Commit graph

10 commits

Author SHA1 Message Date
Ralph Sennhauser
7f4377c086
Treat <wx/defs.h> as private header
Add the header to iwyu mappings as private as the wx documentation
doesn't suggest otherwise.

Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2026-06-12 21:22:36 +02:00
Ralph Sennhauser
fbc74482db
Fix some includes in atlas
Make include-what-you-use happy with some files in source/tools/atlas
and fix what needs to be fixed.

Drop the wxWidgets specific handling of precompiled headers in some
places, it isn't consistently used which it would have to to have meaning
and was mostly for early VS implementation of precompiled headers and a
lot of time has gone by since.

Drop Borland C++ compiler specific quirk, that compiler was
discontinued long ago and doesn't support modern C++.

Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-08-09 18:28:46 +02:00
vladislavbelov
ffc4a56b9f Revert non-ASCII characters from source and configuration files introduced in 157c6af18e.
Fixes #6846

Differential Revision: https://code.wildfiregames.com/D5185
This was SVN commit r27965.
2023-12-03 00:30:12 +00:00
bb
157c6af18e Make the space in 0 A.D. non-breaking throughout the codebase.
Avoid cases of filenames
Update years in terms and other legal(ish) documents
Don't update years in license headers, since change is not meaningful

Will add linter rule in seperate commit

Happy recompiling everyone!

Original Patch By: Nescio
Comment By: Gallaecio
Differential Revision: D2620
This was SVN commit r27786.
2023-07-27 20:54:46 +00:00
historic_bruno
e6f960bca6 Makes wxWidgets 3.0 dependency explicit in the game build.
Removes a few non-behavioral workarounds for older versions.

Refs #5502, #2891.
Accepted By: asterix
Comments by: vladislavbelov
Differential Revision: https://code.wildfiregames.com/D2076
This was SVN commit r22508.
2019-07-19 04:52:03 +00:00
vladislavbelov
9f202500ea Adds maps paths and a tutorial maps tab in Atlas
Original Patch By: Phormio
Comments By: elexis
Reviewed By: s0600204
Differential Revision: https://code.wildfiregames.com/D614
This was SVN commit r21540.
2018-03-13 20:20:45 +00:00
historic_bruno
1631b8de14 Fixes Atlas error when using the map open/save dialog on Linux, based on patch by njm, fixes #2858
This was SVN commit r15885.
2014-10-18 01:53:06 +00:00
leper
5da63764e0 Fix compilation with wxWidgets 3.0.
This was SVN commit r14215.
2013-11-20 19:29:10 +00:00
leper
3624c591bd Fix compilation failure without PCH.
This was SVN commit r13946.
2013-10-05 16:22:51 +00:00
historic_bruno
7901ed51d4 Implements skirmish maps, based on patch by sanderd17, fixes #1198. Skirmish maps are like scenarios, except the player can choose their civ during match setup. To create a skirmish map: place some skirmish entities for each player in Atlas (see templates/skirmish/* for examples), uncheck the player's civ in Atlas' player panel if desired, and save in the maps/skirmishes directory. The map will appear in match setup under the "Skirmish" match type.
Implements custom, VFS-based map load/save dialogs for Atlas (replaces
broken native file dialogs), fixes #631, #889.
Fixes map loading/saving to handle arbitrary subdirectories for better
organization.
Adds default settings to Atlas player panel, fixes #1872. Each setting
now has a checkbox to choose whether it should be saved with the map
(avoids writing lots of useless default data for each map).
Adds map preview setting to Atlas, refs #1745.
Cleans up and simplifies some duplicate code.
Fixes optional serialization performance test.

This was SVN commit r13938.
2013-10-04 02:29:16 +00:00