Commit graph

132 commits

Author SHA1 Message Date
Deiz
221c7dacde Also try to strip the 'resource|' prefix when handling a GatherNearPosition order.
This was SVN commit r12555.
2012-08-30 08:18:43 +00:00
Deiz
8968df0554 Only have builders auto-gather if they received a forced order. Patch by picobyte, fixes #1511.
This was SVN commit r12554.
2012-08-30 02:23:36 +00:00
Deiz
833d79445e Allow immediate re-targeting if an attack target becomes invalid.
This was SVN commit r12549.
2012-08-29 21:13:50 +00:00
Deiz
781ad7d520 Don't always call FinishOrder when leaving a formation, as they may be in the idle state.
This was SVN commit r12548.
2012-08-29 19:54:29 +00:00
Deiz
96ee70b75b Enforce attack/heal repeat delay to prevent units from performing actions too often.
This was SVN commit r12542.
2012-08-28 20:02:03 +00:00
Deiz
2de4786240 UnitAI's CanGather should always return false if the target isn't a resource.
This was SVN commit r12533.
2012-08-27 01:35:53 +00:00
Deiz
c688f64699 Increased the verbosity of the FinishOrder error and made it generate a stack trace.
This was SVN commit r12527.
2012-08-25 21:55:53 +00:00
Deiz
cd0802294a Forced chase orders should override stance.
This was SVN commit r12524.
2012-08-24 23:32:26 +00:00
Deiz
1c06a17e87 EntityRenamed should be ignored if the old entity doesn't match.
This was SVN commit r12523.
2012-08-24 08:22:29 +00:00
Deiz
89eef72f20 cmpFoundation won't exist when repairing finished buildings.
This was SVN commit r12497.
2012-08-20 19:53:08 +00:00
Deiz
4136512a90 Scale the build rate as 'builders^0.7' rather than 'builders' (linear).
This was SVN commit r12490.
2012-08-20 07:30:50 +00:00
Deiz
cebe8bed64 Removed unused 'remain' corpse logic from UnitAI.
This was SVN commit r12487.
2012-08-20 01:41:56 +00:00
Deiz
66012e2e2c Destroy dying 'remain' entities and replace them with visually-identical resources. Fixes #1600.
This was SVN commit r12486.
2012-08-20 01:38:39 +00:00
Deiz
77f26c454a Have UnitAI respect the LeaveFoundation order unless in combat. Fixes #1406.
This was SVN commit r12462.
2012-08-18 08:13:47 +00:00
Deiz
851786b01a Band-aid fix for corpses responding to the stop order.
This was SVN commit r12433.
2012-08-15 02:51:48 +00:00
historic_bruno
4138a78c7f Fixes infinite recursion error in UnitAI when hunting an animal with a unit that's standing ground
This was SVN commit r12415.
2012-08-14 00:44:36 +00:00
Deiz
8c97458de7 Prevent healers from healing themselves.
This was SVN commit r12398.
2012-08-13 02:56:51 +00:00
wraitii
07ea313ad6 Major update for qBot-xp, with slight changes to unitAI (that broke qBot, and fix for that).
This was SVN commit r12343.
2012-08-10 16:33:58 +00:00
Deiz
c5ce1b23ae Remove a bit of indirection in UnitAI.
This was SVN commit r12331.
2012-08-09 02:32:56 +00:00
Deiz
87b2346154 Condensed the sanity checks for the Gaia range query, per leper's suggestion.
This was SVN commit r12328.
2012-08-08 23:29:30 +00:00
Deiz
1120701351 Substantially rework how Gaia is handled by UnitAI, BuildingAI. Dangerous animals and combat units will be attacked like regular enemies.
This was SVN commit r12317.
2012-08-08 05:32:53 +00:00
quantumstate
0dc1d2139e Make rally points work for trade. Patch from Deiz/F00. Fixes #1173.
This was SVN commit r12191.
2012-07-25 21:38:56 +00:00
leper
659049eb1c Auto-gather all types of treasures. Fixes #1422. Patch by Deiz.
This was SVN commit r11948.
2012-06-07 21:56:29 +00:00
leper
4ee4f16793 Stop rearranging formations for orders carried out individually. Fixes #1476.
This was SVN commit r11934.
2012-06-03 23:00:36 +00:00
leper
636896dd7f Pass template to gather-near-position. Fixes #1454.
Add order_trade sound.

