mirror of
https://gitea.wildfiregames.com/0ad/0ad
synced 2026-06-16 05:13:58 -07:00
Use CGUI& instead of CGUI* so that the 50+ users stop wondering whether or not that is null and can't even be mistaken to add redundant null checks preemptively.
Remove the remaining of such checks afterd3e56f0f57removed 21 of them already.2c47fbd66ainitialized the pointer at construction time rather than at random conditional events later. Differential Revision: https://code.wildfiregames.com/D2205 Comments By: Vladislav, wraitii Tested on: gcc 9.1.0, clang 8.0.1 This was SVN commit r22741.
This commit is contained in:
parent
632f687ab6
commit
e1014aad3b
58 changed files with 168 additions and 185 deletions
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@ -22,7 +22,7 @@
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#include "gui/CGUIColor.h"
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#include "lib/ogl.h"
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CButton::CButton(CGUI* pGUI)
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CButton::CButton(CGUI& pGUI)
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: IGUIObject(pGUI), IGUIButtonBehavior(pGUI), IGUITextOwner(pGUI)
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{
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AddSetting<float>("buffer_zone");
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@ -31,7 +31,7 @@ class CButton : public IGUIButtonBehavior, public IGUITextOwner
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GUI_OBJECT(CButton)
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public:
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CButton(CGUI* pGUI);
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CButton(CGUI& pGUI);
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virtual ~CButton();
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/**
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@ -31,7 +31,7 @@
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#include <cmath>
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CChart::CChart(CGUI* pGUI)
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CChart::CChart(CGUI& pGUI)
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: IGUIObject(pGUI), IGUITextOwner(pGUI)
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{
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AddSetting<CGUIColor>("axis_color");
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@ -46,7 +46,7 @@ class CChart : public IGUITextOwner
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GUI_OBJECT(CChart)
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public:
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CChart(CGUI* pGUI);
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CChart(CGUI& pGUI);
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virtual ~CChart();
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protected:
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@ -28,7 +28,7 @@
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* TODO: Since there is no call to DrawText, the checkbox won't render any text.
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* Thus the font, caption, textcolor and other settings have no effect.
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*/
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CCheckBox::CCheckBox(CGUI* pGUI)
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CCheckBox::CCheckBox(CGUI& pGUI)
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: IGUIObject(pGUI), IGUITextOwner(pGUI), IGUIButtonBehavior(pGUI)
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{
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AddSetting<float>("buffer_zone");
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@ -32,7 +32,7 @@ class CCheckBox : public IGUIButtonBehavior, public IGUITextOwner
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GUI_OBJECT(CCheckBox)
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public:
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CCheckBox(CGUI* pGUI);
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CCheckBox(CGUI& pGUI);
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virtual ~CCheckBox();
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/**
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@ -26,7 +26,7 @@
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#include "ps/CLogger.h"
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#include "soundmanager/ISoundManager.h"
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CDropDown::CDropDown(CGUI* pGUI)
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CDropDown::CDropDown(CGUI& pGUI)
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: CList(pGUI), IGUIObject(pGUI),
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m_Open(false), m_HideScrollBar(false), m_ElementHighlight(-1)
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{
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@ -103,7 +103,7 @@ void CDropDown::HandleMessage(SGUIMessage& Message)
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if (!m_Open)
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break;
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CPos mouse = m_pGUI->GetMousePos();
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CPos mouse = m_pGUI.GetMousePos();
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if (!GetListRect().PointInside(mouse))
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break;
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@ -203,7 +203,7 @@ void CDropDown::HandleMessage(SGUIMessage& Message)
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}
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else
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{
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const CPos& mouse = m_pGUI->GetMousePos();
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const CPos& mouse = m_pGUI.GetMousePos();
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// If the regular area is pressed, then abort, and close.
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if (m_CachedActualSize.PointInside(mouse))
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@ -461,10 +461,10 @@ bool CDropDown::MouseOver()
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{
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CRect rect(m_CachedActualSize.left, std::min(m_CachedActualSize.top, GetListRect().top),
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m_CachedActualSize.right, std::max(m_CachedActualSize.bottom, GetListRect().bottom));
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return rect.PointInside(m_pGUI->GetMousePos());
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return rect.PointInside(m_pGUI.GetMousePos());
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}
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else
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return m_CachedActualSize.PointInside(m_pGUI->GetMousePos());
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return m_CachedActualSize.PointInside(m_pGUI.GetMousePos());
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}
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void CDropDown::Draw()
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@ -486,7 +486,7 @@ void CDropDown::Draw()
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GUI<int>::GetSetting(this, "cell_id", cell_id);
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GUI<int>::GetSetting(this, "selected", selected);
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m_pGUI->DrawSprite(sprite, cell_id, bz, m_CachedActualSize);
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m_pGUI.DrawSprite(sprite, cell_id, bz, m_CachedActualSize);
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if (button_width > 0.f)
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{
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@ -496,20 +496,20 @@ void CDropDown::Draw()
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if (!enabled)
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{
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CGUISpriteInstance& sprite2_second = GUI<CGUISpriteInstance>::GetSetting(this, "sprite2_disabled");
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m_pGUI->DrawSprite(sprite2_second || sprite2, cell_id, bz + 0.05f, rect);
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m_pGUI.DrawSprite(sprite2_second || sprite2, cell_id, bz + 0.05f, rect);
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}
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else if (m_Open)
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{
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CGUISpriteInstance& sprite2_second = GUI<CGUISpriteInstance>::GetSetting(this, "sprite2_pressed");
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m_pGUI->DrawSprite(sprite2_second || sprite2, cell_id, bz + 0.05f, rect);
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m_pGUI.DrawSprite(sprite2_second || sprite2, cell_id, bz + 0.05f, rect);
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}
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else if (m_MouseHovering)
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{
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CGUISpriteInstance& sprite2_second = GUI<CGUISpriteInstance>::GetSetting(this, "sprite2_over");
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m_pGUI->DrawSprite(sprite2_second || sprite2, cell_id, bz + 0.05f, rect);
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m_pGUI.DrawSprite(sprite2_second || sprite2, cell_id, bz + 0.05f, rect);
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}
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else
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m_pGUI->DrawSprite(sprite2, cell_id, bz + 0.05f, rect);
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m_pGUI.DrawSprite(sprite2, cell_id, bz + 0.05f, rect);
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}
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if (selected != -1) // TODO: Maybe check validity completely?
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@ -50,7 +50,7 @@ class CDropDown : public CList
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GUI_OBJECT(CDropDown)
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public:
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CDropDown(CGUI* pGUI);
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CDropDown(CGUI& pGUI);
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virtual ~CDropDown();
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// virtual void ResetStates() { IGUIButtonBehavior::ResetStates(); }
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@ -261,7 +261,7 @@ void CGUI::TickObjects()
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GUI<CStr>::RecurseObject(0, m_BaseObject,
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&IGUIObject::ScriptEvent, action);
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m_Tooltip.Update(FindObjectUnderMouse(), m_MousePos, this);
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m_Tooltip.Update(FindObjectUnderMouse(), m_MousePos, *this);
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}
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void CGUI::SendEventToAll(const CStr& EventName)
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@ -290,7 +290,7 @@ CGUI::CGUI(const shared_ptr<ScriptRuntime>& runtime)
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GuiScriptingInit(*m_ScriptInterface);
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m_ScriptInterface->LoadGlobalScripts();
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m_BaseObject = new CGUIDummyObject(this);
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m_BaseObject = new CGUIDummyObject(*this);
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}
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CGUI::~CGUI()
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@ -304,7 +304,7 @@ CGUI::~CGUI()
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IGUIObject* CGUI::ConstructObject(const CStr& str)
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{
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if (m_ObjectTypes.count(str) > 0)
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return (*m_ObjectTypes[str])(this);
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return (*m_ObjectTypes[str])(*this);
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// Error reporting will be handled with the nullptr return.
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return nullptr;
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@ -358,7 +358,7 @@ void CGUI::DrawSprite(const CGUISpriteInstance& Sprite, int CellID, const float&
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// TODO: Clipping?
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Sprite.Draw(this, Rect, CellID, m_Sprites, Z);
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Sprite.Draw(*this, Rect, CellID, m_Sprites, Z);
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}
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void CGUI::Destroy()
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@ -740,7 +740,7 @@ void CGUI::Xeromyces_ReadObject(XMBElement Element, CXeromyces* pFile, IGUIObjec
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CStr action = CStr(child.GetAttributes().GetNamedItem(attr_on));
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object->RegisterScriptHandler(action.LowerCase(), code, this);
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object->RegisterScriptHandler(action.LowerCase(), code, *this);
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}
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else if (element_name == elmt_repeat)
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{
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@ -1159,7 +1159,7 @@ void CGUI::Xeromyces_ReadEffects(XMBElement Element, CXeromyces* pFile, SGUIImag
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if (attr_name == "add_color")
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{
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if (!effects.m_AddColor.ParseString(this, attr.Value, 0))
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if (!effects.m_AddColor.ParseString(*this, attr.Value, 0))
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LOGERROR("GUI: Error parsing '%s' (\"%s\")", attr_name, attr.Value);
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}
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else if (attr_name == "grayscale")
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@ -1316,7 +1316,7 @@ void CGUI::Xeromyces_ReadIcon(XMBElement Element, CXeromyces* pFile)
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void CGUI::Xeromyces_ReadTooltip(XMBElement Element, CXeromyces* pFile)
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{
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IGUIObject* object = new CTooltip(this);
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IGUIObject* object = new CTooltip(*this);
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for (XMBAttribute attr : Element.GetAttributes())
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{
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@ -73,7 +73,7 @@ class CGUI
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private:
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// Private typedefs
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using ConstructObjectFunction = IGUIObject* (*)(CGUI*);
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using ConstructObjectFunction = IGUIObject* (*)(CGUI&);
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public:
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CGUI(const shared_ptr<ScriptRuntime>& runtime);
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@ -21,11 +21,11 @@
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#include "ps/CStr.h"
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#include "gui/CGUI.h"
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bool CGUIColor::ParseString(const CGUI* pGUI, const CStr& value, int defaultAlpha)
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bool CGUIColor::ParseString(const CGUI& pGUI, const CStr& value, int defaultAlpha)
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{
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if (pGUI != nullptr && pGUI->HasPreDefinedColor(value))
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if (pGUI.HasPreDefinedColor(value))
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{
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const CGUIColor& color = pGUI->GetPreDefinedColor(value);
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const CGUIColor& color = pGUI.GetPreDefinedColor(value);
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// Explicit copy assignment
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r = color.r;
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@ -51,7 +51,7 @@ struct CGUIColor : CColor
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/**
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* Load color depending on current GUI page.
