GetMonitorSize was added in 5b5726ed4d. Its usage wasn't added. We don't
need to have the custom implementation of the function, since SDL2 can
do this. Also it doesn't make sense to get the default monitor size in
multi-monitor environments since the application window might be located
on each of them.
Patch By: linkmauve
This was SVN commit r23426.
We don't need to account #2145 anymore, since we dropped SDL1. SDL2
doesn't have SDL_GetVideoInfo. We might use OpenGL extensions like
GL_ATI_meminfo, GLX_MESA_query_renderer or GL_NVX_gpu_memory_info.
But they aren't spreaded very well. Also VRAM size isn't so useful for
us, since OpenGL driver can swap memory pages when it needs to.
Patch By: linkmauve
This was SVN commit r23425.
Some pragma warnings are not more needed for VS2015 compilation this
removes them.
Removing some specific code for older version than VS2015.
Forcing build to fail if compiling with VS older than VS2015.
Differential Revision: https://code.wildfiregames.com/D1396
Reviewed by: @Itms
This was SVN commit r23416.
sys_cursor was introduced in 7e1bcd5159 and partially in 5299dcad86.
Usage of sys_cursor was completely removed in 9a2d0f803e. At the moment
we use SDL and GL cursors.
Patch By: linkmauve
Comments By: Stan
This was SVN commit r23364.
Nuke HAVE_PCH and use only one macro for PCH logic.
This macro is enabled (=1) or disabled (=0) based on --without-pch and
no_pch parameters in premake5
Visual studio does not more override this logic
Differential Revision: https://code.wildfiregames.com/D1380
Reviewed by: @Itms
This was SVN commit r23314.
Windows binaries built with toolset v140_xp.
Tested under Windows, Linux and macOS.
Includes a patch for building on musl Linux, contributed by voroskoi,
containing code by leper.
Use the opportunity to set native line endings in the NVTT bundle.
The NVTT DLL was the last one built with VS 2010, refs #5379, #5527.
Differential Revision: https://code.wildfiregames.com/D2475
This was SVN commit r23305.
This code is planned to get refactored or removed anyway, so just do a
cheap workaround.
Reviewed by: Imarok
Fixes: #4360
Differential Revision: https://code.wildfiregames.com/D2353
This was SVN commit r23262.
According to the `timer_DisplayClientTotals` comment 953d2621dd broke
correctness of `clients` after the function call.
Patch By: echotangoecho
Reviewed By: wraitii
Differential Revision: https://code.wildfiregames.com/D812
This was SVN commit r23240.
Replace boost::hash_combine with a lib/hash.h hash_combine performing
the same statement.
Replace inconspicuous global boost hash_value specializations with
std::hash specializations.
No performance difference was observed in three simple MeshManager
measurements.
Remove unused TAG_MASK and h_tag in h_mgr.cpp following 0748c5a75e.
Replace typedef with using keyword and sort header includes.
Differential Revision: https://code.wildfiregames.com/D2441
Tested on: clang 9.0.0, gcc 9.2.0, Jenkins/vs2015, Jenkins/gcc6
This was SVN commit r23191.
This is a semi-revert of 78bc56f33e and a correct fix for #3194.
The core issue is that the GUI handler must come behore the hotkey
handler, otherwise typing in boxes can set off hotkeys, and the hotkey
handler is repsonsible for updating the hotkey state.
Thus the GUI handler never has an up-to-date hotkey state, since that's
done later. 78bc56f33e fixed that by calling HotkeyInputHandler
manually, but that was still broken in some (unused) cases and was hacky
(indeed, it even looked hacky as noted by elexis).
The simplest fix is to split the 'hotkey creator' handler from the
'hotkey state change' handler, and run the 'hotkey state change handler'
before any other handler. Thus the gui handler remains in front of the
'hotkey creator' handler, but it has a correct hotkey state at any time.
Differential Revision: https://code.wildfiregames.com/D1839
This was SVN commit r22909.
This removes pthread mutexes/threads from:
- vfs
- the resource handler manager
- timer
- the network server.
This allows removing it from our general posix include header.
Differential Revision: https://code.wildfiregames.com/D1920
This was SVN commit r22666.
