Commit graph

189 commits

Author SHA1 Message Date
vts
db864f10c3 Rendering marker lines between buildings and rally points
Added command button to focus on rally point
(implements #524)

This was SVN commit r10704.
2011-12-10 07:07:04 +00:00
vts
fbb0e3995f Added prop point axes markers to Atlas' Actor Viewer panel
This was SVN commit r10703.
2011-12-10 05:11:25 +00:00
vts
85186c98b2 Better selection boxes. Closes #914, #295, #810.
This was SVN commit r10593.
2011-11-25 06:36:13 +00:00
Ykkrosh
959b5a505c Fix bug in incremental LOS computation
This was SVN commit r10446.
2011-10-28 13:15:33 +00:00
Ykkrosh
609f1643d5 Fix -Wconversion warnings in simulation code.
Cast to smaller integer types explicitly.
Generally avoid platform-dependent types (size_t) in simulation code.
Use float versions of math.h functions, not double.

This was SVN commit r10017.
2011-08-16 11:18:32 +00:00
Ykkrosh
81c9a9b1f1 Fix build with old GCC
This was SVN commit r9964.
2011-08-04 21:36:57 +00:00
Ykkrosh
2d662a1228 Add WELL512 RNG
This was SVN commit r9955.
2011-08-02 22:58:10 +00:00
Ykkrosh
8fee3d8ef8 # New territory border rendering.
Add textured line overlay rendering.
Change terrain height calculations to be triangulation-dependent for
improved accuracy.
Add triangulation-dependent terrain normal function.
Support separate S/T wrap modes for textures.
Rename CVector2D_Maths since it no longer conflicts with simulation
CVector2D.
Coalesce freed chunks in vertex buffers, to avoid excessive
fragmentation.
Add some things to help debug vertex buffer allocation a little.

This was SVN commit r9929.
2011-07-30 00:56:45 +00:00
Ykkrosh
b2837e2878 Fix compatibility more with Boost 1.47
This was SVN commit r9907.
2011-07-24 11:59:57 +00:00
Ykkrosh
78fd3a2ba2 Fix compatibility with Boost 1.47
This was SVN commit r9905.
2011-07-24 11:41:06 +00:00
Ykkrosh
2f0bd8d8b0 Upgrade to SpiderMonkey 1.8.5 (fixes #734)
This was SVN commit r9852.
2011-07-16 23:24:14 +00:00
Ykkrosh
b08e142193 Graphics optimisations and features from eihrul.
Add shadow filtering (PCF) option.
Fix ugly shadow saturation in old lighting mode.
Fix fancy water shader.
Fix camera matrix computation.
Support scissoring of camera frustum.
Optimise vertex skinning.
Inline various matrix functions.
Support filtering of the list of submitted models before a rendering
pass, for more precise culling.
Optimise water renderer (fixes #721, based on patch by ortalo).
Use scissoring when generating reflection/refraction textures.
Skip reflection/refraction texture generation when no water is visible.
Render alpha-blended objects differently (fixes #434).
Reduce shadow swimming effects.

This was SVN commit r9814.
2011-07-12 23:48:05 +00:00
janwas
4663ac0fe7 split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
the old debug_assert always ran and tested the expression, which slows
down release builds. wrapping them in #ifndef NDEBUG is clumsy. the new
ASSERT behaves like assert and ENSURE like the old debug_assert. Let's
change any time-critical but not-super-important ENSURE to ASSERT to
speed up release builds. (already done in bits.h and unique_range.h)

This was SVN commit r9362.
2011-04-30 13:01:45 +00:00
Ykkrosh
8af82baf67 # Minor particle system fixes.
Support emitters that are fully running as soon as the game starts.
Fix particle clumping when moving from off-screen to on-screen, by
computing updates more incrementally.
Fix overzealous culling of models with particle emitters.
Add particles to renderer stats.

This was SVN commit r9345.
2011-04-29 12:26:31 +00:00
Ykkrosh
c82d619cc4 Make decals only rotate around the Y axis, to avoid buggy stretched appearance when rotated non-horizontally
This was SVN commit r9298.
2011-04-22 13:19:23 +00:00
Ykkrosh
012c47057a Optimise some matrix operations, based on patch from ortalo.
Fixes #750.

