Commit graph

1151 commits

Author SHA1 Message Date
Vladislav Belov
18a16aa135
Moves all rendering to material passes
Now we should use material passes instead of context and defines to
select a needed shader. It allows us to reduce the number of
shader combinations we use and reduce memory consumption.
2026-05-10 23:57:20 +02:00
Vladislav Belov
9aee507e28
Adds wireframe techniques for particle and terrain 2026-05-10 23:57:12 +02:00
Vladislav Belov
75bd640bd8
Removes context of terrain shadows and silhouettes
We were unnecessary passing all combinations of our scene shader context
even if we don't need it as for shadows and silhouettes for terrain
rendering. Since we only need to draw a solid color.
2026-05-10 23:56:57 +02:00
Vladislav Belov
58d3527130 Adds profile table for renderer backend statistics
Some checks are pending
checkrefs / lfscheck (push) Waiting to run
checkrefs / checkrefs (push) Waiting to run
lint / cppcheck (push) Waiting to run
lint / copyright (push) Waiting to run
lint / jenkinsfiles (push) Waiting to run
pre-commit / build (push) Waiting to run
2026-05-10 19:26:16 +02:00
Vladislav Belov
2e87f6b5aa Adds renderer backend-specific statistics
Different backend have different metrics to watch and debug. So we need
a simple way to collect that.
2026-05-10 19:26:16 +02:00
Vladislav Belov
a7967d4ad9
Adds PBR output texture to PostProc
Some checks failed
checkrefs / lfscheck (push) Has been cancelled
checkrefs / checkrefs (push) Has been cancelled
lint / cppcheck (push) Has been cancelled
lint / copyright (push) Has been cancelled
lint / jenkinsfiles (push) Has been cancelled
pre-commit / build (push) Has been cancelled
2026-04-29 19:25:14 +02:00
Vladislav Belov
1a277269d3
Adds floating point textures to backends
R8G8B8A8_UNORM isn't enough to store HDR data as the scene can brighter
than 1.0 especially when looking into sun speculars.
2026-04-29 19:25:11 +02:00
Vladislav Belov
c4fb0eed3a
Adds slider to developer overlay
Also adds PBR config values. Refs #8535
2026-04-29 19:25:03 +02:00
Vladislav Belov
456e2a0b56
Removes dummy GL functions as replaced by core
Some checks are pending
checkrefs / lfscheck (push) Waiting to run
checkrefs / checkrefs (push) Waiting to run
lint / cppcheck (push) Waiting to run
lint / copyright (push) Waiting to run
lint / jenkinsfiles (push) Waiting to run
pre-commit / build (push) Waiting to run
2026-04-25 17:47:06 +02:00
Vladislav Belov
dd9124ae99
Fixes Vulkan uniform buffer size after 9e371824c2
32 was accidentally added during debugging.
2026-04-25 11:55:12 +02:00
Vladislav Belov
cb1fe07540
Removes GetDeviceCommandContext call from CFont
Some checks are pending
checkrefs / lfscheck (push) Waiting to run
checkrefs / checkrefs (push) Waiting to run
lint / cppcheck (push) Waiting to run
lint / copyright (push) Waiting to run
lint / jenkinsfiles (push) Waiting to run
pre-commit / build (push) Waiting to run
We need remove all occurences of GetDeviceCommandContext to be able to
add multithreading support in the future.
2026-04-10 23:53:23 +02:00
Vantha
1d3cdec48d Move cutscene mode to renderer
This patch splits "cutscene mode" (disabling silhouttes, territory
borders and other visual overlays) from the cinema manager component
and moves it to the renderer, since it doesn't influence the simulation
anyway. The mode can now be independently controlled by the GUI. This
is done so it can also be used for other narrative elements like speech
or dialogue in the future. Cutscene mode is still always enabled while
cinema paths are playing, though.
By design, this also fixes the issue that range overlays weren't hidden
during cutscene mode.
2026-03-03 11:25:52 +01:00
Vladislav Belov
aae957ec7b
Adds fixed orientation to particles
New features:

* Relative position
* Relative and absolute fixed axis
* Local space
* Axis along velocity vector
2026-02-20 22:46:49 +01:00
Vladislav Belov
0432b86de7
Removes ARB (legacy OpenGL) backend
ARB is a legacy backend which uses old assembly shaders. It makes
writing shaders more complex. According to the stats
https://feedback.wildfiregames.com we small amount of players with
ARB.

Fixes #8533
2026-02-20 22:07:38 +01:00
phosit
df18e22277
Remove Script::CreateArray
It's better to construct a js-array from a `JS::RootedValueVector`.
Because it is more strongly typed and the index doesn't has to be
specified when appending an element.
Some usages are replaced with `JS::RootedValueArray`.