MapGenerator, TextureConverter, and some other files used pthread.
Differential Revision: https://code.wildfiregames.com/D1917
This was SVN commit r22649.
Introduce MOVABLE idiom indicating that a class can use move semantics.
Make values of CGUI struct maps holding XML data const to ensure at the
root that the data is not modified.
Use NONCOPYABLE and MOVABLE for SGUIIcon and SGUIStyle to enforce the
non-copy policy on the compiler level (until someone changes the GUI
design to make modifications needed).
As indicated by that:
Replace copy operations by in place move operations for these CGUI
struct maps in the CGUI Xeromyces XML loading functions.
Replace copy operations by const references for CSize and SGUIIcon in
CGUIString::GenerateTextCall and CGUI::GenerateText.
This avoids copying of non primitive members, such as the strings and
containers of strings.
Further related cleanup to be kept separated for auditability.
Differential Revision: https://code.wildfiregames.com/D2163
Few comments on IRC by: wraitii, Itms
Tested on: gcc 9, Jenkins, partially VS2015
Refs #1984,
NONCOPYABLE CGUISpriteInstances: 0a7d0ecdde, 8f4f8e240f, c19f3608a5
NONCOPYABLE Image, Sprite: fb8032043b
NONCOPYABLE GUI page: 94c57085e9
NONCOPYABLE GUIManager: 7c2e9027c2
NONCOPYABLE macro: 16ccae10cd
This was SVN commit r22637.
Use the default naming for both libraries (libvorbis instead of vorbis),
and use our default suffix for debug versions of the libs.
This was SVN commit r22406.
Expect a 10-25% build time improvement.
Original Patch By: Angen
Reviewed By: Angen
References #5038
Differential Revision: https://code.wildfiregames.com/D1333
This was SVN commit r22303.
Revelead by the A23 crash when hosting a game in the lobby. We have a
debug_break() call that calls "kill" with SIGTRAP, which generally
doesn't get handled correctly in release versions, particularly on OSX.
Differential Revision: https://code.wildfiregames.com/D1499
This was SVN commit r21998.
pyrogenesis can now take a zip file (rename it to .pyromod for direct
file association following 943a61e4ea) and install it. It then starts
the mod selector.
Patch by vladislavbelov, with contributions from Imarok, elexis and
myself.
Differential Revision: https://code.wildfiregames.com/D1142
This was SVN commit r21726.
A check for OSX version that seemed useless broke compilation on Xcode
9.
Reviewed By: Itms
Differential Revision: https://code.wildfiregames.com/D986
This was SVN commit r20530.
Note that this does not fix the warnings in AtlasObjectXML, someone
interested
in fixing those should check whether using ICU would be a nicer
solution.
Reviewed By: echotangoecho
Differential Revision: https://code.wildfiregames.com/D740
This was SVN commit r20095.
This fixes#4561 and makes sound card detection work on non-Windows
platforms.
Reviewed By: echotangoecho
Tested By: Imarok, elexis
Differential Revision: https://code.wildfiregames.com/D636
This was SVN commit r19877.
thus allow proper printing of such paths.
Fixes#4647
Refs #4320 D518
Patch By: Philip
Tested By: Imarok on Windows, wraitii on OSX
This was SVN commit r19823.
We don't catch this specific exception, so no behavioural change, but we
do no longer violate the implicit noexcept for destructors in C++11.
(Fixes a GCC6 and VS2015 warning.)
Reviewed By: Itms
Differential Revision: https://code.wildfiregames.com/D416
This was SVN commit r19612.
for example when someone would send a lobby chat message containing such
a character, it effectively ended the game of the recipients.
Differential Revision: https://code.wildfiregames.com/D456Fixes#4433
Reviewed By: leper
Reported and tested by: Hannibal_Barca
This was SVN commit r19540.
We were polling SDL messages from two different threads (by mistake),
and Sierra now refuses to do that.
Tested by Stan, Itms, Fatherbushido, and discussed with Philip for the
code change itself.
Fixes#4408.
Differential Revision: https://code.wildfiregames.com/D42
This was SVN commit r19160.