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*/
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bool ParseString(const CGUI* pGUI, const CStr& value, int defaultAlpha = 255);
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bool ParseString(const CGUI& pGUI, const CStr& value, int defaultAlpha = 255);
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/**
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* Ensure that all users check for predefined colors.
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@ -24,7 +24,7 @@
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#include "ps/CLogger.h"
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CGUIScrollBarVertical::CGUIScrollBarVertical(CGUI* pGUI)
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CGUIScrollBarVertical::CGUIScrollBarVertical(CGUI& pGUI)
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: IGUIScrollBar(pGUI)
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{
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}
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@ -61,7 +61,7 @@ void CGUIScrollBarVertical::Draw()
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{
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CRect outline = GetOuterRect();
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m_pGUI->DrawSprite(
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m_pGUI.DrawSprite(
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GetStyle()->m_SpriteBackVertical,
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0,
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m_Z+0.1f,
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@ -98,7 +98,7 @@ void CGUIScrollBarVertical::Draw()
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else
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button_bottom = &GetStyle()->m_SpriteButtonBottom;
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m_pGUI->DrawSprite(
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m_pGUI.DrawSprite(
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*button_top,
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0,
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m_Z+0.2f,
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@ -110,7 +110,7 @@ void CGUIScrollBarVertical::Draw()
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)
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);
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m_pGUI->DrawSprite(
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m_pGUI.DrawSprite(
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*button_bottom,
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0,
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m_Z+0.2f,
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@ -123,7 +123,7 @@ void CGUIScrollBarVertical::Draw()
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);
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}
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m_pGUI->DrawSprite(
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m_pGUI.DrawSprite(
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GetStyle()->m_SpriteBarVertical,
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0,
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m_Z + 0.2f,
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@ -48,7 +48,7 @@ A GUI ScrollBar
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class CGUIScrollBarVertical : public IGUIScrollBar
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{
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public:
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CGUIScrollBarVertical(CGUI* pGUI);
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CGUIScrollBarVertical(CGUI& pGUI);
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virtual ~CGUIScrollBarVertical();
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public:
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@ -30,7 +30,7 @@ void CGUISprite::AddImage(SGUIImage* image)
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m_Images.push_back(image);
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}
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void CGUISpriteInstance::Draw(const CGUI* pGUI, const CRect& Size, int CellID, std::map<CStr, const CGUISprite*>& Sprites, float Z) const
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void CGUISpriteInstance::Draw(CGUI& pGUI, const CRect& Size, int CellID, std::map<CStr, const CGUISprite*>& Sprites, float Z) const
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{
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if (m_CachedSize != Size || m_CachedCellID != CellID)
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{
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@ -146,7 +146,7 @@ public:
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CGUISpriteInstance();
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CGUISpriteInstance(const CStr& SpriteName);
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void Draw(const CGUI* pGUI, const CRect& Size, int CellID, std::map<CStr, const CGUISprite*>& Sprites, float Z) const;
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void Draw(CGUI& pGUI, const CRect& Size, int CellID, std::map<CStr, const CGUISprite*>& Sprites, float Z) const;
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/**
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* Whether this Sprite has no texture name set.
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@ -49,7 +49,7 @@ void CGUIString::SFeedback::Reset()
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m_NewLine = false;
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}
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void CGUIString::GenerateTextCall(const CGUI* pGUI, SFeedback& Feedback, CStrIntern DefaultFont, const int& from, const int& to, const bool FirstLine, const IGUIObject* pObject) const
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void CGUIString::GenerateTextCall(const CGUI& pGUI, SFeedback& Feedback, CStrIntern DefaultFont, const int& from, const int& to, const bool FirstLine, const IGUIObject* pObject) const
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{
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// Reset width and height, because they will be determined with incrementation
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// or comparisons.
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@ -99,7 +99,7 @@ void CGUIString::GenerateTextCall(const CGUI* pGUI, SFeedback& Feedback, CStrInt
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tag.m_TagType == TextChunk::Tag::TAG_ICON);
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const std::string& path = utf8_from_wstring(tag.m_TagValue);
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if (!pGUI->HasIcon(path))
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if (!pGUI.HasIcon(path))
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{
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if (pObject)
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LOGERROR("Trying to use an icon, imgleft or imgright-tag with an undefined icon (\"%s\").", path.c_str());
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@ -126,7 +126,7 @@ void CGUIString::GenerateTextCall(const CGUI* pGUI, SFeedback& Feedback, CStrInt
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CGUIText::SSpriteCall SpriteCall;
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// Get Icon from icon database in pGUI
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const SGUIIcon& icon = pGUI->GetIcon(path);
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const SGUIIcon& icon = pGUI.GetIcon(path);
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const CSize& size = icon.m_Size;
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@ -146,7 +146,7 @@ void CGUIString::GenerateTextCall(const CGUI* pGUI, SFeedback& Feedback, CStrInt
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// Displace the sprite
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CSize displacement;
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// Parse the value
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if (!GUI<CSize>::ParseString(pGUI, tagAttrib.value, displacement))
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if (!GUI<CSize>::ParseString(&pGUI, tagAttrib.value, displacement))
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LOGERROR("Error parsing 'displace' value for tag [ICON]");
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else
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SpriteCall.m_Area += displacement;
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@ -192,7 +192,7 @@ void CGUIString::GenerateTextCall(const CGUI* pGUI, SFeedback& Feedback, CStrInt
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case TextChunk::Tag::TAG_COLOR:
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TextCall.m_UseCustomColor = true;
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if (!GUI<CGUIColor>::ParseString(pGUI, tag.m_TagValue, TextCall.m_Color) && pObject)
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if (!GUI<CGUIColor>::ParseString(&pGUI, tag.m_TagValue, TextCall.m_Color) && pObject)
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LOGERROR("Error parsing the value of a [color]-tag in GUI text when reading object \"%s\".", pObject->GetPresentableName().c_str());
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break;
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case TextChunk::Tag::TAG_FONT:
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@ -193,7 +193,7 @@ public:
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* to make several GenerateTextCall in different phases,
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* it avoids duplicates.
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*/
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void GenerateTextCall(const CGUI* pGUI, SFeedback& Feedback, CStrIntern DefaultFont, const int& from, const int& to, const bool FirstLine, const IGUIObject* pObject = NULL) const;
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void GenerateTextCall(const CGUI& pGUI, SFeedback& Feedback, CStrIntern DefaultFont, const int& from, const int& to, const bool FirstLine, const IGUIObject* pObject = NULL) const;
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/**
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* Words
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|
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@ -58,7 +58,7 @@ void SGenerateTextImage::SetupSpriteCall(
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m_Indentation = Size.cx + BufferZone * 2;
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}
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CGUIText::CGUIText(const CGUI* pGUI, const CGUIString& string, const CStrW& FontW, const float Width, const float BufferZone, const IGUIObject* pObject)
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CGUIText::CGUIText(const CGUI& pGUI, const CGUIString& string, const CStrW& FontW, const float Width, const float BufferZone, const IGUIObject* pObject)
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{
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if (string.m_Words.empty())
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return;
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|
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@ -113,7 +113,7 @@ CGUIText::CGUIText(const CGUI* pGUI, const CGUIString& string, const CStrW& Font
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// Loop through our images queues, to see if images have been added.
