Commit graph

142 commits

Author SHA1 Message Date
Itms
593a6a228e Properly handle map resizes in Atlas, fixes #4800.
Reviewed By: vladislavbelov
Differential Revision: https://code.wildfiregames.com/D946
This was SVN commit r21675.
2018-04-08 21:49:47 +00:00
temple
de9427a291 Bump year
This was SVN commit r21316.
2018-02-21 23:42:18 +00:00
temple
4fc87ced78 Grid bounds and SinkRate debug version fixes
Differential Revision: https://code.wildfiregames.com/D1209
Patch by: Angen
Reviewed by: wraitii
Comments by: Itms, Stan
This was SVN commit r21312.
2018-02-21 22:30:54 +00:00
temple
8babdeba04 Spawn units in rally point direction
Differential Revision: https://code.wildfiregames.com/D1041
Reviewed by: bb
Comments by: elexis, wraitii
Fixes: #4735

This was SVN commit r21144.
2018-02-07 20:58:07 +00:00
temple
7d172a9b1d Consider that the point could be inside the goal area in some PathGoal functions
Reviewed By: wraitii
Comments By: mimo
Differential Revision: https://code.wildfiregames.com/D1089
This was SVN commit r20878.
2018-01-16 02:15:04 +00:00
wraitii
38d11a6fce Long range pathfinder cleanup
Remove ACCEPT_DIAGONAL_GAPS as it was unused and will not be used in the
future.
Use PASSABLE macro everywhere.
Simplify considerable OnTheWay as MakeGoalReachable returns a point
goal.

This doubles as a very slight optimisation, on the order of microseconds
per call.

Reviewed By: temple
Differential Revision: https://code.wildfiregames.com/D80
This was SVN commit r20634.
2017-12-10 14:23:16 +00:00
wraitii
f7aa7ac79e Optimise HierarchicalPathfinder::Update by speeding up the chunk dirtiness check.
By adding a custom function in Grid, the code gets vectorised on both
gcc and clang, resulting in much faster code and faster update times,
sometimes substantially (on giant maps or when few chunks must be
updated).

Reviewed By: mimo
Differential Revision: https://code.wildfiregames.com/D73
This was SVN commit r20630.
2017-12-10 08:59:43 +00:00
elexis
13ad114dd6 Move selection ring OverlayTexture code from CCmpSelectable::UpdateTexturedLineOverlay to the SOverlayTexturedLine struct in graphics/Overlay.cpp and SimRender in simulation2/helpers/Render.cpp.
This abstraction allows calling that code again from other simulation
components, like the RangeOverlayRenderer in D555.

Differential Revision: https://code.wildfiregames.com/D1139
Refs #3915, D555
Comments By: Vladislav, echotangoecho
This was SVN commit r20621.
2017-12-10 00:19:51 +00:00
wraitii
60ae523f92 Fix territory borders not showing up on OSX when compiled with the lastest xCode.
The bug came from inlining the copy constructor of Grid, which ended up
reading from un-initialized variables.

Discussed with leper who had a similar fix for a test failure locally.

Fixes #4859

Differential Revision: https://code.wildfiregames.com/D1048
This was SVN commit r20520.
2017-11-25 12:48:37 +00:00
mimo
35af7390c0 Fix Hierarchical Pathfinder out of bounds bug
Patch by temple

Reviewed By: mimo
Differential Revision: https://code.wildfiregames.com/D926
This was SVN commit r20256.
2017-10-02 17:44:23 +00:00
mimo
6ed9017253 fix typo in LongPathfinder
Reviewed By: fatherbushido
Differential Revision: https://code.wildfiregames.com/D847
This was SVN commit r20082.
2017-08-30 16:41:10 +00:00
fatherbushido
3d0bfc7e1b Forgotten years replacement in 3a3bcca0c5.
This was SVN commit r19962.
2017-08-09 07:11:53 +00:00
fatherbushido
3a3bcca0c5 Refactor the code for cutting a circle into chords for textured line overlay in Selectable component. Don't compute useless arccos and avoid compound rounding errors. Reviewed by Itms.
Differential Revision: https://code.wildfiregames.com/D673
This was SVN commit r19959.
2017-08-08 17:48:44 +00:00
Itms
d56692d9e1 Rewrite the pathfinder dirtiness information system.
Remove all hacks while keeping most optimizations in memory management.
This fixes incomplete grid updates that could cause OOS on rejoin, fixes
#4596.

