mirror of
https://gitea.wildfiregames.com/0ad/0ad
synced 2026-07-04 05:55:47 -07:00
New animations for Slingers and Archers.
Split capes for ranged infantry for avoid unsync while attacking. Remove unused javelinist variant since theres no difference between shield and shieldarm. Several tweaks to jog animations such lowering foots for make it look more jogging and less running. This was SVN commit r23141.
This commit is contained in:
parent
6a97c59c67
commit
d3cc5523ae
127 changed files with 660 additions and 300 deletions
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@ -26,17 +26,10 @@
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<variant file="biped/base_rhomphaia_shield_relax.xml" name="Swordsman-Rhomphaia-Relax" frequency="1"/>
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<variant file="biped/base_pikeman_ready.xml" name="Pikeman-Shield-Ready" frequency="1"/>
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<variant file="biped/base_pikeman_relax.xml" name="Pikeman-Shield-Relax" frequency="1"/>
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<variant file="biped/base_skirmisher.xml" name="Skirmisher-Shield-Relax" frequency="1"/>
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<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
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<variant file="biped/base_skirmisher_shieldarm.xml" name="Skirmisher-Shieldarm" frequency="1"/>
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<variant file="biped/base_hoplite_fast.xml" name="Hoplite-Fast" frequency="1"/>
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<variant file="biped/base_hoplite.xml" name="Hoplite-Relax" frequency="1"/>
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<variant file="biped/base_archer_chariot_ready.xml" name="Chariot-Archer-Ready" frequency="1"/>
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<variant file="biped/base_jav_chariot_ready.xml" name="Chariot-Skirmisher-Ready" frequency="1"/>
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<variant file="biped/base_driver_chariot.xml" name="Chariot-Driver-Celt" frequency="1"/>
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<variant file="biped/base_driver_chariot_celt.xml" name="Chariot-Driver" frequency="1"/>
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<variant file="biped/base_archer_ready.xml" name="Archer-Ready" frequency="1"/>
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<variant file="biped/base_archer_relax_fem.xml" name="Archer-Relax" frequency="1"/>
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<variant file="biped/base_citizen_soldier.xml" name="Citizen-Soldier" frequency="1"/>
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<variant file="biped/base_healer.xml" name="Healer" frequency="1"/>
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<variant file="biped/base_healer_male.xml" name="Healer-Male" frequency="1"/>
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@ -66,10 +59,6 @@
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<variant frequency="1" name="Idle"/>
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<variant file="biped/attack_capture.xml"/>
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<variant file="biped/attack_slaughter.xml"/>
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<variant file="biped/attack_ranged_javelinist.xml"/>
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<variant file="biped/attack_ranged_javelinist_shieldarm.xml"/>
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<variant file="biped/attack_ranged_archer.xml"/>
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<variant file="biped/attack_ranged_archer_hip.xml"/>
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<variant file="biped/gather_tree.xml"/>
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<variant file="biped/gather_grain.xml"/>
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<variant file="biped/gather_fruit.xml"/>
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@ -26,17 +26,10 @@
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<variant file="biped/base_rhomphaia_shield_relax.xml" name="Swordsman-Rhomphaia-Relax" frequency="1"/>
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<variant file="biped/base_pikeman_ready.xml" name="Pikeman-Shield-Ready" frequency="1"/>
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<variant file="biped/base_pikeman_relax.xml" name="Pikeman-Shield-Relax" frequency="1"/>
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<variant file="biped/base_skirmisher.xml" name="Skirmisher-Shield-Relax" frequency="1"/>
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<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
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<variant file="biped/base_skirmisher_shieldarm.xml" name="Skirmisher-Shieldarm" frequency="1"/>
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<variant file="biped/base_hoplite_fast.xml" name="Hoplite-Fast" frequency="1"/>
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<variant file="biped/base_hoplite.xml" name="Hoplite-Relax" frequency="1"/>
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<variant file="biped/base_archer_chariot_ready.xml" name="Chariot-Archer-Ready" frequency="1"/>
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<variant file="biped/base_jav_chariot_ready.xml" name="Chariot-Skirmisher-Ready" frequency="1"/>
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<variant file="biped/base_driver_chariot.xml" name="Chariot-Driver-Celt" frequency="1"/>
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<variant file="biped/base_driver_chariot_celt.xml" name="Chariot-Driver" frequency="1"/>
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<variant file="biped/base_archer_ready.xml" name="Archer-Ready" frequency="1"/>
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<variant file="biped/base_archer_relax_fem.xml" name="Archer-Relax" frequency="1"/>
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<variant file="biped/base_citizen_soldier.xml" name="Citizen-Soldier" frequency="1"/>
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<variant file="biped/base_healer.xml" name="Healer" frequency="1"/>
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<variant file="biped/base_healer_male.xml" name="Healer-Male" frequency="1"/>
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@ -66,9 +59,6 @@
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<variant frequency="1" name="Idle"/>
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<variant file="biped/attack_capture.xml"/>
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<variant file="biped/attack_slaughter.xml"/>
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<variant file="biped/attack_ranged_javelinist.xml"/>
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<variant file="biped/attack_ranged_archer.xml"/>
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<variant file="biped/attack_ranged_archer_hip.xml"/>
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<variant file="biped/gather_tree.xml"/>
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<variant file="biped/gather_grain.xml"/>
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<variant file="biped/gather_fruit.xml"/>
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@ -63,9 +63,6 @@
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<variant frequency="1" name="Idle"/>
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<variant file="biped/attack_capture.xml"/>
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<variant file="biped/attack_slaughter.xml"/>
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<variant file="biped/attack_ranged_javelinist.xml"/>
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<variant file="biped/attack_ranged_archer.xml"/>
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<variant file="biped/attack_ranged_archer_hip.xml"/>
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<variant file="biped/gather_tree.xml"/>
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<variant file="biped/gather_grain.xml"/>
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<variant file="biped/gather_fruit.xml"/>
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@ -3,7 +3,7 @@
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<castshadow/>
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<group>