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void CGUIText::SetupSpriteCalls(
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const CGUI* pGUI,
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const CGUI& pGUI,
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const std::array<std::vector<CStr>, 2>& FeedbackImages,
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const float y,
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||||
const float Width,
|
||||
|
|
@ -142,7 +142,7 @@ void CGUIText::SetupSpriteCalls(
|
|||
else
|
||||
_y = y;
|
||||
|
||||
const SGUIIcon& icon = pGUI->GetIcon(imgname);
|
||||
const SGUIIcon& icon = pGUI.GetIcon(imgname);
|
||||
Image.SetupSpriteCall(j == CGUIString::SFeedback::Left, SpriteCall, Width, _y, icon.m_Size, icon.m_SpriteName, BufferZone, icon.m_CellID);
|
||||
|
||||
// Check if image is the lowest thing.
|
||||
|
|
@ -161,7 +161,7 @@ void CGUIText::SetupSpriteCalls(
|
|||
// if all characters processed, will actually be involved
|
||||
// in that line.
|
||||
void CGUIText::ComputeLineSize(
|
||||
const CGUI* pGUI,
|
||||
const CGUI& pGUI,
|
||||
const CGUIString& string,
|
||||
const CStrIntern& Font,
|
||||
const bool FirstLine,
|
||||
|
|
@ -210,7 +210,7 @@ void CGUIText::ComputeLineSize(
|
|||
}
|
||||
|
||||
bool CGUIText::ProcessLine(
|
||||
const CGUI* pGUI,
|
||||
const CGUI& pGUI,
|
||||
const CGUIString& string,
|
||||
const CStrIntern& Font,
|
||||
const IGUIObject* pObject,
|
||||
|
|
@ -335,7 +335,7 @@ float CGUIText::GetLineOffset(
|
|||
}
|
||||
|
||||
bool CGUIText::AssembleCalls(
|
||||
const CGUI* pGUI,
|
||||
const CGUI& pGUI,
|
||||
const CGUIString& string,
|
||||
const CStrIntern& Font,
|
||||
const IGUIObject* pObject,
|
||||
|
|
@ -425,7 +425,7 @@ bool CGUIText::AssembleCalls(
|
|||
return done;
|
||||
}
|
||||
|
||||
void CGUIText::Draw(CGUI* pGUI, const CGUIColor& DefaultColor, const CPos& pos, const float z, const CRect& clipping) const
|
||||
void CGUIText::Draw(CGUI& pGUI, const CGUIColor& DefaultColor, const CPos& pos, const float z, const CRect& clipping) const
|
||||
{
|
||||
CShaderTechniquePtr tech = g_Renderer.GetShaderManager().LoadEffect(str_gui_text);
|
||||
|
||||
|
|
@ -460,7 +460,7 @@ void CGUIText::Draw(CGUI* pGUI, const CGUIColor& DefaultColor, const CPos& pos,
|
|||
textRenderer.Render();
|
||||
|
||||
for (const SSpriteCall& sc : m_SpriteCalls)
|
||||
pGUI->DrawSprite(sc.m_Sprite, sc.m_CellID, z, sc.m_Area + pos);
|
||||
pGUI.DrawSprite(sc.m_Sprite, sc.m_CellID, z, sc.m_Area + pos);
|
||||
|
||||
if (isClipped)
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
|
|
|
|||
|
|
@ -165,12 +165,12 @@ public:
|
|||
* @param pObject Optional parameter for error output. Used *only* if error parsing fails,
|
||||
* and we need to be able to output which object the error occurred in to aid the user.
|
||||
*/
|
||||
CGUIText(const CGUI* pGUI, const CGUIString& string, const CStrW& FontW, const float Width, const float BufferZone, const IGUIObject* pObject = nullptr);
|
||||
CGUIText(const CGUI& pGUI, const CGUIString& string, const CStrW& FontW, const float Width, const float BufferZone, const IGUIObject* pObject = nullptr);
|
||||
|
||||
/**
|
||||
* Draw this CGUIText object
|
||||
*/
|
||||
void Draw(CGUI* pGUI, const CGUIColor& DefaultColor, const CPos& pos, const float z, const CRect& clipping) const;
|
||||
void Draw(CGUI& pGUI, const CGUIColor& DefaultColor, const CPos& pos, const float z, const CRect& clipping) const;
|
||||
|
||||
const CSize& GetSize() const { return m_Size; }
|
||||
|
||||
|
|
@ -180,7 +180,7 @@ public:
|
|||
|
||||
// Helper functions of the constructor
|
||||
bool ProcessLine(
|
||||
const CGUI* pGUI,
|
||||
const CGUI& pGUI,
|
||||
const CGUIString& string,
|
||||
const CStrIntern& Font,
|
||||
const IGUIObject* pObject,
|
||||
|
|
@ -196,7 +196,7 @@ public:
|
|||
int& from);
|
||||
|
||||
void SetupSpriteCalls(
|
||||
const CGUI* pGUI,
|
||||
const CGUI& pGUI,
|
||||
const std::array<std::vector<CStr>, 2>& FeedbackImages,
|
||||
const float y,
|
||||
const float Width,
|
||||
|
|
@ -220,7 +220,7 @@ public:
|
|||
float& width_range_to) const;
|
||||
|
||||
void ComputeLineSize(
|
||||
const CGUI* pGUI,
|
||||
const CGUI& pGUI,
|
||||
const CGUIString& string,
|
||||
const CStrIntern& Font,
|
||||
const bool FirstLine,
|
||||
|
|
@ -232,7 +232,7 @@ public:
|
|||
CSize& line_size) const;
|
||||
|
||||
bool AssembleCalls(
|
||||
const CGUI* pGUI,
|
||||
const CGUI& pGUI,
|
||||
const CGUIString& string,
|
||||
const CStrIntern& Font,
|
||||
const IGUIObject* pObject,
|
||||
|
|
|
|||
|
|
@ -23,7 +23,7 @@
|
|||
|
||||
#include "lib/ogl.h"
|
||||
|
||||
CImage::CImage(CGUI* pGUI)
|
||||
CImage::CImage(CGUI& pGUI)
|
||||
: IGUIObject(pGUI)
|
||||
{
|
||||
AddSetting<CGUISpriteInstance>("sprite");
|
||||
|
|
@ -44,5 +44,5 @@ void CImage::Draw()
|
|||
GUI<int>::GetSetting(this, "cell_id", cell_id);
|
||||
|
||||
CGUISpriteInstance& sprite = GUI<CGUISpriteInstance>::GetSetting(this, "sprite");
|
||||
m_pGUI->DrawSprite(sprite, cell_id, bz, m_CachedActualSize);
|
||||
m_pGUI.DrawSprite(sprite, cell_id, bz, m_CachedActualSize);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -37,7 +37,7 @@ class CImage : public IGUIObject
|
|||
GUI_OBJECT(CImage)
|
||||
|
||||
public:
|
||||
CImage(CGUI* pGUI);
|
||||
CImage(CGUI& pGUI);
|
||||
virtual ~CImage();
|
||||
|
||||
protected:
|
||||
|
|
|
|||
|
|
@ -39,7 +39,7 @@
|
|||
|
||||
extern int g_yres;
|
||||
|
||||
CInput::CInput(CGUI* pGUI)
|
||||
CInput::CInput(CGUI& pGUI)
|
||||
: IGUIObject(pGUI), IGUIScrollBarOwner(pGUI),
|
||||
m_iBufferPos(-1), m_iBufferPos_Tail(-1), m_SelectingText(false), m_HorizontalScroll(0.f),
|
||||
m_PrevTime(0.0), m_CursorVisState(true), m_CursorBlinkRate(0.5), m_ComposingText(false),
|
||||
|
|
@ -910,7 +910,7 @@ void CInput::HandleMessage(SGUIMessage& Message)
|
|||
// Check if we're selecting the scrollbar
|
||||
if (GetScrollBar(0).GetStyle() && multiline)
|
||||
{
|
||||
if (m_pGUI->GetMousePos().x > m_CachedActualSize.right - GetScrollBar(0).GetStyle()->m_Width)
|
||||
if (m_pGUI.GetMousePos().x > m_CachedActualSize.right - GetScrollBar(0).GetStyle()->m_Width)
|
||||
break;
|
||||
}
|
||||
|
||||
|
|
@ -1197,7 +1197,7 @@ void CInput::Draw()
|
|||
int cell_id;
|
||||
GUI<int>::GetSetting(this, "cell_id", cell_id);
|
||||
|
||||
m_pGUI->DrawSprite(sprite, cell_id, bz, m_CachedActualSize);
|
||||
m_pGUI.DrawSprite(sprite, cell_id, bz, m_CachedActualSize);
|
||||
|
||||
float scroll = 0.f;
|
||||
if (scrollbar && multiline)
|
||||
|
|
@ -1386,7 +1386,7 @@ void CInput::Draw()
|
|||
rect.right = m_CachedActualSize.right;
|
