Angen
4eda561d34 [PetraAI] - Only try to subtract resource gift from "waitingfortribute" if gift contains required resource.
Check for existance of requested type in event message, since 6814a983e1
stoped sending resource codes with 0 tribute and that was not even
guaranteed to get before through another options how to trigger tribute
event.

Differential Revision: https://code.wildfiregames.com/D2703
Patch by: Freagarach
Reviewed by: Angen
Comments by: elexis
This was SVN commit r23596.
2020-04-22 18:19:38 +00:00
Angen
173d05588a Fix more cape attack animations
Use Archer-Fem for female variants because there were two Archer-Relax
variants with different animation sets introduced in d3cc5523ae.
Fix cape attack animation for classic archer variant following
676bc42647, introduced by not updating in 61b8a32ad5.

Differential Revision: https://code.wildfiregames.com/D2701
Reviewed by: Stan
This was SVN commit r23595.
2020-04-22 18:02:17 +00:00
Stan
ccc34ecfb1 Improve the gaul tile normal map.
This was SVN commit r23593.
2020-04-21 21:51:37 +00:00
Stan
0ad79096bd Add a C++ interface for CCmpAttack.
This allows Atlas not to rely on eval() to get access to the attack
component.
Add a quick test for the added method.
This fixes the animation speed matching that of the actor instead of the
template.
Remove some dead code after af2abb8cbf
Fixes: #5129
Reviewed by: @Angen
Comments by: @elexis
Differential Revision: https://code.wildfiregames.com/D2464
This was SVN commit r23592.
2020-04-21 21:44:05 +00:00
Stan
2c1f1ebe31 Fix a typo in variants that caused broken animation in the actor viewer with the champion iberian cavalry (The unit would not fallback to idle)
Introduced by 61b8a32ad5

Thread:
https://wildfiregames.com/forum/index.php?/topic/27969-iberian-champion-cavalry-actor-viewer-atlas/&tab=comments#comment-394522

This was SVN commit r23591.
2020-04-21 12:42:13 +00:00
Angen
3ad1e47e7e Fix typo in startingStrategy.js
This was SVN commit r23588.
2020-04-19 12:07:26 +00:00
Angen
c47496cf18 Cleanup ResearchTechnology function
Remove unused variable since e16c4c4800 and call for ranged manager.
Transform comment to javadoc.
var -> let

Differential Revision: https://code.wildfiregames.com/D2631
Patch by: Freagarach
Reviewed by: Angen
This was SVN commit r23587.
2020-04-15 21:26:25 +00:00
Stan
676bc42647 Fix issues with capes reported by @wowgetoffyourcellphone and @hidan
This was SVN commit r23586.
2020-04-15 11:57:04 +00:00
Angen
3d5b766687 Syntax cleanup of GuiInterface and test.
Remove redundant comments.
var -> let
quote object properties
fix intendation
fix some spacing
use javadoc for function description
remove one line brackets

Differential Revision: https://code.wildfiregames.com/D2069
Patch by: Freagarach
Reviewed by: Angen
Comments by: elexis, Nescio, Stan
This was SVN commit r23584.
2020-04-13 07:47:55 +00:00
Angen
ff74a26865 Fix handling events with undefined message in _petrabot Serialization [Petra]
Check for undefined messages when Serializing events.

Differential Revision: https://code.wildfiregames.com/D2695
Reported by: DangerousI (
https://wildfiregames.com/forum/index.php?/topic/24727-javascript-error-petrabot-typeerror/)
Reviewed by: Freagarach
Tested by: gameboy
Fixes: #5282

This was SVN commit r23583.
2020-04-12 13:26:11 +00:00
Angen
46a9160d12 Use formation controller as target when formation reaches another formation
When a formation that is given the order to attack another formation is
already in range the formation controller of the target is passed as the
target for its members.

Use same behaviour when formation walks into another formation`s range.

Differential Revision: https://code.wildfiregames.com/D2692
Patch by: Freagarach
Reviewed by: Angen
This was SVN commit r23582.
2020-04-12 10:37:41 +00:00
Angen
448592b3c5 Colorize username in chat when user changes ready status or leaves match
Remove regression after 34138a7764.
Make ready status message bold as any other system messages are bold.

