Commit graph

280 commits

Author SHA1 Message Date
Atrik
dc6da217fd Enable using SelectionBox for targeting
Introduce a new  input, a command handler and adapt
UnitAI to handle arrays of targets in a single order
2026-07-30 17:19:39 +02:00
mehmed-faheim-arslan
39b1311fac Allow players to set rally points on allied buildings
Instead of storing a single flat list of positions and data per
building, RallyPoint now stores them keyed by player ID. This lets
mutual allies independently set and display rally points on each
other's structures.

The GUI now allows selecting allied buildings with a rally point
and only shows the viewing player's own rally point data.
GuiInterface gets an OnUpdate handler to keep displayed positions
in sync when rally point targets move.

GetRallyPointCommands now takes raw position and data arrays instead
of a component reference. The network command field is also renamed
from "entities" to "structures".

Fixes #3115
2026-06-10 00:09:48 +02:00
Vantha
c7247936bf Introduce separate LosRevealWholeMapForAll flag
It was previously stored at the end of the array of per-player flags and
set by calling SetLosRevealWholeMap with the player ID -1. However, ever
since the introduction of observer mode in 883f307b40, -1 is the player
ID of observers everywhere else including for GetLosRevealWhole:
GetLosRevealWhole(-1) always returns true in order to reveal the map to
observers, however, the cinema manager, for example, called it meaning
to find out whether the whole map is revealed to all players.
To fix this and avoid confusion about this in the future, this patch
splits this flag from the per-player flag array and introduces new
functions to set and retrieve it.
2026-03-03 11:25:52 +01:00
Vantha
21a61721a7 LosRevealAll -> LosRevealWholeMap
This name is more descriptive.
And the plan is to split off the extra player value of the vector into
an own flag in the future, and LosRevealAllForAll would have been a poor
name for that.
2026-03-03 11:25:52 +01:00
Dunedan
93ce94655d
Use @stylistic/brace-style for eslint
Up to now `eslint-plugin-brace-rules` was used to enforce a common brace
style for JavaScript code. This plugin was however updated the last time
over 9 years ago and will be incompatible with ESLint v10, as that
[removes `context.getSourceCode()`][1], the plugin relies on.

To keep the eslint config working with ESLint v10, this replaces
`eslint-plugin-brace-rules` with the [`@stylistic/brace-style`][2] rule
from `@stylistic/eslint-plugin`, a package we already use.

While `@stylistic/brace-style` doesn't offer an option to format braces
in exactly the same way as before, the "allman" style seems to be the
one closest to the existing code.

[1]: https://eslint.org/blog/2025/11/eslint-v10.0.0-alpha.0-released/#removed-deprecated-rule-context-members
[2]: https://eslint.style/rules/brace-style
2026-01-12 21:33:52 +01:00
elexis
8b11f6a151
Delete redundant per player CheatsEnable property
We do not see benefit in enabling cheats for certain players but not for the rest.
The AI cheats irrespective of the CheatsEnable property.

This patch uses InitAttributes to check if cheats are enabled making it
slightly harder to workaround it from js.

See SetLosRevealAll in CCmpAIManager and PETRA.Config.prototype.Cheat.

refs 996a32125c / #879 (AI reveal los);
refs 202a02568b /  #1555 (cheat codes, cheatsEnable for AI);
refs 25293ce0cc  (AIDiff GatherRateMultiplier),
refs f6e0c4c5a4  / #2019 (no more cheatsEnable for AI),
refs 3246b02cda  (SetTradeRateMultiplier)
refs de72510c60  / #6302 (move from InitGame.js to petra/config.js)
2025-08-25 20:41:31 +02:00
Ralph Sennhauser
25c53cb0ac
Enable eslint style rule 'keyword-spacing'
After Stan suggesting change in a review comment just enable the rule
'keyword-spacing' [1] and fix violations so this is no longer a topic in
spirit of #7812.

[1] https://eslint.style/rules/keyword-spacing

Ref: #7245
Ref: #7812
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-06-25 14:34:12 +02:00
Ralph Sennhauser
97a82cbc4a
Enable eslint rule 'no-redeclare'
Enable recommended rule 'no-redeclare' [1] and manually fix violations.

[1] https://eslint.org/docs/latest/rules/no-redeclare

Ref: #8068
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-06-14 14:53:10 +02:00
Ralph Sennhauser
7583c4f241
Fix remaining eslint warnings
Fix instances of semi, no-unreachable, space-unary-ops, and no-invalid-this.