||||
}
|
||||
|
||||
m_pGUI->DrawSprite(sprite_selectarea, cell_id, bz+0.05f, rect);
|
||||
m_pGUI.DrawSprite(sprite_selectarea, cell_id, bz + 0.05f, rect);
|
||||
}
|
||||
|
||||
if (i < (int)it->m_ListOfX.size())
|
||||
|
|
@ -1892,7 +1892,7 @@ int CInput::GetMouseHoveringTextPosition() const
|
|||
|
||||
std::list<SRow>::const_iterator current = m_CharacterPositions.begin();
|
||||
|
||||
CPos mouse = m_pGUI->GetMousePos();
|
||||
CPos mouse = m_pGUI.GetMousePos();
|
||||
|
||||
if (multiline)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -38,7 +38,7 @@ protected: // forwards
|
|||
struct SRow;
|
||||
|
||||
public:
|
||||
CInput(CGUI* pGUI);
|
||||
CInput(CGUI& pGUI);
|
||||
virtual ~CInput();
|
||||
|
||||
/**
|
||||
|
|
|
|||
|
|
@ -27,7 +27,7 @@
|
|||
#include "soundmanager/ISoundManager.h"
|
||||
|
||||
|
||||
CList::CList(CGUI* pGUI)
|
||||
CList::CList(CGUI& pGUI)
|
||||
: IGUIObject(pGUI), IGUITextOwner(pGUI), IGUIScrollBarOwner(pGUI),
|
||||
m_Modified(false), m_PrevSelectedItem(-1), m_LastItemClickTime(0)
|
||||
{
|
||||
|
|
@ -325,7 +325,6 @@ void CList::DrawList(const int& selected, const CStr& _sprite, const CStr& _spri
|
|||
if (scrollbar)
|
||||
IGUIScrollBarOwner::Draw();
|
||||
|
||||
if (GetGUI())
|
||||
{
|
||||
CRect rect = GetListRect();
|
||||
|
||||
|
|
@ -333,7 +332,7 @@ void CList::DrawList(const int& selected, const CStr& _sprite, const CStr& _spri
|
|||
CGUISpriteInstance& sprite_selectarea = GUI<CGUISpriteInstance>::GetSetting(this, _sprite_selected);
|
||||
|
||||
const int cell_id = GUI<int>::GetSetting(this, "cell_id");
|
||||
m_pGUI->DrawSprite(sprite, cell_id, bz, rect);
|
||||
m_pGUI.DrawSprite(sprite, cell_id, bz, rect);
|
||||
|
||||
float scroll = 0.f;
|
||||
if (scrollbar)
|
||||
|
|
@ -365,7 +364,7 @@ void CList::DrawList(const int& selected, const CStr& _sprite, const CStr& _spri
|
|||
rect_sel.left = GetScrollBar(0).GetOuterRect().right;
|
||||
}
|
||||
|
||||
m_pGUI->DrawSprite(sprite_selectarea, cell_id, bz+0.05f, rect_sel);
|
||||
m_pGUI.DrawSprite(sprite_selectarea, cell_id, bz+0.05f, rect_sel);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -506,7 +505,7 @@ int CList::GetHoveredItem()
|
|||
const float scroll = scrollbar ? GetScrollBar(0).GetPos() : 0.f;
|
||||
|
||||
const CRect& rect = GetListRect();
|
||||
CPos mouse = m_pGUI->GetMousePos();
|
||||
CPos mouse = m_pGUI.GetMousePos();
|
||||
mouse.y += scroll;
|
||||
|
||||
// Mouse is over scrollbar
|
||||
|
|
|
|||
|
|
@ -34,7 +34,7 @@ class CList : public IGUIScrollBarOwner, public IGUITextOwner
|
|||
GUI_OBJECT(CList)
|
||||
|
||||
public:
|
||||
CList(CGUI* pGUI);
|
||||
CList(CGUI& pGUI);
|
||||
virtual ~CList();
|
||||
|
||||
/**
|
||||
|
|
|
|||
|
|
@ -27,7 +27,7 @@
|
|||
const float SORT_SPRITE_DIM = 16.0f;
|
||||
const CPos COLUMN_SHIFT = CPos(0, 4);
|
||||
|
||||
COList::COList(CGUI* pGUI)
|
||||
COList::COList(CGUI& pGUI)
|
||||
: CList(pGUI), IGUIObject(pGUI)
|
||||
{
|
||||
AddSetting<CGUISpriteInstance>("sprite_heading");
|
||||
|
|
@ -144,7 +144,7 @@ void COList::HandleMessage(SGUIMessage& Message)
|
|||
if (!sortable)
|
||||
return;
|
||||
|
||||
const CPos& mouse = m_pGUI->GetMousePos();
|
||||
const CPos& mouse = m_pGUI.GetMousePos();
|
||||
if (!m_CachedActualSize.PointInside(mouse))
|
||||
return;
|
||||
|
||||
|
|
@ -223,7 +223,7 @@ bool COList::HandleAdditionalChildren(const XMBElement& child, CXeromyces* pFile
|
|||
|
||||
if (attr_name == "color")
|
||||
{
|
||||
if (!GUI<CGUIColor>::ParseString(m_pGUI, attr_value.FromUTF8(), column.m_TextColor))
|
||||
if (!GUI<CGUIColor>::ParseString(&m_pGUI, attr_value.FromUTF8(), column.m_TextColor))
|
||||
LOGERROR("GUI: Error parsing '%s' (\"%s\")", attr_name.c_str(), attr_value.c_str());
|
||||
}
|
||||
else if (attr_name == "id")
|
||||
|
|
@ -232,13 +232,13 @@ bool COList::HandleAdditionalChildren(const XMBElement& child, CXeromyces* pFile
|
|||
}
|
||||
else if (attr_name == "hidden")
|
||||
{
|
||||
if (!GUI<bool>::ParseString(m_pGUI, attr_value.FromUTF8(), hidden))
|
||||
if (!GUI<bool>::ParseString(&m_pGUI, attr_value.FromUTF8(), hidden))
|
||||
LOGERROR("GUI: Error parsing '%s' (\"%s\")", attr_name.c_str(), attr_value.c_str());
|
||||
}
|
||||
else if (attr_name == "width")
|
||||
{
|
||||
float width;
|
||||
if (!GUI<float>::ParseString(m_pGUI, attr_value.FromUTF8(), width))
|
||||
if (!GUI<float>::ParseString(&m_pGUI, attr_value.FromUTF8(), width))
|
||||
LOGERROR("GUI: Error parsing '%s' (\"%s\")", attr_name.c_str(), attr_value.c_str());
|
||||
else
|
||||
{
|
||||
|
|
@ -316,7 +316,7 @@ void COList::DrawList(const int& selected, const CStr& _sprite, const CStr& _spr
|
|||
int cell_id;
|
||||
GUI<int>::GetSetting(this, "cell_id", cell_id);
|
||||
|
||||
m_pGUI->DrawSprite(sprite, cell_id, bz, rect);
|
||||
m_pGUI.DrawSprite(sprite, cell_id, bz, rect);
|
||||
|
||||
float scroll = 0.f;
|
||||
if (scrollbar)
|
||||
|
|
@ -352,7 +352,7 @@ void COList::DrawList(const int& selected, const CStr& _sprite, const CStr& _spr
|
|||
}
|
||||
|
||||
// Draw item selection
|
||||
m_pGUI->DrawSprite(sprite_selectarea, cell_id, bz+0.05f, rect_sel);
|
||||
m_pGUI.DrawSprite(sprite_selectarea, cell_id, bz+0.05f, rect_sel);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -360,7 +360,7 @@ void COList::DrawList(const int& selected, const CStr& _sprite, const CStr& _spr
|
|||
CGUISpriteInstance& sprite_heading = GUI<CGUISpriteInstance>::GetSetting(this, "sprite_heading");
|
||||
CRect rect_head(m_CachedActualSize.left, m_CachedActualSize.top, m_CachedActualSize.right,
|
||||
m_CachedActualSize.top + m_HeadingHeight);
|
||||
m_pGUI->DrawSprite(sprite_heading, cell_id, bz, rect_head);
|
||||
m_pGUI.DrawSprite(sprite_heading, cell_id, bz, rect_head);
|
||||
|
||||
// Draw column headers
|
||||
bool sortable;
|
||||
|
|
@ -407,7 +407,7 @@ void COList::DrawList(const int& selected, const CStr& _sprite, const CStr& _spr
|
|||
spriteName = "sprite_not_sorted";
|
||||
|
||||
CGUISpriteInstance& sprite = GUI<CGUISpriteInstance>::GetSetting(this, spriteName);
|
||||
m_pGUI->DrawSprite(sprite, cell_id, bz + 0.1f, CRect(leftTopCorner + CPos(width - SORT_SPRITE_DIM, 0), leftTopCorner + CPos(width, SORT_SPRITE_DIM)));
|
||||
m_pGUI.DrawSprite(sprite, cell_id, bz + 0.1f, CRect(leftTopCorner + CPos(width - SORT_SPRITE_DIM, 0), leftTopCorner + CPos(width, SORT_SPRITE_DIM)));
|
||||
}
|
||||
|
||||
// Draw column header text
|
||||
|
|
|
|||
|
|
@ -49,7 +49,7 @@ class COList : public CList
|
|||
GUI_OBJECT(COList)
|
||||
|
||||
public:
|
||||
COList(CGUI* pGUI);
|
||||
COList(CGUI& pGUI);
|
||||
|
||||
protected:
|
||||
void SetupText();
|
||||
|
|
|
|||
|
|
@ -22,7 +22,7 @@
