Commit graph

2449 commits

Author SHA1 Message Date
vladislavbelov
4e86f99fe2 Replaces boost string general includes by more precise ones.
Differential Revision: https://code.wildfiregames.com/D5066
This was SVN commit r27746.
2023-06-30 19:10:13 +00:00
vladislavbelov
f3adb5d075 Removes unused main_window_name forgotten in 63c1347ef7.
This was SVN commit r27738.
2023-06-25 22:39:37 +00:00
vladislavbelov
fb065a4022 Removes manual loading of Windows functions unavailable on XP from wvm.
This was SVN commit r27734.
2023-06-23 12:09:33 +00:00
vladislavbelov
70e7acfb26 Removes manual unload of delay-loaded DLLs on Windows.
Differential Revision: https://code.wildfiregames.com/D5056
This was SVN commit r27733.
2023-06-23 11:55:33 +00:00
vladislavbelov
92c9cc5206 Removes delayed loading of RtlCaptureContext as it's available since Windows XP.
This was SVN commit r27725.
2023-06-20 08:54:29 +00:00
vladislavbelov
54c606e6aa Removes LowFragmentationHeap from Windows as it's enabled by default since Vista.
Differential Revision: https://code.wildfiregames.com/D5048
This was SVN commit r27720.
2023-06-18 16:34:29 +00:00
vladislavbelov
f8798c2245 Removes wversion_Number usage from wvm as we don't support XP anymore.
Differential Revision: https://code.wildfiregames.com/D5049
This was SVN commit r27719.
2023-06-18 16:32:14 +00:00
vladislavbelov
3d071e4649 Removes OpenGL driver DLL version from reports on Windows.
Differential Revision: https://code.wildfiregames.com/D5052
This was SVN commit r27718.
2023-06-18 16:29:13 +00:00
vladislavbelov
186bedae56 Removes unused Windows sample-based custom profiler. Usage was removed in 56bd5b59b4.
Differential Revision: https://code.wildfiregames.com/D5047
This was SVN commit r27712.
2023-06-16 16:38:18 +00:00
vladislavbelov
e4bcfd0556 Removes winit usage from wtime. LatchInitialSystemTime was added in c45ef68a88 and unused since ada16439ab.
Differential Revision: https://code.wildfiregames.com/D5046
This was SVN commit r27711.
2023-06-16 16:36:34 +00:00
vladislavbelov
7782aa95f1 Removes custom debug heap analysis on Windows.
Differential Revision: https://code.wildfiregames.com/D5045
This was SVN commit r27710.
2023-06-16 16:34:10 +00:00
Itms
04f55f7cf5 Check the validity of a couple pointers in low-level tests, refs #5288.
Reported By: PVS-Studio
Patch By: animus
Reviewed By: phosit
Differential Revision: https://code.wildfiregames.com/D4994
This was SVN commit r27647.
2023-05-18 16:52:29 +00:00
Itms
a3abe8605c Ignore broken symlinks instead of crashing on them, fixes #6586.
Print a warning in the debug output for now, as the logger is not
available at this point.

Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4743
This was SVN commit r27612.
2023-04-19 16:35:00 +00:00
vladislavbelov
2ef801f5d0 Remove some unnecessary string copy related to substr.
Patch By: phosit
Differential Revision: https://code.wildfiregames.com/D4772
This was SVN commit r27271.
2022-12-04 19:56:12 +00:00
Stan
ef9057239a Fix notes in 0a4ba039b4
This was SVN commit r27129.
2022-10-07 12:39:23 +00:00
Stan
0a4ba039b4 Update ifdef condition for MCST-LCC compiler (E2K)
Patch by: @r-a-sattarov
Differential Revision: https://code.wildfiregames.com/D4795
This was SVN commit r27128.
2022-10-07 07:44:40 +00:00
Stan
f616327f2d Revert 10554eb5b1 as it prevents building on FreeBSD.
This was SVN commit r27081.
2022-09-01 20:39:46 +00:00
vladislavbelov
2ee13983a1 Minor fixes for NSIS - Windows distribution script, HTTP > HTTPS.
Reviewed By: Stan
Differential Revision: https://code.wildfiregames.com/D4756
This was SVN commit r27073.
2022-08-26 16:01:57 +00:00
Stan
880a797ce0 Fix replay cache creation in non latin folders.
IRC:
https://irclogs.wildfiregames.com/%230ad-dev/2022-08-14-QuakeNet-%230ad-dev.log
Reported by: @AirXonix2
Thread:
https://wildfiregames.com/forum/topic/89261-a-new-series-of-bugs/#comment-514734
Discussed with: @vladislavbelov
Differential Revision: https://code.wildfiregames.com/D4763
This was SVN commit r27054.
2022-08-14 17:23:50 +00:00
Stan
fb94d8aa59 Fix writing mod.json on Windows in non Latin user folders.
Accepted by: @vladislavbelov
Differential Revision: https://code.wildfiregames.com/D4741
This was SVN commit r27031.
2022-08-05 17:55:49 +00:00
vladislavbelov
9845a99f77 Adds EGL support for Wayland.
Tested By: Freagarach, Mentula, phosit
Differential Revision: https://code.wildfiregames.com/D4642
This was SVN commit r26929.
2022-06-09 21:09:32 +00:00
Stan
10554eb5b1 Fix RAM amount detection on BSD and macOS.
Tested by: @Mastoras
Comments by: @vladislavbelov
Differential Revision: https://code.wildfiregames.com/D4651
This was SVN commit r26888.
2022-05-17 08:08:14 +00:00
vladislavbelov
ddb8b08508 Removes lib_api.h cleared but not deleted in 8c068aab07.
This was SVN commit r26813.
2022-04-22 16:11:21 +00:00
vladislavbelov
d8d736f0eb Allows tex clients decide how to handle invalid textures instead of assertions. Fixes #6436
This was SVN commit r26783.
2022-04-12 17:39:05 +00:00
bb
be2f33b661 removeable => removable
Patch By: LudovicRousseau
Comments By: vladislav, Nescio
Differential Revision: D3663
fixes #6098

