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Adds an option to destroy Vulkan old swapchain before
Now it's possible to destroy the old swapchain before creating a new one. It might make the swapchain creation a bit slower but with a lower memory peak.
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2 changed files with 8 additions and 0 deletions
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@ -138,6 +138,7 @@ renderer.backend.gl.enableframebufferinvalidating = false
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renderer.backend.vulkan.disabledescriptorindexing = false
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renderer.backend.vulkan.deviceindexoverride = -1
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renderer.backend.vulkan.destroyoldswapchainbefore = false
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renderer.backend.vulkan.debugbarrierafterframebufferpass = false
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renderer.backend.vulkan.debugwaitidlebeforeacquire = false
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@ -1039,6 +1039,13 @@ void CDevice::RecreateSwapChain()
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{
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vkDeviceWaitIdle(m_Device);
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// It seems some drivers might not reuse the same swapchain memory. So
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// to avoid higher memory peaks destroy the old swapchain before.
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const bool destroyOldSwapchainBefore{
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g_ConfigDB.Get("renderer.backend.vulkan.destroyoldswapchainbefore", false)};
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if (destroyOldSwapchainBefore)
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m_SwapChain.reset();
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m_BackbufferReadbackTexture.reset();
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// Since we know there is no GPU work in progress we can free resources
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