Cherry-pick upstream patch adding support for -idirafter [1] which
allows us to work around the issue of some distributions bundling the
icu headers with spidermonkey resulting in a conflict.
Further add support to our premake pkgconfig module to allow using this
feature and make use of it for when building with --with-system-mozjs.
[1] premake-core baf145dc388509c953a01bcd964835e2027208bf
Fixes: #5868
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
In `Future` there is a notion of cancelation / stop-request. The task
callback doesn't have such a notion.
Some tasks (like the map-generation) are stopable. It did that in a
thread unsave way.
A task is canceled when the future is destroied or when `CancelOrWait`
is called on it.
With pch enabled WIN32 gets defined for cxxtests xmlformatter.h but not
without resulting in a build failure ctime_r not found which was only
added with C23.
Explicitly define WIN32 for Windows target, to force the intended
code path.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
After 486509d5b9 we no longer use the
bundled sources, remove them.
Also remove the build.sh for building the bundled sources and update
.gitignore.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
The script assumes glad got cloned into glad subdirectory. This is the
case if you follow the procedure outlined in the README, however if you
are using system glad or or glad installed via pip this assumption
doesn't hold.
Therefore relax the requirement on where to get glad from. While at it
add shell option errexit and make the script callable from repository root.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Use patch by Debian [1] replacing python in shebang with python3 and fixing
some warnings with recent python versions.
The reason being some use an alias of python for python3 instead of the
customary symlink. Aliases are only expanded in interactive shells
unless expansion is explicitly enabled.
[1] https://sources.debian.org/patches/cxxtest/4.4%2Bgit171022-2/python3.patch/
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
This moves the nightly build to a new Windows autobuilder running a
recent Windows Server version. In this new environment, the Jenkins
agent runs as a normal user connected through SSH. This fixes#7148.
Use the opportunity to use svn directly instead of Jenkins' scm step,
which hangs for 30 min.
Tooltip shouldnt receive any mouse event direct, there is a edge case
when you have a big tooltip and the object that need that tooltip is in
the bottom left, at this moment tooltip is in the same position of the
mouse, current code was returning the tooltip, and the code hide the
tooltip, and find again there is another object that needs the tooltip
and show again. To fix this is just than simple to set a tooltip like
ghost because shouldnt receive any mouse event.
Treat premake like any other dependency and package it separately, this
makes it much easier to bump it in future by making it easier to track
modifications if any.
Moving it to libraries as it is handled the same as other packages. An
argument could be made to have it in build due to it's special nature.
The issue with that approach would be how to handle clean-workspace.sh.
If we split it out we would need a separate clean-premake.sh script and
if we have it cleaned by clean-workspace we through away the download
and already built binary.
Also bump version to 5.0.0-beta2 and backport patch for macOS fix
instead of the Makefile changes. The same fix is needed for gcc-14
(reported upstream), so add a patch injecting unistd.h for Unixes.
Fixes: #6816Fixes: #6632
Refs: #6847
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
- Switched to CMake for configuring and building the doxygen Website.
- Set the minimum requirements to CMake >=3.18.4 and Doxygen >=1.9.1.
- Rewrite the LICENSE.txt and docs README.txt to markdown.
- Add the folder which is used in the README to gitignore.
- Add a custom style to the doxygen website based on the docs webpage.
- Update CI to use the new Doxygen Build process.
Closes#7052
- Generate entity.rng as part of the nightly build, refs #6976.
- Generate docs from a checkout of the nightly build.
- Publish them to docs.wildfiregames.com.
Instead of looking up the location of spirv-reflect for every shader,
this is now being done once and cached for all shaders. This results in
shader compilation being slightly faster.
Instead of compiling SPIR-V shaders twice, once with debug info and once
without, this uses `spirv-opt` to remove the debug info from the SPIR-V
shaders with debug info. This results in notable performance gains, as
stripping the debug info from existing shaders is much faster than
compiling them.
As a result of this change the contents of the non-debug shaders change
once. That's because shaders with debug info contain much more
instructions and therefore more result ids. Stripping the debug
info from shaders results in different result ids being used as when
generating ones without debug info. While that doesn't result in a
difference in the functionality of the shaders, it's a difference in
their binary representation, causing their content hashs and therefore
file names to change. After that one-time change the result ids are
reproducible again.
Commit 4e9e950c8f increased the chicken
size by 1.5x, which made them noticeably larger than foxes and caused
their movement speed to fall out of sync.
This is a correction Langbart proposed on Phabricator after the commit
to moderate the chicken upscaling to 1.3x and adjust their speed for
better synchronization.
Authored-by: @Langbart
Original source: https://code.wildfiregames.com/rP27910#61427
"bind.hpp" was moved in boost-1.39. [1]
Placeholders were moved in boost 1.60. [2]
Since boost 1.73 placeholders defined in global namespace are
deprectared. [3]
Boost 1.76 added support for using std::placeholders with
boost::bind. [4]
This change uses the new, cough, location of the header and
std::placerholders for boost 1.76 plus to silence the deprecation
warning there.
Following commits are from https://github.com/boostorg/bind.git
[1] 8f507b9aeca643ca78e6a712b6d300720627c0ed
[2] db56733e4ed2125944b89e01cf36a9e451dd36f5
[3] 2797f0dc33caaae126a416bf613bd11267ba3353
[4] c85b31e3d200dda2a73cf0027a82c6d8e29066f8
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
The gmake action is long deprecated and subject for removal in the
future. Switch to gmake2.
A major benefit is gmake2 is much better at parallelizing, and so on a
16 core I get a speed up of over a 30%.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
After 26994b156b just removing the
libraries/source directory will delete files under version control
needed to build the packages.
Use git clean instead to get back to a clean slate.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
This patch introduces phase emblems on both sides of the player's name
band in the middle panel. The emblems represent the current phase of
the selected player's civilization: I (Village), II (Town), III (City).
This information is also added to the associated tooltip and is
displayed only to mutual allies and observers.
Fixes#6849
See also: https://wildfiregames.com/forum/topic/107851-introduce-badge-to-indicate-the-phase-6849/
Instead of redefining the VkDescriptorType enum for every shader, only
define it once. This avoids unnecessary computation and slightly
increases performance.