Tested by: elexis, ffffffff
Reviewers: leper, wraitii
Differential Revision: https://code.wildfiregames.com/D675
This was SVN commit r19916.
2017-07-14 10:09:32 +00:00
elexis
09e974e1cb Bump year number of files changed this year in the license headers.
This was SVN commit r19503.
2017-05-01 14:28:22 +00:00
elexis
5462f26aba Move CinemaPath class to the simulation helper directory, because it contains predominantly simulation data that is already serialized.
The remaining graphics code should be moved or removed.

Differential Revision: https://code.wildfiregames.com/D324
Patch By: Vladislav
This was SVN commit r19414.
2017-04-14 23:20:49 +00:00
elexis
27f37ccd21 Cleanup the rest of the mess introduced with the NonGaiaEntities functions in 8c7b6dceaa.
Add a test for the GetNonGaiaEntities function of the RangeManager
broken by that commit that was fixed by f3e4e619bc.
Don't call one script function from another, but directly call into the
Selection helper like the others.
Don't make a loop around that RangeManager function for all players but
call the function once for all players.
The pointless virtual keywords were removed by 8827db201a.

Differential Revision: https://code.wildfiregames.com/D166
Reviewed By: leper
This was SVN commit r19344.
2017-03-25 02:42:51 +00:00
leper
be1a205f91 Add support for const methods in components and make those that can be const const.
Reviewed By: Itms
Differential Revision: https://code.wildfiregames.com/D75
This was SVN commit r19156.
2017-01-20 02:25:19 +00:00
wraitii
b3b47c1718 Avoid recreating the dirtiness grid every turn by swapping. Significantly reduces the number of allocations, and slight speedup (particularly on larger maps). Reviewed by Leper.
Differential Revision: https://code.wildfiregames.com/D70
This was SVN commit r19149.
2017-01-17 07:24:41 +00:00
elexis
417c84870c Actually remove trailing tabs from source/.
This was SVN commit r18991.
2016-11-23 14:09:58 +00:00
elexis
6149dd3841 Actually remove trailing whitespace for non-header files as well.
This was SVN commit r18989.
2016-11-23 13:02:58 +00:00
elexis
b18f74da44 Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
This was SVN commit r18987.
2016-11-23 11:18:37 +00:00
Itms
761abd587e SpiderMonkey 38 upgrade: 10/35
Use operator= instead of .set(). Patch by leper.
Addresses https://bugzilla.mozilla.org/show_bug.cgi?id=1128110

This was SVN commit r18664.
2016-09-02 16:24:46 +00:00
Itms
ec2e2a84a4 Fix and improve 001c411cc2.
This was SVN commit r18489.
2016-07-05 20:23:12 +00:00
wraitii
898ab5229b Change profiling calls to get a better view of what is actually slow and what is not.
This was SVN commit r18438.
2016-06-25 13:12:35 +00:00
wraitii
001c411cc2 Remove a division by a fixed equal to one in NearestNavcell in the short-range pathfinder which was from profiling on VC2013/windows 7 responsible for about 10% of ComputeShortPath.
This was SVN commit r18358.
2016-06-10 22:57:28 +00:00
Itms
5ac76ecf89 Some style fixes reported by leper.
This was SVN commit r18016.
2016-04-10 16:57:12 +00:00
Itms
8c436a8a41 Slight improvement of the flood filling algorithm in the hierarchical pathfinder.
Remove some useless check and a useless reverse loop, and add a flag to
prevent redundant checks.