This was SVN commit r26533.
2022-03-03 14:52:13 +00:00
vladislavbelov
36833d1df2 Moves max texture size to backend device capabilities.
This was SVN commit r26409.
2022-02-18 23:17:48 +00:00
vladislavbelov
b949f19875 Moves GL debug information toggle to run-time to make it easier to test after release.
This was SVN commit r26407.
2022-02-18 22:38:45 +00:00
vladislavbelov
d0115185b9 Removes unused and redundant h_mgr after 0e599a3176 and dd91a5e0ef.
This was SVN commit r26369.
2022-02-13 22:31:36 +00:00
vladislavbelov
dd91a5e0ef Removes unused ogl_tex after 4de89c3db1 and 492a109b68.
This was SVN commit r26368.
2022-02-13 22:07:56 +00:00
vladislavbelov
4de89c3db1 Moves texture management to CDeviceCommandContext, adds quality options.
Comments By: nwtour, Stan
Tested By: nwtour, Stan
Differential Revision: https://code.wildfiregames.com/D4488
This was SVN commit r26365.
2022-02-13 19:30:28 +00:00
vladislavbelov
8c068aab07 Removes possibility to link lowlevel library dynamically.
Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4470
This was SVN commit r26281.
2022-01-31 06:53:30 +00:00
vladislavbelov
4ce609bb1f Uses MIPs for terrain textures previews following e4455a8e8f.
Comments By: Stan
Differential Revision: https://code.wildfiregames.com/D4447
This was SVN commit r26239.
2022-01-24 07:00:55 +00:00
vladislavbelov
c114bab396 Removes mem_get_ptr from the Tex::get_data comment forgotten in 63086f4e26.
This was SVN commit r26237.
2022-01-23 11:59:35 +00:00
Stan
0a8d382657 Fix OpenGL ES 2.0 Warnings.
This was SVN commit r26167.
2022-01-04 20:54:37 +00:00
Stan
3d2be697a2 Fix OpenGL ES build after ae32055c9b.
This was SVN commit r26163.
2022-01-04 00:21:37 +00:00
Stan
7afe489214 Remove topology.cpp. The data isn't useful to us, and it prevents some players from running the game.
Fixes #6028
Differential Revision: https://code.wildfiregames.com/D4402
This was SVN commit r26157.
2022-01-03 10:29:34 +00:00
vladislavbelov
e547704a54 Removes rand function usage from test_cache_adt.
This was SVN commit r26152.
2022-01-02 22:32:38 +00:00
Stan
ae32055c9b Add support for GL_KHR_debug in Debug Mode.
Based on a patch by: @linkmauve
Reviewed by: @vladislavbelov
Differential Revision: https://code.wildfiregames.com/D2488
This was SVN commit r26141.
2021-12-30 15:07:17 +00:00
Stan
c4de86973d Fix Haiku detection introduced in cc65e0e8a2
Patch by: @xone47
Differential Revision: https://code.wildfiregames.com/D4396
This was SVN commit r26125.
2021-12-27 18:59:44 +00:00
vladislavbelov
3cb60353e1 Removes unused h_mgr includes.
This was SVN commit r26122.
2021-12-27 11:47:16 +00:00
vladislavbelov
57ba7c4a1c Encapsulates GL texture creation in a separate class.
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4389
This was SVN commit r26107.
2021-12-25 00:26:10 +00:00
vladislavbelov
478164962f Removes static linking of OpenGL library.
Tested By: Langbart, Stan
Differential Revision: https://code.wildfiregames.com/D4387
This was SVN commit r26104.
2021-12-24 08:02:27 +00:00
Stan
53734a05a6 Add a missed include in https://code.wildfiregames.com/D721; It's included for some reason in Windows NOPCH but not linux
Reported by: @Freagarach
This was SVN commit r26097.
2021-12-22 11:02:13 +00:00
Stan
c9bea80e0d Use GLAD2 a multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator.
Comments by: @nwtour, @Langbart, @bb
Based on patch by: @echotangoecho
Tested on Windows 7 & 10, Ubuntu and macos.

Differential Revision: https://code.wildfiregames.com/D721
This was SVN commit r26093.
2021-12-21 22:03:31 +00:00
vladislavbelov
89c181ded1 Encapsulates information about GL inside device.
Commented By: Stan
Differential Revision: https://code.wildfiregames.com/D4375
This was SVN commit r26072.
2021-12-15 06:43:41 +00:00
vladislavbelov
784f734480 Removes a hack to detect an old S3 SuperSavage card added in c1ec44d751.
This was SVN commit r26070.
2021-12-14 10:47:32 +00:00
Stan
b7cf30fce5 Fix Windows 11 Detection
Comments by: @vladislavbelov, @Freagarach
Differential Revision: https://code.wildfiregames.com/D4337
This was SVN commit r26056.
2021-12-12 16:08:09 +00:00
vladislavbelov
a591e5aa69 Removes unused/not implemented hooks from AppHooks. Refs f947fa6afe.
This was SVN commit r26024.
2021-11-29 18:21:49 +00:00
vladislavbelov
809e3ed0bd Removes rand function usage from tests to avoid non-uniform distributions.
This was SVN commit r26012.
2021-11-25 17:57:59 +00:00
vladislavbelov
265a2246f0 Removes unused fnv_lc_hash, also file paths case sensitive so we can't use the function.
This was SVN commit r26010.
2021-11-25 16:58:04 +00:00
vladislavbelov
25ce179cbc Adds collision test for fnv_hash, removes unused include forgotten in b4a33851e6.
This was SVN commit r26007.
2021-11-21 11:59:02 +00:00
vladislavbelov
4bae03c6c8 Enables GL_TEXTURE_2D always since we don't support FPP anymore.
Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4327
This was SVN commit r25982.
2021-10-30 14:34:20 +00:00
vladislavbelov
0e599a3176 Moves cursor to VideoMode to draw it via SDL.
It removes the software implementation intentionally. Because it
duplicates SDL functionality. But it might be added in future on demand.

