Remove props from cape variants by adding cape specific variants.

Following: 80e13ea74a

Thread:
https://wildfiregames.com/forum/index.php?/topic/26012-committed-animations-re-export-and-unit-meshes-fix/page/29/&tab=comments#comment-387955

This was SVN commit r23147.
This commit is contained in:
Alexandermb 2019-11-12 00:15:23 +00:00
parent 20df0a8b54
commit 2531c22b73
40 changed files with 492 additions and 260 deletions

View file

@ -11,5 +11,9 @@
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/rider/death_2h.xml"/>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View file

@ -11,5 +11,13 @@
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_archer_hip.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant name="carry_meat"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View file

@ -11,5 +11,10 @@
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_cavalry_archer_back.xml" frequency="100" name="Attack_ranged"/>
<variant file="biped/rider/death.xml"/>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View file

@ -11,5 +11,9 @@
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/rider/death_2h.xml"/>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View file

@ -11,5 +11,13 @@
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_archer_hip.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant name="carry_meat"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View file

@ -11,5 +11,10 @@
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_cavalry_archer_back.xml" frequency="100" name="Attack_ranged"/>
<variant file="biped/rider/death.xml"/>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View file

@ -34,11 +34,11 @@
<variant file="biped/base_healer.xml" name="Healer" frequency="1"/>
<variant file="biped/base_healer_male.xml" name="Healer-Male" frequency="1"/>
<variant file="biped/base_healer_female.xml" name="Healer-Female" frequency="1"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/cape_carry_food.xml"/>
<variant file="biped/cape_carry_meat.xml"/>
<variant file="biped/cape_carry_wood.xml"/>
<variant file="biped/cape_carry_stone.xml"/>
<variant file="biped/cape_carry_metal.xml"/>
<variant file="biped/formations/phalanx_front.xml"/>
<variant file="biped/formations/phalanx_mid.xml"/>
<variant file="biped/formations/phalanx_back.xml"/>
@ -59,17 +59,17 @@
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
<variant file="biped/cape_gather_tree.xml"/>
<variant file="biped/cape_gather_grain.xml"/>
<variant file="biped/cape_gather_fruit.xml"/>
<variant file="biped/cape_gather_meat.xml"/>
<variant file="biped/cape_gather_rock.xml"/>
<variant file="biped/cape_gather_ore.xml"/>
<variant file="biped/cape_gather_ruins.xml"/>
<variant file="biped/cape_gather_praise.xml"/>
<variant file="biped/cape_build.xml"/>
<variant file="biped/cape_build_farm.xml"/>
<variant file="biped/death_cape.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View file

@ -34,11 +34,11 @@
<variant file="biped/base_healer.xml" name="Healer" frequency="1"/>
<variant file="biped/base_healer_male.xml" name="Healer-Male" frequency="1"/>
<variant file="biped/base_healer_female.xml" name="Healer-Female" frequency="1"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/cape_carry_food.xml"/>
<variant file="biped/cape_carry_meat.xml"/>
<variant file="biped/cape_carry_wood.xml"/>
<variant file="biped/cape_carry_stone.xml"/>
<variant file="biped/cape_carry_metal.xml"/>
<variant file="biped/formations/phalanx_front.xml"/>
<variant file="biped/formations/phalanx_mid.xml"/>
<variant file="biped/formations/phalanx_back.xml"/>
@ -59,17 +59,17 @@
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
<variant file="biped/cape_gather_tree.xml"/>
<variant file="biped/cape_gather_grain.xml"/>
<variant file="biped/cape_gather_fruit.xml"/>
<variant file="biped/cape_gather_meat.xml"/>
<variant file="biped/cape_gather_rock.xml"/>
<variant file="biped/cape_gather_ore.xml"/>
<variant file="biped/cape_gather_ruins.xml"/>
<variant file="biped/cape_gather_praise.xml"/>
<variant file="biped/cape_build.xml"/>
<variant file="biped/cape_build_farm.xml"/>
<variant file="biped/death_cape.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View file

