vladislavbelov
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ccda54a662
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Ands new depth stencil format to support all combinations on Vulkan.
Tested By: hyperion, nwtour
Differential Revision: https://code.wildfiregames.com/D4878
This was SVN commit r27421.
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2023-01-12 06:32:52 +00:00 |
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vladislavbelov
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64bd81ae6b
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Adds usage flags to backend textures.
This was SVN commit r27152.
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2022-10-12 23:19:27 +00:00 |
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vladislavbelov
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178850cb23
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Replaces border color of sampler by enum.
This was SVN commit r27134.
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2022-10-08 09:40:06 +00:00 |
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vladislavbelov
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54aae3e6d4
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Moves anisotropic filtering support check from GL texture to TextureManager to make it explicit.
This was SVN commit r26919.
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2022-06-06 06:59:20 +00:00 |
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vladislavbelov
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095838da0a
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Fixes A8 framebuffer format used for LOS interpolation and enables smooth LOS by default.
Tested By: Langbart, mastoras
Differential Revision: https://code.wildfiregames.com/D4654
This was SVN commit r26906.
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2022-05-26 16:36:57 +00:00 |
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vladislavbelov
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62e589ab76
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Adds renderer backend interface and dummy backend.
Comments By: phosit, Stan
Tested By: Langbart, phosit
Differential Revision: https://code.wildfiregames.com/D4636
This was SVN commit r26858.
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2022-05-08 22:02:46 +00:00 |
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vladislavbelov
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04bd96cee0
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Moves uniform and texture binding to CDeviceCommandContext.
Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4631
This was SVN commit r26848.
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2022-05-02 20:57:22 +00:00 |
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vladislavbelov
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2ed2e9de0c
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Invalidates CDeviceCommandContext texture bind cache properly.
Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4553
This was SVN commit r26664.
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2022-03-17 18:17:11 +00:00 |
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vladislavbelov
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3399791677
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Adds renderer backend vertex formats and normalizes texture formats.
This was SVN commit r26588.
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2022-03-06 22:14:57 +00:00 |
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vladislavbelov
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a87cb6c94d
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Moves GL depth comparison function to SamplerDesc.
This was SVN commit r26485.
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2022-02-25 20:02:03 +00:00 |
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vladislavbelov
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b949f19875
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Moves GL debug information toggle to run-time to make it easier to test after release.
This was SVN commit r26407.
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2022-02-18 22:38:45 +00:00 |
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vladislavbelov
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aaf378f041
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Moves backend capabilities to CDevice.
This was SVN commit r26366.
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2022-02-13 21:46:03 +00:00 |
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vladislavbelov
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4de89c3db1
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Moves texture management to CDeviceCommandContext, adds quality options.
Comments By: nwtour, Stan
Tested By: nwtour, Stan
Differential Revision: https://code.wildfiregames.com/D4488
This was SVN commit r26365.
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2022-02-13 19:30:28 +00:00 |
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vladislavbelov
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aeaf495da3
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Renames GL::CTexture levelCount to MIPLevelCount to match Tex.
This was SVN commit r26287.
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2022-02-01 16:48:24 +00:00 |
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vladislavbelov
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f715b73f4f
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Uploads cube textures in SkyManager via DeviceCommandContext.
Commented By: Stan
Differential Revision: https://code.wildfiregames.com/D4421
This was SVN commit r26185.
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2022-01-07 20:00:41 +00:00 |
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vladislavbelov
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fd976456d7
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Performs texture uploads via DeviceCommandContext interface.
Tested By: Langbart, Stan
Differential Revision: https://code.wildfiregames.com/D4415
This was SVN commit r26170.
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2022-01-05 14:49:54 +00:00 |
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vladislavbelov
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c9ba9299a3
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Ignores sampler settings for multisample GL textures.
Reported By: Stan
This was SVN commit r26144.
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2021-12-30 17:31:16 +00:00 |
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vladislavbelov
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0837e369cf
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Moves PostProcManager and SkyManager to GL texture class continuing 57ba7c4a1c.
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4398
This was SVN commit r26126.
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2021-12-27 21:01:43 +00:00 |
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vladislavbelov
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60a422b668
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Moves water textures and terrain alpha composite map to GL texture class following 57ba7c4a1c.
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4394
This was SVN commit r26120.
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2021-12-27 08:14:47 +00:00 |
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vladislavbelov
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57ba7c4a1c
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Encapsulates GL texture creation in a separate class.
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4389
This was SVN commit r26107.
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2021-12-25 00:26:10 +00:00 |
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