Manual fixes needed for:
eslint --config full.mjs

Ref: #7812
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-05-28 19:51:10 +02:00
Ralph Sennhauser
189ec6a7eb
Fix eslint rule 'brace-rules'
Manual fixes needed for temporary config braces-rules due to setting up
required plugin:
eslint --no-config-lookup --config brace-rules.mjs

Ref: #7812
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-05-26 19:23:19 +02:00
Lancelot de Ferrière
a7330cf469 Improve group movement by distributing units around the target.
This improves pathfinding feel as units no longer try to clump on a particular point. However, can lead to oddities if there's a lot of impassable terrain around.

Closes #7791
2025-05-24 14:34:09 +02:00
Ralph Sennhauser
4e5cdc87b9
Fix eslint rule 'spaced-comment'
Manual fixes needed for:
eslint --no-config-lookup --rule '"spaced-comment": ["warn", "always"]'

Ref: #7812
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-05-17 12:08:47 +02:00
Ralph Sennhauser
7b4cf11e25
Fix eslint rule 'no-shadow'
Manual fixes needed for:
eslint --no-config-lookup --rule '"no-shadow": 1'

Ref: #7812
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-05-17 09:48:36 +02:00
Ralph Sennhauser
a9987868c4
Fix eslint rule 'no-use-before-define'
Manual fixes needed for:
eslint --no-config-lookup --rule '"no-use-before-define": ["error", "nofunc"]

Ref: #7812
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-05-14 16:35:58 +02:00
Ralph Sennhauser
406d0c90ca
Fix eslint rule 'operator-linebreak'
eslint --no-config-lookup --fix --rule '"operator-linebreak": ["warn", "after"]'

Ref: #7812
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-05-13 16:06:50 +02:00
Ralph Sennhauser
bc2e16afc2
Fix eslint rule 'no-mixed-spaces-and-tabs'
Manual fixes needed for:
eslint --no-config-lookup --rule '"no-mixed-spaces-and-tabs": ["warn", "smart-tabs"]'

Ref: #7812
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-05-13 15:48:23 +02:00
Ralph Sennhauser
40f1340e60
Fix eslint rule 'space-before-function-paren'
eslint --no-config-lookup --fix --rule '"space-before-function-paren": ["warn", "never"]'

Ref: #7812
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-05-13 15:21:57 +02:00
Ralph Sennhauser
8e71be511b
Fix eslint rule 'space-in-parens'
eslint--no-config-lookup --fix --rule '"space-in-parens": 1'

Ref: #7812
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-05-13 14:29:29 +02:00
Ralph Sennhauser
bebc72a3c7
Fix eslint rule 'prefer-const' in sim/helpers/commands
eslint --no-config-lookup --fix --rule '"prefer-const": 1' \
    binaries/data/mods/public/simulation/helpers/Commands.js

Ref: #7812
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-05-10 19:41:45 +02:00
Ralph Sennhauser
3916fab66f
Fix eslint rule 'no-undef-init'
Manual fix needed, remove all assignments to undefined and rely on the
default state.

eslint --no-config-lookup --rule '""no-undef-init: 1'

Ref: #7812
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-05-04 20:34:40 +02:00
Ralph Sennhauser
27c70de8ae
Fix eslint rule 'key-spacing'
eslint --no-config-lookup --fix --rule '"key-spacing": 1'

Ref: #7812
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-05-03 15:44:04 +02:00
Ralph Sennhauser
fd0f7cc270
Fix eslint rule 'comma-spacing'
eslint --no-config-lookup --fix --rule '""comma-spacing: 1'

Ref: #7812
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-05-03 15:12:53 +02:00
Ralph Sennhauser
81c119bf39
Fix eslint rule 'semi'
eslint --no-config-lookup --fix --rule '"semi": 1'

Ref: #7812
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-05-03 14:13:14 +02:00
Ralph Sennhauser
b6df170303
Fix eslint indent rule
eslint --no-config-lookup --fix --rule 'indent:  ["warn", "tab", { "outerIIFEBody": 0, }]'

Ref: #7812
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-05-03 09:39:58 +02:00
elexis
015aa0349b Fix vulnerability in spy-request
Introduced in d9d1f1bbeb.
This allowed draining an enemies metal resources by ordering spy-request
for that player.
Fixes #7230.
2025-01-04 18:01:29 +01:00
real_tabasco_sauce
7c95b6700b Add non-random building AI
-lets building arrows target the closest unit by default.
-adds player control of building arrows.
-adds a tooltip to explain how to control arrows.
-Uses "F" for focus fire and concurrently use "F" for force-attack, since "C" is capture.
2024-12-21 22:48:01 +01:00
Vantha
960bd5eace Unique network transmission handling of flares
This patch addresses issues concerning a1796ed71f:

Allow for a more elegant implementation of observer flares.
And still display flares even if the sender is lagging behind:
Split off flares from simulation commands.
Remove the new, problematic 'observer commands' entirely.
Provide an engine function 'SendNetworkFlare' to the JS interface.
-> which sets off the (pretty ordinary) transmission process.
Add a new type of net messages exclusively for flares
-> contains the flare's position and its sender's GUID.
2024-12-16 18:03:25 +01:00
Vantha
a1796ed71f Enable observers to see and send flares
This patch gives observers the possibility to see and send flares.
Players keep their color after resigning and "true" observers flare in white.
Observers render all flares; the ones sent by any player or observer.
Player continue to only see their allies' flares.
The flare notification option is converted into a dropdown.
-> adding the possibility to only receive them as observer.
2024-11-14 11:58:15 +01:00
Vantha
64b1efddf4 Add chat notifications for flares
- Players now receive flare chat notifications mentioning the sender's name.
- Clicking the notification moves the camera to the flare's location.
- The feature can be toggled in the game options and is enabled by default.

Fixes #6212
2024-10-19 10:07:30 +02:00
Freagarach
c917c39a0d Pull Diplomacy out of cmpPlayer.
Who says only players should be able to conduct diplomacy?
Also separation of concerns, more maintainable files.

Differential revision: https://code.wildfiregames.com/D4921
Comments by: @elexis, @Stan
Refs. #5894

This was SVN commit r27722.
2023-06-19 06:33:33 +00:00
Stan
52b308750f Fix a bug with the AI after 91509290d6
This was SVN commit r27641.
2023-05-11 09:24:19 +00:00
Freagarach
82e2619ece Switch default behavior from capture to attack.
Discussed countless times on the forum.
We try this out this release.

Patch by: @marder
Differential revision: https://code.wildfiregames.com/D4697
Idea accepted by: @asterix, @wowgetoffyourcellphone, @chrstgtr
Comments by: ^ + @Stan
This was SVN commit r27399.
2023-01-09 14:29:06 +00:00
Freagarach
fc04e849ca Use position for positions in unit_commands.js.
Replacing `target` by `position` where applicable.
It gave errors when following a player who flared.

Reported by: @Langbart
Differential revision: https://code.wildfiregames.com/D4824
Comment by: @Silier
Fixes #6303

This was SVN commit r27315.
2022-12-29 11:55:13 +00:00
Freagarach
9bb9ff8b16 Add Requirements helper.
Allows more flexibility in e.g. the Identity requirements and unifies
the checking of requirements.
One can use the script at https://code.wildfiregames.com/P265 to fix
templates.

Differential revision: https://code.wildfiregames.com/D4514
Comments by: @elexis, @Stan
Fixes #6421

This was SVN commit r27245.
2022-11-24 11:20:11 +00:00
Freagarach
966727b52e Make the player state an enum.
So we don't need to hassle with strings all over the place.

Differential revision: D4504
Comments by: @Silier
This was SVN commit r27242.
2022-11-22 07:54:11 +00:00
Freagarach
8926f5a94c Move the allowed formations from cmpIdentity to cmpUnitAI.
One needs UnitAI to be able to use a formation, so include the spec
therein (to keep information close to where it is used).
Modders can change their templates with the following script:
https://code.wildfiregames.com/P261.

Differential revision: https://code.wildfiregames.com/D4443
Comments by: @Stan
Idea accepted by: @wraitii
Fixes: #6399

This was SVN commit r26235.
2022-01-23 07:23:44 +00:00
Freagarach
0c4f59d0a7 Split tasks from ProductionQueue.
The task of the production queue should first and foremost be that; a
queue for production items.
Hence, the specifics of training/researching are delegated to specific
components.

As a side effect, this improves the test coverage and fixes:
- Resource not refunding when hitting the entity limit. Introduced in
b8758c8941.
- Autoqueue changing when unable to spawn. Introduced in 956b3f96db.

Modders can change their templates using
https://code.wildfiregames.com/P256.