@ -53,27 +53,27 @@
<variant file="biped/base_swordsman_shield_relax_celt.xml" name="Swordsman-Shield-Relax" frequency="1"/>
<variant file="biped/base_spearman_shield_relax_celt.xml" name="Spearman-Shield-Relax" frequency="1"/>
<variant file="biped/base_swordsman_shield_ready.xml" name="Swordsman-Shield-Ready" frequency="1"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/cape_carry_food.xml"/>
<variant file="biped/cape_carry_meat.xml"/>
<variant file="biped/cape_carry_wood.xml"/>
<variant file="biped/cape_carry_stone.xml"/>
<variant file="biped/cape_carry_metal.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
<variant file="biped/cape_gather_tree.xml"/>
<variant file="biped/cape_gather_grain.xml"/>
<variant file="biped/cape_gather_fruit.xml"/>
<variant file="biped/cape_gather_meat.xml"/>
<variant file="biped/cape_gather_rock.xml"/>
<variant file="biped/cape_gather_ore.xml"/>
<variant file="biped/cape_gather_ruins.xml"/>
<variant file="biped/cape_gather_praise.xml"/>
<variant file="biped/cape_build.xml"/>
<variant file="biped/cape_build_farm.xml"/>
<variant file="biped/death_cape.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View file

@ -34,11 +34,11 @@
<variant file="biped/base_healer.xml" name="Healer" frequency="1"/>
<variant file="biped/base_healer_male.xml" name="Healer-Male" frequency="1"/>
<variant file="biped/base_healer_female.xml" name="Healer-Female" frequency="1"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/cape_carry_food.xml"/>
<variant file="biped/cape_carry_meat.xml"/>
<variant file="biped/cape_carry_wood.xml"/>
<variant file="biped/cape_carry_stone.xml"/>
<variant file="biped/cape_carry_metal.xml"/>
<variant file="biped/formations/phalanx_front.xml"/>
<variant file="biped/formations/phalanx_mid.xml"/>
<variant file="biped/formations/phalanx_back.xml"/>
@ -59,17 +59,17 @@
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
<variant file="biped/cape_gather_tree.xml"/>
<variant file="biped/cape_gather_grain.xml"/>
<variant file="biped/cape_gather_fruit.xml"/>
<variant file="biped/cape_gather_meat.xml"/>
<variant file="biped/cape_gather_rock.xml"/>
<variant file="biped/cape_gather_ore.xml"/>
<variant file="biped/cape_gather_ruins.xml"/>
<variant file="biped/cape_gather_praise.xml"/>
<variant file="biped/cape_build.xml"/>
<variant file="biped/cape_build_farm.xml"/>
<variant file="biped/death_cape.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View file

@ -14,11 +14,11 @@
<variant file="biped/base_archer_relax.xml" name="Archer-Relax" frequency="1"/>
<variant file="biped/base_archer_ready.xml" name="Archer-Ready" frequency="1"/>
<variant file="biped/base_archer_relax_fem.xml" name="Archer-Relax" frequency="1"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/cape_carry_food.xml"/>
<variant file="biped/cape_carry_meat.xml"/>
<variant file="biped/cape_carry_wood.xml"/>
<variant file="biped/cape_carry_stone.xml"/>
<variant file="biped/cape_carry_metal.xml"/>
<variant file="biped/formations/phalanx_front.xml"/>
<variant file="biped/formations/phalanx_mid.xml"/>
<variant file="biped/formations/phalanx_back.xml"/>
@ -40,17 +40,17 @@
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/attack_ranged_archer.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
<variant file="biped/cape_gather_tree.xml"/>
<variant file="biped/cape_gather_grain.xml"/>
<variant file="biped/cape_gather_fruit.xml"/>
<variant file="biped/cape_gather_meat.xml"/>
<variant file="biped/cape_gather_rock.xml"/>
<variant file="biped/cape_gather_ore.xml"/>
<variant file="biped/cape_gather_ruins.xml"/>
<variant file="biped/cape_gather_praise.xml"/>
<variant file="biped/cape_build.xml"/>
<variant file="biped/cape_build_farm.xml"/>
<variant file="biped/death_cape.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View file