Differential Revision: https://code.wildfiregames.com/D2663
Reviewed by: elexis
Comments by: nani, Freagarach
This was SVN commit r23581.
2020-04-12 10:19:20 +00:00
Angen
9a1052a93c [gameplay-a24] Structure selection groups
This patch sets selection groups for all shared structures in the
generic parent templates of structures.

Clicking behaviour:
single click: select the clicked structure
double click: select all structures of the same selection group within
view that are owned by this player (e.g. all owned barracks across
civilisations)
triple click: select all structures of exactly the same file within view
that are owned by this player (e. g. all owned barracks of the same
civilisation)

Differential Revision: https://code.wildfiregames.com/D2675
Patch by: Nescio
Reviewed by: ValihrAnt
This was SVN commit r23580.
2020-04-12 10:09:03 +00:00
Angen
ded0598950 [gameplay-a24] give worker elephants an aura
Remove builder component from worker elephant as it was not able to
place any foundation.
Add aura, that speeds up builder rate for all workers by 25% inside 15
range.

Differential Revision: https://code.wildfiregames.com/D2511
Patch by: Nescio
Reviewed by: Feldfeld
Comments by: elexis, Stan
This was SVN commit r23579.
2020-04-12 09:58:48 +00:00
Stan
e76742bb77 Improved icons by @wowgetoffyourcellphone.
Remove trailing zeroes.
Rename fauna_bear to fauna_bear_brown for consistency.
Delete a unused icon.

This was SVN commit r23578.
2020-04-11 23:34:37 +00:00
Stan
3d29f9ab66 Add missing foundation for the mausoleum.xml introduced in 2bf78288f4:
This was SVN commit r23577.
2020-04-11 23:03:10 +00:00
Stan
f21bf3565e Fix incorrect animation for viridomarus
Discussed with: @Alexandermb

This was SVN commit r23576.
2020-04-11 16:32:48 +00:00
Stan
2bf78288f4 Add the mausoleum at Halicarnassus to the game as an eyecandy building.
Thread:
https://wildfiregames.com/forum/index.php?/topic/20820-macedonian-wonder/page/2/
Feedback by: @wowgetoffyourcellphone, @Nescio
This was SVN commit r23575.
2020-04-11 13:34:15 +00:00
Alexandermb
693a2dcd90 Adjust the UV mapping of the "elephant_african_forest.dae" Mesh
Due to recent Elephant update for having the blend file of the whole
elephants and have the proper workspace for animating riders it was
updated in a recent commit. However the african forest elephant mesh
wasn't properly adapting to the new UV mapping since it wasn't properly
alligned.

Thread:
https://wildfiregames.com/forum/index.php?/topic/27906-elephant-uv-mapping/&tab=comments#comment-393918

This was SVN commit r23574.
2020-04-10 15:39:49 +00:00
Stan
ee033b6268 Rename the Carthaginian “mausoleum” to “cenotaph”.
Patch by: @Nescio
Differential Revision: https://code.wildfiregames.com/D2694
This was SVN commit r23572.
2020-04-08 13:45:58 +00:00
Angen
8354d511dc Add formation CheckTarget-/MoveToTargetRange-functions.
Use `CheckFormationTargetAttackRange` instead `CheckTargetAttackRange`
for formations to not use that ugly workaround with passing `target,
target`.

Use `MoveFormationToTargetAttackRange` to achieve better looking
behaviour when moving formation to target range.

Differential Revision: https://code.wildfiregames.com/D2015
Patch by: Freagarach
Reviewed by: Angen
This was SVN commit r23571.
2020-04-07 17:35:25 +00:00
Angen
3bcc5ab0ab Selection groups for support units
Merge selection group for women.
Merge selection group for healers.
Add selection group for merchant ship and fishing ship.
Add selection group for trader and slave as well.

