Commit graph

90 commits

Author SHA1 Message Date
Itms
15b9a39b00
Rebuild SPIRV shaders on all shader changes
Fixes #9096
2026-07-28 16:26:16 +02:00
Itms
d1319179f8
Build the Actor Editor during the nightly build
This is a regression of a fix in 7e481b73cd,
lost during the git migration. Refs #1819
2025-12-30 22:23:12 +01:00
phosit
b67faf35c3
Switch main branch to Release 29 2025-12-18 18:16:11 +01:00
Itms
ac36758b21
Do not use Jenkins custom SVN client on Windows
It is extremely prone to timeouts and failures in this environment.
2025-12-13 11:00:09 +01:00
Ralph Sennhauser
68a7abb3b3
Add C++ feature test pipeline
This adds the feature check code found on cppreference [1] and a Jenkins
pipeline to generate a feature status list for all platforms.

Aggregate a summary and upload it to docs.wildfiregames.com

[1] https://en.cppreference.com/w/cpp/experimental/feature_test.html

Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-11-12 18:28:59 +01:00
Ralph Sennhauser
dc4785ece6
Fix win64 artifact name in bundles pipeline
The extra space is part of the name and prevents the build tarball to be
excluded from archived artifacts.

Reported-By: Itms <itms@wildfiregames.com>
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-10-13 19:03:42 +02:00
Itms
acf0ccc8dc Create a 64-bit Windows installer in bundles 2025-10-12 00:48:33 +02:00
Itms
78eba9f8c7 Patch win32 binaries as part of bundling 2025-10-12 00:48:33 +02:00
Itms
5826074374 Split building Unix tarballs and Win installer 2025-10-12 00:48:33 +02:00
Ralph Sennhauser
39ea3b6ea5
Use custom runner for tests
The --libdir switch got lost at some point, which is useful for running
tests with a system build.

Further allow to switch the type of output at runtime avoiding an
unnecessary rebuild.

Finally allow to specify an output file, this means there is no need to
redirect stdout which might break the CI in case the tests write
something to stdout like in case of LOGERROR resulting the test result
not being valid xml.

Ref: #7534
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-10-11 11:34:38 +02:00
Ralph Sennhauser
788708ed8c
Add AppImage support
Add a Dockerfile having all needed tooling. Using a container also means
those are the libs that will end up being used in the AppImage.

Then add a script for building pyrogenesis either form git or from
extracted source tarballs and for assembling the AppImage and finally
creating the AppImage.

Add building the AppImage to the "bundles" pipeline.

Also add a wrapper script to use podman to drive the whole process
for convenience for local builds.

Ref: #7577
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-10-05 20:35:43 +02:00
Itms
fdbe3e17e6 Provide sha256 checksums for bundles 2025-09-18 08:51:14 +02:00
Ralph Sennhauser
c4848dbe9c
Require wxWidgets 3.2
wxWigets 3.0 does stuff that is deprecated in C++20, namely bitwise
operation between different enumeration types. wxWidgets 3.2 has
widespread support and in fact 3.3 was release recently so 3.4 won't be
that far off anymore either. Requiring 3.2 will allow us to do several
cleanups.

Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-08-12 20:45:16 +02:00
Itms
aca798b318
Adapt the build infrastructure to VS2022 2025-07-23 10:21:25 +02:00
Ralph Sennhauser
91105657d9
Update FreeBSD Jenkins pipline
Drop reference build as it makes no sense for incremental builds, fix
warnings in test reporting and finally log build warnings per run which
prevents third partly library builds to leak into the report and failing
the CI.

Ref: #7367
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-07-10 08:19:58 +02:00
Ralph Sennhauser
b2e379b841
Update MacOS Jenkins pipline
Make use of build matrix, drop reference build as it makes no sense for
incremental builds, fix warnings in test reporting and finally log build
warnings per run which prevents third partly library builds to leak into
the report and failing the CI.

Ref: #7367
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-07-10 08:19:58 +02:00
Ralph Sennhauser
ddcb844bcc
Redirect stderr into build.log in Windows pipeline
The build.log is created and found, but no warnings are collected.
Redirect stderr so the warnings end up in the log in the first place.

