Matei
e1ea1d23de
# Animation bug fixes.
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- Projectile speed and gravity adjusted to get nicer curves.
- Dying units conform to terrain.
- Cavalry melee attack range increased.
This was SVN commit r4887.
2007-02-10 17:39:20 +00:00
Wijitmaker
d8bc5d4284
fixing the shadow casting for the animals (missing sheep shadow)
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This was SVN commit r4884.
2007-02-10 16:52:52 +00:00
Matei
9e3b554f63
Increased projectile speeds.
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This was SVN commit r4883.
2007-02-10 06:01:53 +00:00
Wijitmaker
da476f5ccb
Fixing the loading of the projectile in the actors for the javelinist
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This was SVN commit r4882.
2007-02-10 05:08:06 +00:00
Ykkrosh
bdbb2bcb16
# Updated unit animation code.
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Added UnitAnimation class, to act as the interface between the entity
and actor. (Currently doesn't work very well, but it does make
animations loop smoothly and sometimes kind of makes them stay
synchronised.)
Fixed corpse animation - it now plays the final frame of the death
animation before turning static.
Fixed update/interpolate timings.
Added JS function saveProfileData.
Updated ffmpeg library.
This was SVN commit r4880.
2007-02-10 03:09:52 +00:00
Mythos_Ruler
54f381cc1b
This was SVN commit r4879.
2007-02-09 23:35:50 +00:00
Mythos_Ruler
7828d63b32
This was SVN commit r4878.
2007-02-09 23:35:32 +00:00
Ykkrosh
a734f9ccd7
EntityManager: Large speed improvement in Debug mode (~50x for projectile updates) by replacing std::vector<bool> with std::bitset.
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This was SVN commit r4877.
2007-02-09 22:07:15 +00:00
Ykkrosh
5e3e78ca78
# Fixed some graphical and scenario editor issues.
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Atlas: Changed video format to 640x480 and losslessly compressed. Added
most-recently-used files list. Stopped switching sidebar when selecting
tools, since it was getting annoying. Added Slow playback mode. Fixed
crash when resetting sim while projectiles exist.
Renderer: Added JS-accessible renderer.shadowMapSize to override the
size of shadow maps.
ShadowMap: Changed default depth texture bits to 24, since that seems to
go faster (see #180 ).
PolygonSortModelRenderer: Made more similar to other renderers, so that
the renderer.sortAllTransparent=true mode works better.
Projectile: Fixed update, so it interpolates smoothly.
Entgraph: Fixed promotion detection.
This was SVN commit r4876.
2007-02-09 17:04:55 +00:00
Mythos_Ruler
7c06199d0f
This was SVN commit r4875.
2007-02-08 15:57:27 +00:00
Matei
a11c12f848
# Fixed a bug with entities disappearing when they die.
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This was SVN commit r4873.
2007-02-08 05:38:53 +00:00
Ykkrosh
102b3925ac
GCC compatibility
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This was SVN commit r4872.
2007-02-07 14:02:09 +00:00
arissa_nightblade
3f8e05e18b
This was SVN commit r4871.
2007-02-07 01:22:14 +00:00
Mythos_Ruler
ac7320e6f5
This was SVN commit r4870.
2007-02-06 08:48:38 +00:00
Mythos_Ruler
5ddcc62559
This was SVN commit r4869.
2007-02-06 08:29:49 +00:00
Ykkrosh
328c776e41
Small cinematic-track update
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This was SVN commit r4868.
2007-02-06 08:26:30 +00:00
Mythos_Ruler
be38780e96
This was SVN commit r4867.
2007-02-06 08:25:45 +00:00
Mythos_Ruler
77bbcac57c
This was SVN commit r4866.
2007-02-06 08:10:04 +00:00
Mythos_Ruler
1a682d2a28
This was SVN commit r4865.
2007-02-06 07:40:00 +00:00
Mythos_Ruler
a6aaf05c53
This was SVN commit r4864.
2007-02-06 07:35:58 +00:00
Mythos_Ruler
e5b14e8c29
#Committed new basic Roman Principi body texture and actor. Tweaked Advanced Triarius texture to be more historically accurate.
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This was SVN commit r4863.