Differential Revision: https://code.wildfiregames.com/D2677
Patch by: Nescio
Reviewed by: Freagarach
This was SVN commit r23570.
2020-04-07 17:28:10 +00:00
Angen
36ea0b14cd React to target death properly when chasing
Differential Revision: https://code.wildfiregames.com/D2517
Reviewed by: Freagarach
Comments by: elexis, Stan
Fixes: #5610 #5656

Introduce likelyFailure check in the movementupdate for chasing state
missing since 32e8ed51aa.
Use new order and substate for Chasing to get into the wanted range and
avoid that way issue with running - walking tracking or animation
variants.

Fixing issue when attacker would not react to the death of the target
while chasing it in stances where results for abandoning chasing are
always false and also do not rely on timer ending chasing for the rest
of stances.

This was SVN commit r23566.
2020-04-03 18:08:45 +00:00
Angen
c968154934 Explicitly return "undefined" when requesting Splash data in Attack.js
Compared to other occurrences in code base, it makes sense to return
undefined rather then just empty return.

Differential Revision: https://code.wildfiregames.com/D2665
Patch by: Freagarach
This was SVN commit r23563.
2020-04-01 18:17:48 +00:00
Itms
32a105d6f8 Update cppformat from v0.11.0 to v1.1.0, fixes #5646, refs #3190.
Use the opportunity to rename the lib from cppformat to fmt, refs #4148.

Patch By: adrian
Rebased By: s0600204
Differential Revision: https://code.wildfiregames.com/D2613
This was SVN commit r23562.
2020-04-01 07:29:33 +00:00
Stan
5a4a935e3b Fix missing <group> tag in 36f9648ba7
Noticed by: @Angen
This was SVN commit r23560.
2020-03-27 20:32:00 +00:00
Angen
54f9848ad7 [gameplay-a24] Standardize structure loot to 20%
Structure loot is standardized to 20% of cost.
Loot is provided from resources that were required for constructing.
Exception is field, which costs wood but grants food as loot.
Removed not needed elements.
Related D2605

Differential Revision: https://code.wildfiregames.com/D2659
Patch by: Nescio
Reviewed by: ValihrAnt
This was SVN commit r23559.
2020-03-27 20:14:22 +00:00
Stan
36f9648ba7 Remove deprecated variants from Brit structures actors.
Patch by: @Nescio
Differential Revision: https://code.wildfiregames.com/D2633
This was SVN commit r23558.
2020-03-27 20:03:36 +00:00
Angen
d8ddfd73b4 Remove unnecessary arguments in Pack.js
Remove argument passed to timer, which was not used.
Remove 4-th argument passed into SelectAnimation, that takes only 3
arguments.

Differential Revision: https://code.wildfiregames.com/D2679
Patch by: Freagarach
This was SVN commit r23557.
2020-03-27 20:00:39 +00:00
Angen
6cfb4e5df8 Standardizes formating style of aura json files
Use tabs for intendation.
Remove trailing zeroes.
Alphabetize modifications, except for damage types and resources, which
have a fixed order (hack, pierce, crush and food, wood, stone, metal,
respectively).

Differential Revision: https://code.wildfiregames.com/D2000
Patch by: Nescio
Reviewed by: Freagarach
Comments by: elexis, Stan
This was SVN commit r23556.
2020-03-27 19:54:53 +00:00
Stan
5063adb30f Move Persian cavalry to the persian folder.
Use the Persian cavalry for pers as well (Currently only used by
Seleucids)
Move the chariot to an unused unit
Fix the specicif names,
Move the icon from sele_ to pers_

Patch by: @Nescio
Differential Revision: https://code.wildfiregames.com/D2530
This was SVN commit r23553.
2020-03-27 08:29:39 +00:00
Stan
7d6238692c Move iberian cavalry swordsman actors to the iberian folder.
Patch by: @Nescio
Accepted by: @Alexandermb, @Stan
Differential Revision:  https://code.wildfiregames.com/D2636
This was SVN commit r23552.
2020-03-25 23:05:50 +00:00
Alexandermb
6c0f2ac579 Adjust helmet mesh to avoid clipping and reduce unnecesary vertex.
Added double face's on cheecks due to helmet shape for avoid
transparency.