Fixes: #8159
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-07-09 19:24:51 +02:00
Ralph Sennhauser
9dfc638b80
Add Win64 pipeline support
Extends the current Windows pipeline to also build for AMD64. While at
it use a matrix build.

Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-06-01 20:51:39 +02:00
Itms
51ab929926
Implement pipeline for generating patch releases
The new patch-release pipeline takes a git branch originating from a
release tag, applies the changes since the tag onto the nightly build of
the release, and rebuilds the Windows binary.

All resulting changes are sent to the bundling pipeline which builds for
macOS and creates the tarballs and installers.

There will be two instances of the bundles pipeline: the main one will
keep tracking the main branch and providing biweekly bundles of the next
release, while a new patched-bundles pipeline will be manually used to
generate patch releases.
2025-05-14 10:49:02 +02:00
Stan
934ca601d7
Add a Jenkinsfile linter 2025-05-08 19:50:21 +02:00
Itms
1adab34511
Generate signatures and hashes in the bundles job 2025-05-08 19:08:56 +02:00
Itms
5b7feb360e
Fix nightly pipeline syntax mistake in 2659efdb38 2025-05-07 12:49:51 +02:00
Itms
2659efdb38
Speed up nightly build generation
New files in the repository are naively added using `svn add --force`
which adds all unversioned files according to the documentation.

However, this iterates through the entire repository and takes about 12
minutes. Using `svn status` and parsing through the results only takes a
couple seconds.
2025-05-06 22:02:21 +02:00
Itms
b58ea2698e
Fix bug in nightly pipeline on spaces in filenames
The call to `svn delete` on deleted files does not work if filenames
contain spaces. This happens in particular when we fix spaces in
filenames, as the pipeline doesn't understand file renames.
2025-05-06 22:02:01 +02:00
Ralph Sennhauser
84f626d2b5
Use Debian 12 in Linux pipeline
Use the single Debian 12 container image and inject CC, CXX and LDFLAGS
instead.

Further do the lfs checkout on the agent instead of inside the container
avoiding full rebuilds due to version mismatch.

Then split the debug and release builds using separate workspaces and
record warnings by build preventing gcc warnings leaking into clang
warnings.

Based on zero warning policy and incremental builds using a reference
build doesn't make sense. Removing that we can also drop an additional
generic workspace.

Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-03-23 14:38:42 +01:00
Ralph Sennhauser
71f78eb2ce Use JOBS var instead of hardcoding on Windows
Don't hardcode the number of parallel jobs in Windows based pipelines
but allow setting the desired number in the environment.

Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-03-09 11:14:16 +01:00
Ralph Sennhauser
2a0817d930 Add JOBS support to Unix build pipelines
Allow the number of concurrent build jobs in Unix build pipelines be
specified in the environment via the JOBS variable.

Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-03-09 11:14:16 +01:00
Itms
b831b1f559
Fix Jenkins pipelines on Linux agent
The Linux agent now runs Docker in rootless mode for additional
security. Operations inside containers must be run as root to match the
underprivileged user running Docker.
2025-03-01 22:08:50 +01:00
Itms
dc830ccf55
Switch main branch to Release 28 2025-01-12 01:27:02 +01:00
Itms
2482ecf9fe
Sign and notarize macOS bundles 2025-01-03 17:05:15 +01:00
Stan
f14a98e26f
Bump minimum macOS SDK to 10.15
According to https://firefox-source-docs.mozilla.org/widget/cocoa/sdks.html Firefox doesn't support anything lower than 10.15 at runtime. So neither do we.
Fixes #7370
2024-12-30 11:14:59 +01:00
Itms
9f6699d964
Adapt bundles pipeline to the git environment 2024-12-21 23:03:25 +01:00
Ralph Sennhauser
949d5f8c0b Check for WX in premake and rename atlas option
The option --atlas is oddly different than any other feature flag,
change it to be in line with the others and enable it by default. The
new option is --without-atlas.

As the WX binaries aren't precompiled for Windows automagically disable
atlas there for users running the batchfile through filemanger if WX is
missing.

On *nix not providing a valid wx-config whith enabled atlas is
considered an error.