Tested By: bb, Langbart
Differential Revision: https://code.wildfiregames.com/D4278
This was SVN commit r25936.
2021-09-21 22:44:46 +00:00
s0600204
31b70309b3 Debundle Valgrind and make it optional
If a *nix user wishes to build `pyrogenesis` with support for Valgrind
(such as
it is), then can do so by passing `--with-valgrind` to
`update-workspaces.sh`.
(They will need Valgrind installed and locateable via `pkg-config`.)


Reviewed By: sera, Stan
Fixes: #2904
Differential Revision: https://code.wildfiregames.com/D3646
This was SVN commit r25933.
2021-09-20 22:18:28 +00:00
vladislavbelov
ce08f57f51 Removes ogl_tex_find function, which duplicates cache-like logic in TextureManager.
This was SVN commit r25932.
2021-09-20 16:39:51 +00:00
Freagarach
645e053fd2 Remove executable bit on some source files.
Reported by: Ralph Sennhauser
Fixes: #6325

This was SVN commit r25917.
2021-09-12 18:41:51 +00:00
Stan
6272ba2344 Remove Custom implementation of wrename on windows. 52baaa4bbd removed the other occurences.
Reviewed by: @wraitii
Differential Revision: https://code.wildfiregames.com/D4225
This was SVN commit r25907.
2021-09-09 17:53:17 +00:00
vladislavbelov
55f9d78e7e Moves tex tests to the related folder, was forgotten to move in 63086f4e26.
This was SVN commit r25884.
2021-09-01 19:27:34 +00:00
Angen
52baaa4bbd Fix updating existing mods
Replace wrename, that fails when mod exists already with RenameFile by
@Stan
Check if mod was actually installed when downloading it
error if mod cannot be coppied into modTemp

Differential revision: D4222
This was SVN commit r25854.
2021-08-22 11:35:34 +00:00
vladislavbelov
67539a8837 Fixes an old bug with missed handle appeared in 63c1347ef7.
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4115
This was SVN commit r25735.
2021-06-07 18:45:28 +00:00
vladislavbelov
63c1347ef7 Removes windows enumeration on Windows to retrieve HWND taking it from SDL and wxWidgets.
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4064
This was SVN commit r25709.
2021-06-06 15:31:55 +00:00
vladislavbelov
fdb4040838 Adds HiDPI mode for testing. HiDPI on Windows isn't supported in SDL yet. So we use a custom code.
Differential Revision: https://code.wildfiregames.com/D4076
This was SVN commit r25692.
2021-06-05 19:01:37 +00:00
wraitii
1b35d36daa Implement a global task manager using a pool of worker threads
Tasks are simple callables (e.g. lambdas), and can be pushed with 2
priority levels. Pushing a task returns a future.
Futures can be waited on, can return results, and can be cancelled
deterministically. Futures can also not be waited on.

This gives 'hardware concurrency - 1' threads to maximize CPU usage in a
work-stealing workflow.

Reviewed by: vladislavbelov
Refs #5874

Differential Revision: https://code.wildfiregames.com/D3848
This was SVN commit r25656.
2021-06-03 14:48:38 +00:00
Imarok
455b784f62 Delete test .zip file after running tests
Issue spotted by kalimaps
Reviewed by: wraitii
Code parts by: wraitii
Differential Revision: https://code.wildfiregames.com/D4043
This was SVN commit r25646.
2021-06-02 21:31:18 +00:00
vladislavbelov
cf454fe533 Removes unused BitBuf added in 5b5726ed4d.
Bit operations can be done via std::bitset. The current implementation
is too specific to have it just for a future. Refs 479f59e386,
5ca66fc757.

This was SVN commit r25569.
2021-05-25 19:42:06 +00:00
vladislavbelov
db9356944c Removes unused base32 encoding added in 5cc814759f.
For modern standards base64 costs a bit less space and might be
implemented on demand. base32 usage was introduced in e0dfbe719d and
removed in 93cffe9deb.

Refs a34b759720, 317f98a6c0.

This was SVN commit r25568.
2021-05-25 19:18:22 +00:00
vladislavbelov
38e085a8c0 Removes unused wutil command line arguments parsing added in 5383eff15c.
We already have a single place to access arguments, so we don't need
a platform dependent place for that.

Refs 3f58951808, 8c1bd05ab9.

This was SVN commit r25567.
2021-05-25 18:42:27 +00:00
vladislavbelov
007d30f4b4 Removes outdated user32.dll preload hack added in 7a889deca3 and became useless in bbcd9b34cc.
Refs 4b33f49da1, b242eafd02, 56bd5b59b4.

Tested By: Angen
Differential Revision: https://code.wildfiregames.com/D4007
This was SVN commit r25566.
2021-05-25 18:29:50 +00:00
vladislavbelov
1e18a93302 Removes using shared_ptr to make STL usages consistent.
Differential Revision: https://code.wildfiregames.com/D4005
This was SVN commit r25533.
2021-05-23 22:01:18 +00:00
vladislavbelov
10cf87f3d1 Adds std namespace to shared_ptr usages in lib/tex.
This was SVN commit r25530.
2021-05-22 19:34:39 +00:00
vladislavbelov
5656c4117d Adds std namespace to shared_ptr usages in lib.
This was SVN commit r25529.
2021-05-22 19:32:38 +00:00
vladislavbelov
faca950e83 Removes unused CONFIG2_CACHE_READ_ONLY config macro forgotten in 2374caac3e.
Refs 149ebb67c0, 9269be9ee3.

This was SVN commit r25522.
2021-05-22 14:04:11 +00:00
vladislavbelov
53369d593b Removes Dehydra config macro. Introduced in 378bd89c1d.
Dehydra was abandoned in 2010s.