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<variant frequency="1" name="Base">
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<mesh>props/new/capes/cape_hd_medium.dae</mesh>
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<mesh>props/new/capes/cape_hd_hoplite.dae</mesh>
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<textures>
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<texture file="props/cape_hd.dds" name="baseTex"/>
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</textures>
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@ -26,17 +26,10 @@
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<variant file="biped/base_rhomphaia_shield_relax.xml" name="Swordsman-Rhomphaia-Relax" frequency="1"/>
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<variant file="biped/base_pikeman_ready.xml" name="Pikeman-Shield-Ready" frequency="1"/>
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<variant file="biped/base_pikeman_relax.xml" name="Pikeman-Shield-Relax" frequency="1"/>
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<variant file="biped/base_skirmisher.xml" name="Skirmisher-Shield-Relax" frequency="1"/>
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<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
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<variant file="biped/base_skirmisher_shieldarm.xml" name="Skirmisher-Shieldarm" frequency="1"/>
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<variant file="biped/base_hoplite_fast.xml" name="Hoplite-Fast" frequency="1"/>
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<variant file="biped/base_hoplite.xml" name="Hoplite-Relax" frequency="1"/>
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<variant file="biped/base_archer_chariot_ready.xml" name="Chariot-Archer-Ready" frequency="1"/>
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<variant file="biped/base_jav_chariot_ready.xml" name="Chariot-Skirmisher-Ready" frequency="1"/>
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<variant file="biped/base_driver_chariot.xml" name="Chariot-Driver-Celt" frequency="1"/>
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<variant file="biped/base_driver_chariot_celt.xml" name="Chariot-Driver" frequency="1"/>
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<variant file="biped/base_archer_ready.xml" name="Archer-Ready" frequency="1"/>
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<variant file="biped/base_archer_relax_fem.xml" name="Archer-Relax" frequency="1"/>
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<variant file="biped/base_citizen_soldier.xml" name="Citizen-Soldier" frequency="1"/>
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<variant file="biped/base_healer.xml" name="Healer" frequency="1"/>
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<variant file="biped/base_healer_male.xml" name="Healer-Male" frequency="1"/>
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@ -66,10 +59,6 @@
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<variant frequency="1" name="Idle"/>
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<variant file="biped/attack_capture.xml"/>
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<variant file="biped/attack_slaughter.xml"/>
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<variant file="biped/attack_ranged_javelinist.xml"/>
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<variant file="biped/attack_ranged_javelinist_shieldarm.xml"/>
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<variant file="biped/attack_ranged_archer.xml"/>
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<variant file="biped/attack_ranged_archer_hip.xml"/>
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<variant file="biped/gather_tree.xml"/>
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<variant file="biped/gather_grain.xml"/>
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<variant file="biped/gather_fruit.xml"/>
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@ -0,0 +1,56 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Base">
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<mesh>props/new/capes/cape_hd_hoplite.dae</mesh>
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<textures>
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<texture file="props/cape_hd.dds" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant file="biped/base_archer_chariot_ready.xml" name="Chariot-Archer-Ready" frequency="1"/>
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<variant file="biped/base_archer_relax.xml" name="Archer-Relax" frequency="1"/>
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<variant file="biped/base_archer_ready.xml" name="Archer-Ready" frequency="1"/>
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<variant file="biped/base_archer_relax_fem.xml" name="Archer-Relax" frequency="1"/>
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<variant file="biped/carry_food.xml"/>
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<variant file="biped/carry_meat.xml"/>
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<variant file="biped/carry_wood.xml"/>
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<variant file="biped/carry_stone.xml"/>
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<variant file="biped/carry_metal.xml"/>
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<variant file="biped/formations/phalanx_front.xml"/>
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<variant file="biped/formations/phalanx_mid.xml"/>
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<variant file="biped/formations/phalanx_back.xml"/>
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<variant file="biped/formations/syntagma_front.xml"/>
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<variant file="biped/formations/syntagma_01.xml"/>
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<variant file="biped/formations/syntagma_02.xml"/>
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<variant file="biped/formations/syntagma_03.xml"/>
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<variant file="biped/formations/syntagma_04.xml"/>
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<variant file="biped/formations/syntagma_back.xml"/>
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<variant file="biped/formations/testudo_top.xml"/>
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<variant file="biped/formations/testudo_front.xml"/>
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<variant file="biped/formations/testudo_front_left.xml"/>
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<variant file="biped/formations/testudo_front_right.xml"/>
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<variant file="biped/formations/testudo_left.xml"/>
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<variant file="biped/formations/testudo_right.xml"/>
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</group>
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<group>
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<variant frequency="1" name="Idle"/>
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<variant file="biped/attack_capture.xml"/>
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<variant file="biped/attack_slaughter.xml"/>
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<variant file="biped/attack_ranged_archer.xml"/>
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<variant file="biped/gather_tree.xml"/>
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<variant file="biped/gather_grain.xml"/>
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<variant file="biped/gather_fruit.xml"/>
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<variant file="biped/gather_meat.xml"/>
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<variant file="biped/gather_rock.xml"/>
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<variant file="biped/gather_ore.xml"/>
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<variant file="biped/gather_ruins.xml"/>
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<variant file="biped/gather_praise.xml"/>
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<variant file="biped/build.xml"/>
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<variant file="biped/build_farm.xml"/>
