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Make include-what-you-use happy with some files in source/tools/atlas and fix what needs to be fixed. Update premake script to include missing deps and drop various extra paths for simplification. Don't always include wx/wx.h via precompiled.h in case PCH is disabled. Ref: #8086 Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
47 lines
1.4 KiB
C++
47 lines
1.4 KiB
C++
/* Copyright (C) 2025 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_MESSAGEHANDLER
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#define INCLUDED_MESSAGEHANDLER
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#include "lib/debug.h"
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#include "tools/atlas/GameInterface/Messages.h"
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#include <map>
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#include <string>
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namespace AtlasMessage
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{
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typedef void (*msgHandler)(IMessage*);
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typedef std::map<std::string, msgHandler> msgHandlers;
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extern msgHandlers& GetMsgHandlers();
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#define THINGHANDLER(prefix, expectedtype, t) \
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void f##t(prefix##t*); \
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void f##t##_wrapper(IMessage* msg) { \
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ENSURE(msg->GetType() == IMessage::expectedtype); \
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f##t (static_cast<prefix##t*>(msg)); \
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} \
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void f##t([[maybe_unused]] prefix##t* msg)
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#define MESSAGEHANDLER(t) THINGHANDLER(m, Message, t)
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#define QUERYHANDLER(t) THINGHANDLER(q, Query, t)
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}
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#endif // INCLUDED_MESSAGEHANDLER
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