This was SVN commit r25521.
2021-05-22 13:28:55 +00:00
vladislavbelov
0812ded348 Removes unused CONFIG_OMIT_FP config macro forgotten in 0d23e3f333.
This was SVN commit r25520.
2021-05-22 13:18:15 +00:00
vladislavbelov
c73f674055 Removes unused DynHashTbl. Last usage was removed in 6c915291cc.
STL or Boost provides containers with DynHashTbl's functionality (and
not worse performance). Refs 9fd08fb044, 5ca66fc757.

This was SVN commit r25519.
2021-05-22 12:59:41 +00:00
vladislavbelov
b5535c4ba3 Removes OpenMP from external libraries. It's better to avoid its usage with a custom thread management.
This was SVN commit r25518.
2021-05-22 12:24:18 +00:00
wraitii
04549a081d Rework Mod into a class.
`Mod` currently modifies 4 global arrays, including some that are
'public'.

The logic flow is easier to understand if this becomes a real class with
const-correctness and public/private methods.

Differential Revision: https://code.wildfiregames.com/D3981
This was SVN commit r25469.
2021-05-20 08:32:11 +00:00
wraitii
e908733220 Speed up GetAvailableMods for archives.
Refs 64bfa089af and 44ec2e324e

When a .zip file is encountered by the VFS population, it reads the info
for all files in the archives. This is quite slow for the public archive
(400-500ms on my computer), which means calling GetEngineInfo()
repeatedly is impossible.

By only opening the external mod.json, we skip most of the work. The
archive can still be opened if needed as fallback.


Differential Revision: https://code.wildfiregames.com/D3216
This was SVN commit r25446.
2021-05-16 13:50:05 +00:00
wraitii
abb124a36f Fix cpuid call with -fPIC on i386 architectures.
GCC < 5 used to reserve the ebx register for PIC (position-independent
code) metadata. This meant that we needed to save the state of ebx
before calling cpuid (fixed in #2675)
However, the original patch from 03eaf9b461 did not force a particular
register to store this value in. Following the GCC 5 upgrade, GCC
stopped reserving ebx, and that register silently got used instead. The
code became non-sensical, and our ASM __cpuidex started returning random
garbage in edx.

Since we now only support GCC7 and above, the PIC-specific branch is no
longer necessary and is removed.

Fixes #6028. The assertion was a result of random data in ebx.
Refs #2675 / reverts 6334ee3f8b and reverts 03eaf9b461.

Patch by: nwtour
Comments by: vladislavbelov
Differential Revision: https://code.wildfiregames.com/D3575
This was SVN commit r25405.
2021-05-09 12:41:45 +00:00
vladislavbelov
f4905066ab Reduces number of allocations during error message formatting.
Differential Revision: https://code.wildfiregames.com/D3871
This was SVN commit r25300.
2021-04-22 06:53:03 +00:00
wraitii
2d53308e1b Fix console not preventing hotkeys from firing / Clean up hotkey-input conflict.
- Fix mistake in 4b46c09222 (similar to one in a4852c4c01) that allowed
hotkeys to fire while typing in the console.
- Prevent Alt+key to fire hotkeys in input boxes & console as that is
often text input.
- Split the hotkey triggering logic in two: a preparatory phase & an
actual firing phase.
This allows the GUI code to check which hotkeys are about to fire and
selectively allow them to go through. This makes it easier to change
hardcoded hotkeys, such as the console toggling one.

Differential Revision: https://code.wildfiregames.com/D3786
This was SVN commit r25180.
2021-04-02 14:18:20 +00:00
wraitii
b477892440 Fix issues in 87a2c3347f
Fixes 87a2c3347f:
- NoPCH was broken
- two warnings slipped through.

Differential Revision: https://code.wildfiregames.com/D3751
This was SVN commit r25147.
2021-03-28 07:01:34 +00:00
wraitii
87a2c3347f Make real directory paths on the VFS predictable (retry)
This is the same commit as 4bb31f084e, reverted in 5d1899785a. Noted
issues were fixed.

Partial revert/fix of 2f19cf86d3 and 2567fee329.

Before this diff, it was possible for a mod containing a cache/ or a
config/ folder to get written to incorrectly.
The issue is VFS can map multiple directories to one 'virtual' path, for
reading mods. However, writing data is problematic: which path to
choose?
The only viable solution is to use a path relative to the highest
priority directory encountered in the VFS path, or write paths could be
'hijacked' by lower-priority mods.

This fixes these issues by:
- Adding a new lookup mode ('Real-path') that explicitly picks the real
path relative to the highest-priority subdirectory in the VFS Path.
- Preventing overwriting a real directory with a lower priority one in
general.
- Revert c0c8132dd4's GetRealPath change, re-introducing the function as
GetOriginalPath.

This also cleans up some duplication that led to empty mod folders in
the user mod path, and cleans up loading the 'user' mod.
It also makes it explicit that a directory must be passed to Mount().

Note that the new 'realpath' lookup can still be somewhat complex with
many mount points at various hierarchy levels, but it is at least
predictable/deterministic without having to be careful about populating
order.

Fixes #2553

Differential Revision: https://code.wildfiregames.com/D3728
This was SVN commit r25107.
2021-03-23 12:46:59 +00:00
wraitii
5d1899785a Revert 4bb31f084e
4bb31f084e led to an issue in windows-specific code not detected by the
tests. I'll debug later.

This was SVN commit r25105.
2021-03-22 19:52:07 +00:00
wraitii
4bb31f084e Make real directory paths on the VFS predictable.
Partial revert/fix of 2f19cf86d3 and 2567fee329.

Before this diff, it was possible for a mod containing a cache/ or a
config/ folder to get written to incorrectly.
The issue is VFS can map multiple directories to one 'virtual' path, for
reading mods. However, writing data is problematic: which path to
choose?
The only viable solution is to use a path relative to the highest
priority directory encountered in the VFS path, or write paths could be
'hijacked' by lower-priority mods.

This fixes these issues by:
- Adding a new lookup mode ('Real-path') that explicitly picks the real
path relative to the highest-priority subdirectory in the VFS Path.
- Preventing overwriting a real directory with a lower priority one in
general.
- Revert c0c8132dd4's GetRealPath change, re-introducing the function as
GetOriginalPath.