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<variant file="biped/death_infantry.xml"/>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -0,0 +1,56 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Base">
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<mesh>props/new/capes/cape_hd_hoplite.dae</mesh>
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<textures>
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<texture file="props/cape_hd.dds" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant file="biped/base_archer_chariot_ready.xml" name="Chariot-Archer-Ready" frequency="1"/>
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<variant file="biped/base_archer_relax.xml" name="Archer-Relax" frequency="1"/>
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<variant file="biped/base_archer_ready.xml" name="Archer-Ready" frequency="1"/>
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<variant file="biped/base_archer_relax_fem.xml" name="Archer-Relax" frequency="1"/>
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<variant file="biped/carry_food.xml"/>
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<variant file="biped/carry_meat.xml"/>
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<variant file="biped/carry_wood.xml"/>
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<variant file="biped/carry_stone.xml"/>
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<variant file="biped/carry_metal.xml"/>
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<variant file="biped/formations/phalanx_front.xml"/>
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<variant file="biped/formations/phalanx_mid.xml"/>
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<variant file="biped/formations/phalanx_back.xml"/>
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<variant file="biped/formations/syntagma_front.xml"/>
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<variant file="biped/formations/syntagma_01.xml"/>
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<variant file="biped/formations/syntagma_02.xml"/>
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<variant file="biped/formations/syntagma_03.xml"/>
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<variant file="biped/formations/syntagma_04.xml"/>
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<variant file="biped/formations/syntagma_back.xml"/>
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<variant file="biped/formations/testudo_top.xml"/>
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<variant file="biped/formations/testudo_front.xml"/>
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<variant file="biped/formations/testudo_front_left.xml"/>
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<variant file="biped/formations/testudo_front_right.xml"/>
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<variant file="biped/formations/testudo_left.xml"/>
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<variant file="biped/formations/testudo_right.xml"/>
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</group>
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<group>
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<variant frequency="1" name="Idle"/>
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<variant file="biped/attack_capture.xml"/>
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<variant file="biped/attack_slaughter.xml"/>
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<variant file="biped/attack_ranged_archer_hip.xml"/>
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<variant file="biped/gather_tree.xml"/>
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<variant file="biped/gather_grain.xml"/>
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<variant file="biped/gather_fruit.xml"/>
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<variant file="biped/gather_meat.xml"/>
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<variant file="biped/gather_rock.xml"/>
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<variant file="biped/gather_ore.xml"/>
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<variant file="biped/gather_ruins.xml"/>
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<variant file="biped/gather_praise.xml"/>
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<variant file="biped/build.xml"/>
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<variant file="biped/build_farm.xml"/>
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<variant file="biped/death_infantry.xml"/>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -0,0 +1,56 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Base">
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<mesh>props/new/capes/cape_hd_hoplite.dae</mesh>
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<textures>
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<texture file="props/cape_hd.dds" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant file="biped/base_skirmisher.xml" name="Skirmisher-Shield" frequency="1"/>
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<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
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<variant file="biped/base_hoplite_fast.xml" name="Hoplite-Fast" frequency="1"/>
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<variant file="biped/base_jav_chariot_ready.xml" name="Chariot-Skirmisher-Ready" frequency="1"/>
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<variant file="biped/carry_food.xml"/>
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<variant file="biped/carry_meat.xml"/>
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<variant file="biped/carry_wood.xml"/>
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<variant file="biped/carry_stone.xml"/>
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<variant file="biped/carry_metal.xml"/>
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<variant file="biped/formations/phalanx_front.xml"/>
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<variant file="biped/formations/phalanx_mid.xml"/>
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<variant file="biped/formations/phalanx_back.xml"/>
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<variant file="biped/formations/syntagma_front.xml"/>
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<variant file="biped/formations/syntagma_01.xml"/>
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<variant file="biped/formations/syntagma_02.xml"/>
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<variant file="biped/formations/syntagma_03.xml"/>
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<variant file="biped/formations/syntagma_04.xml"/>
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<variant file="biped/formations/syntagma_back.xml"/>
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<variant file="biped/formations/testudo_top.xml"/>
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<variant file="biped/formations/testudo_front.xml"/>
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<variant file="biped/formations/testudo_front_left.xml"/>
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<variant file="biped/formations/testudo_front_right.xml"/>
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<variant file="biped/formations/testudo_left.xml"/>
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<variant file="biped/formations/testudo_right.xml"/>
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</group>
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<group>
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<variant frequency="1" name="Idle"/>
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<variant file="biped/attack_capture.xml"/>
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<variant file="biped/attack_slaughter.xml"/>
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<variant file="biped/attack_ranged_javelinist.xml"/>
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<variant file="biped/gather_tree.xml"/>
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<variant file="biped/gather_grain.xml"/>
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<variant file="biped/gather_fruit.xml"/>
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<variant file="biped/gather_meat.xml"/>
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<variant file="biped/gather_rock.xml"/>
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<variant file="biped/gather_ore.xml"/>