Ensure a variable is not clobbered by libpng's use of longjmp. Make code
more consistent.
Differential Revision: https://code.wildfiregames.com/D35
This was SVN commit r19111.
Don't create an empty oos_logs directory when starting the game.
Rename getDateIndexSubdirectory to createDateIndexSubdirectory.
Add a comment for the breakpoint argument of CreateDirectories.
This was SVN commit r18183.
Instead of triggering a debug-breakpoint, print a warning to stdout and
succeed in the N'th retry when having started N processes
simultaneously.
Previously the problem had been addressed by using the processID in the
directory name.
This was SVN commit r17776.
Based on existing code that was still around from an old(not working)
implementation.
Supports basic control from trigger scirpts (queue, start and stop
camera paths) and works in multiplayer.
This was SVN commit r17594.
Add directory callback to vfs::ForEachFile.
Each terrain directory should now have a terrains.xml file,
as using the previous terrains.xml file is unlikely to be what was
intended.
This was SVN commit r17341.
This fixes the problem where passing a non-ASCII string to
debug_printf(L"%hs", s) caused vswprintf_s to fail on Linux (because it
doesn't know what encoding the char* is meant to have). Now debug
messages will remain as UTF-8 until they reach the OS.
Fixes#3021.
This was SVN commit r16332.
The implementation on Windows was gross. The only user was CLogger,
which no longer uses it.
Also fix vswprintf_s to handle truncated output correctly (by returning
"") on Linux, now that CLogger is no longer relying on the buggy
behaviour.
This was SVN commit r16190.
This saves the hassle of writing utf8_from_wstring(path.string()) in
places like log messages, and can be extended to better handle
non-ISO-8859-1 paths on Linux.
This was SVN commit r16185.
Done with:
ag -ls 'LOG(MESSAGE|MESSAGERENDER|WARNING|ERROR)' source | xargs sed
-i 's/LOG\(MESSAGE\|MESSAGERENDER\|WARNING\|ERROR\)(L/LOG\1(/g'
This was SVN commit r16183.
sys_vswprintf relies on platform-specific printf implementations, which
vary widely between platforms (in handling of truncation, return values,
use of %s/%S/%hs/%ls for mixing char and wchar_t strings, etc) and are
therefore a pain.
Use cppformat's fmt::sprintf instead, which has very similar syntax to
sprintf but is more C++ish and is portable.
Also, wchar_t is stupid, so use char* strings (which are expected to be
UTF-8) in CLogger. This creates a bit of a pain with changing all
callers to convert to char* strings, but that's their fault for not
using UTF-8 already.
Refs #3011.
This was SVN commit r16182.
* Adds SDL color cursor implementation
* Adds config option for choosing preferred display in multimonitor
setup
* Uses text input API to better handle CJK input
* Fixes various hotkey and input bugs
SDL 1.2 is still the default and recommended, to test experimental SDL2
support, pass the --sdl2 flag to update-workspaces
This was SVN commit r15767.
Remove commented out code writing triggers that has nothing to do with
the actual triggers implementation.
Free memory that was allocated for error reporting when when fork()
fails.
Remove dead initialization.
This was SVN commit r15477.
Once 'delete' is called on an object, that object no longer exists, and
accessing its member variables is undefined behaviour. GCC 4.9's
optimiser recognises this, and eliminates any writes to member variables
inside the destructor, since it knows they cannot legally be read later.
BoundaryTagManager relied on ~FreedBlock resetting its memory to 0, so
this optimisation broke it. Replace the placement new/delete with plain
non-magic Setup/Reset functions, to avoid the optimisation.
Fixes#2481.
This was SVN commit r15334.
You can now enable tinygettext’s output from the user.cfg file
(tinygettext.debug).
This enhancement also solved a warning due to the previous workaround,
which was
to uncomment the output line to avoid the debug messages.
This issue was reported by Yves at Github:
https://github.com/leper/0ad/issues/10
This was SVN commit r15002.
This commit contains all the required changes to our source files and
build scripts (hopefully).
A next commit will remove the old stuff of SpiderMonkey 1.8.5.
Spcial thanks to:
- H4writer who helped a lot mainly with the performance issues we
had/have, but also with other problems or questions.