This also cleans up some duplication that led to empty mod folders in
the user mod path, and cleans up loading the 'user' mod.

Note that the new 'realpath' lookup can still be somewhat complex with
many mount points at various hierarchy levels, but it is at least
predictable/deterministic without having to be careful about populating
order.

Fixes #2553

Differential Revision: https://code.wildfiregames.com/D3217
This was SVN commit r25104.
2021-03-22 18:49:42 +00:00
vladislavbelov
2e4639e6dc Removes unused containers included in headers.
This was SVN commit r25004.
2021-03-03 23:01:08 +00:00
Stan
1c7f2661ce Add missing file in previous commit.
This was SVN commit r24996.
2021-03-03 15:18:44 +00:00
Stan
c16d961cd2 Enable support for powerpc64 systems. New problems with NVTT will be addressed in another diff.
Patch by: @tpearson-raptor
Comments by: @q66
Refs:
https://github.com/void-linux/void-packages/blob/master/srcpkgs/0ad/patches/ppc64.patch

Differential Revision: https://code.wildfiregames.com/D1619
This was SVN commit r24995.
2021-03-03 15:13:47 +00:00
vladislavbelov
9ed3b88d25 Guarantees no memset for allocation of DynamicArena::Block
Differential Revision: https://code.wildfiregames.com/D3609
This was SVN commit r24968.
2021-03-01 20:35:30 +00:00
vladislavbelov
7a71011149 Refactors smart pointers creation, reduces code duplication and improves exception safety.
This was SVN commit r24915.
2021-02-13 23:53:40 +00:00
vladislavbelov
fc7da5edd1 Fixes leaking of a file handle in case of an error. Refs #5288
Reported By: PVS-Studio
This was SVN commit r24903.
2021-02-13 17:57:37 +00:00
vladislavbelov
b2310ad70a Makes DynamicArena more cache-friendly and removes useless member.
Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D3560
This was SVN commit r24899.
2021-02-13 17:33:05 +00:00
Stan
dd9e14d5d1 Move SSE.h to a better place. Rename it to simd.h after discussion with @OptimusShepard and @vladislavbelov
Differential Revision: https://code.wildfiregames.com/D3437
This was SVN commit r24840.
2021-02-05 12:40:59 +00:00
Stan
321e3652f9 Fix and disable some pesky Windows warnings.
Differential Revision: https://code.wildfiregames.com/D3511
This was SVN commit r24838.
2021-02-05 12:20:06 +00:00
vladislavbelov
b1a89fbd89 Replaces UNICODE characters in the code by consistent ASCII characters.
Beside consistency improves reading for such console tools like svn diff
or vim diff.

This was SVN commit r24625.
2021-01-15 10:07:36 +00:00
Imarok
687a9335f0 Remove cache detection
Reviewed by: wraitii
Fixes: #4360
Differential Revision: https://code.wildfiregames.com/D3165
This was SVN commit r24550.
2021-01-11 17:30:16 +00:00
wraitii
5ee8354e99 Fix windows SEH hook when crashing in an std::thread
Follows 107d3d461f and other 'pthread->std::thread' diffs.

Windows uses Structured Exception Handling to allow reporting errors
(both C++ and hardware) nicely. This works by wrapping the code in a
__try __catch block.
The pthread wrapper did this automatically, but we now need to do it
explicitly for std::thread.

Tested by: Stan
Differential Revision: https://code.wildfiregames.com/D3261
This was SVN commit r24530.
2021-01-10 08:39:54 +00:00
wraitii
8ae3c09dc0 Fix renderer crash in GCC 7.5.
The 'arena' allocator does not take memory alignment into account, which
can result in crashes at -O3 with gcc 7.5 (presumably because of SSE
instructions).

This accounts for alignment issues, fixing the issue.
Also do various cleanup in lib/allocators.

Reported by: Bellaz89, Freagarach
Comments by: vladislavbelov
Differential Revision: https://code.wildfiregames.com/D3181
This was SVN commit r24517.
2021-01-06 14:56:17 +00:00
Stan
b5243cd574 Fix compilation error on FreeBSD. MAP_NO_RESERVE was never implemented, and as such had no effect there.
Reported by: @madpilot
Refs: https://reviews.llvm.org/D7485, #5255

Differential Revision: https://code.wildfiregames.com/D1594
This was SVN commit r24513.
2021-01-05 19:06:36 +00:00
Stan
bc00a6b8df Replace CLOCK_REALTIME by CLOCK_MONOTONIC as suggested by @janwas.
Add sanity checks
Fixes #5760

Tested by: @wraitii, @OptimusShepard
Differential Revision: https://code.wildfiregames.com/D3066
This was SVN commit r24507.
2021-01-04 11:08:19 +00:00
Stan
1bb336829d Add initial support for MCST Elbrus 2000 (e2k) CPU architecture
patch by: @r-a-sattarov
Reviewed by: @Stan
Fixes #5877, Refs #5869

Differential Revision: https://code.wildfiregames.com/D3162
This was SVN commit r24490.
2020-12-31 15:52:12 +00:00
Stan
d28d17e96c Remove SSE detection duplication in Colors and ModelRenderer
- Rename macros to be more explicit
 - Move detection code to a separate file
 - Remove a lot of checks in ARB mode (ModelDef.cpp would check for sse
multiple times per frame)
 - Make explicit the SSE2 dependency for Windows

Comments by: @vladislavbelov @wraitii @OptimusShepard
Differential Revision: https://code.wildfiregames.com/D3212
This was SVN commit r24489.
2020-12-31 15:37:28 +00:00
Stan
e009d322cc Add missing files in 4942cabab5
This was SVN commit r24488.
2020-12-31 14:27:02 +00:00
Stan
a395a0ab66 [BOOST 1.75 2/2] Update binaries for windows (1.65 → 1.75).
Refs #3004

This was SVN commit r24484.
2020-12-31 12:13:25 +00:00
Stan
596155cede Use C++17 std::size instead of sizeOf
This was SVN commit r24413.
2020-12-17 22:17:46 +00:00
Stan
387b2106ae Fix style issues in archive_zip code. test for more things.
This was SVN commit r24410.
2020-12-17 22:00:31 +00:00
Stan
de1a42d937 Fix test macro introduced in b6114adc8d
This was SVN commit r24409.
2020-12-17 21:17:16 +00:00
wraitii
dd0b56c8aa Replace DISCARD macro with ignore_result template.
Fixes eb7940b418.
As reported by Vladislav, there is possibly confusion on what exactly is
being ignored when there are multiple statements after DISCARD. Explicit
wrapping avoids that.