Fixes: #6401
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2024-12-21 10:03:12 +01:00
Itms
4cf04ffaa2
Set executable on all shell scripts in the nightly 2024-12-16 18:20:08 +01:00
Itms
0de5f2fb25
Upgrade SpiderMonkey to ESR 115 2024-12-09 10:46:12 +01:00
Dunedan
0c0a446128
Fix translations of language names in credits
The migration to git broke the translation of language names in the
credits, as the translators.json, necessary for extracting the language
strings wasn't present anymore when running update_templates.py. This
commit should fix this.
2024-12-06 20:13:09 +01:00
Ralph Sennhauser
197e63465b
Always enable --large-address-aware build option
This option is needed to be able to use more than 2GB on 32bit Windows
builds.

Having to explicitly enable this turns out to be a pitfall. Release
builds are done with this option enabled and when then building from
source and running out of memory it's not immediately obvious what the
reason is.

The documented intent is that this behaviour might be useful to find
memory leaks. The large-address-aware enabled build already perfectly
serves this role this days and the memory pressure is an important
reason for the ongoing Windows 64bit build efforts. Also there are
arguably better tools for this purpose.

Refs: commit a8403bd7e5
Refs: issue #1619
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2024-11-26 18:27:38 +01:00
Itms
66c2fc07d7
Run Linux CI on GCC 8 and clang 9
Those are the minimum supported versions. Only PCH builds are performed
to save build time.
2024-11-25 23:04:45 +01:00
Itms
ebd66fef89
Retry non-incremental CI builds as a new run
When a non-incremental build is needed for a PR, the current code cleans
up workspaces and retries, but this leaves the build error in the
console output. This marks the build as unstable, as if warnings were
present.

Instead, let the build fail and instead reschedule a clean build, which
will override the build status in Gitea.
2024-11-14 14:10:14 +01:00
Itms
58e16c2057 Move Windows CI to the new autobuilder
Make the new agent the default for Windows pipelines.

Refs #6977, which might be fixed in the new environment.
2024-11-11 09:49:29 +01:00
Itms
e7ed36cf16 Generate the nightly build from a clean state
Fixes #7126
2024-11-02 12:42:36 +01:00
Itms
0d294e7cbd Unbreak the nightly build
This moves the nightly build to a new Windows autobuilder running a
recent Windows Server version. In this new environment, the Jenkins
agent runs as a normal user connected through SSH. This fixes #7148.

Use the opportunity to use svn directly instead of Jenkins' scm step,
which hangs for 30 min.
2024-11-02 12:42:35 +01:00
Cayleb-Ordo
19aca9fe74 docs: Improve Doxygen Visuals and Build process
- Switched to CMake for configuring and building the doxygen Website.
 - Set the minimum requirements to CMake >=3.18.4 and Doxygen >=1.9.1.
 - Rewrite the LICENSE.txt and docs README.txt to markdown.
 - Add the folder which is used in the README to gitignore.
 - Add a custom style to the doxygen website based on the docs webpage.
 - Update CI to use the new Doxygen Build process.

Closes #7052
2024-10-26 19:33:38 +02:00
Itms
75da070076 Generate technical docs from CI/CD
- Generate entity.rng as part of the nightly build, refs #6976.
 - Generate docs from a checkout of the nightly build.
 - Publish them to docs.wildfiregames.com.
2024-10-26 19:33:25 +02:00
Itms
ac3e8f34c3 Ignore LNK4221 in Windows builds 2024-09-28 21:55:30 +02:00
Dunedan
660dd63792
Delete existing SPIR-V shaders before regeneration
As compile.py only creates shaders for program combinations which don't
have already existing shaders on disk, this removes all SPIR-V shaders
prior to rebuilding them to ensure they actually do get recreated.
2024-09-22 10:49:46 +02:00
Dunedan
c59030857d
Rebuild SPIR-V shaders when compile script changes 2024-09-22 06:28:58 +02:00
Dunedan
ccb1d747f0
Use PEP 8 naming conventions for templatesanalyzer 2024-09-10 07:29:33 +02:00
Stan
5bea0a0f97 Add the large address aware flag to the nightly build. 2024-09-09 11:46:31 +03:00
Dunedan
4a049c5f3a
Use PEP 8 naming conventions for i18n tools 2024-09-03 13:51:27 +02:00