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JSAutoRequest is required before calling into most JSAPI methods, for GC reasons. Calling it is required and fragile as one must not forget. Further, SM52 and later make manipulating JSContext* dangerous as that can cross Compartment(Realm in SM68) barriers (and ScriptInterface now matches a Compartment). The solution to both problems is to avoid using JSContext* in 0 A.D. itself. To achieve this, a Request class is introduced, and must be used to access a JSContext* from a scriptInterface. Further, Request is passed to other ScriptInterface functions isntead of JSContext*, making it obvious that the caller has already called it, reducing errors and redundant JSAutoRequest calls. Only JSNative functions now get a naked JSContext* without protection, but the likelihood of forgetting a request is lower since many ScriptInterface functions now expect it. JSContext* is directly passed to JSAPI functions only. Part of the SM52 migration, stage: SM45 compatible Based on a patch by: Itms Tested By: Freagarach Refs #4893 Differential Revision: https://code.wildfiregames.com/D3088 This was SVN commit r24176.
87 lines
2.3 KiB
C++
87 lines
2.3 KiB
C++
/* Copyright (C) 2019 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "CGUISetting.h"
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#include "gui/CGUI.h"
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template<typename T>
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CGUISetting<T>::CGUISetting(IGUIObject& pObject, const CStr& Name, T& Value)
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: m_pSetting(Value), m_Name(Name), m_pObject(pObject)
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{
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}
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template<typename T>
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bool CGUISetting<T>::FromString(const CStrW& Value, const bool SendMessage)
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{
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T settingValue;
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if (!CGUI::ParseString<T>(&m_pObject.GetGUI(), Value, settingValue))
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return false;
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m_pObject.SetSetting<T>(m_Name, settingValue, SendMessage);
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return true;
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};
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template<>
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bool CGUISetting<CGUIColor>::FromJSVal(const ScriptInterface::Request& rq, JS::HandleValue Value, const bool SendMessage)
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{
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CGUIColor settingValue;
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if (Value.isString())
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{
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CStr name;
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if (!ScriptInterface::FromJSVal(rq, Value, name))
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return false;
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if (!settingValue.ParseString(m_pObject.GetGUI(), name))
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{
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JS_ReportError(rq.cx, "Invalid color '%s'", name.c_str());
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return false;
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}
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}
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else if (!ScriptInterface::FromJSVal<CColor>(rq, Value, settingValue))
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return false;
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m_pObject.SetSetting<CGUIColor>(m_Name, settingValue, SendMessage);
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return true;
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};
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template<typename T>
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bool CGUISetting<T>::FromJSVal(const ScriptInterface::Request& rq, JS::HandleValue Value, const bool SendMessage)
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{
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T settingValue;
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if (!ScriptInterface::FromJSVal<T>(rq, Value, settingValue))
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return false;
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m_pObject.SetSetting<T>(m_Name, settingValue, SendMessage);
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return true;
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};
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template<typename T>
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void CGUISetting<T>::ToJSVal(const ScriptInterface::Request& rq, JS::MutableHandleValue Value)
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{
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ScriptInterface::ToJSVal<T>(rq, Value, m_pSetting);
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};
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#define TYPE(T) \
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template class CGUISetting<T>; \
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#include "gui/GUISettingTypes.h"
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#undef TYPE
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