Differential Revision: https://code.wildfiregames.com/D3206
This was SVN commit r24397.
2020-12-15 09:03:44 +00:00
Stan
aa3bd08513 Fix non-visual replay on Windows. Use the actual detected resolution.
Differential Revision: https://code.wildfiregames.com/D3208
This was SVN commit r24381.
2020-12-12 08:18:24 +00:00
Stan
14cc771b6d Fix zip with comments triggering assertion on game startup
Fixes #5165

Patch by: @Teiresias
Differential Revision: https://code.wildfiregames.com/D1511
This was SVN commit r24368.
2020-12-10 19:09:10 +00:00
Stan
ea38089853 Fix userreport detection of sound cards
Differential Revision: https://code.wildfiregames.com/D3025
This was SVN commit r24367.
2020-12-10 18:36:05 +00:00
Stan
cc65e0e8a2 Add support for HAIKU detection by the SDL.
This was SVN commit r24366.
2020-12-10 18:15:50 +00:00
Stan
d09c5bf8bc Small cleanup of test_wdbg_sym.h
This was SVN commit r24364.
2020-12-10 16:13:29 +00:00
Stan
b6114adc8d Fix tests on Windows in no pch mode.
This was SVN commit r24363.
2020-12-10 15:58:17 +00:00
wraitii
369c2e8801 Further header & precompiled cleanup, fix no-PCH builds.
GUIObjectBase is made a IGUIObject* to avoid including those headers
un-necessarily. Subsequent diffs ought to clean up the various of
pointers for that with a similar type with reference semantics.

Also:
- Add standard C and C++ headers (mostly cstring for memcpy, string and
vector) where needed.
- Swap out some includes for forward declarations
- Clean up un-necessary boost includes in precompiled and other headers.
- Clean up precompiled headers, including fewer things.
- Move ACPI to the windows-specific folder as it's included there only
and mostly specific to that platform.

Thanks Stan for the testing.

Differential Revision: https://code.wildfiregames.com/D3129
This was SVN commit r24352.
2020-12-09 14:39:14 +00:00
wraitii
d95550248b Rework bundle creation scripts.
This reworks the OSX bundle script, to run it easily on CI and to
further also build the unix tarballs and the windows installer.

Clean up the MacOS bundle detection, by not forcing a compilation-time
switch.
Clean up shared library compilation: changing the installation name
isn't necessary for 0 A.D.

Differential Revision: https://code.wildfiregames.com/D3161
This was SVN commit r24343.
2020-12-07 13:44:42 +00:00
Imarok
40f3a967d9 Handle unknown APIC IDs in the ACPI SRAT
Patch by: Itms
Fixes: #5412

Differential Revision: https://code.wildfiregames.com/D1789
This was SVN commit r24326.
2020-12-05 13:40:29 +00:00
wraitii
416cc90c3e Drop support for compiling with Visual Studio 2015
Ahead of the SM68 migration, where we will need to use VS17, drop
support for compiling with VS16.

Refs #5862

Differential Revision: https://code.wildfiregames.com/D3158
This was SVN commit r24286.
2020-11-28 16:54:48 +00:00
s0600204
d7d0f142d8 Update (and debundle) fmt dependancy
We now support the most recent released version of `fmt` available (at
the time
of committing).

As we no longer patch `fmt` to get it to work within `pyrogenesis`, this
commit
also mostly removes its source from our code-tree (some headers are
retained for
Windows builds).


If you are a user of...

Linux/BSD: You will now need to have `fmt` installed from your
distribution's
           package repository. The minimum supported version of `fmt` is
`4.0`.

      OSX: The source is acquired and compiled (in `build-osx-libs.sh`),
           then included and linked automatically.

  Windows: The relevant header files are retained and, along with a
pre-built
           library, are the only things still bundled.


Accepted by: wraitii
Tested by:
* Freagarach (Lubuntu 18.04, `fmt 4.0.0`)
* Krinkle (MacOS 10.14, `fmt 6.1.2`)
* nephele (Alpine Linux)
* wraitii (MacOS 10.14)
* Nescio (Fedora 33, `fmt 7.0.3`)

Windows library files built by: Stan
Fixes: #3190
Differential Revision: https://code.wildfiregames.com/D2689
This was SVN commit r24267.
2020-11-26 21:01:32 +00:00
wraitii
eb7940b418 Silence warnings about unused result.
Introduce a DISCARD macro to ignore the warn_unused_result attribute
used by Spidermonkey, and reuse it elsewhere.

Differential Revision: https://code.wildfiregames.com/D3147
This was SVN commit r24261.
2020-11-26 13:58:59 +00:00
Stan
1fbf51ccf1 Fix OS detection on Windows 10.
Compatibility mode will be handled in a later diff.

Comments by: @Itms, @vladislavbelov
Differential Revision: https://code.wildfiregames.com/D2420
This was SVN commit r24238.
2020-11-23 10:11:37 +00:00
wraitii
2288de4aa6 Remove UniqueRange custom code in favour of unique_ptr
UniqueRange was a unique_ptr replacement with a few tweaks (such as a
compulsory custom deleter). Its features are not really used, it
contains outdated atomic calls, and it blocks D1511, thus it is removed.

Refs #5165

Differential Revision: https://code.wildfiregames.com/D613
This was SVN commit r24234.
2020-11-22 13:43:19 +00:00
wraitii
f6348b9617 Clean up header includes, add new forward declarations.
This cleans up many un-necessary header includes, either simply
providing nothing or forward declarations in their place.