This was SVN commit r9141.
2011-04-01 18:33:47 +00:00
Ykkrosh
d24c93237c # Initial version of terrain decal textures.
Rejig CModel to support non-mesh-based props.
Avoid redundant recomputation for non-moving CRenderableObjects.

This was SVN commit r9055.
2011-03-13 19:22:05 +00:00
Ykkrosh
3a5ca7fdbc Improve camera restraints at edge of map to be independent of zoom, and to work on circular maps.
Fixes #573.

This was SVN commit r9011.
2011-03-04 20:02:05 +00:00
Ykkrosh
1c7e33b528 Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss.
Handle most CStr8/CStrW conversions via UTF-8 instead of effectively
assuming Latin-1.
Return UTF-8 strings from Xeromyces API.

This was SVN commit r8929.
2011-02-17 20:08:20 +00:00
Ykkrosh
bd3bd084c0 Support new SpiderMonkey API.
wposix: Define int8_t compatibly with SpiderMonkey.
Remove unused camera, lightenv JS interfaces.
Remove most of vector JS interface.
Remove some of the redundant JS string conversion functions.
Remove unneeded vmem, _lodBias functions.
Clean up some formatting.

This was SVN commit r8629.
2010-11-16 23:00:52 +00:00
Ykkrosh
ede71ea791 Inline common vector/matrix operations, for performance.
Remove some redundant vector methods.
Compute skinning for positions and normals simultaneously.
(These changes reduce skinning cost by >50%.)

This was SVN commit r8170.
2010-09-24 16:54:20 +00:00
Ykkrosh
924d1219a7 # Add fog-of-war.
Move Vision component to C++, for more efficient FoW processing.
Disable FoW on demo maps.

This was SVN commit r8160.
2010-09-23 12:13:13 +00:00
Ykkrosh
3d8d354a18 # Optimise spatial queries.
This was SVN commit r8136.
2010-09-19 18:08:56 +00:00
Ykkrosh
2b57f4f998 # Initial support for formation movement.
Support asynchronous path queries.
Allow escaping when stuck in impassable terrain tiles.
Split Update message in multiple phases, to cope with ordering
requirements.
Support automatic walk/run animation switching.

This was SVN commit r8058.
2010-09-03 09:55:14 +00:00
Ykkrosh
d908f125a6 Fix --without-pch more
This was SVN commit r7895.
2010-08-10 20:08:16 +00:00
Ykkrosh
65bcedb9fc Load map descriptions from their XML file.
Add basic hold-fire stance, and use it for some test maps.
Add JSON data container to map XML files, to simplify the interaction
between scripts and maps.
Fix fixed-point printing so it roundtrips safely through map files.
Fix camera startup positions in old-format maps.

This was SVN commit r7844.
2010-08-04 21:15:41 +00:00
Ykkrosh
d29dd45237 Fix compiling with Clang
This was SVN commit r7824.
2010-07-30 21:42:22 +00:00
Ykkrosh
0cd0a1f584 # Add auto-attacking of nearby enemies.
Add general range-detection code.
Avoid unnecessarily computing 3D entity positions.

This was SVN commit r7817.
2010-07-29 20:39:23 +00:00
Ykkrosh
1706363bab Fix #423 (Switch from CppDoc to Doxygen), based on patch from anr.
Also delete some unused declarations, and rename is_playing to
snd_is_playing.

This was SVN commit r7813.
2010-07-29 15:55:41 +00:00
Ykkrosh
1faf83f916 Add some missing consts to arguments.
This was SVN commit r7805.
2010-07-25 14:10:46 +00:00
Ykkrosh
586ba51e4a Fix lossy fixed<->jsval conversion.
(Hopefully this will really fix the OOS errors.)

This was SVN commit r7692.
2010-07-04 19:47:31 +00:00
Ykkrosh
e8b264835a Add fixed-point sin/cos, to fix OOS errors
This was SVN commit r7690.
2010-07-04 17:15:57 +00:00
Ykkrosh
11a20e1bcf # Handle terrain passability and movement costs in pathfinder.
Simplify terrain code (remove Handle indirection).
Delete unused terrain properties.