@ -14,11 +14,11 @@
<variant file="biped/base_archer_relax.xml" name="Archer-Relax" frequency="1"/>
<variant file="biped/base_archer_ready.xml" name="Archer-Ready" frequency="1"/>
<variant file="biped/base_archer_relax_fem.xml" name="Archer-Relax" frequency="1"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/cape_carry_food.xml"/>
<variant file="biped/cape_carry_meat.xml"/>
<variant file="biped/cape_carry_wood.xml"/>
<variant file="biped/cape_carry_stone.xml"/>
<variant file="biped/cape_carry_metal.xml"/>
<variant file="biped/formations/phalanx_front.xml"/>
<variant file="biped/formations/phalanx_mid.xml"/>
<variant file="biped/formations/phalanx_back.xml"/>
@ -40,17 +40,17 @@
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/attack_ranged_archer_hip.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
<variant file="biped/cape_gather_tree.xml"/>
<variant file="biped/cape_gather_grain.xml"/>
<variant file="biped/cape_gather_fruit.xml"/>
<variant file="biped/cape_gather_meat.xml"/>
<variant file="biped/cape_gather_rock.xml"/>
<variant file="biped/cape_gather_ore.xml"/>
<variant file="biped/cape_gather_ruins.xml"/>
<variant file="biped/cape_gather_praise.xml"/>
<variant file="biped/cape_build.xml"/>
<variant file="biped/cape_build_farm.xml"/>
<variant file="biped/death_cape.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View file

@ -14,11 +14,11 @@
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
<variant file="biped/base_hoplite_fast.xml" name="Hoplite-Fast" frequency="1"/>
<variant file="biped/base_jav_chariot_ready.xml" name="Chariot-Skirmisher-Ready" frequency="1"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/cape_carry_food.xml"/>
<variant file="biped/cape_carry_meat.xml"/>
<variant file="biped/cape_carry_wood.xml"/>
<variant file="biped/cape_carry_stone.xml"/>
<variant file="biped/cape_carry_metal.xml"/>
<variant file="biped/formations/phalanx_front.xml"/>
<variant file="biped/formations/phalanx_mid.xml"/>
<variant file="biped/formations/phalanx_back.xml"/>
@ -40,17 +40,17 @@
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/attack_ranged_javelinist.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
<variant file="biped/cape_gather_tree.xml"/>
<variant file="biped/cape_gather_grain.xml"/>
<variant file="biped/cape_gather_fruit.xml"/>
<variant file="biped/cape_gather_meat.xml"/>
<variant file="biped/cape_gather_rock.xml"/>
<variant file="biped/cape_gather_ore.xml"/>
<variant file="biped/cape_gather_ruins.xml"/>
<variant file="biped/cape_gather_praise.xml"/>
<variant file="biped/cape_build.xml"/>
<variant file="biped/cape_build_farm.xml"/>
<variant file="biped/death_cape.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View file

@ -46,11 +46,11 @@
<variant file="biped/base_healer.xml" name="Healer" frequency="1"/>
<variant file="biped/base_healer_male.xml" name="Healer-Male" frequency="1"/>
<variant file="biped/base_healer_female.xml" name="Healer-Female" frequency="1"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/cape_carry_food.xml"/>
<variant file="biped/cape_carry_meat.xml"/>
<variant file="biped/cape_carry_wood.xml"/>
<variant file="biped/cape_carry_stone.xml"/>
<variant file="biped/cape_carry_metal.xml"/>
<variant file="biped/formations/phalanx_front.xml"/>
<variant file="biped/formations/phalanx_mid.xml"/>
<variant file="biped/formations/phalanx_back.xml"/>
@ -71,17 +71,17 @@
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
<variant file="biped/cape_gather_tree.xml"/>
<variant file="biped/cape_gather_grain.xml"/>
<variant file="biped/cape_gather_fruit.xml"/>
<variant file="biped/cape_gather_meat.xml"/>
<variant file="biped/cape_gather_rock.xml"/>
<variant file="biped/cape_gather_ore.xml"/>
<variant file="biped/cape_gather_ruins.xml"/>
<variant file="biped/cape_gather_praise.xml"/>
<variant file="biped/cape_build.xml"/>
<variant file="biped/cape_build_farm.xml"/>
<variant file="biped/death_cape.xml"/>
</group>
<material>basic_trans.xml</material>
</actor>