|
|||
|
||||
#include "lib/ogl.h"
|
||||
|
||||
CProgressBar::CProgressBar(CGUI* pGUI)
|
||||
CProgressBar::CProgressBar(CGUI& pGUI)
|
||||
: IGUIObject(pGUI)
|
||||
{
|
||||
AddSetting<CGUISpriteInstance>("sprite_background");
|
||||
|
|
@ -73,10 +73,10 @@ void CProgressBar::Draw()
|
|||
float value = 0;
|
||||
GUI<float>::GetSetting(this, "caption", value);
|
||||
|
||||
m_pGUI->DrawSprite(sprite_background, cell_id, bz, m_CachedActualSize);
|
||||
m_pGUI.DrawSprite(sprite_background, cell_id, bz, m_CachedActualSize);
|
||||
|
||||
// Get size of bar (notice it is drawn slightly closer, to appear above the background)
|
||||
CRect bar_size(m_CachedActualSize.left, m_CachedActualSize.top,
|
||||
m_CachedActualSize.left+m_CachedActualSize.GetWidth()*(value/100.f), m_CachedActualSize.bottom);
|
||||
m_pGUI->DrawSprite(sprite_bar, cell_id, bz+0.01f, bar_size);
|
||||
m_pGUI.DrawSprite(sprite_bar, cell_id, bz+0.01f, bar_size);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -30,7 +30,7 @@ class CProgressBar : public IGUIObject
|
|||
GUI_OBJECT(CProgressBar)
|
||||
|
||||
public:
|
||||
CProgressBar(CGUI* pGUI);
|
||||
CProgressBar(CGUI& pGUI);
|
||||
virtual ~CProgressBar();
|
||||
|
||||
protected:
|
||||
|
|
|
|||
|
|
@ -21,7 +21,7 @@
|
|||
|
||||
#include "GUI.h"
|
||||
|
||||
CRadioButton::CRadioButton(CGUI* pGUI)
|
||||
CRadioButton::CRadioButton(CGUI& pGUI)
|
||||
: CCheckBox(pGUI), IGUIObject(pGUI)
|
||||
{
|
||||
}
|
||||
|
|
|
|||
|
|
@ -32,7 +32,7 @@ class CRadioButton : public CCheckBox
|
|||
GUI_OBJECT(CRadioButton)
|
||||
|
||||
public:
|
||||
CRadioButton(CGUI* pGUI);
|
||||
CRadioButton(CGUI& pGUI);
|
||||
|
||||
/**
|
||||
* @see IGUIObject#HandleMessage()
|
||||
|
|
|
|||
|
|
@ -21,7 +21,7 @@
|
|||
#include "lib/ogl.h"
|
||||
#include "ps/CLogger.h"
|
||||
|
||||
CSlider::CSlider(CGUI* pGUI)
|
||||
CSlider::CSlider(CGUI& pGUI)
|
||||
: IGUIObject(pGUI), m_IsPressed(false), m_ButtonSide(0)
|
||||
{
|
||||
AddSetting<float>("value");
|
||||
|
|
@ -83,7 +83,7 @@ void CSlider::HandleMessage(SGUIMessage& Message)
|
|||
}
|
||||
case GUIM_MOUSE_PRESS_LEFT:
|
||||
{
|
||||
m_Mouse = m_pGUI->GetMousePos();
|
||||
m_Mouse = m_pGUI.GetMousePos();
|
||||
m_IsPressed = true;
|
||||
|
||||
IncrementallyChangeValue((m_Mouse.x - GetButtonRect().CenterPoint().x) * GetSliderRatio());
|
||||
|
|
@ -100,8 +100,8 @@ void CSlider::HandleMessage(SGUIMessage& Message)
|
|||
m_IsPressed = false;
|
||||
if (m_IsPressed)
|
||||
{
|
||||
float difference = float(m_pGUI->GetMousePos().x - m_Mouse.x) * GetSliderRatio();
|
||||
m_Mouse = m_pGUI->GetMousePos();
|
||||
float difference = float(m_pGUI.GetMousePos().x - m_Mouse.x) * GetSliderRatio();
|
||||
m_Mouse = m_pGUI.GetMousePos();
|
||||
IncrementallyChangeValue(difference);
|
||||
}
|
||||
break;
|
||||
|
|
@ -123,8 +123,8 @@ void CSlider::Draw()
|
|||
slider_line.left += m_ButtonSide / 2.0f;
|
||||
slider_line.right -= m_ButtonSide / 2.0f;
|
||||
float bz = GetBufferedZ();
|
||||
m_pGUI->DrawSprite(sprite, cell_id, bz, slider_line);
|
||||
m_pGUI->DrawSprite(sprite_button, cell_id, bz, GetButtonRect());
|
||||
m_pGUI.DrawSprite(sprite, cell_id, bz, slider_line);
|
||||
m_pGUI.DrawSprite(sprite_button, cell_id, bz, GetButtonRect());
|
||||
}
|
||||
|
||||
void CSlider::UpdateValue()
|
||||
|
|
|
|||
|
|
@ -26,7 +26,7 @@ class CSlider : public IGUIObject
|
|||
GUI_OBJECT(CSlider)
|
||||
|
||||
public:
|
||||
CSlider(CGUI* pGUI);
|
||||
CSlider(CGUI& pGUI);
|
||||
virtual ~CSlider();
|
||||
|
||||
protected:
|
||||
|
|
|
|||
|
|
@ -23,7 +23,7 @@
|
|||
#include "gui/GUI.h"
|
||||
#include "lib/ogl.h"
|
||||
|
||||
CText::CText(CGUI* pGUI)
|
||||
CText::CText(CGUI& pGUI)
|
||||
: IGUIObject(pGUI), IGUIScrollBarOwner(pGUI), IGUITextOwner(pGUI)
|
||||
{
|
||||
AddSetting<float>("buffer_zone");
|
||||
|
|
@ -202,7 +202,7 @@ void CText::Draw()
|
|||
GUI<int>::GetSetting(this, "cell_id", cell_id);
|
||||
GUI<bool>::GetSetting(this, "clip", clip);
|
||||
|
||||
m_pGUI->DrawSprite(sprite, cell_id, bz, m_CachedActualSize);
|
||||
m_pGUI.DrawSprite(sprite, cell_id, bz, m_CachedActualSize);
|
||||
|
||||
float scroll = 0.f;
|
||||
if (scrollbar)
|
||||
|
|
@ -244,7 +244,7 @@ bool CText::MouseOverIcon()
|
|||
for (const CGUIText::SSpriteCall& spritecall : guitext.GetSpriteCalls())
|
||||
{
|
||||
// Check mouse over sprite
|
||||
if (!spritecall.m_Area.PointInside(m_pGUI->GetMousePos() - m_CachedActualSize.TopLeft()))
|
||||
if (!spritecall.m_Area.PointInside(m_pGUI.GetMousePos() - m_CachedActualSize.TopLeft()))
|
||||
continue;
|
||||
|
||||
// If tooltip exists, set the property
|
||||
|
|
|
|||
|
|
@ -30,7 +30,7 @@ class CText : public IGUIScrollBarOwner, public IGUITextOwner
|
|||
GUI_OBJECT(CText)
|
||||
|
||||
public:
|
||||
CText(CGUI* pGUI);
|
||||
CText(CGUI& pGUI);
|
||||
virtual ~CText();
|
||||
|
||||
/**
|
||||
|
|
|
|||
|
|
@ -22,7 +22,7 @@
|
|||
|
||||
#include <algorithm>
|
||||
|
||||
CTooltip::CTooltip(CGUI* pGUI)
|
||||
CTooltip::CTooltip(CGUI& pGUI)
|
||||
: IGUIObject(pGUI), IGUITextOwner(pGUI)
|
||||
{
|
||||
// If the tooltip is an object by itself:
|
||||
|
|
@ -87,7 +87,7 @@ void CTooltip::SetupText()
|
|||
|
||||
GUI<bool>::GetSetting(this, "independent", independent);
|
||||
if (independent)
|
||||
mousepos = m_pGUI->GetMousePos();
|
||||
mousepos = m_pGUI.GetMousePos();
|
||||
else
|
||||
GUI<CPos>::GetSetting(this, "_mousepos", mousepos);
|
||||
|
||||
|
|
@ -158,7 +158,7 @@ void CTooltip::Draw()
|
|||
m_GeneratedTextsValid = true;
|
||||
}
|
||||
|
||||
m_pGUI->DrawSprite(sprite, 0, z, m_CachedActualSize);
|
||||
m_pGUI.DrawSprite(sprite, 0, z, m_CachedActualSize);
|
||||
|
||||
const CGUIColor& color = GUI<CGUIColor>::GetSetting(this, "textcolor");
|
||||
DrawText(0, color, m_CachedActualSize.TopLeft(), z+0.1f);
|
||||
|
|
|
|||
|
|
@ -28,7 +28,7 @@ class CTooltip : public IGUITextOwner
|
|||
GUI_OBJECT(CTooltip)
|
||||
|
||||
public:
|
||||
CTooltip(CGUI* pGUI);
|
||||
CTooltip(CGUI& pGUI);
|
||||
virtual ~CTooltip();
|
||||
|
||||
protected:
|
||||
|
|
|
|||
|
|
@ -59,7 +59,7 @@ DrawCalls& DrawCalls::operator=(const DrawCalls&)
|
|||
}
|
||||
|
||||
|
||||
void GUIRenderer::UpdateDrawCallCache(const CGUI* pGUI, DrawCalls& Calls, const CStr& SpriteName, const CRect& Size, int CellID, std::map<CStr, const CGUISprite*>& Sprites)
|
||||
void GUIRenderer::UpdateDrawCallCache(const CGUI& pGUI, DrawCalls& Calls, const CStr& SpriteName, const CRect& Size, int CellID, std::map<CStr, const CGUISprite*>& Sprites)
|
||||
{
|
||||
// This is called only when something has changed (like the size of the
|
||||
// sprite), so it doesn't need to be particularly efficient.
