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Spidermonkey provide a mechanics to debug all comportaments and real from a different place with JS code this allow us to reuse the current scriptinterface but addind the new Debugger object definition only for debugging without change any code from other place like GUI & simulation. Debugger Adapter Interface is a protocol that commons IDE implement to being able for debugging, the concept is to provide sockets connections with c++ but the Dap implementation in JS that allow us to extend for more Request / Events that DAP provide. Because Dap Interface its implemented with JS we need to handle message in the main thread so we are calling in the main loop before GUI messages
84 lines
2.2 KiB
C++
84 lines
2.2 KiB
C++
/* Copyright (C) 2025 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_DAPINTERFACE
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#define INCLUDED_DAPINTERFACE
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#include "scriptinterface/ScriptContext.h"
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#include "scriptinterface/ScriptInterface.h"
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#include "ps/GameSetup/Paths.h"
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#include <condition_variable>
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#include <iostream>
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#include <thread>
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#include <mutex>
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#include <string>
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#include <stdexcept>
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namespace DAP
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{
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// DapInterfaceException
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class DapInterfaceException : public std::runtime_error
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{
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public:
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explicit DapInterfaceException(const std::string& message)
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: std::runtime_error(message) {}
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};
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class DapInterfaceNoJSDebuggerException : public DapInterfaceException
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{
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public:
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explicit DapInterfaceNoJSDebuggerException(const std::string& message)
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: DapInterfaceException(message) {}
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};
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class Interface
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{
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public:
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Interface(const std::string server_address, int port, ScriptContext& scriptContext);
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~Interface();
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NONCOPYABLE(Interface);
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void TryHandleMessage();
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void WaitForMessage();
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void EndWaitingForMessage();
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private:
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class SocketHandler;
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bool isJSHandlerDefined();
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std::string SendDapMessage(const std::string& message);
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std::string OnMessage(const std::string& message);
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void SendEventToClient();
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std::unique_ptr<SocketHandler> m_SocketImpl;
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std::unique_ptr<ScriptInterface> m_ScriptInterface;
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std::string m_DapRequest;
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std::string m_DapResponse;
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std::mutex m_MsgLock;
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std::mutex m_WaitingLock;
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std::condition_variable m_MsgApplied;
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bool m_IsWaiting{false};
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JS::RootedValue m_ModuleValue;
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};
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}
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#endif // !INCLUDED_DAPINTERFACE
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