View file

@ -25,11 +25,11 @@
<variant file="biped/base_skirmisher.xml" name="Skirmisher-Shield" frequency="1"/>
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
<variant file="biped/base_jav_chariot_ready.xml" name="Chariot-Skirmisher-Ready" frequency="1"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/cape_carry_food.xml"/>
<variant file="biped/cape_carry_meat.xml"/>
<variant file="biped/cape_carry_wood.xml"/>
<variant file="biped/cape_carry_stone.xml"/>
<variant file="biped/cape_carry_metal.xml"/>
<variant file="biped/formations/phalanx_front.xml"/>
<variant file="biped/formations/phalanx_mid.xml"/>
<variant file="biped/formations/phalanx_back.xml"/>
@ -51,17 +51,17 @@
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/attack_ranged_javelinist.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
<variant file="biped/cape_gather_tree.xml"/>
<variant file="biped/cape_gather_grain.xml"/>
<variant file="biped/cape_gather_fruit.xml"/>
<variant file="biped/cape_gather_meat.xml"/>
<variant file="biped/cape_gather_rock.xml"/>
<variant file="biped/cape_gather_ore.xml"/>
<variant file="biped/cape_gather_ruins.xml"/>
<variant file="biped/cape_gather_praise.xml"/>
<variant file="biped/cape_build.xml"/>
<variant file="biped/cape_build_farm.xml"/>
<variant file="biped/death_cape.xml"/>
</group>
<material>basic_trans.xml</material>
</actor>

View file

@ -34,11 +34,11 @@
<variant file="biped/base_healer.xml" name="Healer" frequency="1"/>
<variant file="biped/base_healer_male.xml" name="Healer-Male" frequency="1"/>
<variant file="biped/base_healer_female.xml" name="Healer-Female" frequency="1"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/cape_carry_food.xml"/>
<variant file="biped/cape_carry_meat.xml"/>
<variant file="biped/cape_carry_wood.xml"/>
<variant file="biped/cape_carry_stone.xml"/>
<variant file="biped/cape_carry_metal.xml"/>
<variant file="biped/formations/phalanx_front.xml"/>
<variant file="biped/formations/phalanx_mid.xml"/>
<variant file="biped/formations/phalanx_back.xml"/>
@ -59,17 +59,17 @@
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
<variant file="biped/cape_gather_tree.xml"/>
<variant file="biped/cape_gather_grain.xml"/>
<variant file="biped/cape_gather_fruit.xml"/>
<variant file="biped/cape_gather_meat.xml"/>
<variant file="biped/cape_gather_rock.xml"/>
<variant file="biped/cape_gather_ore.xml"/>
<variant file="biped/cape_gather_ruins.xml"/>
<variant file="biped/cape_gather_praise.xml"/>
<variant file="biped/cape_build.xml"/>
<variant file="biped/cape_build_farm.xml"/>
<variant file="biped/death_cape.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View file

@ -14,11 +14,11 @@
<variant file="biped/base_archer_relax.xml" name="Archer-Relax" frequency="1"/>
<variant file="biped/base_archer_ready.xml" name="Archer-Ready" frequency="1"/>
<variant file="biped/base_archer_relax_fem.xml" name="Archer-Relax" frequency="1"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/cape_carry_food.xml"/>
<variant file="biped/cape_carry_meat.xml"/>
<variant file="biped/cape_carry_wood.xml"/>
<variant file="biped/cape_carry_stone.xml"/>
<variant file="biped/cape_carry_metal.xml"/>
<variant file="biped/formations/phalanx_front.xml"/>
<variant file="biped/formations/phalanx_mid.xml"/>
<variant file="biped/formations/phalanx_back.xml"/>
@ -40,17 +40,17 @@
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/attack_ranged_archer.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
<variant file="biped/cape_gather_tree.xml"/>
<variant file="biped/cape_gather_grain.xml"/>
<variant file="biped/cape_gather_fruit.xml"/>
<variant file="biped/cape_gather_meat.xml"/>
<variant file="biped/cape_gather_rock.xml"/>
<variant file="biped/cape_gather_ore.xml"/>
<variant file="biped/cape_gather_ruins.xml"/>
<variant file="biped/cape_gather_praise.xml"/>
<variant file="biped/cape_build.xml"/>
<variant file="biped/cape_build_farm.xml"/>
<variant file="biped/death_cape.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View file

