The catch had been introduced in 953fb41c82, seemingly to catch the case
PSERROR_Scripting_LoadFile_OpenFailed from 1e40ed1543 which was removed
in 4b1297b328, refs D2363.
The LoadGlobalScript and LoadGlobalScriptFile functions don't throw
these errors unless that JS code calls broken C++ code throwing that.
In that case catching the error and continuing like nothing happened
leads to subsequent segfaults and similarly severe errors caused by C++,
not XML.
Differential Revision: https://code.wildfiregames.com/D2366
Tested on: clang 9.0.0, gcc 9.2.0, Jenkins/vs2015
Accepted By: nani
This was SVN commit r23068.
Delete CGUI::UpdateObjects and don't recreate the entire object
hierarchy by recursing through the existing one each time when inserting
one GUI Object.
Change CGUI::AddObject to only insert the one relevant pointer into the
map hierarchy, return success value and delete the child upon failed
insertion in the caller instead of leaking it.
Defer GUIM_LOAD and UpdateCachedSize recursion until all XML files
linked in the page XML file were loaded.
Delete related ERROR_TYPE NameAmbiguity, ObjectNeedsName, and unrelated
JSOpenFailed and in consistency with the rest, do the LOGERROR in the
scope where the error occurs.
Delete ERROR_TYPE InvalidSetting from 90f6641c1d unused following
85a622b13a, 1a49ccb294, ERROR_TYPE OperationNeedsGUIObject from
90f6641c1d unused following d3e56f0f57, see also e1014aad3b, refs #128.
This was SVN commit r23067.