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<variant file="biped/gather_ruins.xml"/>
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<variant file="biped/gather_praise.xml"/>
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<variant file="biped/build.xml"/>
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<variant file="biped/build_farm.xml"/>
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<variant file="biped/death_infantry.xml"/>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -38,17 +38,10 @@
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<variant file="biped/base_rhomphaia_shield_relax.xml" name="Swordsman-Rhomphaia-Relax" frequency="1"/>
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<variant file="biped/base_pikeman_ready.xml" name="Pikeman-Shield-Ready" frequency="1"/>
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<variant file="biped/base_pikeman_relax.xml" name="Pikeman-Shield-Relax" frequency="1"/>
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<variant file="biped/base_skirmisher.xml" name="Skirmisher-Shield-Relax" frequency="1"/>
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<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
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<variant file="biped/base_skirmisher_shieldarm.xml" name="Skirmisher-Shieldarm" frequency="1"/>
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<variant file="biped/base_hoplite_fast.xml" name="Hoplite-Fast" frequency="1"/>
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<variant file="biped/base_hoplite.xml" name="Hoplite-Relax" frequency="1"/>
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<variant file="biped/base_archer_chariot_ready.xml" name="Chariot-Archer-Ready" frequency="1"/>
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<variant file="biped/base_jav_chariot_ready.xml" name="Chariot-Skirmisher-Ready" frequency="1"/>
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<variant file="biped/base_driver_chariot.xml" name="Chariot-Driver-Celt" frequency="1"/>
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||||
<variant file="biped/base_driver_chariot_celt.xml" name="Chariot-Driver" frequency="1"/>
|
||||
<variant file="biped/base_archer_ready.xml" name="Archer-Ready" frequency="1"/>
|
||||
<variant file="biped/base_archer_relax_fem.xml" name="Archer-Relax" frequency="1"/>
|
||||
<variant file="biped/base_citizen_soldier.xml" name="Citizen-Soldier" frequency="1"/>
|
||||
<variant file="biped/base_healer.xml" name="Healer" frequency="1"/>
|
||||
<variant file="biped/base_healer_male.xml" name="Healer-Male" frequency="1"/>
|
||||
|
|
@ -78,10 +71,6 @@
|
|||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/attack_ranged_javelinist.xml"/>
|
||||
<variant file="biped/attack_ranged_javelinist_shieldarm.xml"/>
|
||||
<variant file="biped/attack_ranged_archer.xml"/>
|
||||
<variant file="biped/attack_ranged_archer_hip.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
<variant file="biped/gather_grain.xml"/>
|
||||
<variant file="biped/gather_fruit.xml"/>
|
||||
|
|
|
|||
|
|
@ -0,0 +1,67 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="Cape medium">
|
||||
<mesh>props/new/capes/cape_hd_medium.dae</mesh>
|
||||
</variant>
|
||||
<variant frequency="1" name="Cape long ragged">
|
||||
<mesh>props/new/capes/cape_hd_ragged.dae</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Pelt Brown">
|
||||
<textures>
|
||||
<texture file="props/cape_hd_pelt_brown.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="Pelt Gray">
|
||||
<textures>
|
||||
<texture file="props/cape_hd_pelt_gray.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher.xml" name="Skirmisher-Shield" frequency="1"/>
|
||||
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
|
||||
<variant file="biped/base_jav_chariot_ready.xml" name="Chariot-Skirmisher-Ready" frequency="1"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
<variant file="biped/carry_stone.xml"/>
|
||||
<variant file="biped/carry_metal.xml"/>
|
||||
<variant file="biped/formations/phalanx_front.xml"/>
|
||||
<variant file="biped/formations/phalanx_mid.xml"/>
|
||||
<variant file="biped/formations/phalanx_back.xml"/>
|
||||
<variant file="biped/formations/syntagma_front.xml"/>
|
||||
<variant file="biped/formations/syntagma_01.xml"/>
|
||||
<variant file="biped/formations/syntagma_02.xml"/>
|
||||
<variant file="biped/formations/syntagma_03.xml"/>
|
||||
<variant file="biped/formations/syntagma_04.xml"/>
|
||||
<variant file="biped/formations/syntagma_back.xml"/>
|
||||
<variant file="biped/formations/testudo_top.xml"/>
|
||||
<variant file="biped/formations/testudo_front.xml"/>
|
||||
<variant file="biped/formations/testudo_front_left.xml"/>
|
||||
<variant file="biped/formations/testudo_front_right.xml"/>
|
||||
<variant file="biped/formations/testudo_left.xml"/>
|
||||
<variant file="biped/formations/testudo_right.xml"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/attack_ranged_javelinist.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
<variant file="biped/gather_grain.xml"/>
|
||||
<variant file="biped/gather_fruit.xml"/>
|
||||
<variant file="biped/gather_meat.xml"/>
|
||||
<variant file="biped/gather_rock.xml"/>
|
||||
<variant file="biped/gather_ore.xml"/>
|
||||
<variant file="biped/gather_ruins.xml"/>
|
||||
<variant file="biped/gather_praise.xml"/>
|
||||
<variant file="biped/build.xml"/>
|
||||
<variant file="biped/build_farm.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
</group>
|
||||
<material>basic_trans.xml</material>
|
||||
</actor>
|
||||
|
|
@ -3,7 +3,7 @@
|
|||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<mesh>props/new/capes/cape_hd_hoplite.dae</mesh>
|
||||
<mesh>props/new/capes/cape_hd_medium.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/cape_hd.dds" name="baseTex"/>
|
||||
</textures>
|
||||
|
|
@ -26,17 +26,10 @@
|
|||
<variant file="biped/base_rhomphaia_shield_relax.xml" name="Swordsman-Rhomphaia-Relax" frequency="1"/>
|
||||
<variant file="biped/base_pikeman_ready.xml" name="Pikeman-Shield-Ready" frequency="1"/>
|
||||
<variant file="biped/base_pikeman_relax.xml" name="Pikeman-Shield-Relax" frequency="1"/>
|
||||
<variant file="biped/base_skirmisher.xml" name="Skirmisher-Shield-Relax" frequency="1"/>
|
||||
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
|
||||
<variant file="biped/base_skirmisher_shieldarm.xml" name="Skirmisher-Shieldarm" frequency="1"/>
|
||||
<variant file="biped/base_hoplite_fast.xml" name="Hoplite-Fast" frequency="1"/>
|
||||
<variant file="biped/base_hoplite.xml" name="Hoplite-Relax" frequency="1"/>
|
||||
<variant file="biped/base_archer_chariot_ready.xml" name="Chariot-Archer-Ready" frequency="1"/>
|
||||
<variant file="biped/base_jav_chariot_ready.xml" name="Chariot-Skirmisher-Ready" frequency="1"/>
|
||||
<variant file="biped/base_driver_chariot.xml" name="Chariot-Driver-Celt" frequency="1"/>
|
||||
<variant file="biped/base_driver_chariot_celt.xml" name="Chariot-Driver" frequency="1"/>
|
||||
<variant file="biped/base_archer_ready.xml" name="Archer-Ready" frequency="1"/>
|
||||
<variant file="biped/base_archer_relax_fem.xml" name="Archer-Relax" frequency="1"/>
|
||||
<variant file="biped/base_citizen_soldier.xml" name="Citizen-Soldier" frequency="1"/>
|
||||
<variant file="biped/base_healer.xml" name="Healer" frequency="1"/>
|
||||
<variant file="biped/base_healer_male.xml" name="Healer-Male" frequency="1"/>
|
||||
|
|
@ -66,10 +59,6 @@
|
|||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/attack_ranged_javelinist.xml"/>
|
||||
<variant file="biped/attack_ranged_javelinist_shieldarm.xml"/>
|
||||
<variant file="biped/attack_ranged_archer.xml"/>
|
||||
<variant file="biped/attack_ranged_archer_hip.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
<variant file="biped/gather_grain.xml"/>
|
||||
<variant file="biped/gather_fruit.xml"/>
|
||||
|
|
|
|||
|
|
@ -0,0 +1,56 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<mesh>props/new/capes/cape_hd_medium.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/cape_hd.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_archer_chariot_ready.xml" name="Chariot-Archer-Ready" frequency="1"/>
|
||||
<variant file="biped/base_archer_relax.xml" name="Archer-Relax" frequency="1"/>
|
||||
<variant file="biped/base_archer_ready.xml" name="Archer-Ready" frequency="1"/>
|
||||
<variant file="biped/base_archer_relax_fem.xml" name="Archer-Relax" frequency="1"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