@ -14,11 +14,11 @@
<variant file="biped/base_archer_relax.xml" name="Archer-Relax" frequency="1"/>
<variant file="biped/base_archer_ready.xml" name="Archer-Ready" frequency="1"/>
<variant file="biped/base_archer_relax_fem.xml" name="Archer-Relax" frequency="1"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/cape_carry_food.xml"/>
<variant file="biped/cape_carry_meat.xml"/>
<variant file="biped/cape_carry_wood.xml"/>
<variant file="biped/cape_carry_stone.xml"/>
<variant file="biped/cape_carry_metal.xml"/>
<variant file="biped/formations/phalanx_front.xml"/>
<variant file="biped/formations/phalanx_mid.xml"/>
<variant file="biped/formations/phalanx_back.xml"/>
@ -40,17 +40,17 @@
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/attack_ranged_archer_hip.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
<variant file="biped/cape_gather_tree.xml"/>
<variant file="biped/cape_gather_grain.xml"/>
<variant file="biped/cape_gather_fruit.xml"/>
<variant file="biped/cape_gather_meat.xml"/>
<variant file="biped/cape_gather_rock.xml"/>
<variant file="biped/cape_gather_ore.xml"/>
<variant file="biped/cape_gather_ruins.xml"/>
<variant file="biped/cape_gather_praise.xml"/>
<variant file="biped/cape_build.xml"/>
<variant file="biped/cape_build_farm.xml"/>
<variant file="biped/death_cape.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View file

@ -13,11 +13,11 @@
<variant file="biped/base_skirmisher.xml" name="Skirmisher-Shield" frequency="1"/>
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
<variant file="biped/base_jav_chariot_ready.xml" name="Chariot-Skirmisher-Ready" frequency="1"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/cape_carry_food.xml"/>
<variant file="biped/cape_carry_meat.xml"/>
<variant file="biped/cape_carry_wood.xml"/>
<variant file="biped/cape_carry_stone.xml"/>
<variant file="biped/cape_carry_metal.xml"/>
<variant file="biped/formations/phalanx_front.xml"/>
<variant file="biped/formations/phalanx_mid.xml"/>
<variant file="biped/formations/phalanx_back.xml"/>
@ -39,17 +39,17 @@
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/attack_ranged_javelinist.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
<variant file="biped/cape_gather_tree.xml"/>
<variant file="biped/cape_gather_grain.xml"/>
<variant file="biped/cape_gather_fruit.xml"/>
<variant file="biped/cape_gather_meat.xml"/>
<variant file="biped/cape_gather_rock.xml"/>
<variant file="biped/cape_gather_ore.xml"/>
<variant file="biped/cape_gather_ruins.xml"/>
<variant file="biped/cape_gather_praise.xml"/>
<variant file="biped/cape_build.xml"/>
<variant file="biped/cape_build_farm.xml"/>
<variant file="biped/death_cape.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View file

@ -34,11 +34,11 @@
<variant file="biped/base_healer.xml" name="Healer" frequency="1"/>
<variant file="biped/base_healer_male.xml" name="Healer-Male" frequency="1"/>
<variant file="biped/base_healer_female.xml" name="Healer-Female" frequency="1"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/cape_carry_food.xml"/>
<variant file="biped/cape_carry_meat.xml"/>
<variant file="biped/cape_carry_wood.xml"/>
<variant file="biped/cape_carry_stone.xml"/>
<variant file="biped/cape_carry_metal.xml"/>
<variant file="biped/formations/phalanx_front.xml"/>
<variant file="biped/formations/phalanx_mid.xml"/>
<variant file="biped/formations/phalanx_back.xml"/>
@ -59,17 +59,17 @@
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
<variant file="biped/cape_gather_tree.xml"/>
<variant file="biped/cape_gather_grain.xml"/>
<variant file="biped/cape_gather_fruit.xml"/>
<variant file="biped/cape_gather_meat.xml"/>
<variant file="biped/cape_gather_rock.xml"/>
<variant file="biped/cape_gather_ore.xml"/>
<variant file="biped/cape_gather_ruins.xml"/>
<variant file="biped/cape_gather_praise.xml"/>
<variant file="biped/cape_build.xml"/>
<variant file="biped/cape_build_farm.xml"/>
<variant file="biped/death_cape.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View file

