Commit graph

21 commits

Author SHA1 Message Date
Ralph Sennhauser
461ff6c20c
Fix most headers in gui
Make include-what-you-use happy with most of the files in source/gui and
fix what needs to be fixed after including missing compile flags.

Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-07-05 12:42:34 +02:00
trompetin17
b34f4b79aa
Allow setting CGUISize properties directly
Previously, modifying individual CGUISize properties (left, top, right,
bottom) via JavaScript had no effect unless the entire size object was
copied, modified, and reassigned—resulting in verbose and error-prone
code.

This update introduces proper JavaScript property accessors, enabling
direct reading and writing of CGUISize members. The result is a more
intuitive and scriptable API.

Key Changes:
- Implemented JavaScript get/set accessors for each CGUISize property,
  directly interacting with the native object.
- Retained support for string assignments to CGUISize
- Maintained the GUISize JS object for backward compatibility, also
  marked as deprecated.
- Improved CGUISimpleSetting<CGUISize> to allow partial updates via
  direct property access.
- allow assigning size from object with pixel and percent values

You can now assign size using an object with properties like:
size = {
  left: number, right: number, top: number, bottom: number,
  rleft: number, rright: number, rtop: number, rbottom: number
}

- One or more properties can be specified, the missing properties with
  fill as zero.
- Assignment triggers an immediate update event.

Delayed Setting Notifications:
- Introduced a mechanism for delayed setting notifications, currently
  only used in CGUISimpleSetting<CGUISize>, to avoid redundant
  recalculations.
- Ensured that getComputedSize triggers any pending delayed
  notifications before returning the size.

This change significantly enhances the developer experience and brings
the behavior in line with typical expectations for direct property
manipulation in JavaScript.
2025-06-17 12:57:33 -05:00
trompetin17
8c250568e7
Add scrollpanel widget
This PR introduces a new ScrollPanel component with the following
capabilities:
- Scroll Orientation Support: Allows scrolling in horizontal, vertical,
  or both directions, providing flexibility for different use cases.
- Partial Object Rendering: Supports partial rendering of objects that
  are only partially visible within the scroll boundaries, improving
  visual accuracy and performance.
- Boundary-Constrained Mouse Interaction: Handles mouse events strictly
  within the panel's visible boundaries, preventing interaction with
  objects outside the scrollable area.
- Minimum Internal Size (min_width, min_height): Introduces support for
  virtual space management, allowing the panel to maintain a minimum
  internal size independent of its actual on-screen dimensions. Even
  when the panel is resized, this ensures that the content respects a
  defined virtual space (with min_width and min_height), effectively
  simulating a larger internal canvas. This is particularly useful for
  large content or scenarios where a more extensive scrollable area is
  required than the current visible panel.
2024-11-12 15:01:42 -05:00
vladislavbelov
ffc4a56b9f Revert non-ASCII characters from source and configuration files introduced in 157c6af18e.
Fixes #6846

Differential Revision: https://code.wildfiregames.com/D5185
This was SVN commit r27965.
2023-12-03 00:30:12 +00:00
bb
157c6af18e Make the space in 0 A.D. non-breaking throughout the codebase.
Avoid cases of filenames
Update years in terms and other legal(ish) documents
Don't update years in license headers, since change is not meaningful

Will add linter rule in seperate commit

Happy recompiling everyone!

Original Patch By: Nescio
Comment By: Gallaecio
Differential Revision: D2620
This was SVN commit r27786.
2023-07-27 20:54:46 +00:00
vladislavbelov
7378692c89 Fixes CGUISimpleSetting warnings and allows it to be moved.
Differential Revision: https://code.wildfiregames.com/D5071
This was SVN commit r27763.
2023-07-18 20:01:22 +00:00
wraitii
4f972bc623 Split off JSON-related function from ScriptInterface, clean up headers.
Follows 34b1920e7b.