<variant file="biped/carry_stone.xml"/>
|
||||
<variant file="biped/carry_metal.xml"/>
|
||||
<variant file="biped/formations/phalanx_front.xml"/>
|
||||
<variant file="biped/formations/phalanx_mid.xml"/>
|
||||
<variant file="biped/formations/phalanx_back.xml"/>
|
||||
<variant file="biped/formations/syntagma_front.xml"/>
|
||||
<variant file="biped/formations/syntagma_01.xml"/>
|
||||
<variant file="biped/formations/syntagma_02.xml"/>
|
||||
<variant file="biped/formations/syntagma_03.xml"/>
|
||||
<variant file="biped/formations/syntagma_04.xml"/>
|
||||
<variant file="biped/formations/syntagma_back.xml"/>
|
||||
<variant file="biped/formations/testudo_top.xml"/>
|
||||
<variant file="biped/formations/testudo_front.xml"/>
|
||||
<variant file="biped/formations/testudo_front_left.xml"/>
|
||||
<variant file="biped/formations/testudo_front_right.xml"/>
|
||||
<variant file="biped/formations/testudo_left.xml"/>
|
||||
<variant file="biped/formations/testudo_right.xml"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/attack_ranged_archer.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
<variant file="biped/gather_grain.xml"/>
|
||||
<variant file="biped/gather_fruit.xml"/>
|
||||
<variant file="biped/gather_meat.xml"/>
|
||||
<variant file="biped/gather_rock.xml"/>
|
||||
<variant file="biped/gather_ore.xml"/>
|
||||
<variant file="biped/gather_ruins.xml"/>
|
||||
<variant file="biped/gather_praise.xml"/>
|
||||
<variant file="biped/build.xml"/>
|
||||
<variant file="biped/build_farm.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
|
|
@ -0,0 +1,56 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<mesh>props/new/capes/cape_hd_medium.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/cape_hd.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_archer_chariot_ready.xml" name="Chariot-Archer-Ready" frequency="1"/>
|
||||
<variant file="biped/base_archer_relax.xml" name="Archer-Relax" frequency="1"/>
|
||||
<variant file="biped/base_archer_ready.xml" name="Archer-Ready" frequency="1"/>
|
||||
<variant file="biped/base_archer_relax_fem.xml" name="Archer-Relax" frequency="1"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
<variant file="biped/carry_stone.xml"/>
|
||||
<variant file="biped/carry_metal.xml"/>
|
||||
<variant file="biped/formations/phalanx_front.xml"/>
|
||||
<variant file="biped/formations/phalanx_mid.xml"/>
|
||||
<variant file="biped/formations/phalanx_back.xml"/>
|
||||
<variant file="biped/formations/syntagma_front.xml"/>
|
||||
<variant file="biped/formations/syntagma_01.xml"/>
|
||||
<variant file="biped/formations/syntagma_02.xml"/>
|
||||
<variant file="biped/formations/syntagma_03.xml"/>
|
||||
<variant file="biped/formations/syntagma_04.xml"/>
|
||||
<variant file="biped/formations/syntagma_back.xml"/>
|
||||
<variant file="biped/formations/testudo_top.xml"/>
|
||||
<variant file="biped/formations/testudo_front.xml"/>
|
||||
<variant file="biped/formations/testudo_front_left.xml"/>
|
||||
<variant file="biped/formations/testudo_front_right.xml"/>
|
||||
<variant file="biped/formations/testudo_left.xml"/>
|
||||
<variant file="biped/formations/testudo_right.xml"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/attack_ranged_archer_hip.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
<variant file="biped/gather_grain.xml"/>
|
||||
<variant file="biped/gather_fruit.xml"/>
|
||||
<variant file="biped/gather_meat.xml"/>
|
||||
<variant file="biped/gather_rock.xml"/>
|
||||
<variant file="biped/gather_ore.xml"/>
|
||||
<variant file="biped/gather_ruins.xml"/>
|
||||
<variant file="biped/gather_praise.xml"/>
|
||||
<variant file="biped/build.xml"/>
|
||||
<variant file="biped/build_farm.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
|
|
@ -0,0 +1,55 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<mesh>props/new/capes/cape_hd_medium.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/cape_hd.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher.xml" name="Skirmisher-Shield" frequency="1"/>
|
||||
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
|
||||
<variant file="biped/base_jav_chariot_ready.xml" name="Chariot-Skirmisher-Ready" frequency="1"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
<variant file="biped/carry_stone.xml"/>
|
||||
<variant file="biped/carry_metal.xml"/>
|
||||
<variant file="biped/formations/phalanx_front.xml"/>
|
||||
<variant file="biped/formations/phalanx_mid.xml"/>
|
||||
<variant file="biped/formations/phalanx_back.xml"/>
|
||||
<variant file="biped/formations/syntagma_front.xml"/>
|
||||
<variant file="biped/formations/syntagma_01.xml"/>
|
||||
<variant file="biped/formations/syntagma_02.xml"/>
|
||||
<variant file="biped/formations/syntagma_03.xml"/>
|
||||
<variant file="biped/formations/syntagma_04.xml"/>
|
||||
<variant file="biped/formations/syntagma_back.xml"/>
|
||||
<variant file="biped/formations/testudo_top.xml"/>
|
||||
<variant file="biped/formations/testudo_front.xml"/>
|
||||
<variant file="biped/formations/testudo_front_left.xml"/>
|
||||
<variant file="biped/formations/testudo_front_right.xml"/>
|
||||
<variant file="biped/formations/testudo_left.xml"/>
|
||||
<variant file="biped/formations/testudo_right.xml"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/attack_ranged_javelinist.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
<variant file="biped/gather_grain.xml"/>
|
||||
<variant file="biped/gather_fruit.xml"/>
|
||||
<variant file="biped/gather_meat.xml"/>
|
||||
<variant file="biped/gather_rock.xml"/>
|
||||
<variant file="biped/gather_ore.xml"/>
|
||||
<variant file="biped/gather_ruins.xml"/>
|
||||
<variant file="biped/gather_praise.xml"/>
|
||||
<variant file="biped/build.xml"/>
|
||||
<variant file="biped/build_farm.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
|
|
@ -26,17 +26,10 @@
|
|||
<variant file="biped/base_rhomphaia_shield_relax.xml" name="Swordsman-Rhomphaia-Relax" frequency="1"/>
|
||||
<variant file="biped/base_pikeman_ready.xml" name="Pikeman-Shield-Ready" frequency="1"/>
|
||||
<variant file="biped/base_pikeman_relax.xml" name="Pikeman-Shield-Relax" frequency="1"/>
|
||||
<variant file="biped/base_skirmisher.xml" name="Skirmisher-Shield-Relax" frequency="1"/>
|
||||
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
|
||||
<variant file="biped/base_skirmisher_shieldarm.xml" name="Skirmisher-Shieldarm" frequency="1"/>
|
||||
<variant file="biped/base_hoplite_fast.xml" name="Hoplite-Fast" frequency="1"/>
|
||||
<variant file="biped/base_hoplite.xml" name="Hoplite-Relax" frequency="1"/>
|
||||
<variant file="biped/base_archer_chariot_ready.xml" name="Chariot-Archer-Ready" frequency="1"/>
|
||||
<variant file="biped/base_jav_chariot_ready.xml" name="Chariot-Skirmisher-Ready" frequency="1"/>
|
||||
<variant file="biped/base_driver_chariot.xml" name="Chariot-Driver-Celt" frequency="1"/>
|
||||
<variant file="biped/base_driver_chariot_celt.xml" name="Chariot-Driver" frequency="1"/>
|
||||
<variant file="biped/base_archer_ready.xml" name="Archer-Ready" frequency="1"/>
|
||||
<variant file="biped/base_archer_relax_fem.xml" name="Archer-Relax" frequency="1"/>
|
||||
<variant file="biped/base_citizen_soldier.xml" name="Citizen-Soldier" frequency="1"/>
|
||||
<variant file="biped/base_healer.xml" name="Healer" frequency="1"/>
|
||||
<variant file="biped/base_healer_male.xml" name="Healer-Male" frequency="1"/>
|
||||
|
|
@ -66,10 +59,6 @@
|
|||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/attack_ranged_javelinist.xml"/>
|
||||
<variant file="biped/attack_ranged_javelinist_shieldarm.xml"/>
|
||||
<variant file="biped/attack_ranged_archer.xml"/>
|
||||
<variant file="biped/attack_ranged_archer_hip.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
<variant file="biped/gather_grain.xml"/>
|
||||
<variant file="biped/gather_fruit.xml"/>
|
||||
|
|
|
|||
|
|
@ -0,0 +1,55 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<mesh>props/new/capes/cape_hd_medium.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/cape_hd_thracian.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher.xml" name="Skirmisher-Shield" frequency="1"/>
|
||||
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
|
||||
<variant file="biped/base_jav_chariot_ready.xml" name="Chariot-Skirmisher-Ready" frequency="1"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
<variant file="biped/carry_stone.xml"/>
|
||||
<variant file="biped/carry_metal.xml"/>
|
||||
<variant file="biped/formations/phalanx_front.xml"/>