This was SVN commit r7590.
2010-05-27 23:31:03 +00:00
Ykkrosh
079ea554b9 Clean up fixed parser a bit
This was SVN commit r7588.
2010-05-27 23:13:07 +00:00
Ykkrosh
5b51ecacac Fix fixed parser
This was SVN commit r7587.
2010-05-25 21:57:16 +00:00
Ykkrosh
9090d25ef8 Force some byte-order functions to be inline.
Allow aggressive inlining of MD5 buffer updates (particularly for
fixed-size updates).
Make UTF-8 conversion a little faster.

This was SVN commit r7581.
2010-05-25 18:47:11 +00:00
Ykkrosh
57b7822539 Add a rough fixed-point parser, to fix OOS problems when loading maps
This was SVN commit r7570.
2010-05-22 16:59:15 +00:00
Ykkrosh
2f421082cd Improve accuracy of fixed sqrt
This was SVN commit r7561.
2010-05-21 15:26:17 +00:00
Ykkrosh
4981af4a57 OS X build/warning/test fixes
This was SVN commit r7512.
2010-05-07 20:55:23 +00:00
Ykkrosh
f33706bf8b Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
This was SVN commit r7497.
2010-05-02 20:32:37 +00:00
Ykkrosh
ab45b4c787 Overflow checking in CFixed. Patch by JubJub (see #420).
This was SVN commit r7496.
2010-05-02 20:16:53 +00:00
Ykkrosh
cfae58928f # New unit movement system, which does a far better job of approaching targets and avoiding obstacles.
Add short-range vertex-based pathfinder.
Integrate new pathfinder into unit motion code.
Change obstruction system to get rid of circles, and differentiate
structures from units.
Make PositionChanged messages synchronous.
Try to prevent some accidental float->int conversions.

This was SVN commit r7484.
2010-04-29 23:36:05 +00:00
Ykkrosh
08db7ebe13 # Support training units in buildings.
Includes basic batch training (see #298).

This was SVN commit r7469.
2010-04-19 19:47:23 +00:00
Ykkrosh
49eb176b25 Fix MSVC compiler warnings (replace most M_PI with (float)M_PI)
This was SVN commit r7404.
2010-03-26 19:04:40 +00:00
janwas
0bbb99c3cd move M_PI etc. to wposix.h to ensure they're always present on Windows (previously required MathUtil.h)
use M_PI instead of nonstandard PI

This was SVN commit r7380.
2010-03-20 20:54:03 +00:00
Ykkrosh
86205b4d8e # Basic projectile attacks in new simulation system
This was SVN commit r7347.
2010-03-07 21:38:39 +00:00
olsner
02253f82f0 Add/rename header guards
This was SVN commit r7326.
2010-02-17 23:21:49 +00:00
Ykkrosh
f8aca33a14 # Support resource gathering in new simulation system
This was SVN commit r7322.
2010-02-12 22:46:53 +00:00
Ykkrosh
e0ed8a1629 # Pathfinder updates
More hacks so units follow paths relatively smoothly, and to avoid
pathfinding in simple situations

This was SVN commit r7296.
2010-01-30 13:11:58 +00:00
Ykkrosh
7e625d7b21 Fix build error, test-case bug
This was SVN commit r7270.
2010-01-10 19:44:56 +00:00
Ykkrosh
17718981cf Remove Crypto++ because it causes too much trouble. Replace with a custom MD5 implementation for simulation state hashing.
This was SVN commit r7269.
2010-01-10 19:29:27 +00:00
Ykkrosh
7c2e9027c2 # Rewrite of the game's simulation system
Giant merge from
http://svn.wildfiregames.com/hg-source/file/5fb522019d5e
Infrastructure is largely complete, gameplay is largely missing
Disabled by default; use command-line flag "-sim2"
(Second attempt at commit...)