No major compilation time change here, though this does reduce depencies
in some headers.

Also fix up old MacOS STL-include fixes that are no longer relevant.

Differential Revision: https://code.wildfiregames.com/D3128
This was SVN commit r24227.
2020-11-21 11:20:29 +00:00
vladislavbelov
9937116f2b Adds MSAA to anti-aliasing techniques.
Tested By: Freagarach, OptimusShepard, Stan
Differential Revision: https://code.wildfiregames.com/D2812
This was SVN commit r24188.
2020-11-15 20:07:48 +00:00
Stan
6b5fe442c7 Remove unused function that triggers warnings on Windows.
This was SVN commit r24183.
2020-11-14 18:11:58 +00:00
Stan
ada16439ab Fix the random slowdowns and speedups on AMD CPUs for Windows
Remove the MAHAF code and binaries, which doesn't work on anything more
recent than Windows XP due to the usage of an unsigned driver.
Remove the custom timer (PMT, TSC...) code to use the Windows
recommended way aka, QueryPerformanceCounter (QPC)
Remove the deprecated functions in wpthread relating to this. Some
further cleanup will be needed, but this patch is already big enough.

This patch voluntarily excludes the Linux Fix for further investigation
as we haven't ruled out a kernel bug yet;

Discussed with: @wraitii, @vladislavbelov, @janwas, AMD Inc,
Tested by: Dakara, @OptimusShepard, Stan (On W10, Win7; with and without
PCH)

Threads:
https://wildfiregames.com/forum/topic/28367-amd-ryzen-threadripper-user-read-before-posting/
https://wildfiregames.com/forum/index.php?/topic/26890-problem-with-ryzen-3000er-series/page/3/

Differential Revision: https://code.wildfiregames.com/D2726
This was SVN commit r24137.
2020-11-06 23:18:16 +00:00
vladislavbelov
acc254533b Refactors water shader to move refraction in a separate function.
Commented By: Angen, asterix, linkmauve, Stan, wraitii
Reviewed By: Angen
Tested By: Angen, asterix, linkmauve, Stan
Differential Revision: https://code.wildfiregames.com/D2908
This was SVN commit r24110.
2020-10-25 21:00:52 +00:00
Itms
996b37f07b Fix logic issue with the DXT1a texture format, refs #4549.
Before the NVTT upgrade, no DXT1a file would have been properly decoded:
they would all have been mistaken for a 8bpp greyscale due to a logic
issue in our code, which would have triggered a crash. I did not notice
the logic issue when performing the upgrade. As a result, decoding those
files now fails silently: their alpha bit will be ignored and they will
be handled as DXT1.

This patch fixes the logic and allows us to decode DXT1a properly, in
accordance with the format specifications. Currently, we do not use this
format.

Reviewed By: wraitii
Differential Revision: https://code.wildfiregames.com/D2522
This was SVN commit r23973.
2020-08-18 16:45:56 +00:00
wraitii
01118c1196 Fix issues relating to SDL and wxWidgets interaction in Atlas.
This fixes the transfer of key inputs from WxWidgets to SDL, making it
possible to type in the in-game GUI from Atlas.

Also fixes whitespace issues in some Atlas files.

The following improvements are OSX specific:
- fixes an SDL assertion related to unused subsystems in Atlas.
- Remove the 'osxguiapplication' override. This fixes the editor
starting up in the background and not accepting input when launched from
in-game.
- To prevent an issue with sdl/wxwidgets conflict when running from
inside the game, actually boot a new instance (see #2427)


Reported by: wik (Many thanks for your investigations)
Tested by: trompetin17, Stan
Fixes #2427
Fixes #2846

Differential Revision: https://code.wildfiregames.com/D2788
This was SVN commit r23926.
2020-08-03 12:23:16 +00:00
vladislavbelov
5176f848b8 Fixes missing deletion of files in 409c436ae2.
Patch By: linkmauve
Differential Revision: https://code.wildfiregames.com/D2476
This was SVN commit r23755.
2020-06-08 22:36:19 +00:00
vladislavbelov
409c436ae2 Remove obsolete GetVideoMode platform-specifics, replaces by platform-agnostic SDL2`s APIs.
Before and after the commit we don't support multiple displays and HiDPI
properly.

Patch By: linkmauve
Tested By: Angen, elexis, Stan
Differential Revision: https://code.wildfiregames.com/D2476
This was SVN commit r23754.
2020-06-08 17:49:26 +00:00
vladislavbelov
a4341acaa6 Fixes macOS builds after 76909984b2 because of removed header.
This was SVN commit r23625.
2020-05-05 11:31:19 +00:00
vladislavbelov
76909984b2 Removes obsolete clipboard, replaces by platform-agnostic SDL2`s APIs. Refs D2476.
Patch By: linkmauve
Tested By: bb, elexis, Stan
This was SVN commit r23624.
2020-05-05 11:18:00 +00:00
vladislavbelov
accf7ade37 Add thread names on Linux (implements debug_SetThreadName), also add the thread name of the UPnP thread.
Patch By: linkmauve
Differential Revision: https://code.wildfiregames.com/D2479
This was SVN commit r23568.
2020-04-06 20:20:27 +00:00
vladislavbelov
365e6c58e8 Removes unused gfx::GetMonitorSize function
GetMonitorSize was added in 5b5726ed4d. Its usage wasn't added. We don't
need to have the custom implementation of the function, since SDL2 can
do this. Also it doesn't make sense to get the default monitor size in
multi-monitor environments since the application window might be located
on each of them.

Patch By: linkmauve
This was SVN commit r23426.
2020-01-20 21:54:31 +00:00
vladislavbelov
421124d486 Removes unused MemorySizeMiB. Refs D2476.
We don't need to account #2145 anymore, since we dropped SDL1. SDL2
doesn't have SDL_GetVideoInfo. We might use OpenGL extensions like
GL_ATI_meminfo, GLX_MESA_query_renderer or GL_NVX_gpu_memory_info.
But they aren't spreaded very well. Also VRAM size isn't so useful for
us, since OpenGL driver can swap memory pages when it needs to.

