vladislavbelov
62e589ab76
Adds renderer backend interface and dummy backend.
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Comments By: phosit, Stan
Tested By: Langbart, phosit
Differential Revision: https://code.wildfiregames.com/D4636
This was SVN commit r26858.
2022-05-08 22:02:46 +00:00
vladislavbelov
d0115185b9
Removes unused and redundant h_mgr after 0e599a3176 and dd91a5e0ef.
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This was SVN commit r26369.
2022-02-13 22:31:36 +00:00
vladislavbelov
15c40861b4
Separates terrain alphamap combining and uploading.
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Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4419
This was SVN commit r26184.
2022-01-07 14:33:54 +00:00
vladislavbelov
9696df3c28
Removes unused ogl/ogl_tex includes.
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This was SVN commit r26121.
2021-12-27 10:11:26 +00:00
vladislavbelov
60a422b668
Moves water textures and terrain alpha composite map to GL texture class following 57ba7c4a1c.
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Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4394
This was SVN commit r26120.
2021-12-27 08:14:47 +00:00
vladislavbelov
a5c82a4ef6
Removes unused forward declarations of class and struct.
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This was SVN commit r25903.
2021-09-08 19:43:01 +00:00
vladislavbelov
b03b560e71
Adds std namespace to shared_ptr usages in graphics.
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This was SVN commit r25525.
2021-05-22 19:21:33 +00:00
elexis
b18f74da44
Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
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This was SVN commit r18987.
2016-11-23 11:18:37 +00:00
leper
6f09803e8c
TerrainTextureManager file loading rewrite. Fixes #3358 .
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Add directory callback to vfs::ForEachFile.
Each terrain directory should now have a terrains.xml file,
as using the previous terrains.xml file is unlikely to be what was
intended.
This was SVN commit r17341.
2015-11-30 20:12:12 +00:00
leper
a4e606c575
TerrainTextureManager cleanup.
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This was SVN commit r16901.
2015-07-30 21:51:01 +00:00
leper
4c1903500b
Switch to std::shared_ptr and std::weak_ptr.
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This was SVN commit r16227.
2015-01-25 03:10:58 +00:00
myconid
88ab3f0f5b
Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps
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This was SVN commit r12306.
2012-08-07 18:21:16 +00:00
Ykkrosh
67a94572ec
# Add new texture loading system with automatic compression.
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Replace almost all texture uses with calls to the new system.
Add some anistropic filtering to terrain textures.
Let Atlas load terrain texture previews partly-asynchronously by
polling.
Fix inefficient texture colour determination for minimap.
Remove unused global g_TerrainModified.
Change GUI texcoord computation to be less efficient but to cope with
dynamic texture changes.
Fix GUI renderer effects leaving bogus colour state.
This was SVN commit r8099.
2010-09-10 21:02:10 +00:00
Ykkrosh
6c7830df3f
Rename CTextureManager and CTextureEntry since they are only for terrain textures
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This was SVN commit r8076.
2010-09-04 21:26:52 +00:00