This was SVN commit r11921.
2012-05-27 20:23:08 +00:00
leper
c4d6019599 Add garrison order sound and remove the old garrison sound.
Fix some map errors, tabs in templates and update docs.

This was SVN commit r11891.
2012-05-20 15:44:57 +00:00
leper
68d1cf167e Add repair order queueing to formations. Refs #592.
This was SVN commit r11876.
2012-05-18 21:31:57 +00:00
leper
ad87febd25 Improve gathering behaviour if the target is exhausted.
This was SVN commit r11827.
2012-05-10 22:02:59 +00:00
quantumstate
bfb35a6484 Add SetNextStateAlwaysEnter() function to reload a state when switching to it from itself. Fixes #1395.
This was SVN commit r11824.
2012-05-10 21:14:43 +00:00
quantumstate
89821855c7 Check that a nearby resource has >0 resources left. Fixes #1395.
Also added a check to TechnologyManager to see if player is defined.

This was SVN commit r11806.
2012-05-09 21:32:21 +00:00
Ykkrosh
f2515bec84 Fix some whitespace in scripts
This was SVN commit r11803.
2012-05-09 12:14:22 +00:00
Ykkrosh
a0f122bfd4 Fix #1394 (UnitAI FSM serialization error).
Replace evil eval/uneval with deepcopy.

This was SVN commit r11802.
2012-05-09 12:10:01 +00:00
historic_bruno
ddd3e702d5 Fixes units ignoring player orders in most stances by expanding the concept of "forced" orders.
Documents more functions of UnitAI.

This was SVN commit r11798.
2012-05-08 23:00:14 +00:00
leper
a40a12e794 Typo
This was SVN commit r11777.
2012-05-06 21:21:04 +00:00
leper
8f762b8248 Fix error caused by e8cb2a71da. Refs #1220.
This was SVN commit r11776.
2012-05-06 21:17:29 +00:00
vts
e8cb2a71da Fix floating units when a building they were tasked to construct finishes while they're still en-route, based on a patch by mattlott.
This was SVN commit r11775.
2012-05-06 14:38:03 +00:00
leper
58836c624a Read formations from civ JSON files. Fixes #1234, #601.
This was SVN commit r11735.
2012-05-03 23:32:10 +00:00
leper
d4347a8466 Add Preferred and RestrictedClasses, based on patch by Zsol. Fixes #1144.
This was SVN commit r11710.
2012-05-01 22:20:08 +00:00
leper
363ac861de Stop dead sheep from walking
This was SVN commit r11702.
2012-04-29 22:20:25 +00:00
leper
b3ef24b12d Change gathering behaviour to fix #1353, based on patch by mattlott.
This was SVN commit r11689.
2012-04-28 19:25:44 +00:00
leper
03f04e54fc Fix garrisoning issue.
This was SVN commit r11607.
2012-04-21 20:12:52 +00:00
leper
ba17009767 Deposit resources when garrisoned in a dropsite. Patch by MattDoerksen. Fixes #1124.
This was SVN commit r11571.
2012-04-19 20:34:59 +00:00
leper
131d5eb88f Tweak default healer behaviour, fix a small bug.
This was SVN commit r11552.
2012-04-18 18:26:49 +00:00
leper
c56f96040e Implement healing. Fixes #999.
This was SVN commit r11536.
2012-04-17 20:22:13 +00:00
leper
71a57ed3a7 Allow gathering regardless of resource owner
This was SVN commit r11478.
2012-04-10 21:09:21 +00:00
leper
577676810b Make domestic herd animals controllable by the player
This was SVN commit r11471.
2012-04-10 16:37:34 +00:00
quantumstate
7eb5480494 AI common-api-v2 and a qbot which works with the new API but it not fully transitioned to make use of it properly
This was SVN commit r11429.
2012-04-04 20:23:41 +00:00
quantumstate
0d385f4112 Make selected stances and formations more obvious. Patch from leper, fixes #1190.
This was SVN commit r11386.
2012-03-21 16:45:02 +00:00
historic_bruno
d1ed264c9b Fixes stance change during garrison causing instant garrison. Fixes #1184.
Adds range check to garrisoning, with <LoadingRange> element added to
GarrisonHolder. Adds maximum range values to templates (2 for land
units/structures, 10 for ships).
Adds retry to garrison failure due to unreachable target.
Cleans up a few templates.

This was SVN commit r11292.
2012-03-09 23:33:55 +00:00
fcxSanya
894dc30c69 Trade. Closes #30.
This was SVN commit r11279.
2012-03-08 20:42:28 +00:00