mirror of
https://gitea.wildfiregames.com/0ad/0ad
synced 2026-06-16 05:13:58 -07:00
Tested By: Langbart, Stan Differential Revision: https://code.wildfiregames.com/D4415 This was SVN commit r26170.
255 lines
7.2 KiB
C++
255 lines
7.2 KiB
C++
/* Copyright (C) 2022 Wildfire Games.
|
|
* This file is part of 0 A.D.
|
|
*
|
|
* 0 A.D. is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* 0 A.D. is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include "precompiled.h"
|
|
|
|
#include "Texture.h"
|
|
|
|
#include "lib/code_annotation.h"
|
|
#include "lib/config2.h"
|
|
#include "lib/res/graphics/ogl_tex.h"
|
|
#include "renderer/backend/gl/Device.h"
|
|
|
|
namespace Renderer
|
|
{
|
|
|
|
namespace Backend
|
|
{
|
|
|
|
namespace GL
|
|
{
|
|
|
|
namespace
|
|
{
|
|
|
|
GLint CalculateMinFilter(const Sampler::Desc& defaultSamplerDesc, const uint32_t mipCount)
|
|
{
|
|
if (mipCount == 1)
|
|
return defaultSamplerDesc.minFilter == Sampler::Filter::LINEAR ? GL_LINEAR : GL_NEAREST;
|
|
|
|
if (defaultSamplerDesc.minFilter == Sampler::Filter::LINEAR)
|
|
return defaultSamplerDesc.mipFilter == Sampler::Filter::LINEAR ? GL_LINEAR_MIPMAP_LINEAR : GL_LINEAR_MIPMAP_NEAREST;
|
|
|
|
return defaultSamplerDesc.mipFilter == Sampler::Filter::LINEAR ? GL_NEAREST_MIPMAP_LINEAR : GL_NEAREST_MIPMAP_NEAREST;
|
|
}
|
|
|
|
GLint AddressModeToGLEnum(Sampler::AddressMode addressMode)
|
|
{
|
|
switch (addressMode)
|
|
{
|
|
case Sampler::AddressMode::REPEAT: return GL_REPEAT;
|
|
case Sampler::AddressMode::MIRRORED_REPEAT: return GL_MIRRORED_REPEAT;
|
|
case Sampler::AddressMode::CLAMP_TO_EDGE: return GL_CLAMP_TO_EDGE;
|
|
case Sampler::AddressMode::CLAMP_TO_BORDER: return GL_CLAMP_TO_BORDER;
|
|
}
|
|
return GL_REPEAT;
|
|
}
|
|
|
|
GLenum TypeToGLEnum(CTexture::Type type)
|
|
{
|
|
GLenum target = GL_TEXTURE_2D;
|
|
switch (type)
|
|
{
|
|
case CTexture::Type::TEXTURE_2D:
|
|
target = GL_TEXTURE_2D;
|
|
break;
|
|
case CTexture::Type::TEXTURE_2D_MULTISAMPLE:
|
|
#if CONFIG2_GLES
|
|
ENSURE(false && "Multisample textures are unsupported on GLES");
|
|
#else
|
|
target = GL_TEXTURE_2D_MULTISAMPLE;
|
|
#endif
|
|
break;
|
|
case CTexture::Type::TEXTURE_CUBE:
|
|
target = GL_TEXTURE_CUBE_MAP;
|
|
break;
|
|
}
|
|
return target;
|
|
}
|
|
|
|
} // anonymous namespace
|
|
|
|
// static
|
|
std::unique_ptr<CTexture> CTexture::Create2D(const Format format,
|
|
const uint32_t width, const uint32_t height,
|
|
const Sampler::Desc& defaultSamplerDesc, const uint32_t mipCount, const uint32_t sampleCount)
|
|
{
|
|
return Create(Type::TEXTURE_2D, format, width, height, defaultSamplerDesc, mipCount, sampleCount);
|
|
}
|
|
|
|
// static
|
|
std::unique_ptr<CTexture> CTexture::Create(const Type type, const Format format,
