janwas
5b91e2d7ab
move cache detection into separate file.
...
add support for CPUID.2 cache descriptors (many Bothans died to bring us
this information)
simplify the API - use one structure to describe cache and TLB; only one
accessor for both.
HWDetect: version change, since dtlbs and itlbs are no longer
distinguished
fixes #752
This was SVN commit r9074.
2011-03-18 16:44:03 +00:00
Mythos_Ruler
875fce5e63
This was SVN commit r9073.
2011-03-17 07:52:01 +00:00
Mythos_Ruler
f73aff7016
Fixed parent code.
...
This was SVN commit r9072.
2011-03-17 07:50:03 +00:00
Mythos_Ruler
b6cc8e9cf6
The Big Iberian Move™.
...
This was SVN commit r9071.
2011-03-17 07:31:58 +00:00
Mythos_Ruler
be59aa012d
Iberian shield actors.
...
This was SVN commit r9070.
2011-03-17 06:05:50 +00:00
Mythos_Ruler
730a119e4f
Moving stuff from Internal to Public. Ongoing project.
...
This was SVN commit r9069.
2011-03-17 06:03:54 +00:00
Mythos_Ruler
d3ec3e7c7f
This was SVN commit r9068.
2011-03-17 06:02:34 +00:00
historic_bruno
e47e916853
This was SVN commit r9067.
2011-03-17 01:31:56 +00:00
Mythos_Ruler
78a54071c4
#Implemented remaining decals.
...
This was SVN commit r9066.
2011-03-15 22:07:22 +00:00
Ykkrosh
9659ec298b
Fix off-by-one error in date logging, and rearrange to standard format.
...
This was SVN commit r9065.
2011-03-15 20:29:29 +00:00
Ykkrosh
e70fae8d80
Stop using glMultiDrawElements since it's too buggy
...
This was SVN commit r9064.
2011-03-14 21:57:09 +00:00
Ykkrosh
099dbdb24a
Fix use of uninitialised variable
...
This was SVN commit r9063.
2011-03-14 21:54:44 +00:00
Ykkrosh
5fa577ea25
Attempt to fix shadowAlphaFix to generate FBOs in a more widely supported format
...
This was SVN commit r9062.
2011-03-14 02:50:43 +00:00
Ykkrosh
612539f109
Don't bother creating shadow textures if shadows are disabled
...
This was SVN commit r9061.
2011-03-14 02:49:53 +00:00
Mythos_Ruler
f0f87796f0
Farm field edit for decal
...
This was SVN commit r9060.
2011-03-13 23:56:22 +00:00
Mythos_Ruler
28096de106
My first try at making a decal. :)
...
This was SVN commit r9059.
2011-03-13 23:24:40 +00:00
Ykkrosh
8bb5f2e480
Add missed file
...
This was SVN commit r9057.
2011-03-13 19:44:06 +00:00
Ykkrosh
77e2130ff2
Replace some decal meshes with real decals
...
This was SVN commit r9056.
2011-03-13 19:26:01 +00:00
Ykkrosh
d24c93237c
# Initial version of terrain decal textures.
...
Rejig CModel to support non-mesh-based props.
Avoid redundant recomputation for non-moving CRenderableObjects.
This was SVN commit r9055.
2011-03-13 19:22:05 +00:00
Ykkrosh
ba8163e248
# Explicitly triangulate terrain tiles.
...
Store blend splats as indexed triangles.
Remove unnecessary copy of vertex data.
Fixes #169 .
This was SVN commit r9054.
2011-03-13 19:10:38 +00:00
Ykkrosh
fc2c54c39f
# Optimise terrain renderer.
...
Batch patch splats by texture match.
Use VBOs for patch indices.
Fixes #722 .
This was SVN commit r9053.
2011-03-13 19:06:33 +00:00
Ykkrosh
2f28b07356
Support storing index data in VBOs.
...
Use index VBOs in model renderers, for performance.
Be more explicit about static/dynamic VBOs.
Add VBO usage to renderer stats.
Clean up some obsolete unused code.
This was SVN commit r9052.
2011-03-13 18:58:09 +00:00
Ykkrosh
b70a0a5b5a
Latest version of user-report server code
...
This was SVN commit r9051.
2011-03-12 02:36:20 +00:00
janwas
a0a245d0ec
sync with work. add u8_from_larger, sys_IsDebuggerPresent, wdll_main.h;
...
robustify waio file mode and remove a safety check (since
OVERLAPPED.Internal is documented to be subject to change)
This was SVN commit r9050.