This was SVN commit r23551.
2020-03-25 19:37:40 +00:00
Alexandermb
37c59909dc Fix some issues mentioned by @Nescio in the next thread:
https://wildfiregames.com/forum/index.php?/topic/27756-unit-actor-mistakes/&tab=comments#comment-393370

This was SVN commit r23550.
2020-03-25 19:36:52 +00:00
Stan
4757d0bbe0 Use chariot unit instead of foot soldier for Amanirenas
Patch by: @Nescio
Reviewed by: @Stockfish0ad, ValihrAnt
Suggested by: @Sundiata
Thread:
https://wildfiregames.com/forum/index.php?/topic/21602-the-kingdom-of-kush-a-proper-introduction-illustrated/page/37/&tab=comments#comment-392079

Differential Revision: https://code.wildfiregames.com/D2622
This was SVN commit r23549.
2020-03-25 15:50:54 +00:00
Stan
2725279bf9 Display Civic Center before houses
Patch by: @Nescio
Reviewed by: @ValihrAnt, @Stockfish0ad
Differential Revision: https://code.wildfiregames.com/D2580
This was SVN commit r23548.
2020-03-25 11:42:45 +00:00
Angen
c13faea0f3 [gameplay-a24] Reduce Blemmye and Nuba camp building time
Reduce buildtime of kush_blemmye_camp and kush_nuba_village to 150.
Remove not needed BuildTime element from cart_embassy.

Differential Revision: https://code.wildfiregames.com/D1863
Patch by: Nescio
Reviewed by: Feldfeld
This was SVN commit r23547.
2020-03-23 18:49:15 +00:00
Alexandermb
99b2f4ebfd Fix of trader, catafalque and packed siege engines horses being unsync with horse assets.
This was SVN commit r23545.
2020-03-22 21:25:31 +00:00
Stan
5a9fd3e7eb Enable archery tradition for kush. It is historically correct and will buff Kushites a little bit.
Patch by: @Nescio
Reviewed by: @Feldfeld
Differential Revision: https://code.wildfiregames.com/D2022
This was SVN commit r23544.
2020-03-22 09:56:54 +00:00
Angen
04660d594b [gameplay-a24] Balance ranged infantry citizen soldiers
Buffs archers (+0.7 Pierce)
Nerfs slingers. (-0.3 Pierce,-0.1 Crush,+0.5 Spread)

Differential Revision: https://code.wildfiregames.com/D2612
Patch by: ValihrAnt
Reviewed by: elexis
Comments by: badosu, Feldfeld
This was SVN commit r23543.
2020-03-21 22:03:10 +00:00
Stan
7aa6cd4215 New bear model with animations.
Model by @Stan and @Alexandermb
Animations by @Alexandermb
Textures by @Stan

Thread:
https://wildfiregames.com/forum/index.php?/topic/23595-task-bear/

Fixes #1981

This was SVN commit r23542.
2020-03-21 17:00:31 +00:00
Angen
d392472d44 Experience trickle
Implement support for experience trickle. Provide 1 experience trickle
when unit is garrisoned in barracks.

Differential Revision: https://code.wildfiregames.com/D1245
Patch by: @temple
Reviewed by: @wraitii
Comments by: mimo, elexis, Freagarach, Stan
This was SVN commit r23541.
2020-03-21 15:54:45 +00:00
Angen
f5589fe1a9 Check for UnitMotion component [UnitAI]
This was SVN commit r23540.
2020-03-20 20:12:09 +00:00
Stan
c351a48351 Fix cape going out of sync when approaching resources.
This was SVN commit r23538.
2020-03-18 15:29:39 +00:00
Stan
b9e06fc449 Remove the obelisk as it is not historically accurate.
Patch by: @Nescio

Differential Revision: https://code.wildfiregames.com/D2653
This was SVN commit r23537.
2020-03-18 10:36:32 +00:00
Angen
ba8acb1bf2 Remove duplication in AttackPlan [Petra]
Move duplicating code to functions.
Cleaner, nicer, easier to extend.

