Standarize pers neckguard for work with all cavalry variants.
Fix a wrong variant in persian cavalry archer
Fix a wrong animation in archer variants.
This was SVN commit r23197.
New animations:
New Walking animation.
New Death animation.
New Attacking animation.
New Idle animation.
New Promotion animation.
New riders animations.
Remove unnecesary duplicated files.
Standarize capes for easier usage.
This patch allows horses to use multiple walking animations whitout
duplicating props such hair or blankets.
This was SVN commit r23195.
This allows merging community balancing patches without giving them
false or no credit.
Differential Revision: https://code.wildfiregames.com/D2436
Comments By: Stan
This was SVN commit r23182.
Summary: Resources should be referred to as “Resources”, not as “Goods”.
This patch updates the Barter & Trade window to reflect that.
Test Plan: Check for mistakes and omissions.
Reviewers: O8 JS GUI, Gallaecio
Reviewed By: Gallaecio
Subscribers: elexis, Krinkle, bb, O8 JS GUI
Differential Revision: https://code.wildfiregames.com/D2306
This was SVN commit r23177.
Summary:
Single-player is proper English, single player and singleplayer are less
correct.
(Contrary to multiplayer, which doesn't have a hyphen or space.)
Test Plan: Check for mistakes and omissions.
Reviewers: Gallaecio
Reviewed By: Gallaecio
Subscribers: Freagarach, elexis, O8 JS GUI
Differential Revision: https://code.wildfiregames.com/D2312
This was SVN commit r23176.
Game selection details features:
* Display victory conditions following their sending but missing display
following bffe917914, refs 7b0f6f530c.
* Display the host of the match and the game name in the selected game
details following 61261d14fc, refs D1666.
* Display mods if the mods differ (without having to attempt to join the
game prior) following eca956a513.
Performance features:
* Implement batch message processing in the XmppClient to rebuild GUI
objects only once when receiving backlog or returning from a match.
* Implement Game class to cache gamelist, filter and sorting values, as
they rarely change but are accessed often.
* Cache sprintf objects.
Security fixes:
* Add escapeText in lobby/ to avoid players breaking the lobby for every
participant, supersedes D720, comments by bb.
* Do not hide broadcasted unrecognized chat commands that mods used as
leaking private channels, fixes#5615.
Defect fixes:
* Fix XmppClient.cpp storing unused historic message types resulting in
memory waste and unintentional replay of for instance
disconnect/announcements messages following both e8dfde9ba6/D819 and
6bf74902a7/D2265, refs #3306.
* Fix XmppClient.cpp victoryCondition -> victoryConditions gamesetup.js
change from 6d54ab4c1f/D1240.
* Fix leaderboard/profile page cancel hotkey closing the lobby dialog as
well and removes cancel hotkey note from lobby_panels.xml from
960f2d7c31/D817 since the described issue was fixed by f9b529f2fb/D1701.
* Fix lobby playing menu sound in a running game after having closed the
lobby dialog following introduction in 960f2d7c31/D817.
* Fix GUI on nick change by updating g_Username.
* Update profile panel only with data matching the player requested.
Hack erasure:
* Object semantics make it cheap to add state and cache values, storing
literals in properties while removing globals, adding events while
decoupling components and gaining moddability.
* Erase comments and translation comments stating that this would be
IRC!!, supersedes D1136.
* Introduce Status chat message type to supersede "/special" chat
command + "isSpecial" property from bffe917914 (formerly g_specialKey
e6840f5fca) deluxe hack.
* Introduce System chat message type to supersede system errors
disguising as chat from a mock user called "system".
Code cleanups:
* Move code from XML to JS.
* Move size values from JS to XML, especially following 960f2d7c31/D817
and 7752219cef/D1051.
* Rename "user" to "player".
* Fix lobby/ eslint warnings, refs D2261.
* Remove message.nick emptiness check from 0940db3fc0/D835, since
XEP-0045 dictates that it is non-empty.
* Add translated string for deleted subjects.
* Add TODOs for some evident COList issues, refs #5638.
Differential Revision: https://code.wildfiregames.com/D2412
This was SVN commit r23172.
Remove TODO question from c4684effb6 since the class updates correctly.
Differential Revision: https://code.wildfiregames.com/D2419
Tested on: clang 9.0.0, Jenkins/gcc6, Jenkins/vs2015
This was SVN commit r23151.
Add config option to display the loading screen stage description.
Add tip functions for future use, refs D1730.
Harmonize coordinates.
Differential Revision: https://code.wildfiregames.com/D2418
This was SVN commit r23150.
Split capes for ranged infantry for avoid unsync while attacking.
Remove unused javelinist variant since theres no difference between
shield and shieldarm.
Several tweaks to jog animations such lowering foots for make it look
more jogging and less running.
This was SVN commit r23141.