mirror of
https://gitea.wildfiregames.com/0ad/0ad
synced 2026-06-16 05:13:58 -07:00
Lots of code style fixes:
* type [*&]varname -> type[*&] varname
* else
if (...)
->
else if (...)
* Spaces around some ops.
* i++ -> ++i.
* switch-case style fixes.
* Indentation fixes.
* Removing some commented out code.
* include header sorting
* Changed multiple pointer var declarations to be one per line.
* Removed strange spaces in some places.
* Changed some include header guards to be consistent with the rest of
the codebase.
* Use UNUSED() instead of UNUSED2().
Some small code fixes:
* Using .find() instead of .count() == 0.
* !.empty() instead of .size() == 0.
* Range-based for loops.
* Making some member functions const by small changes.
* Adds GetScrollBarPos(idx) const for this.
* Using early returns/continues in some places.
* Uses size_t for some loops in CList and COList.
* Removes unused heading element (not attribute) from COList.
* Use ENSURE in one case where some custom code did something similar.
* Made some parameters const ptrs/refs.
* Change removal loop in GUItext.cpp to erase-unique.
* Made some static things const.
* Allow iterating over children of IGUIObject with range-based for
loops by
exposing begin() and end() (rename from ChildrenIt{Begin,End}()) and
use it.
Comments:
* Comment COList.
* Update a few comments.
* Remove useless or duplicated comments.
This was SVN commit r16931.
185 lines
5 KiB
C++
185 lines
5 KiB
C++
/* Copyright (C) 2015 Wildfire Games.
|
|
* This file is part of 0 A.D.
|
|
*
|
|
* 0 A.D. is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* 0 A.D. is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include "precompiled.h"
|
|
|
|
#include "GUI.h"
|
|
|
|
#include "ps/CLogger.h"
|
|
#include "soundmanager/ISoundManager.h"
|
|
|
|
IGUIButtonBehavior::IGUIButtonBehavior() : m_Pressed(false)
|
|
{
|
|
}
|
|
|
|
IGUIButtonBehavior::~IGUIButtonBehavior()
|
|
{
|
|
}
|
|
|
|
void IGUIButtonBehavior::HandleMessage(SGUIMessage& Message)
|
|
{
|
|
bool enabled;
|
|
GUI<bool>::GetSetting(this, "enabled", enabled);
|
|
CStrW soundPath;
|
|
// TODO Gee: easier access functions
|
|
switch (Message.type)
|
|
{
|
|
case GUIM_MOUSE_ENTER:
|
|
if (!enabled)
|
|
break;
|
|
|
|
if (g_SoundManager && GUI<CStrW>::GetSetting(this, "sound_enter", soundPath) == PSRETURN_OK && !soundPath.empty())
|
|
g_SoundManager->PlayAsUI(soundPath.c_str(), false);
|
|
break;
|
|
|
|
case GUIM_MOUSE_LEAVE:
|
|
if (!enabled)
|
|
break;
|
|
|
|
if (g_SoundManager && GUI<CStrW>::GetSetting(this, "sound_leave", soundPath) == PSRETURN_OK && !soundPath.empty())
|
|
g_SoundManager->PlayAsUI(soundPath.c_str(), false);
|
|
break;
|
|
|
|
case GUIM_MOUSE_DBLCLICK_LEFT:
|
|
if (!enabled)
|
|
break;
|
|
|
|
// Since GUIM_MOUSE_PRESS_LEFT also gets called twice in a
|
|
// doubleclick event, we let it handle playing sounds.
|
|
SendEvent(GUIM_DOUBLE_PRESSED, "doublepress");
|
|
break;
|
|
|
|
case GUIM_MOUSE_PRESS_LEFT:
|
|
if (!enabled)
|
|
{
|
|
if (g_SoundManager && GUI<CStrW>::GetSetting(this, "sound_disabled", soundPath) == PSRETURN_OK && !soundPath.empty())
|
|
g_SoundManager->PlayAsUI(soundPath.c_str(), false);
|
|
break;
|
|
}
|
|
|
|
// Button was clicked
|
|
if (g_SoundManager && GUI<CStrW>::GetSetting(this, "sound_pressed", soundPath) == PSRETURN_OK && !soundPath.empty())
|
|
g_SoundManager->PlayAsUI(soundPath.c_str(), false);
|
|
SendEvent(GUIM_PRESSED, "press");
|
|
m_Pressed = true;
|
|
break;
|
|
|
|
case GUIM_MOUSE_DBLCLICK_RIGHT:
|
|
if (!enabled)
|
|
break;
|
|
|
|
// Since GUIM_MOUSE_PRESS_RIGHT also gets called twice in a
|
|
// doubleclick event, we let it handle playing sounds.