Differential Revision: https://code.wildfiregames.com/D2655
This was SVN commit r23536.
2020-03-17 19:30:15 +00:00
Stan
b6cb89bf8c Fix incorrect color tone for gather-meat icon
This was SVN commit r23535.
2020-03-17 18:47:55 +00:00
Stan
d8511dd7a0 Delete unused GUI textures.
This was SVN commit r23534.
2020-03-17 18:11:01 +00:00
Stan
a251e6cf8c - Use @Lordgood's new obelisks for the Ptol civic center, and the military_colony
- Rename and move the current ptolemy military_colony settlement obelisk
- Update the Egypt (3v3) map

This was SVN commit r23530.
2020-03-15 16:01:44 +00:00
Angen
8bfb449375 Support garrisoned enitites defined in map files.
This is adding support to handle garrisoned entities defined in map
files by game engine and atlas allowing future extension for atlas ui
and solving recreation of entites on init in D1958. Also solving
deepfreeze described in D2562.

Differential Revision; https://code.wildfiregames.com/D2597
Ticket: #3008
Patch by: Freagarach
Comments by: elexis
This was SVN commit r23529.
2020-03-15 13:54:50 +00:00
Stan
0a7649318b New Poplar trees.
Patch by: @BigTiger
This was SVN commit r23527.
2020-03-08 22:12:13 +00:00
Stan
c5e163f8bb Improve Gaul and Brit specific names.
Thread:
https://wildfiregames.com/forum/index.php?/topic/25284-specific-name-review-units/page/2/&tab=comments#comment-392452

Patch by: @Genava55, @Nescio
Differential Revision: https://code.wildfiregames.com/D2641
This was SVN commit r23526.
2020-03-08 10:33:31 +00:00
Stan
b56c750290 Replaces the 3 (three, a digit) with a ȝ (yogh, a letter) and the ‘ and ’ (quotation marks) with a ʿ (ayin, a letter) in the Kushite specific names, because it looks better, and for consistency.
Patch by: @Nescio
Differential Revision: https://code.wildfiregames.com/D2626
This was SVN commit r23525.
2020-03-08 10:30:16 +00:00
Stan
936d1adaef Rename wall_med to wall_medium for consistency.
Fix some of the variant names.
Fix useless AO suffix as already contained in folders see:
wiki:ArtFileNamingConventions
Add some mime types and some EOL properties.
Based on a patch by: @Nescio
Differential Revision: https://code.wildfiregames.com/D2554
This was SVN commit r23524.
2020-03-08 10:19:45 +00:00
Stan
86f15892b6 Remove elephant prop from pers hall actor for consistency and better immersion.
Patch by: @Nescio
Differential Revision: https://code.wildfiregames.com/D2635
This was SVN commit r23523.
2020-03-07 14:53:51 +00:00
Stan
7af9934885 Delete unused duplicate elephant icon
Patch by: @Nescio
Differential Revision: https://code.wildfiregames.com/D2588
This was SVN commit r23522.
2020-03-07 14:46:10 +00:00
Angen
6fb01b2d5d Allow to cancel trade route setup
Allow to cancel trade route setup when only origin market is set.
Reported in D2285.

Differential Revision: https://code.wildfiregames.com/D2643
Reviewed by: Freagarach
Reported by: Freagarach
Comments by: elexis
This was SVN commit r23521.
2020-03-07 11:35:25 +00:00
Angen
be38792477 Support friendly fire for projectile attacks.
Allow templates to define if friendlyfire is enabled for projectiles.

Differential Revision: https://code.wildfiregames.com/D1973
Patch by: Freagarach
Reviewed by: wraitii, Angen
This was SVN commit r23519.
2020-03-07 10:39:05 +00:00
Angen
fed4f954b6 Add cursor icon for canceling trade route setup
Created by @Stan
Needed for D2643

This was SVN commit r23517.
2020-03-01 08:48:15 +00:00
elexis
ff55548333 Fix map always being set to circular in 34138a7764 / D2483.
Reported By: gameboy, Angen
Tested By: Angen
Forum: https://wildfiregames.com/forum/index.php?/topic/27524-warning/

This was SVN commit r23515.
2020-02-27 11:05:32 +00:00
Stan
5fb88172a2 Allow buildings to autobuild themselves.
Reviewed by: @Angen
Comments by: @Freagarach
Differential Revision: https://code.wildfiregames.com/D2492
This was SVN commit r23514.
2020-02-25 21:29:07 +00:00
Stan
df0561988c Fix a texture bug noticed by @Angen.
Thread:
https://wildfiregames.com/forum/index.php?/topic/27665-artic-wolf-texture-mapping/&tab=comments#comment-392624