- Leper for the review.
- Historic_bruno for implementing the build scripts on Mac OS X and
testing on the Mac.
- The people from the #jsapi channel and from
mozilla.dev.tech.js-engine who answered a lot of questions and helped
solving problems.
- All the other people who helped
Refs #1886Fixes#2442Fixes#2416
This was SVN commit r14877.
Adds runtime support for 10.5 APIs: display modes, bundle paths, system
paths, pasteboards. Previously this was compile-time support only, which
prevented building on later SDKs while targeting earlier APIs.
Adds hardcoded version for pre-10.6 builds, to avoid messing with
deprecated Gestalt or having to add a 10.5 non-dispatch singleton (Grand
Central Dispatch didn't exist in 10.5)
This was SVN commit r14140.
OglTex had a size_t added, which pushed it over HDATA_USER_SIZE.
Use u32 instead to minimise the difference between platforms.
This was SVN commit r14121.
This approach isn't used anymore. Now we start the archive building with
parameters to pyrogeneis.
Refs #2241 (the code used g_ScriptingHost which is going to be removed)
This was SVN commit r14102.
SDL queues up all the input events received in a frame. When the hotkey
system saw a key up/down event, it immediately updated its
HotkeyIsPressed state and then pushed a hotkey event onto the end of the
queue.
If the initial queue was e.g. [key-down shift, key-press Z, key-up
shift], the hotkey event triggered by Z would be processed after the
key-up shift had updated the HotkeyIsPressed state, so the handler of
the Z hotkey would not think the shift hotkey was pressed.
If the initial queue was e.g. [key-press Z, mouse-click], the hotkey
triggered by Z would be processed after the mouse-click event, so it
could apply to the wrong building selection.
Fix by pushing the hotkey events onto a special queue that gets
processed before any subsequent SDL input events.
Also update the HotkeyIsPressed status when the HOTKEYDOWN/HOTKEYUP
events are processed, not when they are generated, to guarantee they are
consistent with the DOWN/UP events.
Fixes#1869.
This was SVN commit r14057.
Replace unifont with CFont and CFontManager, since the h_mgr interface
was
needlessly inconvenient.
Load the font textures through CTextureManager, to support dynamic
reloading (e.g. when resetting GL state - see #741).
Add CFontMetrics as a convenient wrapper for code that just wants to
measure text.
Fixes#1117.
This was SVN commit r14016.
When textures.xml specifies format="alpha", the input is expected to be
an
8-bit greyscale PNG, and the output will be an 8-bit uncompressed
alpha-only DDS.
Add format override to CTextureProperties, to select between e.g.
GL_ALPHA
and GL_LUMINANCE for 8-bit textures.
This is needed so fonts can use the new texture system.
This was SVN commit r14015.
Use an arena allocator in ShaderModelRenderer::Render, to reduce
the allocation cost in STL containers.
Avoid unnecessary copying of std::vectors.
This was SVN commit r13911.
Adds INIT_HAVE_DISPLAY_ERROR init flag to correctly override
ah_display_error in Atlas (InitVfs was overriding it again), but don't
use it because it's ugly and broken, refs #1729
This was SVN commit r13724.
Throw a warning if a invalid (not present) AI is specified in a map.
Replace the last occurences of jubot with qbot.
Exclude the common siege templates from the Units Demo map.
Fix an error with flying units.
Replace CFG_GET_SYS_VAL with CFG_GET_USER_VAL and rename it to
CFG_GET_VAL to reflect its behaviour better.
Fix linker error with clang 3.2. Refs 1588.
Remove some useless includes.
This was SVN commit r13031.
Backport os_getversion from premake4.4-beta4 and extend it to support
POSIX-compilant systems.
Add some missing newlines at the end of file as these cause warnings on
OpenBSD.
Update the config paths.
This was SVN commit r11970.
Remove unnecessary VM allocation (which seemingly causes problems on
Android due to mmap during static initialization).
Allow building without NVTT.
This was SVN commit r11074.
Adds BSD sysdep.
Adds support for MAKE variable, overriding make command in our build
scripts.
Fixes more files not ending with newline.
This was SVN commit r10994.