2011-03-11 16:29:27 +00:00
feneur
6abd49d60a
#Added link to online manual (from in-game manual). Also updated the year in the "about box" from 2010 to 2011.
...
This was SVN commit r9049.
2011-03-10 17:37:29 +00:00
Ykkrosh
51b58328f7
Fix negative 'unlogged' time in profiler at start of game.
...
Remove redundant Reset call.
This was SVN commit r9047.
2011-03-08 16:58:07 +00:00
Ykkrosh
8a0cbe009a
Stop the AI wasting time chasing after any animals except chickens.
...
Make the AI behave better when it can't find any viable food sources.
This was SVN commit r9046.
2011-03-08 01:40:44 +00:00
Ykkrosh
9787f963ba
Minor adjustments to feedback details
...
This was SVN commit r9045.
2011-03-08 01:34:25 +00:00
Pureon
910c1b7c67
make bridge unselectable entity
...
This was SVN commit r9044.
2011-03-08 00:09:17 +00:00
Pureon
a77c807e06
Simple bridge demo map
...
This was SVN commit r9043.
2011-03-07 22:31:00 +00:00
Ykkrosh
18f44bebbc
Add workaround for missing tree shadows on certain graphics drivers
...
This was SVN commit r9042.
2011-03-07 00:34:03 +00:00
Pureon
21785dc97c
hele wall and wall tower obstruction stat changes
...
This was SVN commit r9041.
2011-03-06 14:38:06 +00:00
WhiteTreePaladin
4261983c9d
Fix reveal map checkbox after winning
...
This was SVN commit r9040.
2011-03-06 02:29:07 +00:00
WhiteTreePaladin
ecbe92bdda
automatically reveal map when a player wins
...
This was SVN commit r9039.
2011-03-06 01:54:38 +00:00
Ykkrosh
b4d9ab336b
Simplify hiding of system cursor on non-Windows.
...
Fixes #683 .
This was SVN commit r9038.
2011-03-06 00:48:26 +00:00
Ykkrosh
7d6cfe58de
Fix non-PCH build
...
This was SVN commit r9037.
2011-03-06 00:01:23 +00:00
Ykkrosh
6f9da85d9f
Improve performance of full state hash computation, by skipping script components that are known to have no data.
...
Switch to much quicker (and less comprehensive) per-turn hashing in
multiplayer games.
This was SVN commit r9036.
2011-03-05 22:30:32 +00:00
Ykkrosh
20ebaa5b79
Fix units getting stuck inside foundations
...
This was SVN commit r9035.
2011-03-05 22:18:29 +00:00
Mythos_Ruler
52d767a404
This was SVN commit r9034.
2011-03-05 19:59:46 +00:00
Mythos_Ruler
c562ed6894
Fixed obstruction.
...
This was SVN commit r9033.
2011-03-05 19:59:02 +00:00
Ykkrosh
22e16e4554
Make builders look for nearby foundations to help with, once they finish their own building
...
This was SVN commit r9032.
2011-03-05 17:38:15 +00:00
Ykkrosh
08d5e7bf66
Sort AI list by name, and rename Test Bot so it's a bit clearer and is listed first
...
This was SVN commit r9031.
2011-03-05 16:55:58 +00:00
Ykkrosh
c0383ffc30
Fix units not auto-gathering after a group is given a construction order
...
This was SVN commit r9030.
2011-03-05 15:56:24 +00:00
Mythos_Ruler
b914f82d2a
Celt ram edit.
...
This was SVN commit r9029.
2011-03-05 15:36:22 +00:00
Ykkrosh
d62e9de7da
Fix shift-click building placement
...
This was SVN commit r9027.
2011-03-05 14:41:44 +00:00
Ykkrosh
18cdbd9eab
Increase tile-based pathfinder maximum search range, so it's at least enough to reach from one side of Acropolis to the other
...
This was SVN commit r9026.
2011-03-05 14:38:08 +00:00
Ykkrosh
18a2968919
Fix errors when starting multiplayer games
...
This was SVN commit r9025.
2011-03-05 14:30:24 +00:00
Ykkrosh
d3929b6af1
Actually, delete the cpuid() inline asm entirely since it still causes various problems in various compilers
...
This was SVN commit r9024.
2011-03-05 14:11:57 +00:00
Ykkrosh
712a92caa1
Save PIC register in cpuid() to fix "can't find a register in class 'BREG'" error in some versions of GCC
...
This was SVN commit r9023.
2011-03-05 13:53:02 +00:00
Ykkrosh
18798c3f8d
OS X build fix
...
This was SVN commit r9022.
2011-03-05 13:49:36 +00:00