Patch By: linkmauve
This was SVN commit r23425.
2020-01-20 21:24:09 +00:00
Angen
d33f1c7321 Remove not needed checks and code for VS2015 [VS2013 -> VS2015]
Some pragma warnings are not more needed for VS2015 compilation this
removes them.
Removing some specific code for older version than VS2015.
Forcing build to fail if compiling with VS older than VS2015.

Differential Revision: https://code.wildfiregames.com/D1396
Reviewed by: @Itms
This was SVN commit r23416.
2020-01-19 12:43:41 +00:00
vladislavbelov
7c72cb7bb9 Reports SDL builtin and runtime versions and video backend in hwdetect report.
Patch By: linkmauve
Differential Revision: https://code.wildfiregames.com/D2485
This was SVN commit r23412.
2020-01-18 16:45:50 +00:00
vladislavbelov
1750b0b34c Fixes GLES mode builds on Mesa and running on Intel Iris drivers.
Patch By: linkmauve
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D2448
This was SVN commit r23410.
2020-01-17 21:13:51 +00:00
vladislavbelov
bbcd9b34cc Removes obsolete sys_cursor. Refs D2557.
sys_cursor was introduced in 7e1bcd5159 and partially in 5299dcad86.
Usage of sys_cursor was completely removed in 9a2d0f803e. At the moment
we use SDL and GL cursors.

Patch By: linkmauve
Comments By: Stan
This was SVN commit r23364.
2020-01-10 23:45:40 +00:00
Angen
5ad75fa580 Precompiled logic update [Windows build]
Nuke HAVE_PCH and use only one macro for PCH logic.
This macro is enabled (=1) or disabled (=0) based on --without-pch and
no_pch parameters in premake5
Visual studio does not more override this logic

Differential Revision: https://code.wildfiregames.com/D1380
Reviewed by: @Itms
This was SVN commit r23314.
2019-12-31 13:58:48 +00:00
Itms
cc7071c691 Upgrade NVTT to version 2.1.1, fixes #4549.
Windows binaries built with toolset v140_xp.
Tested under Windows, Linux and macOS.
Includes a patch for building on musl Linux, contributed by voroskoi,
containing code by leper.
Use the opportunity to set native line endings in the NVTT bundle.

The NVTT DLL was the last one built with VS 2010, refs #5379, #5527.

Differential Revision: https://code.wildfiregames.com/D2475
This was SVN commit r23305.
2019-12-29 11:21:33 +00:00
vladislavbelov
dd1678287d Marks unused arguments in macOS implementation of try_gui_display_error
This was SVN commit r23275.
2019-12-21 14:31:47 +00:00
vladislavbelov
b276c9b76f Enable hardware S3TC on GLES too by using GL_EXT_texture_compression_s3tc
Patch By: linkmauve
Differential Revision: https://code.wildfiregames.com/D2489
This was SVN commit r23274.
2019-12-21 12:12:38 +00:00
vladislavbelov
091f3167e0 Use raise() instead of kill() for debug_break()
Patch By: linkmauve
Differential Revision: https://code.wildfiregames.com/D2480
This was SVN commit r23271.
2019-12-21 00:30:34 +00:00
Imarok
4171d62d1b Workaround for L3 cache detection of Ryzen 3000
This code is planned to get refactored or removed anyway, so just do a
cheap workaround.

Reviewed by: Imarok
Fixes: #4360
Differential Revision: https://code.wildfiregames.com/D2353
This was SVN commit r23262.
2019-12-19 16:52:47 +00:00
vladislavbelov
b2665437fc Allow calling timer_DisplayClientTotals multiple times.
According to the `timer_DisplayClientTotals` comment 953d2621dd broke
correctness of `clients` after the function call.

Patch By: echotangoecho
Reviewed By: wraitii
Differential Revision: https://code.wildfiregames.com/D812
This was SVN commit r23240.
2019-12-14 22:49:44 +00:00
elexis
5d2c20beb0 Replace boost::unordered_map, boost::unordered_set with std::unordered_map, std::unordered_set to establish consistency.
Replace boost::hash_combine with a lib/hash.h hash_combine performing
the same statement.
Replace inconspicuous global boost hash_value specializations with
std::hash specializations.
No performance difference was observed in three simple MeshManager
measurements.

Remove unused TAG_MASK and h_tag in h_mgr.cpp following 0748c5a75e.
Replace typedef with using keyword and sort header includes.

Differential Revision: https://code.wildfiregames.com/D2441
Tested on: clang  9.0.0, gcc 9.2.0, Jenkins/vs2015, Jenkins/gcc6

This was SVN commit r23191.
2019-11-25 14:30:25 +00:00
vladislavbelov
7790fd7d29 Removes duplication of Clamp function.
Reviewed By: wraitii
Commented By: Stan
Differential Revision: https://code.wildfiregames.com/D1763
This was SVN commit r23002.
2019-09-26 21:14:21 +00:00
wraitii
61e3f1ec0d Fix hotkey events synching with hotkey state.
This is a semi-revert of 78bc56f33e and a correct fix for #3194.

The core issue is that the GUI handler must come behore the hotkey
handler, otherwise typing in boxes can set off hotkeys, and the hotkey
handler is repsonsible for updating the hotkey state.
Thus the GUI handler never has an up-to-date hotkey state, since that's
done later. 78bc56f33e fixed that by calling HotkeyInputHandler
manually, but that was still broken in some (unused) cases and was hacky
(indeed, it even looked hacky as noted by elexis).

The simplest fix is to split the 'hotkey creator' handler from the
'hotkey state change' handler, and run the 'hotkey state change handler'
before any other handler. Thus the gui handler remains in front of the
'hotkey creator' handler, but it has a correct hotkey state at any time.

Differential Revision: https://code.wildfiregames.com/D1839
This was SVN commit r22909.
2019-09-15 12:16:28 +00:00