|
||||
<variant file="biped/formations/phalanx_mid.xml"/>
|
||||
<variant file="biped/formations/phalanx_back.xml"/>
|
||||
<variant file="biped/formations/syntagma_front.xml"/>
|
||||
<variant file="biped/formations/syntagma_01.xml"/>
|
||||
<variant file="biped/formations/syntagma_02.xml"/>
|
||||
<variant file="biped/formations/syntagma_03.xml"/>
|
||||
<variant file="biped/formations/syntagma_04.xml"/>
|
||||
<variant file="biped/formations/syntagma_back.xml"/>
|
||||
<variant file="biped/formations/testudo_top.xml"/>
|
||||
<variant file="biped/formations/testudo_front.xml"/>
|
||||
<variant file="biped/formations/testudo_front_left.xml"/>
|
||||
<variant file="biped/formations/testudo_front_right.xml"/>
|
||||
<variant file="biped/formations/testudo_left.xml"/>
|
||||
<variant file="biped/formations/testudo_right.xml"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/attack_ranged_javelinist.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
<variant file="biped/gather_grain.xml"/>
|
||||
<variant file="biped/gather_fruit.xml"/>
|
||||
<variant file="biped/gather_meat.xml"/>
|
||||
<variant file="biped/gather_rock.xml"/>
|
||||
<variant file="biped/gather_ore.xml"/>
|
||||
<variant file="biped/gather_ruins.xml"/>
|
||||
<variant file="biped/gather_praise.xml"/>
|
||||
<variant file="biped/build.xml"/>
|
||||
<variant file="biped/build_farm.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
|
|
@ -26,17 +26,10 @@
|
|||
<variant file="biped/base_rhomphaia_shield_relax.xml" name="Swordsman-Rhomphaia-Relax" frequency="1"/>
|
||||
<variant file="biped/base_pikeman_ready.xml" name="Pikeman-Shield-Ready" frequency="1"/>
|
||||
<variant file="biped/base_pikeman_relax.xml" name="Pikeman-Shield-Relax" frequency="1"/>
|
||||
<variant file="biped/base_skirmisher.xml" name="Skirmisher-Shield-Relax" frequency="1"/>
|
||||
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
|
||||
<variant file="biped/base_skirmisher_shieldarm.xml" name="Skirmisher-Shieldarm" frequency="1"/>
|
||||
<variant file="biped/base_hoplite_fast.xml" name="Hoplite-Fast" frequency="1"/>
|
||||
<variant file="biped/base_hoplite.xml" name="Hoplite-Relax" frequency="1"/>
|
||||
<variant file="biped/base_archer_chariot_ready.xml" name="Chariot-Archer-Ready" frequency="1"/>
|
||||
<variant file="biped/base_jav_chariot_ready.xml" name="Chariot-Skirmisher-Ready" frequency="1"/>
|
||||
<variant file="biped/base_driver_chariot.xml" name="Chariot-Driver-Celt" frequency="1"/>
|
||||
<variant file="biped/base_driver_chariot_celt.xml" name="Chariot-Driver" frequency="1"/>
|
||||
<variant file="biped/base_archer_ready.xml" name="Archer-Ready" frequency="1"/>
|
||||
<variant file="biped/base_archer_relax_fem.xml" name="Archer-Relax" frequency="1"/>
|
||||
<variant file="biped/base_citizen_soldier.xml" name="Citizen-Soldier" frequency="1"/>
|
||||
<variant file="biped/base_healer.xml" name="Healer" frequency="1"/>
|
||||
<variant file="biped/base_healer_male.xml" name="Healer-Male" frequency="1"/>
|
||||
|
|
@ -66,10 +59,6 @@
|
|||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/attack_ranged_javelinist.xml"/>
|
||||
<variant file="biped/attack_ranged_javelinist_shieldarm.xml"/>
|
||||
<variant file="biped/attack_ranged_archer.xml"/>
|
||||
<variant file="biped/attack_ranged_archer_hip.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
<variant file="biped/gather_grain.xml"/>
|
||||
<variant file="biped/gather_fruit.xml"/>
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@
|
|||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher_fast.xml">
|
||||
<variant>
|
||||
<mesh>skeletal/new/m_tunic_short.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/helmets/hele_thracian_b2_crested.xml" attachpoint="helmet"/>
|
||||
|
|
@ -16,8 +16,8 @@
|
|||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/attack_ranged_javelinist_heavy.xml"/>
|
||||
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
|
||||
<variant file="biped/attack_ranged_javelinist.xml"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@
|
|||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher_fast.xml">
|
||||
<variant>
|
||||
<mesh>skeletal/new/m_tunic_short.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/helmets/hele_thracian_b5_crested.xml" attachpoint="helmet"/>
|
||||
|
|
@ -10,29 +10,16 @@
|
|||
<prop actor="props/units/shields/aspis_athen_c.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="weapon_R"/>
|
||||
</props>
|
||||
<textures><texture file="skeletal/hele_xenophon.dds" name="baseTex"/></textures>
|
||||
<textures>
|
||||
<texture file="skeletal/hele_xenophon.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/attack_ranged_javelinist_heavy.xml"/>
|
||||
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
|
||||
<variant file="biped/attack_ranged_javelinist.xml"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
<variant file="biped/gather_grain.xml"/>
|
||||
<variant file="biped/gather_fruit.xml"/>
|
||||
<variant file="biped/gather_meat.xml"/>
|
||||
<variant file="biped/gather_rock.xml"/>
|
||||
<variant file="biped/gather_ore.xml"/>
|
||||
<variant file="biped/gather_ruins.xml"/>
|
||||
<variant file="biped/gather_praise.xml"/>
|
||||
<variant file="biped/build.xml"/>
|
||||
<variant file="biped/build_farm.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
<variant file="biped/carry_stone.xml"/>
|
||||
<variant file="biped/carry_metal.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
|
|
|
|||
|
|
@ -26,7 +26,7 @@
|
|||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_archer_ready.xml"/>
|
||||
<variant file="biped/base_archer_relax.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
|
|
|||
|
|
@ -17,7 +17,7 @@
|
|||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_archer_ready.xml"/>
|
||||
<variant file="biped/base_archer_relax.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
|
|
|||
|
|
@ -10,7 +10,7 @@
|
|||
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/weapons/bow_recurve.xml" attachpoint="weapon_bow"/>
|
||||
<prop actor="props/units/quiver_hip.xml" attachpoint="sheath_L"/>
|
||||
<prop actor="props/units/capes/cape_med_player.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/capes/cape_med_player_archer_hip.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
|
@ -75,7 +75,7 @@
|
|||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_archer_ready.xml" name="Archer-Ready" frequency="1"/>
|
||||
<variant file="biped/base_archer_relax.xml" name="Archer-Relax" frequency="1"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_ranged_archer_hip.xml"/>
|
||||
<variant file="biped/death_infantry.xml">
|
||||
|
|
|
|||
|
|
@ -114,7 +114,7 @@
|
|||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_archer_ready.xml"/>
|
||||
<variant file="biped/base_archer_relax.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
|
|
|||
|
|
@ -56,7 +56,7 @@
|
|||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher_shieldarm.xml"/>
|
||||
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
|
@ -65,7 +65,7 @@
|
|||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/attack_ranged_javelinist_shieldarm.xml"/>
|
||||
<variant file="biped/attack_ranged_javelinist.xml"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
|
|
|
|||
|
|
@ -55,7 +55,7 @@
|
|||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher_shieldarm.xml"/>
|
||||
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
|
@ -64,7 +64,7 @@
|
|||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/attack_ranged_javelinist_shieldarm.xml"/>
|
||||
<variant file="biped/attack_ranged_javelinist.xml"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
|
|
|
|||
|
|
@ -10,7 +10,7 @@
|
|||
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/shields/pelta_thra_elite.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
|
||||
<prop actor="props/units/capes/cape_thracian.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/capes/cape_thracian_skirmisher.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
|
@ -77,7 +77,7 @@
|
|||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher_shieldarm.xml" name="Skirmisher-Shieldarm" frequency="1"/>
|
||||
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
|
@ -86,7 +86,7 @@
|
|||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/attack_ranged_javelinist_shieldarm.xml"/>
|
||||
<variant file="biped/attack_ranged_javelinist.xml"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
|
|
|
|||
|
|
@ -31,6 +31,7 @@
|
