Make include-what-you-use happy with some files in source/tools/atlas
and fix what needs to be fixed.
Update premake script to include missing deps and drop various extra
paths for simplification.
Don't always include wx/wx.h via precompiled.h in case PCH is disabled.
Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Avoid cases of filenames
Update years in terms and other legal(ish) documents
Don't update years in license headers, since change is not meaningful
Will add linter rule in seperate commit
Happy recompiling everyone!
Original Patch By: Nescio
Comment By: Gallaecio
Differential Revision: D2620
This was SVN commit r27786.
the old debug_assert always ran and tested the expression, which slows
down release builds. wrapping them in #ifndef NDEBUG is clumsy. the new
ASSERT behaves like assert and ENSURE like the old debug_assert. Let's
change any time-critical but not-super-important ENSURE to ASSERT to
speed up release builds. (already done in bits.h and unique_range.h)
This was SVN commit r9362.
Greek basket texture
# New Greek vases
# housekeeping
documentation fix: trailing / in directory names is mandatory
# Atlas: Sky texture selection; save with maps
Atlas code tidying: Slightly nicer syntax for defining command handlers,
and some explanation of how it works
Automated build.
This was SVN commit r4008.
Terrain: added terrain-editing code to CTerrain, for better
encapsulation or something.
Console: simplified screen resizing.
Game/etc: removed some unnecessary header file inclusions.
This was SVN commit r2459.
main.cpp: Allowed correct operation when not calling Init/Shutdown.
Game.cpp: Stopped complaint when starting game with no GUI.
This was SVN commit r2446.