This was SVN commit r7259.
2010-01-09 19:20:14 +00:00
janwas
9662666403 more string drudgery
- sprintf, snprintf -> sprintf_s (ensures 0-termination of result)
- use %s instead of %hs with sprintf_s to avoid GCC warnings
- convert h_mgr's to_string to unicode

This was SVN commit r7170.
2009-11-06 10:59:10 +00:00
janwas
c4ae6001f9 fix relics of GPL comment insertion (removing empty description comments and in some cases adding new file descriptions)
test_XeroXMB.h: fix warning

This was SVN commit r6851.
2009-05-03 11:47:38 +00:00
Ykkrosh
1743645fd3 Simplify the overly-complex CppDoc-breaking file headers
This was SVN commit r6832.
2009-04-18 17:51:05 +00:00
Ykkrosh
c9fa7f13d9 Add GPL header
This was SVN commit r6830.
2009-04-18 17:00:33 +00:00
Ykkrosh
1e3cd00c72 Set svn:eol-style=native
This was SVN commit r6816.
2009-04-11 17:00:39 +00:00
janwas
4027a8f11b dehydra-inspired fix: get rid of all using namespace std (potentially confusing / pollutes namespace).
Long iterator type names are better expressed via typedefs, anyway :)
(or 'auto' keyword of upcoming C++09)

This was SVN commit r6226.
2008-07-13 21:22:03 +00:00
janwas
c0ed950657 had to remove uint and ulong from lib/types.h due to conflict with other library.
this snowballed into a massive search+destroy of the hodgepodge of
mostly equivalent types we had in use (int, uint, unsigned, unsigned
int, i32, u32, ulong, uintN).

it is more efficient to use 64-bit types in 64-bit mode, so the
preferred default is size_t (for anything remotely resembling a size or
index). tile coordinates are ssize_t to allow more efficient conversion
to/from floating point. flags are int because we almost never need more
than 15 distinct bits, bit test/set is not slower and int is fastest to
type. finally, some data that is pretty much directly passed to OpenGL
is now typed accordingly.

after several hours, the code now requires fewer casts and less
guesswork.

other changes:
- unit and player IDs now have an "invalid id" constant in the
respective class to avoid casting and -1
- fix some endian/64-bit bugs in the map (un)packing. added a
convenience function to write/read a size_t.
- ia32: change CPUID interface to allow passing in ecx (required for
cache topology detection, which I need at work). remove some unneeded
functions from asm, replace with intrinsics where possible.

This was SVN commit r5942.
2008-05-11 18:48:32 +00:00
Ykkrosh
f5a2a141dc Fixed non-PCH compiles.
Removed a few global variables from Atlas.
Added call to srand(time).
Restored NotebookEvent in wxJS.
Fixed CPU-detection in Valgrind.

This was SVN commit r5318.
2007-09-02 23:38:58 +00:00
janwas
f35fe2f781 implement atlas feature request
(http://www.wildfiregames.com/forum/index.php?showtopic=11018)

This was SVN commit r5117.
2007-05-29 22:47:26 +00:00
janwas
a34b759720 . split up lib.h/.cpp, include the remnants from PCH, remove (pretty much universal) include of it.
. timer, config: fix definition of ALLOW_RDTSC
. add movsx_be64 (for whirlpool), revise implementation, move to
byte_order, add test
. MAX -> std::max, remove those macros
. add timestamp to system_info as requested by philip

This was SVN commit r5050.
2007-05-09 21:01:11 +00:00
janwas
b755ddefda remove all author/modified by tags.
make include guards consistent.

This was SVN commit r5040.
2007-05-07 16:33:24 +00:00
janwas
73683b6109 # SwEng
. the massive renaming undertaking: camelCase functions -> PascalCase.
. add some cppdoc.
. minor additional renaming improvements: e.g. GetIsClosed -> IsClosed
. in entity code, replace constructs like "pvec = new vector; return
pvec; use *pvec; delete pvec" with a simple stack variable passed as
output parameter (avoid unnecessary dynamic allocs)
. timer: simpler handling of raw ticks vs normal timer (less #if)

This was SVN commit r5017.
2007-05-02 12:07:08 +00:00
Ykkrosh
fc111ecb08 # Minor optimisations and features.
Made CMatrix3D::Translate assume something sensible about the structure
of the matrix, so it doesn't have to do a matrix multiplication.
Added quaternion nlerp (but haven't used it anywhere).
Changed animation interpolation so it loops smoothly in the actor viewer
but (hopefully) doesn't interpolate dying units into a half-upright
pose.