JSON functions and ToString are movec to their own headers.
Also clean out a few PersistentRooted usage to use the 2-phase init to
clean up scriptInterface usage.

With these functions split off, we can finally clean out headers and
remove ScriptInterface.h from most of them, in favour of smaller and
more precise headers.


Take the opportunity to clarify some comments regarding Mutability.

Differential Revision: https://code.wildfiregames.com/D3961
This was SVN commit r25434.
2021-05-14 10:18:03 +00:00
wraitii
61e0aef0b4 Split JS conversions from ScriptInterface.
All ToJSVal/FromJSVal definitions are put in a separate header.
Remove AssignOr[To/From]JSVal duplication.

The functions were already static so this is rather straightforward.

Follows 34b1920e7b and 2bae30c454

Differential Revision: https://code.wildfiregames.com/D3953
This was SVN commit r25428.
2021-05-13 09:43:33 +00:00
Stan
4ad78018f9 Fix no-pch build. Potentially fixes bb49fbe793, 0198942a79, 34b1920e7b, 8b08f4ae7a 0dbf417171, 3af1fc64d2, 5fbdbaa3bc, 6fbf036ae4.
Comments by: @vladislavbelov, @wraitii.
Differential Revision: https://code.wildfiregames.com/D3948
This was SVN commit r25423.
2021-05-12 13:48:55 +00:00
wraitii
0dbf417171 Fix 8b08f4ae7a - CGUIColor setting
Reported by: langbart
Fixes #6173

Differential Revision: https://code.wildfiregames.com/D3937
This was SVN commit r25401.
2021-05-07 11:34:20 +00:00
wraitii
8b08f4ae7a Change GUI settings to explicitly be member variables.
Completes work starting in D2313 / a33fd55e81:
- Make C++ mistakes where values can be changed without messages being
sent easier to notice / harder to do.
- Make the IGUISetting interface more flexible, allowing custom settings
implementing their own logic. This is used to clean up hotkey code
introduced in 33af6da5e1.

Side effects:
- FromJSVal_Vector clears the vector being passed in. I have some vague
memory of not doing that in D24 / 2bae30c454 as an optimisation, but it
seems more like a footgun to me.
- Most usage of SetSettingFromString is replaced by direct method calls,
as we can generally cast to the proper GUI object type. Where we can't,
it is kept as a poor's man virtual dispatch.
- It moves a few member variables elsewhere, e.g. TextOwner now gets its
own member variable settings.

Differential Revision: https://code.wildfiregames.com/D3892
This was SVN commit r25392.
2021-05-06 08:22:37 +00:00
wraitii
34b1920e7b Split ScriptRequest in its own header.
We often only need to include ScriptRequest.h and not the full
ScriptInterface.h

Differential Revision: https://code.wildfiregames.com/D3920
This was SVN commit r25366.
2021-05-03 16:07:26 +00:00
wraitii
935af751b9 Fix building without precompiled headers.
Broken in several recent diffs.
This also fixes (very) old missing standard headers.

Differential Revision: https://code.wildfiregames.com/D3110
This was SVN commit r24200.
2020-11-18 11:35:36 +00:00
wraitii
25490bfec3 Improve JS Exception handling.
- Check for pending exceptions after function calls and script
executions.
- Call LOGERROR instead of JS_ReportError when there is a conversion
error in FromJSVal, since that can only be called from C++ (where JS
errors don't really make sense). Instead, C++ callers of FromJSVal
should handle the failure and, themselves, either report an error or
simply do something else.
- Wrap JS_ReportError since that makes updating it later easier.

This isn't a systematical fix since ToJSVal also ought return a boolean
for failures, and we probably should trigger errors instead of warnings
on 'implicit' conversions, rather a preparation diff.

Part of the SM52 migration, stage: SM45 compatible (actually SM52
incompatible, too).