Fixes: #8702
2026-02-08 19:27:50 +01:00
Vladislav Belov
cce01f4d6c
Fixes compilation after #8621
Fixes #8685
2026-01-25 16:29:16 +01:00
Chrzanof
5daae13525 Pass device command context by reference in DebugRenderer
Improve the DebugRenderer API by passing the IDeviceCommandContext
as a reference instead of calling g_Renderer.

Fixes: #6650
2026-01-24 11:54:01 +01:00
Vladislav Belov
f43e98da09
Fixes uninitialized GPUSkinning in Atlas
Currently CRenderingOptions are initialized only once on the application
start. It means changed m_GPUSkinning wasn't reset on the switch to Atlas.

Fixes #8596
2025-12-27 21:02:48 +01:00
Vladislav Belov
c0ea17f06e
Replaces choosedDeviceIt by chosenDeviceIt 2025-11-11 01:51:16 +01:00
Vladislav Belov
485200342d
Disables Vulkan devices sorting by default
Currently we always choose the best device. But it's not always
desirable. A more safe approach is to use the default device (with
index 0). The only downside of that is if a user didn't adjust
settings then the game might run on an integrated GPU instead of a
discrete one. In the future it'll be solved by selecting GPU in
options: #8529

Fixes #8455
2025-11-11 01:50:58 +01:00
Vladislav Belov
c4bc6c9627
Adds an option to destroy Vulkan old swapchain before
Now it's possible to destroy the old swapchain before creating a new
one. It might make the swapchain creation a bit slower but with a
lower memory peak.
2025-11-10 00:06:52 +01:00
Vladislav Belov
8a64182ca2
Waits Vulkan device idle also on window resize
Fixes the case when a swapchain was recreated on resize rather than
by VK_ERROR_OUT_OF_DATE_KHR.
2025-11-10 00:06:51 +01:00
Vladislav Belov
de36c75023
Deletes Vulkan resources on swapchain recreation
The change tries to minimize a memory peak during a window resizing.

Refs #6864
2025-11-10 00:06:41 +01:00
Vladislav Belov
8b1b1d28f8
Fixes missing Vulkan application version
Missing after dc830ccf55.
2025-11-09 12:58:16 +01:00
Vladislav Belov
e8d9a8db67
Adds Vulkan timestamp limits to report 2025-10-16 00:36:02 +02:00
Vladislav Belov
f2752f7230
Removes ARBShader capability 2025-10-14 13:04:16 +02:00
Vladislav Belov
893f192eaa
Makes TextRenderer allocates using LinearAllocator
Also replaces DynamicArena for model and terrain rendering by
LinearAllocator.
2025-10-12 00:53:12 +02:00
Vladislav Belov
3ffb5ec5a0
Removes USE_FOG define and switches to a shader parameter.
Refs #8385
2025-10-11 08:11:35 +02:00
Vladislav Belov
199f4cb666
Fixes uninitialized water textures.
Fixes #8052
2025-10-05 14:13:49 +02:00
Vladislav Belov
e8a5103f8c
Fixes #8057 by properly initializing atlas texture.
Fixes #8057
Fixes #8184
Fixes #8345
2025-09-17 14:31:16 +02:00
Vladislav Belov
e2d9450d0d
Revert "Font: make atlas uploads queue-aware on Vulkan"
This reverts commit 256dff7fd4.
2025-09-17 12:32:08 +02:00
Ralph Sennhauser
2cedb48de2
Remove custom span and use std::span
With C++20 the custom container PS:span, which was a backport of
std::span is no longer needed.

Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-08-24 11:09:57 +02:00
Ralph Sennhauser
2daa5385a8
Remove obsolete warning suppression
This was needed for old Visualstudio and is no longer needed with
VS2022.

Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-08-24 11:09:57 +02:00
Ralph Sennhauser
5b5f678e3f
Fix some includes all over the place
Make include-what-you-use happy with some files in source and fix what
needs to be fixed.

Add markers to precompiled.h header includes to avoid
include-what-you-use wanting them to be removed.

Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-08-14 20:15:30 +02:00
trompetin17
690838e3dc
Add [locale] inline tag for per-locale fonts
New `[locale='xx']...[/locale]` markup lets GUI text sections render
with a locale-specific font (e.g. CJK) while the rest of the caption
keeps the current game font.

guiObject.caption = "Hello [locale='ja']世界[/locale], how do you
[locale='zh']感覺[/locale]" This is ideal for language pickers and
similar UI where you want the language name shown in its own script.

This commit unlocks richer, self-explanatory international UI while
keeping the legacy text behaviour unchanged.
2025-08-04 09:35:41 -05:00
phosit
971525a41b Remove TIMER_BEGIN and TIMER_END
`TIMER` messages where printed to stdout which lead to noise.