This was SVN commit r4932.
2007-03-01 00:14:35 +00:00
pyrolink
a4c0ea9d07 #Cinematic changes
-Eliminated tracks, rotation is per node

This was SVN commit r4929.
2007-02-27 02:14:18 +00:00
Ykkrosh
9ebe3b08f7 # Smoother unit rotation.
Added m_orientation_smoothed to entities, which follows m_orientation
but is limited to changing at a certain angular rate.

This was SVN commit r4901.
2007-02-11 22:04:54 +00:00
Ykkrosh
13f2e3ca0c Tried compiling with ICC9 on Linux, which raised various issues:
* Fixed some bugs with incorrect macro usage (SDL_BYTE_ORDER vs
SDL_BYTEORDER, {MSC,GCC}_VER vs {MSC,GCC}_VERSION, OS_WIN/OS_UNIX in
projects where they're not defined).
 * Removed some redundant declarations of g_Console.
 * Removed some unnecessary semicolons.
 * Removed some unused variables.
 * Added throw specification to operator new.

This was SVN commit r4698.
2006-12-16 01:01:15 +00:00
Ykkrosh
173c56140c # Fixed skeletal animation algorithm.
* Skinning is done in a way that works when there's more than one bone
influencing a vertex.
 * PMDs now store vertexes in world-space instead of bind-space. (The
loader converts the old-version PMDs so they still work.)
 * Moved SkinPoint, SkinNormal into CModelDef so it could use them when
loading the old PMDs.
 * Made the FastNormals approach non-optional, so the inverse-transpose
bone matrices could be removed. Changed the explanation of why it's a
valid approach.
 * Quaternion: Made GetInverse assume that the quaternions have unit
length (which they do when they're representing 3D rotations).
 * lib: Added support for DDS files that aren't a multiple of 4x4 (most
useful for 1x1, 2x2, etc that are still powers of two).
 * Actor Viewer: Added white terrain texture to the minimal test mod, so
shadows are visible. Changed default so walk/run animations don't move
the unit along the ground.
 * Removed some redundant repetition in doc comments.
 * Removed some unnecessary #includes.

This was SVN commit r4696.
2006-12-15 16:09:30 +00:00
Ykkrosh
1f268b17bb GCC compatibility (fixed CStr.h case, got rid of a few warnings)
This was SVN commit r4581.
2006-10-20 01:06:43 +00:00
Ykkrosh
35e91718c5 # Added tool for viewing models and animations outside the game.
Atlas: Added ActorViewer. Moved GL canvas into separate class for shared
use. Disabled message-handling callback while blocked on the game, and
stopped creating dialog boxes inside the game thread in order to avoid
deadlocks (hopefully). Support multiple Views (for independent sets of
camera/update/render code). Recalculate territory boundaries when
necessary. Changed default list of animations to match those currently
used by actors.
# Tidied up more code.
Moved some more #includes out of .h files, to minimise unnecessary
compilation.
MathUtil: Deleted unused/unuseful macros (M_PI (use PI instead), M_PI_2
(use PI/2), MAX3, ABS (use abs)).
ObjectManager: Removed some ScEd-specific things.
Unit: Moved creation out of UnitManager, so units can be created without
adding to the manager. Changed CStr8 to the more conventional CStr.
app_hooks: Removed warning for setting multiple times.
win: Restored SEH catcher.
GameSetup, GameView: Removed RenderNoCull, because it doesn't seem to do
what it says it does ("force renderer to load everything") since we're
loading-on-demand most stuff and it doesn't seem especially useful since
we'd prefer to minimise loading times (but feel free to correct me if
I'm wrong). (And because it crashes when things need to be initialised
in a different order, so it's easier to remove than to understand and
fix it.)
PatchRData, Renderer: Work sensibly when there's no game (hence no LOS
manager, water, etc).
LOSManager: Use entity position instead of actor position when possible.
TerritoryManager: Allow delayed recalculations (so Atlas can issue lots
of move+recalculate commands per frame).
Cinematic: Non-pointer wxTimer, so it doesn't leak and doesn't have to
be deleted manually.

