Deiz
221c7dacde
Also try to strip the 'resource|' prefix when handling a GatherNearPosition order.
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This was SVN commit r12555.
2012-08-30 08:18:43 +00:00
Deiz
8968df0554
Only have builders auto-gather if they received a forced order. Patch by picobyte, fixes #1511 .
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This was SVN commit r12554.
2012-08-30 02:23:36 +00:00
Deiz
833d79445e
Allow immediate re-targeting if an attack target becomes invalid.
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This was SVN commit r12549.
2012-08-29 21:13:50 +00:00
Deiz
781ad7d520
Don't always call FinishOrder when leaving a formation, as they may be in the idle state.
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This was SVN commit r12548.
2012-08-29 19:54:29 +00:00
Deiz
96ee70b75b
Enforce attack/heal repeat delay to prevent units from performing actions too often.
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This was SVN commit r12542.
2012-08-28 20:02:03 +00:00
Deiz
2de4786240
UnitAI's CanGather should always return false if the target isn't a resource.
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This was SVN commit r12533.
2012-08-27 01:35:53 +00:00
Deiz
c688f64699
Increased the verbosity of the FinishOrder error and made it generate a stack trace.
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This was SVN commit r12527.
2012-08-25 21:55:53 +00:00
Deiz
cd0802294a
Forced chase orders should override stance.
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This was SVN commit r12524.
2012-08-24 23:32:26 +00:00
Deiz
1c06a17e87
EntityRenamed should be ignored if the old entity doesn't match.
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This was SVN commit r12523.
2012-08-24 08:22:29 +00:00
Deiz
89eef72f20
cmpFoundation won't exist when repairing finished buildings.
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This was SVN commit r12497.
2012-08-20 19:53:08 +00:00
Deiz
4136512a90
Scale the build rate as 'builders^0.7' rather than 'builders' (linear).
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This was SVN commit r12490.
2012-08-20 07:30:50 +00:00
Deiz
cebe8bed64
Removed unused 'remain' corpse logic from UnitAI.
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This was SVN commit r12487.
2012-08-20 01:41:56 +00:00
Deiz
66012e2e2c
Destroy dying 'remain' entities and replace them with visually-identical resources. Fixes #1600 .
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This was SVN commit r12486.
2012-08-20 01:38:39 +00:00
Deiz
77f26c454a
Have UnitAI respect the LeaveFoundation order unless in combat. Fixes #1406 .
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This was SVN commit r12462.
2012-08-18 08:13:47 +00:00
Deiz
851786b01a
Band-aid fix for corpses responding to the stop order.
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This was SVN commit r12433.
2012-08-15 02:51:48 +00:00
historic_bruno
4138a78c7f
Fixes infinite recursion error in UnitAI when hunting an animal with a unit that's standing ground
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This was SVN commit r12415.
2012-08-14 00:44:36 +00:00
Deiz
8c97458de7
Prevent healers from healing themselves.
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This was SVN commit r12398.
2012-08-13 02:56:51 +00:00
wraitii
07ea313ad6
Major update for qBot-xp, with slight changes to unitAI (that broke qBot, and fix for that).
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This was SVN commit r12343.
2012-08-10 16:33:58 +00:00
Deiz
c5ce1b23ae
Remove a bit of indirection in UnitAI.
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This was SVN commit r12331.
2012-08-09 02:32:56 +00:00
Deiz
87b2346154
Condensed the sanity checks for the Gaia range query, per leper's suggestion.
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This was SVN commit r12328.
2012-08-08 23:29:30 +00:00
Deiz
1120701351
Substantially rework how Gaia is handled by UnitAI, BuildingAI. Dangerous animals and combat units will be attacked like regular enemies.
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This was SVN commit r12317.
2012-08-08 05:32:53 +00:00
quantumstate
0dc1d2139e
Make rally points work for trade. Patch from Deiz/F00. Fixes #1173 .
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This was SVN commit r12191.
2012-07-25 21:38:56 +00:00
leper
659049eb1c
Auto-gather all types of treasures. Fixes #1422 . Patch by Deiz.
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This was SVN commit r11948.
2012-06-07 21:56:29 +00:00
leper
4ee4f16793
Stop rearranging formations for orders carried out individually. Fixes #1476 .
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This was SVN commit r11934.
2012-06-03 23:00:36 +00:00
leper
636896dd7f
Pass template to gather-near-position. Fixes #1454 .
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Add order_trade sound.
This was SVN commit r11921.
2012-05-27 20:23:08 +00:00
leper
c4d6019599
Add garrison order sound and remove the old garrison sound.