|
||||
|
|
@ -158,7 +158,7 @@ void GUIRenderer::UpdateDrawCallCache(const CGUI* pGUI, DrawCalls& Calls, const
|
|||
color = &Image->m_BackColor;
|
||||
|
||||
// Check color is valid
|
||||
if (!GUI<CGUIColor>::ParseString(pGUI, value, *color))
|
||||
if (!GUI<CGUIColor>::ParseString(&pGUI, value, *color))
|
||||
{
|
||||
LOGERROR("GUI: Error parsing sprite 'color' (\"%s\")", utf8_from_wstring(value));
|
||||
return;
|
||||
|
|
|
|||
|
|
@ -67,7 +67,7 @@ namespace GUIRenderer
|
|||
DrawCalls& operator=(const DrawCalls&);
|
||||
};
|
||||
|
||||
void UpdateDrawCallCache(const CGUI* pGUI, DrawCalls& Calls, const CStr& SpriteName, const CRect& Size, int CellID, std::map<CStr, const CGUISprite*>& Sprites);
|
||||
void UpdateDrawCallCache(const CGUI& pGUI, DrawCalls& Calls, const CStr& SpriteName, const CRect& Size, int CellID, std::map<CStr, const CGUISprite*>& Sprites);
|
||||
|
||||
void Draw(DrawCalls& Calls, float Z);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -103,7 +103,7 @@ bool GUI<CClientArea>::ParseString(const CGUI* UNUSED(pGUI), const CStrW& Value,
|
|||
template <>
|
||||
bool GUI<CGUIColor>::ParseString(const CGUI* pGUI, const CStrW& Value, CGUIColor& Output)
|
||||
{
|
||||
return Output.ParseString(pGUI, Value.ToUTF8());
|
||||
return Output.ParseString(*pGUI, Value.ToUTF8());
|
||||
}
|
||||
|
||||
template <>
|
||||
|
|
|
|||
|
|
@ -113,14 +113,14 @@ bool GUITooltip::GetTooltip(IGUIObject* obj, CStr& style)
|
|||
return false;
|
||||
}
|
||||
|
||||
void GUITooltip::ShowTooltip(IGUIObject* obj, const CPos& pos, const CStr& style, CGUI* gui)
|
||||
void GUITooltip::ShowTooltip(IGUIObject* obj, const CPos& pos, const CStr& style, CGUI& pGUI)
|
||||
{
|
||||
ENSURE(obj);
|
||||
|
||||
if (style.empty())
|
||||
return;
|
||||
|
||||
IGUIObject* tooltipobj = gui->FindObjectByName("__tooltip_"+style);
|
||||
IGUIObject* tooltipobj = pGUI.FindObjectByName("__tooltip_" + style);
|
||||
if (!tooltipobj)
|
||||
{
|
||||
LOGERROR("Cannot find tooltip named '%s'", style.c_str());
|
||||
|
|
@ -133,7 +133,7 @@ void GUITooltip::ShowTooltip(IGUIObject* obj, const CPos& pos, const CStr& style
|
|||
if (GUI<CStr>::GetSetting(tooltipobj, "use_object", usedObjectName) == PSRETURN_OK &&
|
||||
!usedObjectName.empty())
|
||||
{
|
||||
usedobj = gui->FindObjectByName(usedObjectName);
|
||||
usedobj = pGUI.FindObjectByName(usedObjectName);
|
||||
if (!usedobj)
|
||||
{
|
||||
LOGERROR("Cannot find object named '%s' used by tooltip '%s'", usedObjectName.c_str(), style.c_str());
|
||||
|
|
@ -161,12 +161,12 @@ void GUITooltip::ShowTooltip(IGUIObject* obj, const CPos& pos, const CStr& style
|
|||
usedobj->HandleMessage(msg);
|
||||
}
|
||||
|
||||
void GUITooltip::HideTooltip(const CStr& style, CGUI* gui)
|
||||
void GUITooltip::HideTooltip(const CStr& style, CGUI& pGUI)
|
||||
{
|
||||
if (style.empty())
|
||||
return;
|
||||
|
||||
IGUIObject* tooltipobj = gui->FindObjectByName("__tooltip_"+style);
|
||||
IGUIObject* tooltipobj = pGUI.FindObjectByName("__tooltip_" + style);
|
||||
if (!tooltipobj)
|
||||
{
|
||||
LOGERROR("Cannot find tooltip named '%s'", style.c_str());
|
||||
|
|
@ -177,7 +177,7 @@ void GUITooltip::HideTooltip(const CStr& style, CGUI* gui)
|
|||
if (GUI<CStr>::GetSetting(tooltipobj, "use_object", usedObjectName) == PSRETURN_OK &&
|
||||
!usedObjectName.empty())
|
||||
{
|
||||
IGUIObject* usedobj = gui->FindObjectByName(usedObjectName);
|
||||
IGUIObject* usedobj = pGUI.FindObjectByName(usedObjectName);
|
||||
if (!usedobj)
|
||||
{
|
||||
LOGERROR("Cannot find object named '%s' used by tooltip '%s'", usedObjectName.c_str(), style.c_str());
|
||||
|
|
@ -198,11 +198,11 @@ void GUITooltip::HideTooltip(const CStr& style, CGUI* gui)
|
|||
GUI<bool>::SetSetting(tooltipobj, "hidden", true);
|
||||
}
|
||||
|
||||
static int GetTooltipDelay(const CStr& style, CGUI* gui)
|
||||
static int GetTooltipDelay(const CStr& style, CGUI& pGUI)
|
||||
{
|
||||
int delay = 500; // default value (in msec)
|
||||
|
||||
IGUIObject* tooltipobj = gui->FindObjectByName("__tooltip_"+style);
|
||||
IGUIObject* tooltipobj = pGUI.FindObjectByName("__tooltip_" + style);
|
||||
if (!tooltipobj)
|
||||
{
|
||||
LOGERROR("Cannot find tooltip object named '%s'", style.c_str());
|
||||
|
|
@ -212,7 +212,7 @@ static int GetTooltipDelay(const CStr& style, CGUI* gui)
|
|||
return delay;
|
||||
}
|
||||
|
||||
void GUITooltip::Update(IGUIObject* Nearest, const CPos& MousePos, CGUI* GUI)
|
||||
void GUITooltip::Update(IGUIObject* Nearest, const CPos& MousePos, CGUI& GUI)
|
||||
{
|
||||
// Called once per frame, so efficiency isn't vital
|
||||
double now = timer_Time();
|
||||
|
|
|
|||
|
|
@ -30,12 +30,12 @@ public:
|
|||
NONCOPYABLE(GUITooltip);
|
||||
|
||||
GUITooltip();
|
||||
void Update(IGUIObject* Nearest, const CPos& MousePos, CGUI* GUI);
|
||||
void Update(IGUIObject* Nearest, const CPos& MousePos, CGUI& GUI);
|
||||
|
||||
private:
|
||||
|
||||
void ShowTooltip(IGUIObject* obj, const CPos& pos, const CStr& style, CGUI* gui);
|
||||
void HideTooltip(const CStr& style, CGUI* gui);
|
||||
void ShowTooltip(IGUIObject* obj, const CPos& pos, const CStr& style, CGUI& pGUI);
|
||||
void HideTooltip(const CStr& style, CGUI& pGUI);
|
||||
bool GetTooltip(IGUIObject* obj, CStr& style);
|
||||
|
||||
int m_State;
|
||||
|
|
|
|||
|
|
@ -49,7 +49,7 @@ class IGUIObject;
|
|||
// Setup an object's ConstructObject function
|
||||
#define GUI_OBJECT(obj) \
|
||||
public: \
|
||||
static IGUIObject* ConstructObject(CGUI* pGUI) \
|
||||
static IGUIObject* ConstructObject(CGUI& pGUI) \
|
||||
{ return new obj(pGUI); }
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -34,7 +34,7 @@ bool CGUISetting<T>::FromString(const CStrW& Value, const bool& SkipMessage)
|
|||
{
|
||||
T settingValue;
|
||||
|
||||
if (!GUI<T>::ParseString(m_pObject.GetGUI(), Value, settingValue))
|
||||
if (!GUI<T>::ParseString(&m_pObject.GetGUI(), Value, settingValue))
|
||||
return false;
|
||||
|
||||
GUI<T>::SetSetting(&m_pObject, m_Name, settingValue, SkipMessage);
|
||||
|
|
|
|||
|
|
@ -22,7 +22,7 @@
|
|||
#include "ps/CLogger.h"
|
||||
#include "soundmanager/ISoundManager.h"
|
||||
|
||||
IGUIButtonBehavior::IGUIButtonBehavior(CGUI* pGUI)
|
||||
IGUIButtonBehavior::IGUIButtonBehavior(CGUI& pGUI)
|
||||
: IGUIObject(pGUI), m_Pressed(false)
|
||||
{
|
||||
}
|
||||
|
|
@ -160,14 +160,14 @@ void IGUIButtonBehavior::DrawButton(const CRect& rect, const float& z, CGUISprit
|
|||
GUI<bool>::GetSetting(this, "enabled", enabled);
|
||||
|
||||
if (!enabled)
|
||||
m_pGUI->DrawSprite(sprite_disabled || sprite, cell_id, z, rect);
|
||||
m_pGUI.DrawSprite(sprite_disabled || sprite, cell_id, z, rect);
|
||||
else if (m_MouseHovering)
|
||||
{
|
||||
if (m_Pressed)
|
||||
m_pGUI->DrawSprite(sprite_pressed || sprite, cell_id, z, rect);
|
||||
m_pGUI.DrawSprite(sprite_pressed || sprite, cell_id, z, rect);
|
||||
else
|
||||
m_pGUI->DrawSprite(sprite_over || sprite, cell_id, z, rect);
|
||||
m_pGUI.DrawSprite(sprite_over || sprite, cell_id, z, rect);
|
||||
}
|
||||
else
|
||||
m_pGUI->DrawSprite(sprite, cell_id, z, rect);
