Fix eslint rule 'brace-rules'

Manual fixes needed for temporary config braces-rules due to setting up
required plugin:
eslint --no-config-lookup --config brace-rules.mjs

Ref: #7812
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
This commit is contained in:
Ralph Sennhauser 2025-05-26 19:19:02 +02:00
parent 8b13be3b03
commit 189ec6a7eb
No known key found for this signature in database
2 changed files with 9 additions and 5 deletions

View file

@ -14,8 +14,9 @@ class TraderStatusText
update()
{
const traderNumber = Engine.GuiInterfaceCall("GetTraderNumber", g_ViewedPlayer);
this.traderCountText.caption = this.components.reduce((caption, component) =>
{ caption += component.getText(traderNumber, this.IdleTraderTextTags) + "\n\n"; return caption; }, "").trim();
this.traderCountText.caption = this.components.reduce((caption, component) => {
caption += component.getText(traderNumber, this.IdleTraderTextTags) + "\n\n"; return caption;
}, "").trim();
}
}

View file

@ -110,7 +110,8 @@ var g_Commands = {
uais.forEach(cmpUnitAI => {
cmpUnitAI.Walk(cmd.x, cmd.z, cmd.queued, cmd.pushFront);
});
else {
else
{
const positions = Engine.QueryInterface(SYSTEM_ENTITY, IID_Pathfinder).DistributeAround(data.entities, cmd.x, cmd.z);
uais.forEach((cmpUnitAI, index) => {
cmpUnitAI.Walk(positions[index].x, positions[index].y, cmd.queued, cmd.pushFront);
@ -145,7 +146,8 @@ var g_Commands = {
uais.forEach(cmpUnitAI => {
cmpUnitAI.WalkAndFight(cmd.x, cmd.z, cmd.targetClasses, cmd.allowCapture, cmd.queued, cmd.pushFront);
});
else {
else
{
const positions = Engine.QueryInterface(SYSTEM_ENTITY, IID_Pathfinder).DistributeAround(data.entities, cmd.x, cmd.z);
uais.forEach((cmpUnitAI, index) => {
cmpUnitAI.WalkAndFight(positions[index].x, positions[index].y, cmd.targetClasses, cmd.allowCapture, cmd.queued, cmd.pushFront);
@ -176,7 +178,8 @@ var g_Commands = {
uais.forEach(cmpUnitAI => {
cmpUnitAI.Patrol(cmd.x, cmd.z, cmd.targetClasses, cmd.allowCapture, cmd.queued)
});
else {
else
{
const positions = Engine.QueryInterface(SYSTEM_ENTITY, IID_Pathfinder).DistributeAround(data.entities, cmd.x, cmd.z);
uais.forEach((cmpUnitAI, index) => {
cmpUnitAI.Patrol(positions[index].x, positions[index].y, cmd.targetClasses, cmd.allowCapture, cmd.queued)