This was SVN commit r23513.
2020-02-24 20:01:30 +00:00
Imarok
0c917a2a52 Fix button caption and enable in modmod
Differential Revision: https://code.wildfiregames.com/D1623
This was SVN commit r23506.
2020-02-17 18:22:52 +00:00
bb
f12feba62d Correct military colony footprint/obstruction
Patch By: Nescio
Differential Revision: D2639
This was SVN commit r23504.
2020-02-17 18:00:32 +00:00
Stan
0c7e8e75cb Remove ground texture from brit and cart gate actors as it doesn't fit all the terrains and none of the gates have them.
Patch by: @Nescio
Differential Revision: https://code.wildfiregames.com/D2634
This was SVN commit r23502.
2020-02-15 10:35:05 +00:00
Angen
72beb1326f Fix missing cmpTechnologyManager check in Commands.js
Check for cmpTechnologyManager existence to avoid calling function on
null when upgrading entity requires some technology to be researched.

Differential Revision: https://code.wildfiregames.com/D2632
Fixes: #5668
Patch by: @Ampaex
This was SVN commit r23500.
2020-02-14 08:09:16 +00:00
Stan
bfab378b85 Fix missing transparency introduced in f9b0d5e365.
Noticed by: @elexis
This was SVN commit r23498.
2020-02-13 21:15:05 +00:00
Angen
623d4088e8 UnitAI cleanup [GATHER]
delete not needed variable
var -> let
rename nearby variables to reflect what they are referencing

Differential Revision: https://code.wildfiregames.com/D1940
Comments by: Stan, Polakrity
This was SVN commit r23497.
2020-02-13 20:24:51 +00:00
Stan
8707763eb2 Fix placement of the ptolemaic short wall.
Noticed by: @Nescio
Refs: D2502

This was SVN commit r23494.
2020-02-12 22:32:54 +00:00
bb
909dae4ec1 Removing trailing 0's and leading +'s from operators in templates.
Patch By: Nescio
Differential Revision: https://code.wildfiregames.com/D2609
This was SVN commit r23493.
2020-02-11 20:07:18 +00:00
bb
053b3c424a Correct watermarks aspect ratio
Patch By: Nescio
Comments By: Stan
Differential Revision: https://code.wildfiregames.com/D2589
This was SVN commit r23492.
2020-02-11 08:28:01 +00:00
Alexandermb
49710ee5e8 Replace Wrong visual actor being used in mace_siege_oxybeles_packed.xml
This was SVN commit r23488.
2020-02-09 14:13:37 +00:00
Stan
8dd369ca04 Correct the contents of the kush_hero_harsiotef.xml template, which used to be simply a copy of kush_hero_nastasen.xml
Standardize the Kushite hero specific names, as
Insert Harsiotef in the Kushite sandbox map
Patch by: @Nescio
Discussed with:  @Sundiata
Thread:
https://wildfiregames.com/forum/index.php?/topic/21602-the-kingdom-of-kush-a-proper-introduction-illustrated/page/38/&tab=comments#comment-392146
Differential Revision: https://code.wildfiregames.com/D2624
This was SVN commit r23487.
2020-02-07 21:25:25 +00:00
vladislavbelov
113b1c49b9 Adds anti-aliasing option with FXAA algorithm.
Differential Revision: https://code.wildfiregames.com/D2537
This was SVN commit r23484.
2020-02-05 21:53:10 +00:00
Stan
b76fd22c57 New icon for Nastasen.
Art by: @Sundiata
Thread:https://wildfiregames.com/forum/index.php?/topic/21602-the-kingdom-of-kush-a-proper-introduction-illustrated/page/37/&tab=comments#comment-392054

This was SVN commit r23482.
2020-02-05 17:14:21 +00:00
Angen
b5e5a8b382 Fix eee to ee in Terms_and_Conditions
Introduced in 209bab0255

Differential Revision: https://code.wildfiregames.com/D2617
Patch by: @Nescio
This was SVN commit r23478.
2020-02-04 20:09:24 +00:00