|||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_hoplite.xml"/>
|
||||
<variant file="biped/base_hoplite_ready.xml"/>
|
||||
<variant file="biped/formations/phalanx_front.xml"/>
|
||||
<variant file="biped/formations/phalanx_mid.xml"/>
|
||||
<variant file="biped/formations/phalanx_back.xml"/>
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@
|
|||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant file="biped/base_swordsman_shieldarm_ready.xml">
|
||||
<variant>
|
||||
<mesh>skeletal/new/m_tunic_long.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
|
||||
|
|
@ -82,7 +82,7 @@
|
|||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/base_swordsman_shieldarm_ready.xml"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
</group>
|
||||
|
|
|
|||
|
|
@ -81,7 +81,7 @@
|
|||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher_fast.xml"/>
|
||||
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
|
|
|||
|
|
@ -27,7 +27,7 @@
|
|||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher_fast.xml"/>
|
||||
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
|
|
|||
|
|
@ -58,7 +58,7 @@
|
|||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher_fast.xml"/>
|
||||
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
|
|
|||
|
|
@ -17,7 +17,7 @@
|
|||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_archer_ready.xml"/>
|
||||
<variant file="biped/base_archer_relax.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
|
|
|||
|
|
@ -16,7 +16,7 @@
|
|||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_archer_ready.xml"/>
|
||||
<variant file="biped/base_archer_relax.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
|
|
|||
|
|
@ -18,7 +18,7 @@
|
|||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_archer_ready.xml"/>
|
||||
<variant file="biped/base_archer_relax.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
|
|
|||
|
|
@ -16,7 +16,7 @@
|
|||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher_fast.xml"/>
|
||||
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
|
|
|||
|
|
@ -24,7 +24,7 @@
|
|||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher_fast.xml"/>
|
||||
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
|
|
|||
|
|
@ -16,7 +16,7 @@
|
|||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher_fast.xml"/>
|
||||
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
|
|
|||
|
|
@ -87,7 +87,7 @@
|
|||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher_fast.xml"/>
|
||||
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
|
|
|||
|
|
@ -27,7 +27,7 @@
|
|||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher_fast.xml"/>
|
||||
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
|
|
|||
|
|
@ -83,7 +83,7 @@
|
|||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher_fast.xml"/>
|
||||
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
|
|
|||
|
|
@ -31,7 +31,7 @@
|
|||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher_fast.xml"/>
|
||||
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
|
|
|||
|
|
@ -15,7 +15,7 @@
|
|||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher_fast.xml"/>
|
||||
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
|
|
|||
|
|
@ -40,7 +40,7 @@
|
|||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher_fast.xml"/>
|
||||
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
|
|
|||
|
|
@ -14,7 +14,7 @@
|
|||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher_fast.xml"/>
|
||||
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
|
|
|||
|
|
@ -67,7 +67,7 @@
|
|||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher_fast.xml"/>
|
||||
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
|
|
|||
|
|
@ -28,7 +28,7 @@
|
|||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher_fast.xml"/>
|
||||
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
|
|
|||
|
|
@ -36,7 +36,7 @@
|
|||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_archer_ready.xml"/>
|
||||
<variant file="biped/base_archer_relax.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
|
|
|||
|
|
@ -53,7 +53,7 @@
|
|||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_archer_ready.xml"/>
|
||||
<variant file="biped/base_archer_relax.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@
|
|||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant file="biped/base_archer_ready.xml">
|
||||
<variant>
|
||||
<mesh>skeletal/new/m_tunic_short.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/helmets/kush_skull_cap.xml" attachpoint="helmet"/>
|
||||
|
|
@ -53,7 +53,7 @@
|
|||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/base_archer_relax.xml" name="Archer-Relax" frequency="1"/>
|
||||
<variant file="biped/attack_ranged_archer_hip.xml"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
|
|
|
|||
|
|
@ -36,7 +36,7 @@
|
|||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_archer_ready.xml"/>
|
||||
<variant file="biped/base_archer_relax.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
|
|
|||
|
|
@ -39,7 +39,7 @@
|
|||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher_fast.xml"/>
|
||||
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
|
|
|||
|
|
@ -21,7 +21,7 @@
|
|||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher_fast.xml"/>
|
||||
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
|
|
|||
|
|
@ -40,7 +40,7 @@
|
|||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher_fast.xml"/>
|
||||
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
|
|
|||
|
|
@ -26,7 +26,7 @@
|
|||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_archer_ready.xml"/>
|
||||
<variant file="biped/base_archer_relax.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
|
|
|||
|
|
@ -17,7 +17,7 @@
|
|||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_archer_ready.xml"/>
|
||||
<variant file="biped/base_archer_relax.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
|
|
|||
|
|
@ -117,7 +117,7 @@
|
|||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_archer_ready.xml"/>
|
||||
<variant file="biped/base_archer_relax.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
|
|
|||
|
|
@ -10,7 +10,7 @@
|
|||
<prop actor="props/units/shields/pelta_thra_adv.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
|
||||
<prop actor="props/units/capes/cape_med_player.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/capes/cape_med_player_skirmisher.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="skeletal/mace_ijv_b.png" name="baseTex"/>
|
||||
|
|
@ -35,7 +35,7 @@
|
|||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher_shieldarm.xml" name="Skirmisher-Shieldarm" frequency="1"/>
|
||||
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
|
@ -44,7 +44,7 @@
|
|||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/attack_ranged_javelinist_shieldarm.xml"/>
|
||||
<variant file="biped/attack_ranged_javelinist.xml"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
|
|
|
|||
|
|
@ -16,7 +16,7 @@
|
|||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher_shieldarm.xml"/>
|
||||
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
|
@ -25,7 +25,7 @@
|
|||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/attack_ranged_javelinist_shieldarm.xml"/>
|
||||
<variant file="biped/attack_ranged_javelinist.xml"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
|
|
|
|||
|
|
@ -9,7 +9,7 @@
|
|||
<prop actor="props/units/shields/pelta_mace_elite.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
|
||||
<prop actor="props/units/capes/cape_long_player.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/capes/cape_long_player_skirmisher.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
|
@ -99,7 +99,7 @@
|
|||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher_shieldarm.xml" name="Skirmisher-Shieldarm" frequency="1"/>
|
||||
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
|
@ -108,7 +108,7 @@
|
|||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/attack_ranged_javelinist_shieldarm.xml"/>
|
||||
<variant file="biped/attack_ranged_javelinist.xml"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
|
|
|
|||
|
|
@ -18,7 +18,7 @@
|
|||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_archer_ready.xml"/>
|
||||
<variant file="biped/base_archer_relax.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
|
|
|||
|
|
@ -18,7 +18,7 @@
|
|||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_archer_ready.xml"/>
|
||||
<variant file="biped/base_archer_relax.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
|
|
