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Auto-gather all types of treasures. Fixes #1422. Patch by Deiz.
This was SVN commit r11948.
This commit is contained in:
parent
4d0aaa4bdb
commit
659049eb1c
2 changed files with 14 additions and 11 deletions
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@ -229,14 +229,14 @@ function getActionInfo(action, target)
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}
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else if (targetState.resourceSupply)
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{
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var resourceType = targetState.resourceSupply.type.specific;
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if (targetState.resourceSupply.type.generic === "treasure")
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var resourceType = targetState.resourceSupply.type;
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if (resourceType.generic == "treasure")
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{
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cursor = "action-gather-" + targetState.resourceSupply.type.generic;
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cursor = "action-gather-" + resourceType.generic;
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}
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else
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{
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cursor = "action-gather-" + targetState.resourceSupply.type.specific;
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cursor = "action-gather-" + resourceType.specific;
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}
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data.command = "gather";
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data.resourceType = resourceType;
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@ -511,7 +511,7 @@ var UnitFsmSpec = {
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"Order.GatherNearPosition": function(msg) {
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// TODO: see notes in Order.Attack
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var cmpFormation = Engine.QueryInterface(this.entity, IID_Formation);
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cmpFormation.CallMemberFunction("GatherNearPosition", [msg.data.x, msg.data.z, msg.data.type, false]);
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cmpFormation.CallMemberFunction("GatherNearPosition", [msg.data.x, msg.data.z, msg.data.type, msg.data.template, false]);
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cmpFormation.Disband();
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},
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@ -946,8 +946,9 @@ var UnitFsmSpec = {
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var nearby = this.FindNearbyResource(function (ent, type, template) {
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return (
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ent != oldTarget
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&& type.specific == oldType.specific
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&& (type.specific != "meat" || oldTemplate == template)
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&& ((type.generic == "treasure" && oldType.generic == "treasure")
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|| (type.specific == oldType.specific
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&& (type.specific != "meat" || oldTemplate == template)))
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);
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});
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if (nearby)
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@ -981,8 +982,9 @@ var UnitFsmSpec = {
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// Also don't switch to a different type of huntable animal
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var nearby = this.FindNearbyResource(function (ent, type, template) {
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return (
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type.specific == resourceType
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&& (type.specific != "meat" || resourceTemplate == template)
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(type.generic == "treasure" && resourceType.generic == "treasure")
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|| (type.specific == resourceType.specific
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&& (type.specific != "meat" || resourceTemplate == template))
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);
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});
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@ -1130,8 +1132,9 @@ var UnitFsmSpec = {
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// Also don't switch to a different type of huntable animal
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var nearby = this.FindNearbyResource(function (ent, type, template) {
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return (
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type.specific == resourceType.specific
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&& (type.specific != "meat" || resourceTemplate == template)
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(type.generic == "treasure" && resourceType.generic == "treasure")
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|| (type.specific == resourceType.specific
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&& (type.specific != "meat" || resourceTemplate == template))
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);
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});
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if (nearby)
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