@ -13,11 +13,11 @@
<variant file="biped/base_skirmisher.xml" name="Skirmisher-Shield" frequency="1"/>
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
<variant file="biped/base_jav_chariot_ready.xml" name="Chariot-Skirmisher-Ready" frequency="1"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/cape_carry_food.xml"/>
<variant file="biped/cape_carry_meat.xml"/>
<variant file="biped/cape_carry_wood.xml"/>
<variant file="biped/cape_carry_stone.xml"/>
<variant file="biped/cape_carry_metal.xml"/>
<variant file="biped/formations/phalanx_front.xml"/>
<variant file="biped/formations/phalanx_mid.xml"/>
<variant file="biped/formations/phalanx_back.xml"/>
@ -39,17 +39,17 @@
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/attack_ranged_javelinist.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
<variant file="biped/cape_gather_tree.xml"/>
<variant file="biped/cape_gather_grain.xml"/>
<variant file="biped/cape_gather_fruit.xml"/>
<variant file="biped/cape_gather_meat.xml"/>
<variant file="biped/cape_gather_rock.xml"/>
<variant file="biped/cape_gather_ore.xml"/>
<variant file="biped/cape_gather_ruins.xml"/>
<variant file="biped/cape_gather_praise.xml"/>
<variant file="biped/cape_build.xml"/>
<variant file="biped/cape_build_farm.xml"/>
<variant file="biped/death_cape.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View file

@ -34,11 +34,11 @@
<variant file="biped/base_healer.xml" name="Healer" frequency="1"/>
<variant file="biped/base_healer_male.xml" name="Healer-Male" frequency="1"/>
<variant file="biped/base_healer_female.xml" name="Healer-Female" frequency="1"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/cape_carry_food.xml"/>
<variant file="biped/cape_carry_meat.xml"/>
<variant file="biped/cape_carry_wood.xml"/>
<variant file="biped/cape_carry_stone.xml"/>
<variant file="biped/cape_carry_metal.xml"/>
<variant file="biped/formations/phalanx_front.xml"/>
<variant file="biped/formations/phalanx_mid.xml"/>
<variant file="biped/formations/phalanx_back.xml"/>
@ -59,17 +59,17 @@
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
<variant file="biped/cape_gather_tree.xml"/>
<variant file="biped/cape_gather_grain.xml"/>
<variant file="biped/cape_gather_fruit.xml"/>
<variant file="biped/cape_gather_meat.xml"/>
<variant file="biped/cape_gather_rock.xml"/>
<variant file="biped/cape_gather_ore.xml"/>
<variant file="biped/cape_gather_ruins.xml"/>
<variant file="biped/cape_gather_praise.xml"/>
<variant file="biped/cape_build.xml"/>
<variant file="biped/cape_build_farm.xml"/>
<variant file="biped/death_cape.xml"/>
</group>
<material>basic_trans.xml</material>
</actor>

View file

@ -15,7 +15,7 @@
<variant file="biped/attack_ranged_archer.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/death_infantry.xml"/>
<variant file="biped/death_cape.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View file

@ -12,7 +12,7 @@
<variant file="biped/attack_ranged_archer_hip.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/death_infantry.xml"/>
<variant file="biped/death_cape.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View file

@ -14,7 +14,7 @@
<variant file="biped/attack_ranged_javelinist.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/death_infantry.xml"/>
<variant file="biped/death_cape.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View file