|
||||
m_pGUI.DrawSprite(sprite, cell_id, z, rect);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -49,7 +49,7 @@ class CGUISpriteInstance;
|
|||
class IGUIButtonBehavior : virtual public IGUIObject
|
||||
{
|
||||
public:
|
||||
IGUIButtonBehavior(CGUI* pGUI);
|
||||
IGUIButtonBehavior(CGUI& pGUI);
|
||||
virtual ~IGUIButtonBehavior();
|
||||
|
||||
/**
|
||||
|
|
|
|||
|
|
@ -27,7 +27,7 @@
|
|||
#include "ps/Profile.h"
|
||||
#include "scriptinterface/ScriptInterface.h"
|
||||
|
||||
IGUIObject::IGUIObject(CGUI* pGUI)
|
||||
IGUIObject::IGUIObject(CGUI& pGUI)
|
||||
: m_pGUI(pGUI), m_pParent(NULL), m_MouseHovering(false), m_LastClickTime()
|
||||
{
|
||||
AddSetting<bool>("enabled");
|
||||
|
|
@ -55,7 +55,7 @@ IGUIObject::~IGUIObject()
|
|||
delete p.second;
|
||||
|
||||
if (!m_ScriptHandlers.empty())
|
||||
JS_RemoveExtraGCRootsTracer(m_pGUI->GetScriptInterface()->GetJSRuntime(), Trace, this);
|
||||
JS_RemoveExtraGCRootsTracer(m_pGUI.GetScriptInterface()->GetJSRuntime(), Trace, this);
|
||||
}
|
||||
|
||||
//-------------------------------------------------------------------
|
||||
|
|
@ -76,7 +76,7 @@ void IGUIObject::AddChild(IGUIObject* pChild)
|
|||
// Atomic function, if it fails it won't
|
||||
// have changed anything
|
||||
//UpdateObjects();
|
||||
pChild->GetGUI()->UpdateObjects();
|
||||
pChild->GetGUI().UpdateObjects();
|
||||
}
|
||||
catch (PSERROR_GUI&)
|
||||
{
|
||||
|
|
@ -130,7 +130,7 @@ void IGUIObject::AddSetting(const CStr& Name)
|
|||
|
||||
bool IGUIObject::MouseOver()
|
||||
{
|
||||
return m_CachedActualSize.PointInside(m_pGUI->GetMousePos());
|
||||
return m_CachedActualSize.PointInside(m_pGUI.GetMousePos());
|
||||
}
|
||||
|
||||
bool IGUIObject::MouseOverIcon()
|
||||
|
|
@ -301,11 +301,11 @@ float IGUIObject::GetBufferedZ() const
|
|||
}
|
||||
}
|
||||
|
||||
void IGUIObject::RegisterScriptHandler(const CStr& Action, const CStr& Code, CGUI* pGUI)
|
||||
void IGUIObject::RegisterScriptHandler(const CStr& Action, const CStr& Code, CGUI& pGUI)
|
||||
{
|
||||
JSContext* cx = pGUI->GetScriptInterface()->GetContext();
|
||||
JSContext* cx = pGUI.GetScriptInterface()->GetContext();
|
||||
JSAutoRequest rq(cx);
|
||||
JS::RootedValue globalVal(cx, pGUI->GetGlobalObject());
|
||||
JS::RootedValue globalVal(cx, pGUI.GetGlobalObject());
|
||||
JS::RootedObject globalObj(cx, &globalVal.toObject());
|
||||
|
||||
const int paramCount = 1;
|
||||
|
|
@ -337,10 +337,8 @@ void IGUIObject::RegisterScriptHandler(const CStr& Action, const CStr& Code, CGU
|
|||
|
||||
void IGUIObject::SetScriptHandler(const CStr& Action, JS::HandleObject Function)
|
||||
{
|
||||
ENSURE(m_pGUI && "A GUI must be associated with the GUIObject before adding ScriptHandlers!");
|
||||
|
||||
if (m_ScriptHandlers.empty())
|
||||
JS_AddExtraGCRootsTracer(m_pGUI->GetScriptInterface()->GetJSRuntime(), Trace, this);
|
||||
JS_AddExtraGCRootsTracer(m_pGUI.GetScriptInterface()->GetJSRuntime(), Trace, this);
|
||||
|
||||
m_ScriptHandlers[Action] = JS::Heap<JSObject*>(Function);
|
||||
}
|
||||
|
|
@ -365,19 +363,19 @@ void IGUIObject::ScriptEvent(const CStr& Action)
|
|||
if (it == m_ScriptHandlers.end())
|
||||
return;
|
||||
|
||||
JSContext* cx = m_pGUI->GetScriptInterface()->GetContext();
|
||||
JSContext* cx = m_pGUI.GetScriptInterface()->GetContext();
|
||||
JSAutoRequest rq(cx);
|
||||
|
||||
// Set up the 'mouse' parameter
|
||||
JS::RootedValue mouse(cx);
|
||||
|
||||
const CPos& mousePos = m_pGUI->GetMousePos();
|
||||
const CPos& mousePos = m_pGUI.GetMousePos();
|
||||
|
||||
m_pGUI->GetScriptInterface()->CreateObject(
|
||||
m_pGUI.GetScriptInterface()->CreateObject(
|
||||
&mouse,
|
||||
"x", mousePos.x,
|
||||
"y", mousePos.y,
|
||||
"buttons", m_pGUI->GetMouseButtons());
|
||||
"buttons", m_pGUI.GetMouseButtons());
|
||||
|
||||
JS::AutoValueVector paramData(cx);
|
||||
paramData.append(mouse);
|
||||
|
|
@ -398,7 +396,7 @@ void IGUIObject::ScriptEvent(const CStr& Action, JS::HandleValueArray paramData)
|
|||
if (it == m_ScriptHandlers.end())
|
||||
return;
|
||||
|
||||
JSContext* cx = m_pGUI->GetScriptInterface()->GetContext();
|
||||
JSContext* cx = m_pGUI.GetScriptInterface()->GetContext();
|
||||
JSAutoRequest rq(cx);
|
||||
JS::RootedObject obj(cx, GetJSObject());
|
||||
JS::RootedValue handlerVal(cx, JS::ObjectValue(*it->second));
|
||||
|
|
@ -410,10 +408,10 @@ void IGUIObject::ScriptEvent(const CStr& Action, JS::HandleValueArray paramData)
|
|||
|
||||
void IGUIObject::CreateJSObject()
|
||||
{
|
||||
JSContext* cx = m_pGUI->GetScriptInterface()->GetContext();
|
||||
JSContext* cx = m_pGUI.GetScriptInterface()->GetContext();
|
||||
JSAutoRequest rq(cx);
|
||||
|
||||
m_JSObject.init(cx, m_pGUI->GetScriptInterface()->CreateCustomObject("GUIObject"));
|
||||
m_JSObject.init(cx, m_pGUI.GetScriptInterface()->CreateCustomObject("GUIObject"));
|
||||
JS_SetPrivate(m_JSObject.get(), this);
|
||||
}
|
||||
|
||||
|
|
@ -442,17 +440,17 @@ CStr IGUIObject::GetPresentableName() const
|
|||
|
||||
void IGUIObject::SetFocus()
|
||||
{
|
||||
m_pGUI->SetFocusedObject(this);
|
||||
m_pGUI.SetFocusedObject(this);
|
||||
}
|
||||
|
||||
bool IGUIObject::IsFocused() const
|
||||
{
|
||||
return m_pGUI->GetFocusedObject() == this;
|
||||
return m_pGUI.GetFocusedObject() == this;
|
||||
}
|
||||
|
||||
bool IGUIObject::IsRootObject() const
|
||||
{
|
||||
return m_pParent == m_pGUI->GetBaseObject();
|
||||
return m_pParent == m_pGUI.GetBaseObject();
|
||||
}
|
||||
|
||||
void IGUIObject::TraceMember(JSTracer* trc)
|
||||
|
|
|
|||
|
|
@ -62,7 +62,7 @@ class IGUIObject
|
|||
public:
|
||||
NONCOPYABLE(IGUIObject);
|
||||
|
||||
IGUIObject(CGUI* pGUI);
|
||||
IGUIObject(CGUI& pGUI);
|
||||
virtual ~IGUIObject();
|
||||
|
||||
/**
|
||||
|
|
@ -185,7 +185,7 @@ public:
|
|||
* @param Code Javascript code to execute when the action occurs
|
||||
* @param pGUI GUI instance to associate the script with
|
||||
*/
|
||||
void RegisterScriptHandler(const CStr& Action, const CStr& Code, CGUI* pGUI);
|
||||
void RegisterScriptHandler(const CStr& Action, const CStr& Code, CGUI& pGUI);
|
||||
|
||||
/**
|
||||
* Creates the JS Object representing this page upon first use.
|
||||
|
|
@ -289,8 +289,8 @@ protected:
|
|||
|
||||
public:
|
||||
|
||||
CGUI* GetGUI() { return m_pGUI; }
|
||||
const CGUI* GetGUI() const { return m_pGUI; }
|
||||
CGUI& GetGUI() { return m_pGUI; }
|
||||
const CGUI& GetGUI() const { return m_pGUI; }
|
||||
|
||||
/**
|
||||
* Take focus!
|
||||
|
|
@ -457,7 +457,7 @@ public:
|
|||
|
||||
protected:
|
||||
// An object can't function stand alone
|
||||
CGUI* const m_pGUI;
|
||||
CGUI& m_pGUI;
|
||||
|
||||
// Internal storage for registered script handlers.
|
||||
std::map<CStr, JS::Heap<JSObject*> > m_ScriptHandlers;
|
||||
|
|
@ -476,7 +476,7 @@ class CGUIDummyObject : public IGUIObject
|
|||
GUI_OBJECT(CGUIDummyObject)
|
||||
|
||||
public:
|
||||
CGUIDummyObject(CGUI* pGUI) : IGUIObject(pGUI) {}
|
||||
CGUIDummyObject(CGUI& pGUI) : IGUIObject(pGUI) {}
|
||||
|
||||
virtual void Draw() {}
|
||||
// Empty can never be hovered. It is only a category.
