Remove the remaining of such checks after d3e56f0f57 removed 21 of them
already.
2c47fbd66a initialized the pointer at construction time rather than at
random conditional events later.
Differential Revision: https://code.wildfiregames.com/D2205
Comments By: Vladislav, wraitii
Tested on: gcc 9.1.0, clang 8.0.1
This was SVN commit r22741.
Avoid color copies for rendering Draw calls in
GUIRenderer::UpdateDrawCallCache, CButton::Draw, CChart::DrawAxes,
CDropDown::Draw, CList::DrawList, COList::DrawList, refs #1984,
8f4f8e240f, 3028551b91, a905fbbc98.
Avoid color copies during XML loading in CGUI::Xeromyces_ReadImage,
CGUI::Xeromyces_ReadEffects, COList::HandleAdditionalChildren.
Add CGUI::HasPreDefinedColor and mark m_PreDefinedColors,
CGUI::GetPreDefinedColor, IGUIButtonBehavior::ChooseColor() as const for
consistency with the other "databases", refs 3028551b91.
Mark CGUIColor as NONCOPYABLE to add compiler errors if there is an
unexplicit copy, refs 3028551b91.
Explicit ugly copy in CGUI::Xeromyces_ReadColor and
CGUIColor::ParseString.
Deregister copying <CGUIColor>GetSetting functions, refs 8f4f8e240f.
Uses the const ref GetSetting from 3dfa23cd25.
This was SVN commit r22694.
Improves separation of concerns and makes the code less error prone,
since the IGUIObject classes can't break CGUI private members without
CGUIs help anymore.
This is achieved by making CGUI GetFocusedObject, UpdateObjects public,
by introducing public CGUI GetBaseObject, GetMousePos, GetMouseButtons,
HasStyle, GetStyle getters,
and by removing the pointless IGUIObject GetMousePos proxy.
Delete GetGUI() checks that are either always or never true following
2c47fbd66a.
Use const references instead of copies for some mouse positions.
Differential Revision: https://code.wildfiregames.com/D2166
This was SVN commit r22641.
Reported by Jenkins, but not gcc, clang, VS2015.
Take the opportunity following 2c47fbd66a to make the CGUI pointer held
by IGUIObject constant (the address, not the value).
Differential Revision: https://code.wildfiregames.com/D2139
This was SVN commit r22589.
The type differs from the Color type, because contrary to Color, it can
be created from a color predefined in the GUI page (such as "yellow").
Move this predefined color check to the new class instead of hardcoding
it in FromJSVal / ToJSVal, GUIUtil, JSInterface_IGUIObject and to
straighten the latter.
Delete fov_wedge_color from Minimap, unused since introduction in
5275dc862b.
This was SVN commit r22558.
Lots of code style fixes:
* type [*&]varname -> type[*&] varname
* else
if (...)
->
else if (...)
* Spaces around some ops.
* i++ -> ++i.
* switch-case style fixes.
* Indentation fixes.
* Removing some commented out code.
* include header sorting
* Changed multiple pointer var declarations to be one per line.
* Removed strange spaces in some places.
* Changed some include header guards to be consistent with the rest of
the codebase.
* Use UNUSED() instead of UNUSED2().
Some small code fixes:
* Using .find() instead of .count() == 0.
* !.empty() instead of .size() == 0.
* Range-based for loops.
* Making some member functions const by small changes.
* Adds GetScrollBarPos(idx) const for this.
* Using early returns/continues in some places.
* Uses size_t for some loops in CList and COList.
* Removes unused heading element (not attribute) from COList.
* Use ENSURE in one case where some custom code did something similar.
* Made some parameters const ptrs/refs.
* Change removal loop in GUItext.cpp to erase-unique.
* Made some static things const.
* Allow iterating over children of IGUIObject with range-based for
loops by
exposing begin() and end() (rename from ChildrenIt{Begin,End}()) and
use it.
Comments:
* Comment COList.
* Update a few comments.
* Remove useless or duplicated comments.
This was SVN commit r16931.
Allows hotkey handling of mousewheel events after minimap. Fixes#673.
Adds SendEvent to GUI objects, used in place of separate calls to
HandleMessage and ScriptEvent.
This was SVN commit r9340.
- Added *unfinished* control input.
- The GUI captures the events now, so that you can't press anything in
the game if the GUI is infront of it. The GUI needs some cleaning up
though.
- Made the type 'empty' unpressable, because all those "0 0 100% 100%"
empties were just like pieces of glass making the user unable to select
anything in the game.
- A bunch of other updates I made like weeks ago and never committed.
This was SVN commit r1234.