@ -9,7 +9,7 @@
<prop actor="props/units/shields/thracian_oval.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
<prop actor="props/units/capes/cape_long_player.xml" attachpoint="root"/>
<prop actor="props/units/capes/cape_long_player_skirmisher.xml" attachpoint="root"/>
</props>
<textures>
<texture file="skeletal/mace_thureophoros.dds" name="baseTex"/>

View file

@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF-8"?>
<variant name="Build">
<animations>
<animation event="0.5" file="biped/citizen/build.dae" name="Build" speed="100"/>
</animations>
<props>
<prop attachpoint="shield"/>
<prop attachpoint="shield_arm"/>
<prop attachpoint="helmet"/>
<prop attachpoint="weapon_L"/>
<prop attachpoint="weapon_R"/>
</props>
</variant>

View file

@ -0,0 +1,16 @@
<?xml version="1.0" encoding="UTF-8"?>
<variant name="carry_food">
<animations>
<animation file="biped/gatherer/idle_carry_grain_m.dae" name="Idle" speed="20"/>
<animation file="biped/gatherer/carry_grain_m.dae" name="Walk" speed="20"/>
<animation file="biped/gatherer/carry_grain_m.dae" name="Run" speed="20"/>
</animations>
<props>
<prop attachpoint="weapon_R"/>
<prop attachpoint="weapon_L"/>
<prop attachpoint="shield"/>
<prop attachpoint="shield_arm"/>
<prop attachpoint="helmet"/>
<prop attachpoint="ammo"/>
</props>
</variant>

View file

@ -0,0 +1,16 @@
<?xml version="1.0" encoding="UTF-8"?>
<variant name="carry_meat">
<animations>
<animation file="biped/gatherer/idle_carry_meat_m.dae" name="Idle" speed="20"/>
<animation file="biped/gatherer/carry_meat_m.dae" name="Walk" speed="20"/>
<animation file="biped/gatherer/carry_meat_m.dae" name="Run" speed="20"/>
</animations>
<props>
<prop attachpoint="weapon_R"/>
<prop attachpoint="weapon_L"/>
<prop attachpoint="shield"/>
<prop attachpoint="shield_arm"/>
<prop attachpoint="helmet"/>
<prop attachpoint="ammo"/>
</props>
</variant>

View file

@ -0,0 +1,16 @@
<?xml version="1.0" encoding="UTF-8"?>
<variant name="carry_metal">
<animations>
<animation file="biped/gatherer/idle_carry_ore_m.dae" name="Idle" speed="20"/>
<animation file="biped/gatherer/carry_ore_m.dae" name="Walk" speed="20"/>
<animation file="biped/gatherer/carry_ore_m.dae" name="Run" speed="20"/>
</animations>
<props>
<prop attachpoint="weapon_R"/>
<prop attachpoint="weapon_L"/>
<prop attachpoint="shield"/>
<prop attachpoint="shield_arm"/>
<prop attachpoint="helmet"/>
<prop attachpoint="ammo"/>
</props>
</variant>

View file

@ -0,0 +1,16 @@
<?xml version="1.0" encoding="UTF-8"?>
<variant name="carry_stone">
<animations>
<animation file="biped/gatherer/idle_carry_ore_m.dae" name="Idle" speed="20"/>
<animation file="biped/gatherer/carry_ore_m.dae" name="Walk" speed="20"/>
<animation file="biped/gatherer/carry_ore_m.dae" name="Run" speed="20"/>
</animations>
<props>
<prop attachpoint="weapon_R"/>
<prop attachpoint="weapon_L"/>
<prop attachpoint="shield"/>
<prop attachpoint="shield_arm"/>
<prop attachpoint="helmet"/>
<prop attachpoint="ammo"/>
</props>
</variant>

View file

@ -0,0 +1,16 @@
<?xml version="1.0" encoding="UTF-8"?>
<variant name="carry_wood">
<animations>
<animation file="biped/gatherer/idle_carry_wood_m.dae" name="Idle" speed="20"/>
<animation file="biped/gatherer/carry_wood_m.dae" name="Walk" speed="20"/>
<animation file="biped/gatherer/carry_wood_m.dae" name="Run" speed="20"/>
</animations>
<props>
<prop attachpoint="weapon_R"/>
<prop attachpoint="weapon_L"/>
<prop attachpoint="shield"/>
<prop attachpoint="shield_arm"/>
<prop attachpoint="helmet"/>
<prop attachpoint="ammo"/>
</props>
</variant>