Patch by fsincos, refs #3588

This was SVN commit r18011.
2016-04-09 19:47:09 +00:00
leper
27fab6bf1e Constify Spatial.h a bit.
While there don't check for null when delete-ing since that is a no-op,
use the proper type instead of auto, always swap when removing a single
element (instead of comparing .size() to 1), and clean up includes.

foobar

This was SVN commit r17641.
2016-01-13 00:20:22 +00:00
elexis
8859f33b38 Rename PickFriendlyEntitiesOnScreen to PickPlayerEntitiesOnScreen.
Rename PickFriendlyEntitiesInRect to PickPlayerEntitiesInRect.
Rename PickSimilarFriendlyEntities to PickSimilarPlayerEntities.
Add comment.
Refs #3215.

This was SVN commit r17622.
2016-01-10 14:47:09 +00:00
Itms
629e73a768 Fix a compiler warning.
This was SVN commit r17615.
2016-01-09 09:52:51 +00:00
mimo
36c08193ba optimizes range queries, fixes #3717
This was SVN commit r17573.
2015-12-30 13:44:51 +00:00
elexis
abce6cb737 Pathfinder optimization, fixes #3541.
Simplify the math of Geometry::TestRayAASquare.

This was SVN commit r17500.
2015-12-18 15:05:33 +00:00
mimo
a74d9be130 make const the new method introduced in 2451872731
This was SVN commit r17425.
2015-12-10 19:23:50 +00:00
mimo
b6dbb2bff0 fix tabs of 2451872731
This was SVN commit r17415.
2015-12-09 20:56:53 +00:00
mimo
2451872731 improve performance of hierarchical pathfinder, refs #3588
This was SVN commit r17413.
2015-12-09 19:56:30 +00:00
mimo
6a73dc2e16 fix multiple (useless) insertion in grid update of hierarchical pathfinder
This was SVN commit r17409.
2015-12-08 22:58:04 +00:00
mimo
0a8fc4bb08 improve pathFinder by optimizing the DistanceToSquare computation, refs #3588
This was SVN commit r17350.
2015-12-01 19:01:41 +00:00
mimo
be9b6fa59c improves performance of hierarchical pathFinder, refs #3588
This was SVN commit r17310.
2015-11-28 13:06:44 +00:00
mimo
fc6af83c2a cleanup 5b335442fb
This was SVN commit r17294.
2015-11-20 19:47:08 +00:00
mimo
5b335442fb fix a bug in the HierarchicalPathfinder revealed by changes in 9b0ed97d05, patch by wraitii
This was SVN commit r17293.
2015-11-20 19:45:48 +00:00
mimo
0b2da13dea never edit a patch before commiting !
This was SVN commit r17287.
2015-11-19 22:17:00 +00:00
mimo
9b0ed97d05 fixes and performance improvements in hierarchical pathfinder, fixes #3621
This was SVN commit r17284.
2015-11-19 22:02:25 +00:00
wraitii
9e35f7d68b The over-rasterization of obstructions introduced in [17161] could in very rare cases lead to an OOS in the passability grid. Fixes #3612.
This was SVN commit r17278.
2015-11-16 22:03:10 +00:00
wraitii
913545aa41 Mark several CFixedVector2D as const and passed by reference in Geometry and a few other places. Mark some functions (that probably already were) inline.
Also make sure we don't include Geometry.h where it's not necessary.

This was SVN commit r17238.
2015-11-11 20:50:02 +00:00
wraitii
f3b22e51a3 Optimize Geometry::PointIsInSquare, which is used quite often in performance hotspots.
Original patch by mimo. Refs #3588

This was SVN commit r17236.
2015-11-11 20:02:47 +00:00
mimo
51ec6f4728 improve function RasterizeRectWithClearance, about 40% faster, ref #3588
This was SVN commit r17212.
2015-11-09 21:16:46 +00:00
wraitii
0ba9fa1cc1 Optimize RasterizeRectWithClearance slightly further. Thanks mimo for noticing.
This was SVN commit r17209.
2015-11-08 18:08:49 +00:00
wraitii
fe040c695f Change the shape rasterization to not use DistanceToSquare, which often called sqrt. This apparently reduces total turn time by as much as 5% (!)
Refs #3368

This was SVN commit r17207.
2015-11-08 17:24:59 +00:00
wraitii
dd6d09521c Not sure how but I messed up the previous commit.
This was SVN commit r17205.
2015-11-08 16:44:08 +00:00