Based on a patch by: Itms
Comments by: Vladislavbelov, Stan`
Refs #742, #4893

Differential Revision: https://code.wildfiregames.com/D3093
This was SVN commit r24187.
2020-11-15 18:29:17 +00:00
wraitii
ee0d204bf6 Wrap JSAutoRequest and replace usage of JSContext* with the wrapper.
JSAutoRequest is required before calling into most JSAPI methods, for GC
reasons.
Calling it is required and fragile as one must not forget.
Further, SM52 and later make manipulating JSContext* dangerous as that
can cross Compartment(Realm in SM68) barriers (and ScriptInterface now
matches a Compartment).

The solution to both problems is to avoid using JSContext* in 0 A.D.
itself. To achieve this, a Request class is introduced, and must be used
to access a JSContext* from a scriptInterface. Further, Request is
passed to other ScriptInterface functions isntead of JSContext*, making
it obvious that the caller has already called it, reducing errors and
redundant JSAutoRequest calls.
Only JSNative functions now get a naked JSContext* without protection,
but the likelihood of forgetting a request is lower since many
ScriptInterface functions now expect it.

JSContext* is directly passed to JSAPI functions only.

Part of the SM52 migration, stage: SM45 compatible

Based on a patch by: Itms
Tested By: Freagarach
Refs #4893

Differential Revision: https://code.wildfiregames.com/D3088
This was SVN commit r24176.
2020-11-13 13:18:22 +00:00
elexis
6db0f91823 Sort GUI Object types, GUI Object bases and GUI Setting value types into three new folders.
Differential Revision: https://code.wildfiregames.com/D2345
Tested on: gcc 9.1.0
Comments By: Vladislav
This was SVN commit r23028.
2019-10-02 09:44:00 +00:00
elexis
a33fd55e81 Change GUI Object Setting values to be members of the IGUIObject inheriting class, rename AddSetting to RegisterSetting.
Improves performance for Draw calls by 3-5% according to a shady
benchmark.
Improves memory layout, since the values are not on the heap anymore but
in the using class.
Reduces complexity of the implementation and increases type safety.
Allows specifying default values at setting value construction time,
refs D2242.
Inspired by Vladislav introducing members that cached GetSetting values
in c016a74309/D325, refs #4039, ee38f0db37/D763, refs 4225,
a1c4c23ce4/D474, D406, which were formerly proposed to be removed in
D2241.

Differential Revision: https://code.wildfiregames.com/D2313
Tested on: clang 8.0.1, gcc 9.1.0, Jenkins vs2015
Comments By: Vladislav
This was SVN commit r23005.
2019-09-27 12:49:59 +00:00
elexis
734d21464b Fix missing JSAutoRequest before JS_ReportError in various commits.
Differential Revision: https://code.wildfiregames.com/D2256
Tested on: clang 8.0.1, Jenkins

This was SVN commit r22949.
2019-09-20 19:18:07 +00:00
elexis
1bc6d778bb Delete GUI.h umbrella include following 8d0cb1b954.
Differential Revision: https://code.wildfiregames.com/D2304
Tested on: clang 8.0.1., VS2015, Jenkins
Comments By: Vladislav, Angen, Stan
Tested by: Angen
This was SVN commit r22941.
2019-09-20 13:11:18 +00:00
elexis
a936cc618a Move CGUIDummyObject class used for empty GUI objects to a separate file, and put the according CGUI page base object on the stack.
Differential Revision: https://code.wildfiregames.com/D2206
Tested on: clang 8.0.1., Jenkins

This was SVN commit r22931.
2019-09-18 20:51:45 +00:00
elexis
9c6039e4fe Solemnly delete class GUI and rename GUIUtil.h to CGUISetting.h.
Finishes GUIutil rewrite and fixes #5575.

Differential Revision: https://code.wildfiregames.com/D2233
Test on: clang 8.0.1, Jenkins

This was SVN commit r22801.
2019-08-29 09:07:29 +00:00
Renamed from source/gui/GUIutil.cpp (Browse further)