|
|
const uint32_t width, const uint32_t height,
|
|
const Sampler::Desc& defaultSamplerDesc, const uint32_t mipCount, const uint32_t sampleCount)
|
|
{
|
|
std::unique_ptr<CTexture> texture(new CTexture());
|
|
|
|
ENSURE(format != Format::UNDEFINED);
|
|
ENSURE(width > 0 && height > 0 && mipCount > 0);
|
|
ENSURE((type == Type::TEXTURE_2D_MULTISAMPLE && sampleCount > 1) || sampleCount == 1);
|
|
|
|
texture->m_Format = format;
|
|
texture->m_Width = width;
|
|
texture->m_Height = height;
|
|
texture->m_MipCount = mipCount;
|
|
|
|
glGenTextures(1, &texture->m_Handle);
|
|
|
|
ogl_WarnIfError();
|
|
|
|
glActiveTextureARB(GL_TEXTURE0);
|
|
|
|
const GLenum target = TypeToGLEnum(type);
|
|
|
|
glBindTexture(target, texture->m_Handle);
|
|
|
|
// It's forbidden to set sampler state for multisample textures.
|
|
if (type != Type::TEXTURE_2D_MULTISAMPLE)
|
|
{
|
|
glTexParameteri(target, GL_TEXTURE_MIN_FILTER, CalculateMinFilter(defaultSamplerDesc, mipCount));
|
|
glTexParameteri(target, GL_TEXTURE_MAG_FILTER, defaultSamplerDesc.magFilter == Sampler::Filter::LINEAR ? GL_LINEAR : GL_NEAREST);
|
|
|
|
ogl_WarnIfError();
|
|
|
|
glTexParameteri(target, GL_TEXTURE_WRAP_S, AddressModeToGLEnum(defaultSamplerDesc.addressModeU));
|
|
glTexParameteri(target, GL_TEXTURE_WRAP_T, AddressModeToGLEnum(defaultSamplerDesc.addressModeV));
|
|
}
|
|
|
|
#if !CONFIG2_GLES
|
|
if (type == Type::TEXTURE_CUBE)
|
|
glTexParameteri(target, GL_TEXTURE_WRAP_R, AddressModeToGLEnum(defaultSamplerDesc.addressModeW));
|
|
#endif
|
|
|
|
ogl_WarnIfError();
|
|
|
|
#if !CONFIG2_GLES
|
|
glTexParameteri(target, GL_TEXTURE_BASE_LEVEL, 0);
|
|
glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, mipCount - 1);
|
|
|
|
if (defaultSamplerDesc.mipLODBias != 0.0f)
|
|
glTexParameteri(target, GL_TEXTURE_LOD_BIAS, defaultSamplerDesc.mipLODBias);
|
|
#endif // !CONFIG2_GLES
|
|
|
|
if (type == Type::TEXTURE_2D && defaultSamplerDesc.anisotropyEnabled && ogl_tex_has_anisotropy())
|
|
glTexParameterf(target, GL_TEXTURE_MAX_ANISOTROPY_EXT, defaultSamplerDesc.maxAnisotropy);
|
|
|
|
if (defaultSamplerDesc.addressModeU == Sampler::AddressMode::CLAMP_TO_BORDER ||
|
|
defaultSamplerDesc.addressModeV == Sampler::AddressMode::CLAMP_TO_BORDER ||
|
|
defaultSamplerDesc.addressModeW == Sampler::AddressMode::CLAMP_TO_BORDER)
|
|
{
|
|
glTexParameterfv(target, GL_TEXTURE_BORDER_COLOR, defaultSamplerDesc.borderColor.AsFloatArray());
|
|
}
|
|
|
|
ogl_WarnIfError();
|
|
|
|
ENSURE(mipCount == 1);
|
|
|
|
if (type == CTexture::Type::TEXTURE_2D)
|
|
{
|
|
GLint internalFormat = GL_RGBA;
|
|
// Actually pixel data is nullptr so it doesn't make sense to account
|
|
// it, but in theory some buggy drivers might complain about invalid
|
|
// pixel format.