2007-02-06 07:01:55 +00:00
Ykkrosh
9e630818f6
Fixed entity promotion bugs.
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This was SVN commit r4862.
2007-02-05 15:12:17 +00:00
Matei
5ca1c8243b
Added a damage function to quasientities.
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This was SVN commit r4861.
2007-02-05 02:42:24 +00:00
Mythos_Ruler
1e5c701cf3
This was SVN commit r4860.
2007-02-04 23:36:12 +00:00
Mythos_Ruler
1d88d1e2c1
This was SVN commit r4859.
2007-02-04 23:35:35 +00:00
Ykkrosh
af2e5854be
(Forgot to commit file)
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This was SVN commit r4858.
2007-02-04 15:58:23 +00:00
Ykkrosh
7130b389db
Atlas: Disable selected tool before saving, so unit-placement previews don't get saved as real units.
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Misc: Removed redundant code.
This was SVN commit r4857.
2007-02-04 14:56:38 +00:00
Ykkrosh
221e4c8e23
Map updates
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This was SVN commit r4856.
2007-02-04 01:28:04 +00:00
Mythos_Ruler
6f2fba3c09
This was SVN commit r4855.
2007-02-04 01:23:25 +00:00
Mythos_Ruler
e9f758131e
This was SVN commit r4854.
2007-02-04 00:29:45 +00:00
Mythos_Ruler
9cc744bf39
This was SVN commit r4853.
2007-02-04 00:29:18 +00:00
Mythos_Ruler
6fa1a5bc89
This was SVN commit r4852.
2007-02-04 00:26:01 +00:00
Mythos_Ruler
2c237690ac
#Super secret map for not-so-secret February project.
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This was SVN commit r4851.
2007-02-04 00:17:09 +00:00
Mythos_Ruler
662a913f90
This was SVN commit r4849.
2007-02-03 23:15:29 +00:00
Mythos_Ruler
b1298a30c1
This was SVN commit r4848.
2007-02-03 18:51:29 +00:00
Mythos_Ruler
7f5856e915
New "basic" tunic for the Hellenes.
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This was SVN commit r4847.
2007-02-03 18:50:49 +00:00
Mythos_Ruler
bc4bbb2a6b
Forgot to add the Marcellus-on-horsie actors. Enjoy.
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This was SVN commit r4846.
2007-02-03 18:49:20 +00:00
Mythos_Ruler
8734a6e919
This was SVN commit r4845.
2007-02-03 18:48:34 +00:00
Mythos_Ruler
6c103979c4
This was SVN commit r4844.
2007-02-03 18:39:20 +00:00
Mythos_Ruler
b74b0ec318
This was SVN commit r4843.
2007-02-03 18:35:12 +00:00
Mythos_Ruler
b675eb20de
#All new Celt Heroes added to game (this revision and previous revision)
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This was SVN commit r4842.
2007-02-03 18:33:09 +00:00
Mythos_Ruler
326163dcd3
This was SVN commit r4841.
2007-02-03 18:29:06 +00:00
Mythos_Ruler
63af758c4a
This was SVN commit r4840.
2007-02-03 18:28:09 +00:00
Mythos_Ruler
c02940c181
This was SVN commit r4839.
2007-02-03 16:26:10 +00:00
Mythos_Ruler
0b7542cc6d
#Added Roman cavalry hero of the 2nd Punic War - Marcus Claudius Marcellus "The Sword of Rome."
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This was SVN commit r4838.
2007-02-03 15:49:08 +00:00
Mythos_Ruler
f99658b758
This was SVN commit r4837.
2007-02-03 15:33:01 +00:00
Mythos_Ruler
376e7079a2
This was SVN commit r4836.
2007-02-03 15:12:20 +00:00
Mythos_Ruler
56af4178f6
Horse texture for Roman Hero Marcellus
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This was SVN commit r4835.
2007-02-02 17:44:06 +00:00
Mythos_Ruler
de0ab4e75c
This was SVN commit r4834.
2007-02-02 17:42:55 +00:00
Matei
27e48abb35
Made bushes last slightly longer for cinematic.. though really the units should begin auto-gathering other bushes.
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This was SVN commit r4833.
2007-02-02 14:58:19 +00:00