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Fix some map errors, tabs in templates and update docs.
This was SVN commit r11891.
2012-05-20 15:44:57 +00:00
leper
68d1cf167e
Add repair order queueing to formations. Refs #592 .
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This was SVN commit r11876.
2012-05-18 21:31:57 +00:00
leper
ad87febd25
Improve gathering behaviour if the target is exhausted.
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This was SVN commit r11827.
2012-05-10 22:02:59 +00:00
quantumstate
bfb35a6484
Add SetNextStateAlwaysEnter() function to reload a state when switching to it from itself. Fixes #1395 .
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This was SVN commit r11824.
2012-05-10 21:14:43 +00:00
quantumstate
89821855c7
Check that a nearby resource has >0 resources left. Fixes #1395 .
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Also added a check to TechnologyManager to see if player is defined.
This was SVN commit r11806.
2012-05-09 21:32:21 +00:00
Ykkrosh
f2515bec84
Fix some whitespace in scripts
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This was SVN commit r11803.
2012-05-09 12:14:22 +00:00
Ykkrosh
a0f122bfd4
Fix #1394 (UnitAI FSM serialization error).
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Replace evil eval/uneval with deepcopy.
This was SVN commit r11802.
2012-05-09 12:10:01 +00:00
historic_bruno
ddd3e702d5
Fixes units ignoring player orders in most stances by expanding the concept of "forced" orders.
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Documents more functions of UnitAI.
This was SVN commit r11798.
2012-05-08 23:00:14 +00:00
leper
a40a12e794
Typo
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This was SVN commit r11777.
2012-05-06 21:21:04 +00:00
leper
8f762b8248
Fix error caused by e8cb2a71da. Refs #1220 .
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This was SVN commit r11776.
2012-05-06 21:17:29 +00:00
vts
e8cb2a71da
Fix floating units when a building they were tasked to construct finishes while they're still en-route, based on a patch by mattlott.
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This was SVN commit r11775.
2012-05-06 14:38:03 +00:00
leper
58836c624a
Read formations from civ JSON files. Fixes #1234 , #601 .
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This was SVN commit r11735.
2012-05-03 23:32:10 +00:00
leper
d4347a8466
Add Preferred and RestrictedClasses, based on patch by Zsol. Fixes #1144 .
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This was SVN commit r11710.
2012-05-01 22:20:08 +00:00
leper
363ac861de
Stop dead sheep from walking
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This was SVN commit r11702.
2012-04-29 22:20:25 +00:00
leper
b3ef24b12d
Change gathering behaviour to fix #1353 , based on patch by mattlott.
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This was SVN commit r11689.
2012-04-28 19:25:44 +00:00
leper
03f04e54fc
Fix garrisoning issue.
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This was SVN commit r11607.
2012-04-21 20:12:52 +00:00
leper
ba17009767
Deposit resources when garrisoned in a dropsite. Patch by MattDoerksen. Fixes #1124 .
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This was SVN commit r11571.
2012-04-19 20:34:59 +00:00
leper
131d5eb88f
Tweak default healer behaviour, fix a small bug.
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This was SVN commit r11552.
2012-04-18 18:26:49 +00:00
leper
c56f96040e
Implement healing. Fixes #999 .
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This was SVN commit r11536.
2012-04-17 20:22:13 +00:00
leper
71a57ed3a7
Allow gathering regardless of resource owner
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This was SVN commit r11478.
2012-04-10 21:09:21 +00:00
leper
577676810b
Make domestic herd animals controllable by the player
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This was SVN commit r11471.
2012-04-10 16:37:34 +00:00
quantumstate
7eb5480494
AI common-api-v2 and a qbot which works with the new API but it not fully transitioned to make use of it properly
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This was SVN commit r11429.
2012-04-04 20:23:41 +00:00
quantumstate
0d385f4112
Make selected stances and formations more obvious. Patch from leper, fixes #1190 .
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This was SVN commit r11386.
2012-03-21 16:45:02 +00:00
historic_bruno
d1ed264c9b
Fixes stance change during garrison causing instant garrison. Fixes #1184 .
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Adds range check to garrisoning, with <LoadingRange> element added to
GarrisonHolder. Adds maximum range values to templates (2 for land
units/structures, 10 for ships).
Adds retry to garrison failure due to unreachable target.
Cleans up a few templates.
This was SVN commit r11292.
2012-03-09 23:33:55 +00:00
fcxSanya
894dc30c69
Trade. Closes #30 .
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This was SVN commit r11279.
2012-03-08 20:42:28 +00:00