|
|
SendEvent(GUIM_DOUBLE_PRESSED_MOUSE_RIGHT, "doublepressright");
|
|
break;
|
|
|
|
case GUIM_MOUSE_PRESS_RIGHT:
|
|
if (!enabled)
|
|
{
|
|
if (g_SoundManager && GUI<CStrW>::GetSetting(this, "sound_disabled", soundPath) == PSRETURN_OK && !soundPath.empty())
|
|
g_SoundManager->PlayAsUI(soundPath.c_str(), false);
|
|
break;
|
|
}
|
|
|
|
// Button was right-clicked
|
|
if (g_SoundManager && GUI<CStrW>::GetSetting(this, "sound_pressed", soundPath) == PSRETURN_OK && !soundPath.empty())
|
|
g_SoundManager->PlayAsUI(soundPath.c_str(), false);
|
|
SendEvent(GUIM_PRESSED_MOUSE_RIGHT, "pressright");
|
|
m_PressedRight = true;
|
|
break;
|
|
|
|
case GUIM_MOUSE_RELEASE_RIGHT:
|
|
if (!enabled)
|
|
break;
|
|
|
|
if (m_PressedRight)
|
|
{
|
|
m_PressedRight = false;
|
|
if (g_SoundManager && GUI<CStrW>::GetSetting(this, "sound_released", soundPath) == PSRETURN_OK && !soundPath.empty())
|
|
g_SoundManager->PlayAsUI(soundPath.c_str(), false);
|
|
}
|
|
break;
|
|
|
|
case GUIM_MOUSE_RELEASE_LEFT:
|
|
if (!enabled)
|
|
break;
|
|
|
|
if (m_Pressed)
|
|
{
|
|
m_Pressed = false;
|
|
if (g_SoundManager && GUI<CStrW>::GetSetting(this, "sound_released", soundPath) == PSRETURN_OK && !soundPath.empty())
|
|
g_SoundManager->PlayAsUI(soundPath.c_str(), false);
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
CColor IGUIButtonBehavior::ChooseColor()
|
|
{
|
|
CColor color, color2;
|
|
|
|
// Yes, the object must possess these settings. They are standard
|
|
GUI<CColor>::GetSetting(this, "textcolor", color);
|
|
|
|
bool enabled;
|
|
GUI<bool>::GetSetting(this, "enabled", enabled);
|
|
|
|
if (!enabled)
|
|
{
|
|
GUI<CColor>::GetSetting(this, "textcolor_disabled", color2);
|
|
return GUI<>::FallBackColor(color2, color);
|
|
}
|
|
else if (m_MouseHovering)
|
|
{
|
|
if (m_Pressed)
|
|
{
|
|
GUI<CColor>::GetSetting(this, "textcolor_pressed", color2);
|
|
return GUI<>::FallBackColor(color2, color);
|
|
}
|
|
else
|
|
{
|
|
GUI<CColor>::GetSetting(this, "textcolor_over", color2);
|
|
return GUI<>::FallBackColor(color2, color);
|
|
}
|
|
}
|
|
else
|
|
return color;
|
|
}
|
|
|
|
void IGUIButtonBehavior::DrawButton(const CRect& rect, const float& z, CGUISpriteInstance& sprite, CGUISpriteInstance& sprite_over, CGUISpriteInstance& sprite_pressed, CGUISpriteInstance& sprite_disabled, int cell_id)
|
|
{
|
|
if (!GetGUI())
|
|
return;
|
|
|
|
bool enabled;
|
|
GUI<bool>::GetSetting(this, "enabled", enabled);
|
|
|
|
if (!enabled)
|
|
GetGUI()->DrawSprite(GUI<>::FallBackSprite(sprite_disabled, sprite), cell_id, z, rect);
|
|
else if (m_MouseHovering)
|
|
{
|
|
if (m_Pressed)
|
|
GetGUI()->DrawSprite(GUI<>::FallBackSprite(sprite_pressed, sprite), cell_id, z, rect);
|
|
else
|
|
GetGUI()->DrawSprite(GUI<>::FallBackSprite(sprite_over, sprite), cell_id, z, rect);
|
|
}
|
|
else
|
|
GetGUI()->DrawSprite(sprite, cell_id, z, rect);
|
|
}
|