|
||||
|
|
|
|||
|
|
@ -20,7 +20,7 @@
|
|||
#include "GUI.h"
|
||||
#include "maths/MathUtil.h"
|
||||
|
||||
IGUIScrollBar::IGUIScrollBar(CGUI* pGUI)
|
||||
IGUIScrollBar::IGUIScrollBar(CGUI& pGUI)
|
||||
: m_pGUI(pGUI),
|
||||
m_pStyle(NULL),
|
||||
m_X(300.f), m_Y(300.f),
|
||||
|
|
@ -71,14 +71,6 @@ const SGUIScrollBarStyle* IGUIScrollBar::GetStyle() const
|
|||
return m_pHostObject->GetScrollBarStyle(m_ScrollBarStyle);
|
||||
}
|
||||
|
||||
CGUI* IGUIScrollBar::GetGUI() const
|
||||
{
|
||||
if (!m_pHostObject)
|
||||
return NULL;
|
||||
|
||||
return m_pHostObject->GetGUI();
|
||||
}
|
||||
|
||||
void IGUIScrollBar::UpdatePosBoundaries()
|
||||
{
|
||||
if (m_Pos < 0.f ||
|
||||
|
|
@ -96,7 +88,7 @@ void IGUIScrollBar::HandleMessage(SGUIMessage& Message)
|
|||
{
|
||||
// TODO Gee: Optimizations needed!
|
||||
|
||||
const CPos& mouse = m_pGUI->GetMousePos();
|
||||
const CPos& mouse = m_pGUI.GetMousePos();
|
||||
|
||||
// If bar is being dragged
|
||||
if (m_BarPressed)
|
||||
|
|
@ -123,7 +115,7 @@ void IGUIScrollBar::HandleMessage(SGUIMessage& Message)
|
|||
if (!m_pHostObject)
|
||||
break;
|
||||
|
||||
const CPos& mouse = m_pGUI->GetMousePos();
|
||||
const CPos& mouse = m_pGUI.GetMousePos();
|
||||
|
||||
// if bar is pressed
|
||||
if (GetBarRect().PointInside(mouse))
|
||||
|
|
|
|||
|
|
@ -162,7 +162,7 @@ class IGUIScrollBar
|
|||
public:
|
||||
NONCOPYABLE(IGUIScrollBar);
|
||||
|
||||
IGUIScrollBar(CGUI* pGUI);
|
||||
IGUIScrollBar(CGUI& pGUI);
|
||||
virtual ~IGUIScrollBar();
|
||||
|
||||
public:
|
||||
|
|
@ -247,12 +247,6 @@ public:
|
|||
*/
|
||||
void SetHostObject(IGUIScrollBarOwner* pOwner) { m_pHostObject = pOwner; }
|
||||
|
||||
/**
|
||||
* Get GUI pointer
|
||||
* @return CGUI pointer
|
||||
*/
|
||||
CGUI* GetGUI() const;
|
||||
|
||||
/**
|
||||
* Set Width
|
||||
* @param width Width
|
||||
|
|
@ -402,7 +396,7 @@ protected:
|
|||
/**
|
||||
* Reference to CGUI object, these cannot work stand-alone
|
||||
*/
|
||||
CGUI *m_pGUI;
|
||||
CGUI& m_pGUI;
|
||||
|
||||
/**
|
||||
* Mouse position when bar was pressed
|
||||
|
|
|
|||
|
|
@ -19,7 +19,7 @@
|
|||
|
||||
#include "GUI.h"
|
||||
|
||||
IGUIScrollBarOwner::IGUIScrollBarOwner(CGUI* pGUI)
|
||||
IGUIScrollBarOwner::IGUIScrollBarOwner(CGUI& pGUI)
|
||||
: IGUIObject(pGUI)
|
||||
{
|
||||
}
|
||||
|
|
@ -46,7 +46,7 @@ void IGUIScrollBarOwner::AddScrollBar(IGUIScrollBar* scrollbar)
|
|||
|
||||
const SGUIScrollBarStyle* IGUIScrollBarOwner::GetScrollBarStyle(const CStr& style) const
|
||||
{
|
||||
return GetGUI()->GetScrollBarStyle(style);
|
||||
return m_pGUI.GetScrollBarStyle(style);
|
||||
}
|
||||
|
||||
void IGUIScrollBarOwner::HandleMessage(SGUIMessage& msg)
|
||||
|
|
|
|||
|
|
@ -35,7 +35,7 @@ class IGUIScrollBarOwner : virtual public IGUIObject
|
|||
friend class IGUIScrollBar;
|
||||
|
||||
public:
|
||||
IGUIScrollBarOwner(CGUI* pGUI);
|
||||
IGUIScrollBarOwner(CGUI& pGUI);
|
||||
virtual ~IGUIScrollBarOwner();
|
||||
|
||||
virtual void Draw();
|
||||
|
|
|
|||
|
|
@ -24,7 +24,7 @@
|
|||
|
||||
#include <math.h>
|
||||
|
||||
IGUITextOwner::IGUITextOwner(CGUI* pGUI)
|
||||
IGUITextOwner::IGUITextOwner(CGUI& pGUI)
|
||||
: IGUIObject(pGUI), m_GeneratedTextsValid(false)
|
||||
{
|
||||
}
|
||||
|
|
@ -38,7 +38,7 @@ void IGUITextOwner::CreateJSObject()
|
|||
IGUIObject::CreateJSObject();
|
||||
|
||||
JSI_IGUITextOwner::RegisterScriptFunctions(
|
||||
GetGUI()->GetScriptInterface()->GetContext(), m_JSObject);
|
||||
m_pGUI.GetScriptInterface()->GetContext(), m_JSObject);
|
||||
}
|
||||
|
||||
CGUIText& IGUITextOwner::AddText()
|
||||
|
|
|
|||
|
|
@ -48,7 +48,7 @@ class IGUITextOwner : virtual public IGUIObject
|
|||
friend bool JSI_IGUITextOwner::GetTextSize(JSContext* cx, uint argc, JS::Value* vp);
|
||||
|
||||
public:
|
||||
IGUITextOwner(CGUI* pGUI);
|
||||
IGUITextOwner(CGUI& pGUI);
|
||||
virtual ~IGUITextOwner();
|
||||
|
||||
/**
|
||||
|
|
|
|||
|
|
@ -64,7 +64,7 @@ static unsigned int ScaleColor(unsigned int color, float x)
|
|||
return (0xff000000 | b | g<<8 | r<<16);
|
||||
}
|
||||
|
||||
CMiniMap::CMiniMap(CGUI* pGUI) :
|
||||
CMiniMap::CMiniMap(CGUI& pGUI) :
|
||||
IGUIObject(pGUI),
|
||||
m_TerrainTexture(0), m_TerrainData(0), m_MapSize(0), m_Terrain(0), m_TerrainDirty(true), m_MapScale(1.f),
|
||||
m_EntitiesDrawn(0), m_IndexArray(GL_STATIC_DRAW), m_VertexArray(GL_DYNAMIC_DRAW),
|
||||
|
|
@ -192,7 +192,7 @@ void CMiniMap::HandleMessage(SGUIMessage& Message)
|
|||
bool CMiniMap::MouseOver()
|
||||
{
|
||||
// Get the mouse position.
|
||||
const CPos& mousePos = m_pGUI->GetMousePos();
|
||||
const CPos& mousePos = m_pGUI.GetMousePos();
|
||||
// Get the position of the center of the minimap.
|
||||
CPos minimapCenter = CPos(m_CachedActualSize.left + m_CachedActualSize.GetWidth() / 2.0, m_CachedActualSize.bottom - m_CachedActualSize.GetHeight() / 2.0);
|
||||
// Take the magnitude of the difference of the mouse position and minimap center.
|
||||
|
|
@ -208,7 +208,7 @@ void CMiniMap::GetMouseWorldCoordinates(float& x, float& z)
|
|||
{
|
||||
// Determine X and Z according to proportion of mouse position and minimap
|
||||
|
||||
const CPos& mousePos = m_pGUI->GetMousePos();
|
||||
const CPos& mousePos = m_pGUI.GetMousePos();
|
||||
|
||||
float px = (mousePos.x - m_CachedActualSize.left) / m_CachedActualSize.GetWidth();
|
||||
float py = (m_CachedActualSize.bottom - mousePos.y) / m_CachedActualSize.GetHeight();
|
||||
|
|
@ -384,7 +384,7 @@ void CMiniMap::Draw()
|
|||
|
||||
// The terrain isn't actually initialized until the map is loaded, which
|
||||
// happens when the game is started, so abort until then.
|
||||
if (!(GetGUI() && g_Game && g_Game->IsGameStarted()))
|
||||
if (!g_Game || !g_Game->IsGameStarted())
|
||||
return;
|
||||
|
||||
CSimulation2* sim = g_Game->GetSimulation2();
|
||||
|
|
|
|||
|
|
@ -29,7 +29,7 @@ class CMiniMap : public IGUIObject
|
|||
{
|
||||
GUI_OBJECT(CMiniMap)
|
||||
public:
|
||||
CMiniMap(CGUI* pGUI);
|
||||
CMiniMap(CGUI& pGUI);
|
||||
virtual ~CMiniMap();
|
||||
protected:
|
||||
virtual void Draw();
|
||||
|
|
|
|||
|
|
@ -199,7 +199,7 @@ bool JSI_IGUIObject::focus(JSContext* cx, uint argc, JS::Value* vp)
|
|||
if (!e)
|
||||
return false;
|
||||
|
||||
e->GetGUI()->SetFocusedObject(e);
|
||||
e->GetGUI().SetFocusedObject(e);
|
||||
args.rval().setUndefined();
|
||||
return true;
|
||||
}
|
||||
|
|
@ -212,7 +212,7 @@ bool JSI_IGUIObject::blur(JSContext* cx, uint argc, JS::Value* vp)
|
|||
if (!e)
|
||||
return false;
|
||||
|
||||
e->GetGUI()->SetFocusedObject(NULL);
|
||||
e->GetGUI().SetFocusedObject(nullptr);
|
||||
args.rval().setUndefined();
|
||||
return true;
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in a new issue