|||
|
|
@ -18,7 +18,7 @@
|
|||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_archer_ready.xml"/>
|
||||
<variant file="biped/base_archer_relax.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
|
|
|||
|
|
@ -67,7 +67,7 @@
|
|||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_archer_ready.xml"/>
|
||||
<variant file="biped/base_archer_relax.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
|
|
|||
|
|
@ -16,7 +16,7 @@
|
|||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_archer_ready.xml"/>
|
||||
<variant file="biped/base_archer_relax.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
|
|
|||
|
|
@ -36,7 +36,7 @@
|
|||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_archer_ready.xml"/>
|
||||
<variant file="biped/base_archer_relax.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
|
|
|||
|
|
@ -33,7 +33,7 @@
|
|||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_archer_ready.xml"/>
|
||||
<variant file="biped/base_archer_relax.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
|
|
|||
|
|
@ -10,7 +10,7 @@
|
|||
<prop actor="props/units/shields/pers_taka_a.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
|
||||
<prop actor="props/units/capes/cape_long_player.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/capes/cape_long_player_skirmisher.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="skeletal/pers_ijv_b_1.dds" name="baseTex"/>
|
||||
|
|
|
|||
|
|
@ -9,7 +9,7 @@
|
|||
<prop actor="props/units/shields/pers_taka_b.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
|
||||
<prop actor="props/units/capes/cape_long_player.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/capes/cape_long_player_skirmisher.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="skeletal/pers_ijv_a_1.dds" name="baseTex"/>
|
||||
|
|
|
|||
|
|
@ -10,7 +10,7 @@
|
|||
<prop actor="props/units/shields/pers_taka_e.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
|
||||
<prop actor="props/units/capes/cape_long_player.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/capes/cape_long_player_skirmisher.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="skeletal/pers_ijv_e_3.dds" name="baseTex"/>
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@
|
|||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant file="biped/base_spearman_relax.xml">
|
||||
<variant>
|
||||
<mesh>skeletal/new/m_dress_sleeves.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/new/head_pers_a.xml" attachpoint="head"/>
|
||||
|
|
@ -18,7 +18,7 @@
|
|||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/base_spearman_shield_relax.xml"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
</group>
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@
|
|||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant file="biped/base_hoplite.xml">
|
||||
<variant>
|
||||
<mesh>skeletal/new/m_armor_pants_tunic_short.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/new/head_pers_a.xml" attachpoint="head"/>
|
||||
|
|
@ -25,7 +25,7 @@
|
|||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/base_hoplite_fast.xml"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
</group>
|
||||
|
|
|
|||
|
|
@ -17,7 +17,7 @@
|
|||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_archer_ready.xml"/>
|
||||
<variant file="biped/base_archer_relax.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
|
|
|||
|
|
@ -10,7 +10,7 @@
|
|||
<prop actor="props/units/shields/ptol_thureos_adv.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
|
||||
<prop actor="props/units/capes/cape_long_player.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/capes/cape_long_player_skirmisher.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
|
|
|||
|
|
@ -10,7 +10,7 @@
|
|||
<prop actor="props/units/shields/ptol_thureos_basic.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
|
||||
<prop actor="props/units/capes/cape_long_player.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/capes/cape_long_player_skirmisher.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
|
|
|||
|
|
@ -10,7 +10,7 @@
|
|||
<prop actor="props/units/shields/ptol_thureos_elite.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
|
||||
<prop actor="props/units/capes/cape_long_player.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/capes/cape_long_player_skirmisher.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
|
|
|||
|
|
@ -18,7 +18,7 @@
|
|||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher_fast.xml"/>
|
||||
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
|
|
|||
|
|
@ -18,7 +18,7 @@
|
|||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher_fast.xml"/>
|
||||
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
|
|
|||
|
|
@ -18,7 +18,7 @@
|
|||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher_fast.xml"/>
|
||||
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
|
|
|||
|
|
@ -17,7 +17,7 @@
|
|||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_archer_ready.xml"/>
|
||||
<variant file="biped/base_archer_relax.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
|
|
|||
|
|
@ -17,7 +17,7 @@
|
|||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_archer_ready.xml"/>
|
||||
<variant file="biped/base_archer_relax.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
|
|
|||
|
|
@ -69,7 +69,7 @@
|
|||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_archer_ready.xml"/>
|
||||
<variant file="biped/base_archer_relax.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
|
|
|||
|
|
@ -9,7 +9,7 @@
|
|||
<prop actor="props/units/shields/pelta_spart_adv.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
|
||||
<prop actor="props/units/capes/cape_med_pelt.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/capes/cape_med_pelt_skirmisher.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="skeletal/mace_ijv_b.png" name="baseTex"/>
|
||||
|
|
@ -17,7 +17,7 @@
|
|||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher_shieldarm.xml" name="Skirmisher-Shieldarm" frequency="1"/>
|
||||
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
|
@ -26,7 +26,7 @@
|
|||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/attack_ranged_javelinist_shieldarm.xml"/>
|
||||
<variant file="biped/attack_ranged_javelinist.xml"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
|
|
|
|||
|
|
@ -9,7 +9,7 @@
|
|||
<prop actor="props/units/shields/pelta_spart_basic.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
|
||||
<prop actor="props/units/capes/cape_med_pelt.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/capes/cape_med_pelt_skirmisher.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="skeletal/hele_tunic.dds" name="baseTex"/>
|
||||
|
|
@ -17,7 +17,7 @@
|
|||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher_shieldarm.xml" name="Skirmisher-Shieldarm" frequency="1"/>
|
||||
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
|
@ -26,7 +26,7 @@
|
|||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/attack_ranged_javelinist_shieldarm.xml"/>
|
||||
<variant file="biped/attack_ranged_javelinist.xml"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
|
|
|
|||
|
|
@ -10,7 +10,7 @@
|
|||
<prop actor="props/units/shields/pelta_spart_elite.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
|
||||
<prop actor="props/units/capes/cape_med_pelt.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/capes/cape_med_pelt_skirmisher.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="skeletal/mace_ijv_b.png" name="baseTex"/>
|
||||
|
|
@ -18,7 +18,7 @@
|
|||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher_shieldarm.xml" name="Skirmisher-Shieldarm" frequency="1"/>
|
||||
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
|
@ -27,7 +27,7 @@
|
|||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/attack_ranged_javelinist_shieldarm.xml"/>
|
||||
<variant file="biped/attack_ranged_javelinist.xml"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
|
|
|
|||
|
|
@ -1,3 +0,0 @@
|
|||
version https://git-lfs.github.com/spec/v1
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||||
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||||
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||||
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version https://git-lfs.github.com/spec/v1
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version https://git-lfs.github.com/spec/v1
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|
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Reference in a new issue