Differential revision: https://code.wildfiregames.com/D4333
Fixes: #6363
Comments by: @Silier
Refs. #6364

This was SVN commit r26000.
2021-11-16 07:08:39 +00:00
Freagarach
75aa2091b7 Allow to push items to the front of the ProductionQueue.
Refs. #6104
Differential revision: https://code.wildfiregames.com/D4241
Comments by: @bb, @Langbart, @Stan
This was SVN commit r25958.
2021-10-10 19:07:42 +00:00
Angen
2c87f6110e Fix translation of "%(unit)s can't be controlled'
Message is translated correctly.
Issue was sprintf replaced %(unit)s before message was going to be
translated so string was never found in dictionary.
Introduced in b97d251322

Differential revision: D4254
Patch by: @Ceres
Based on code by: @nwtour
Reviewer: @Angen

This was SVN commit r25916.
2021-09-11 09:23:56 +00:00
Freagarach
4b1270f841 Implement "Call to the Arms"-button.
This allows a player to task entities to drop off their resources and
subsequently attack-move to a specified location with one button.

Patch by: @JCWasmx86
Icon by: @Stan
Differential revision: https://code.wildfiregames.com/D4149
Fixes: #1364
Comments by: @Langbart
Based on a patch by: @Freagarach (https://code.wildfiregames.com/D1868)
This was SVN commit r25868.
2021-08-28 05:52:37 +00:00
Imarok
8e63a0322c Map flares
Add flaring on the map and resize the minimap buttons.
Target marker and button by Stan.
Reviewed/Commented by wraitii, elexis, vladislavbelov
Refs: #3491
Refs: #57

Differential Revision: https://code.wildfiregames.com/D1751
This was SVN commit r25691.
2021-06-05 17:37:18 +00:00
Freagarach
441c122331 Fix collecting treasures near position.
Also refactors the order a bit to be more equal to other orders.
Removes the `autocontinue` because it was not useful (since that is more
about doing other tasks than the one ordered).
Follows ea96e81098 97addf2aa7.

Differential revision: https://code.wildfiregames.com/D3942
Tested by: @Langbart
Fixes: #6175

This was SVN commit r25421.
2021-05-11 07:41:40 +00:00
Freagarach
51ab4315ff Enable production entities to autoqueue.
This adds a new command button that enables training of units
automatically.
Use:
- Enable auto-queue.
- Train an entity.

This adds a new item to the queue whenever the previous item starts,
such that good micro is more resource-efficient.

Patch by: @azayrahmad
Differential revision: https://code.wildfiregames.com/D3865
Comments by: @Langbart, @nani, @Stan, @wraitii
This was SVN commit r25381.
2021-05-05 06:12:31 +00:00
wraitii
c0157d613d Simplify trigger event naming scheme.
Reduces confusion and string manipulation.

Refs #52.

Differential Revision: https://code.wildfiregames.com/D3913
This was SVN commit r25373.
2021-05-04 09:46:38 +00:00
Freagarach
7562354c49 Don't pass owner to initialise a foundation.
As ownership is already set.
Refs. bdbd0b9dbf and 9213ee8c27.

Differential revision: D3795
This was SVN commit r25190.
2021-04-04 06:38:16 +00:00
Freagarach
21e866fcf0 Technically seperate Turrets from GarrisonHolder.
While they often look alike, their behaviour is totally different.
This split has some implications:
- There are now separate auras for garrisoning and turrets.
- Entities can now have both turret points and garrison slots,
independent of eachother.

In general previous behaviour is maintained as much as possible.

Differential revision: D3150
Comments by: @Nescio, @wraitii
Tested by: @v32itas
This was SVN commit r25123.
2021-03-26 10:18:30 +00:00
Freagarach
df45f538df Clean up AddBatch (AddItem) in ProductionQueue.
Removes indentation.
Adds return value.
Cache owner instead of querying often.

This function can be cleaned even more later.

Differential revision: D3670
Comments by: @wraitii
This was SVN commit r25063.
2021-03-16 05:55:04 +00:00
Freagarach
533e78b2e5 Clean up RemoveBatch -> RemoveItem code in ProductionQueue.
- Rename `RemoveBatch` to `RemoveItem`.
- Refactor that function. (Don't clear the cached entities when *any*
item is removed.)

Fixes the bug that the training is still blocked when a tech is the next
in the queue and the blocking item is removed.

Based on a patch by: @Polakrity
Differential revision: D1843
Comments by: @Angen, @bb
This was SVN commit r25040.
2021-03-12 08:45:39 +00:00
Freagarach
b48cd5244f Fix PushOrderFront with construction.
POF introduced in afd1eaee0d.
Placing foundations takes another route, for which was warned in the
original ticket but not done nonetheless.
This fixes that route.

Differential revision: D3642
Comments by: @wraitii
Fixes #6090

This was SVN commit r25024.
2021-03-07 05:55:57 +00:00
Freagarach
afd1eaee0d Allow players to push orders to the front of the queue.
Differential revision: D3605
This was SVN commit r25020.
2021-03-06 06:12:07 +00:00