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<?xml version="1.0" encoding="UTF-8"?>
<variant name="gather_fruit">
<animations>
<animation file="biped/gatherer/gather_fruit_m.dae" name="gather_fruit" speed="100"/>
</animations>
<props>
<prop attachpoint="weapon_R"/>
<prop attachpoint="weapon_L"/>
<prop attachpoint="shield"/>
<prop attachpoint="shield_arm"/>
<prop attachpoint="helmet"/>
<prop attachpoint="ammo"/>
</props>
</variant>

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<?xml version="1.0" encoding="UTF-8"?>
<variant name="gather_grain">
<animations>
<animation file="biped/gatherer/farming.dae" name="gather_grain" speed="100"/>
</animations>
<props>
<prop attachpoint="weapon_R"/>
<prop attachpoint="weapon_L"/>
<prop attachpoint="shield"/>
<prop attachpoint="shield_arm"/>
<prop attachpoint="helmet"/>
<prop attachpoint="ammo"/>
</props>
</variant>

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<?xml version="1.0" encoding="UTF-8"?>
<variant name="gather_meat">
<animations>
<animation file="biped/gatherer/gather_meat.dae" name="gather_meat" speed="100"/>
</animations>
<props>
<prop attachpoint="weapon_R"/>
<prop attachpoint="weapon_L"/>
<prop attachpoint="shield"/>
<prop attachpoint="shield_arm"/>
<prop attachpoint="helmet"/>
<prop attachpoint="ammo"/>
</props>
</variant>

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<?xml version="1.0" encoding="UTF-8"?>
<variant name="gather_ore">
<animations>
<animation event="0.4" file="biped/gatherer/gather_mine.dae" name="gather_ore" speed="120"/>
</animations>
<props>
<prop attachpoint="weapon_R"/>
<prop attachpoint="weapon_L"/>
<prop attachpoint="shield"/>
<prop attachpoint="shield_arm"/>
<prop attachpoint="helmet"/>
<prop attachpoint="ammo"/>
</props>
</variant>

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<?xml version="1.0" encoding="UTF-8"?>
<variant name="gather_rock">
<animations>
<animation event="0.4" file="biped/gatherer/gather_mine.dae" name="gather_rock" speed="120"/>
</animations>
<props>
<prop attachpoint="weapon_R"/>
<prop attachpoint="weapon_L"/>
<prop attachpoint="shield"/>
<prop attachpoint="shield_arm"/>
<prop attachpoint="helmet"/>
<prop attachpoint="ammo"/>
</props>
</variant>

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<?xml version="1.0" encoding="UTF-8"?>
<variant name="gather_ruins">
<animations>
<animation event="0.4" file="biped/gatherer/gather_mine.dae" name="gather_ruins" speed="100"/>
</animations>
<props>
<prop attachpoint="weapon_L"/>
<prop attachpoint="weapon_R"/>
<prop attachpoint="shield"/>
<prop attachpoint="shield_arm"/>
<prop attachpoint="helmet"/>
<prop attachpoint="ammo"/>
</props>
</variant>

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<?xml version="1.0" encoding="UTF-8"?>
<variant name="gather_tree">
<animations>
<animation event="0.25" file="biped/gatherer/gather_wood.dae" name="gather_tree" speed="120"/>
</animations>
<props>
<prop attachpoint="weapon_R"/>
<prop attachpoint="weapon_L"/>
<prop attachpoint="shield"/>
<prop attachpoint="shield_arm"/>
<prop attachpoint="helmet"/>
<prop attachpoint="ammo"/>
</props>
</variant>

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<?xml version="1.0" encoding="UTF-8"?>
<variant name="Death">
<animations>
<animation file="biped/infantry/death_a.dae" name="Death" id="death1" speed="60"/>
<animation file="biped/infantry/death_b.dae" name="Death" id="death2" speed="60"/>
</animations>
</variant>