|
|
GLenum pixelFormat = GL_RGBA;
|
|
GLenum pixelType = GL_UNSIGNED_BYTE;
|
|
switch (format)
|
|
{
|
|
case Format::UNDEFINED:
|
|
debug_warn("Texture should defined format");
|
|
break;
|
|
case Format::R8G8B8A8:
|
|
break;
|
|
case Format::A8:
|
|
internalFormat = GL_ALPHA;
|
|
pixelFormat = GL_ALPHA;
|
|
pixelType = GL_UNSIGNED_BYTE;
|
|
break;
|
|
#if CONFIG2_GLES
|
|
// GLES requires pixel type == UNSIGNED_SHORT or UNSIGNED_INT for depth.
|
|
case Format::D16: FALLTHROUGH;
|
|
case Format::D24: FALLTHROUGH;
|
|
case Format::D32:
|
|
internalFormat = GL_DEPTH_COMPONENT;
|
|
pixelFormat = GL_DEPTH_COMPONENT;
|
|
pixelType = GL_UNSIGNED_SHORT;
|
|
break;
|
|
case Format::D24_S8:
|
|
debug_warn("Unsupported format");
|
|
break;
|
|
#else
|
|
case Format::D16:
|
|
internalFormat = GL_DEPTH_COMPONENT16;
|
|
pixelFormat = GL_DEPTH_COMPONENT;
|
|
pixelType = GL_UNSIGNED_SHORT;
|
|
break;
|
|
case Format::D24:
|
|
internalFormat = GL_DEPTH_COMPONENT24;
|
|
pixelFormat = GL_DEPTH_COMPONENT;
|
|
pixelType = GL_UNSIGNED_SHORT;
|
|
break;
|
|
case Format::D32:
|
|
internalFormat = GL_DEPTH_COMPONENT32;
|
|
pixelFormat = GL_DEPTH_COMPONENT;
|
|
pixelType = GL_UNSIGNED_SHORT;
|
|
break;
|
|
case Format::D24_S8:
|
|
internalFormat = GL_DEPTH24_STENCIL8_EXT;
|
|
pixelFormat = GL_DEPTH_STENCIL_EXT;
|
|
pixelType = GL_UNSIGNED_INT_24_8_EXT;
|
|
break;
|
|
#endif
|
|
}
|
|
glTexImage2D(target, 0, internalFormat, width, height, 0, pixelFormat, pixelType, nullptr);
|
|
}
|
|
else if (type == CTexture::Type::TEXTURE_2D_MULTISAMPLE)
|
|
{
|
|
#if !CONFIG2_GLES
|
|
if (format == Format::R8G8B8A8)
|
|
{
|
|
glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, sampleCount, GL_RGBA8, width, height, GL_TRUE);
|
|
}
|
|
else if (format == Format::D24_S8)
|
|
{
|
|
glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, sampleCount, GL_DEPTH24_STENCIL8_EXT, width, height, GL_TRUE);
|
|
}
|
|
else
|
|
#endif // !CONFIG2_GLES
|
|
{
|
|
debug_warn("Unsupported format");
|
|
}
|
|
}
|
|
|
|
ogl_WarnIfError();
|
|
|
|
glBindTexture(target, 0);
|
|
|
|
return texture;
|
|
}
|
|
|
|
CTexture::CTexture() = default;
|
|
|
|
CTexture::~CTexture()
|
|
{
|
|
if (m_Handle)
|
|
glDeleteTextures(1, &m_Handle);
|
|
}
|
|
|
|
} // namespace GL
|
|
|
|
} // namespace Backend
|
|
|
|
} // namespace Renderer
|