This was SVN commit r4261.
2006-08-28 17:36:42 +00:00
Matei
9fc485c9a6 # Fixes to the line segment frustum test.
This was SVN commit r4245.
2006-08-25 19:31:01 +00:00
Ykkrosh
147d4f2bd3 # Fixed minor shadow bug
CBound operator+= updated the minimum value or the maximum value, but
never both. (I think the operator+=(CVector3D) has always been buggy
(because it assumes min<max, which isn't true of empty bounds), and I
propagated the error to operator+=(CBound) ages ago.)
Added test cases, and fixed.

This was SVN commit r4244.
2006-08-25 12:52:26 +00:00
pyrolink
50e5e9acd9 # Aura and territory rendering
-Auras now take additional parameters from XML, containing a tag for r,
g, b, and a.  No line thickness parameter yet.
-For territories, added function to frustum for determining if line
segment passes through the frustum.

This was SVN commit r4242.
2006-08-25 06:04:33 +00:00
pyrolink
b62f53620f #Cinematic editor
This was SVN commit r4234.
2006-08-22 02:24:44 +00:00
janwas
3195893d1c # MacOS X compat (part 1)
- u_anim_name disambiguation
- fix implementation of finite (use our fpclassify instead of compiler's
routine)
- ä -> ae
- workaround for MAP_ANONYMOUS
- fix GLint in ogl.cpp
- add include for SIZE_MAX in string_s
- avoid PIC clobbered error and speed up rdtsc a bit
- add include for stat

This was SVN commit r4170.
2006-07-26 14:04:52 +00:00
janwas
37c87a6579 # housekeeping
add new JSUtil, automatically included via SpiderMonkey.h.
move JS_ASSERT there and rename JSU_ASSERT.
move scriptglue's REQUIRE_PARAMS there and rename to JSU_*
replace if(argc < x) bail() code with those macros.

This was SVN commit r4169.
2006-07-26 13:10:13 +00:00
pyrolink
a95c72d0c1 Upgraded console (text wrap, help text), cinematic stuff
This was SVN commit r4065.
2006-07-06 03:17:44 +00:00
janwas
9542ecdd7e # boatload of fixes to get self-tests to compile+mostly run
refs #117

stub_impl_hack: defines a function otherwise provided by main.cpp

remove old self_test.h contents (e.g. TEST); superceded by cxxtestgen
TS_ASSERT etc.
only include self_test from a test (otherwise, cxxtest include dir won't
be set)
cxxtest won't run tests named only "test"; add more descriptive name

FIXES uncovered by self tests
lib: infinite loop in log2
lockfree: incorrect params

This was SVN commit r3979.
2006-06-08 19:03:43 +00:00
olsner
76cbda8713 This was SVN commit r3971. 2006-06-07 22:15:29 +00:00
janwas
5814e10126 # complete revamp of build system in preparation for automated self tests.
* now splits everything up into independent static libraries.
* fixed a great deal of incorrect #include statements. all headers must
now be specified with their full path relative to source. exception: if
file being included and including file are in the same directory, no
path needed.
use <> when relying on the build system's include path (e.g. for system
headers and external libraries, e.g. boost), otherwise "".

* temporarily renamed maths/Vector2D to Vector2D_Maths to avoid
conflict. these should be merged.
* hacked around VC linker stupidness when building static libs; texture
codecs must now be registered manually.

This was SVN commit r3931.
2006-06-02 03:56:24 +00:00
Ykkrosh
5f7855f7f0 Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
This was SVN commit r3930.
2006-06-02 02:10:27 +00:00
Matei
aa9a1c4f29 Reflection and refraction cameras should now take more advantage of the textures' resolutions, by stretching the image according to the inverse of the screen's aspect ratio to cover it all without requiring a larger Field of View. This should result in higher-resolution reflections and refractions.
Also increased water repeat period slightly, to 17.