Refs: #1003
2025-07-29 18:19:59 +02:00
phosit
f721f56ad4 Replace TIMER with PROFILE2
`TIMER` messages where printed to stdout which lead to noise.

Refs: #1003
2025-07-29 18:19:49 +02:00
phosit
eb3f0166f8 Prefer [[maybe_unused]] over UNUSED2
`[[maybe_unused]]` is in the C++ standard.
2025-07-28 13:16:37 +02:00
phosit
5be02743fa Don't use UNUSED2 on always unused variables
Not introducing a variable enforces that the variable is not used.
`UNUSED2` on the other hand is used to silence the warning.
2025-07-28 13:16:37 +02:00
phosit
c0f20171f8 Remove wrong UNUSED2
Some variable are marked unused even though they are used.
2025-07-28 13:16:37 +02:00
Ralph Sennhauser
f9e1e742bf
Fix includes in source/renderer
Make include-what-you-use happy with files in source/renderer and
fix what needs to be fixed.

Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-07-27 16:07:14 +02:00
Stan
ef69c37f66
Add VS2022 support with the v143 toolset 2025-07-23 09:19:29 +02:00
Ralph Sennhauser
47b2733183
Fix some includes in source/renderer
Make include-what-you-use happy with some files in source/renderer and
fix what needs to be fixed.

Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-07-12 12:19:41 +02:00
trompetin17
256dff7fd4
Font: make atlas uploads queue-aware on Vulkan
Goal
----
Avoid corrupting the dynamic font-atlas on Vulkan by blocking any
re-uploads until the command buffer that created / last updated the
texture has actually been submitted.

What changed
------------
* **Queue-aware textures**
  * Added `queueSubmitAware` flag to `IDevice::CreateTexture*` APIs.
  * `Vulkan::CTexture` now stores two booleans:
      - `m_QueueSubmitAware` – opt-in per texture.
      - `m_PendingQueueSubmit` – set to *true* the moment an upload
        is recorded, cleared once the submit scheduler has flushed.
  * `CRingCommandContext::ScheduleUpload` marks the texture as
    pending (`SetPendingQueueSubmit(true)`).

* **Device-side watcher**
  * `Vulkan::CDevice` keeps a
    `m_TextureUploadWatcherQueue`. Each frame it checks textures that
    were uploaded ≥ `NUMBER_OF_FRAMES_IN_FLIGHT` frames ago and
    clears their pending flag.
  * New helpers
    `ScheduleTextureUploadWatch `,
    `ProcessTextureUploadWatchQueue()`.

* **Font code**
  * Atlas texture is now created with
    `queueSubmitAware = true`.
  * `CFont::UploadTextureAtlasToGPU()` early-outs when
    `IsPendingQueueSubmit()` returns *true*, instead of tracking a
    submit-handle or the manual `m_IsLoadingTextureToGPU` flag
    (removed).

Why this is better
------------------
The logic to wait for a flush is localised inside the rendering
backend, so `CFont` only needs to ask *“is my texture busy?”*.
This removes the fragile submit-handle bookkeeping and works even if
the scheduler issues multiple submits per frame in future.

Result
------
Atlas uploads are deferred until the previous submit completes,
eliminating the intermittent glyph corruption on the Vulkan backend
while leaving GL and the dummy backend unchanged.
2025-07-09 13:09:46 -05:00
Ralph Sennhauser
8a8f2596ea
Fix a warning on Windows
5e4b49f65f introduced a warning, silence it as it's in spidermonkey and
only leaks while on vs2017.

Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-07-09 19:24:51 +02:00
Ralph Sennhauser
e7f44ca6ca
Fix some includes in source/renderer
Make include-what-you-use happy with some files in source/renderer and
fix what needs to be fixed.

Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-07-09 09:04:50 +02:00
Ralph Sennhauser
5e4b49f65f
Fix some includes in source/renderer
Make include-what-you-use happy with some files in source/renderer and
fix what needs to be fixed.

Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-07-07 17:45:54 +02:00
phosit
891908b801 Remove UNUSED
The `UNUSED` macro is used to mark a variable as unused but with a name.
Those usages are replaced with comments so that `UNUSED` can be removed.

https://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines#Rf-unused
2025-06-26 17:25:05 +02:00
phosit
d9795d29fe Remove the name of some unused arguments
Remove some usage of the `UNUSED` macro. Remove only those cases where
the names can be deduced from their type.

https://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines#Rf-unused
2025-06-18 12:49:59 +02:00
Ralph Sennhauser
58219b974c
Fix trailing whitespace and add pre-commit hook
Some have their editor configured to remove trailing whitespace and
editing such a file would "fix" it, adding an unrelated change.

Fix whitespace violations excluding third party libs and generated files
like glad or patches.

Enable pre-commit hook trailing-whitespace to enforce it in the future.

Fixes: #8016
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-06-15 20:08:48 +02:00