This was SVN commit r3919.
2006-05-31 22:37:23 +00:00
janwas
e0dfbe719d # add boatload of self-tests
(these are the old self-tests ripped out as well as new ones)
note: have not run yet; several would surely fail if they run (can't
anyway until cxxtest is installed)

This was SVN commit r3912.
2006-05-31 04:17:45 +00:00
janwas
1ead202b24 # add CppDoc comments; prepare for automated testing
ia32: prepend CPUCap enum names and rdtsc with ia32 to avoid conflicts.
move all self tests into separate headers as required for Cxxtest.
adts: remove some dead code.

add CppDoc comments to debug, lib (with heavy cleanup), tex, tex_codec,
snd_mgr
slight improvements to path

tex: refactor; split out tex_decode and encode to allow self-test

This was SVN commit r3911.
2006-05-31 04:01:59 +00:00
Matei
106f59c5c7 # Added fancy water.
This was SVN commit r3897.
2006-05-28 02:13:32 +00:00
Matei
18eb72a25a Added Perlin noise class, which will be useful for water.
This was SVN commit r3871.
2006-05-17 03:53:54 +00:00
Ykkrosh
3d26549032 Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
This was SVN commit r3802.
2006-04-23 23:14:18 +00:00
Ykkrosh
8a11f53011 # More consistent terrain-space coordinate names
# Removed more ancient unused code
# Partial VC2005 compatibility for Atlas editor / AoE3Ed
# Terrain overlay rendering system; used to implemented Atlas brush
display
# Renamed 'right' to 'left'

This was SVN commit r3771.
2006-04-17 20:02:51 +00:00
janwas
b37d3f2095 # fix W4 warnings on VC
This was SVN commit r3726.
2006-04-03 22:06:09 +00:00
prefect
0d648b2df8 #More accurate bounds calculations to improve shadow resolution
and a fix for the auto-build: #define enums from EXT_framebuffer_object

* clip shadow bounds to frustum
* add CBrush, a class representing a convex object

This was SVN commit r3695.
2006-03-26 21:58:48 +00:00
pyrolink
2e92baf497 fix: no longer crashes when attempting to remove node from empty track
This was SVN commit r3478.
2006-02-05 03:43:21 +00:00
pyrolink
6af039def8 -CinemaTrack-refined
GameView- commented out test track in constructor, and commented out
hotkey interface
NUSpline-added bounds checking and corrections
Hotkey-added cinematic hotkey (doesn't work though (see above) )

This was SVN commit r3442.
2006-01-29 23:25:04 +00:00
prefect
90bf4ae0a7 - add CBound::Render()
- fix CBound::Transform() math
- beginnings of new shadow bound calculations

This was SVN commit r3436.
2006-01-29 17:34:45 +00:00
Ykkrosh
a3f4424e35 Fixed bug in documentation of confusing feature, unless the fix is wrong too
This was SVN commit r3434.
2006-01-29 02:58:19 +00:00
prefect
f953258a9d Fix Linux build, don't EVER #include <windows.h> again!
Removed some apparently unnecessary #includes
Merged multiple M_PI definitions into maths/MathUtil.h
Add newline at end of file

This was SVN commit r3384.
2006-01-21 20:01:17 +00:00
prefect
b889826a3d Some Linux compile fixes over the place.
Create TerrainRenderer, ShadowMap and WaterManager classes to divide
CRenderer's functions into more logical units.

This was SVN commit r3332.
2006-01-07 01:04:26 +00:00
pyrolink
e7685e32cc Adds non-uniform (hence "NU") splines. Are especially useful for cinematic tracks and precalculated particle paths.
This was SVN commit r3306.
2005-12-29 06:37:17 +00:00
janwas
b242eafd02 various small fixes; some changes as in previous rev (which was only the files in lib/)
split a part of win.cpp up into wsysdep
GameSetup: bugfix for incorrect window title text

This was SVN commit r3204.
2005-12-07 03:44:17 +00:00
Ykkrosh
a5d1968a8c ProfileViewer: Fixed char* vs wchar_t*.
Quaternion: Removed operator- since it doesn't seem geometrically
sensible for rotation-quaternions. Added ToAxisAngle but don't actually
use it anywhere.
GameView: Changed unit-view to look slightly more correct.

This was SVN commit r3201.
2005-12-06 20:16:50 +00:00