0ad/source/dapinterface/DapInterface.cpp
trompetin17 678a33c100
Dap Interface with Spidermonkey debug
Spidermonkey provide a mechanics to debug all comportaments and real
from a different place with JS code this allow us to reuse the current
scriptinterface but addind the new Debugger object definition only for
debugging without change any code from other place like GUI &
simulation.

Debugger Adapter Interface is a protocol that commons IDE implement to
being able for debugging, the concept is to provide sockets connections
with c++ but the Dap implementation in JS that allow us to extend for
more Request / Events that DAP provide.

Because Dap Interface its implemented with JS we need to handle message
in the main thread so we are calling in the main loop before GUI
messages
2025-07-11 11:06:04 -05:00

448 lines
12 KiB
C++

/* Copyright (C) 2025 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "lib/precompiled.h"
#include "dapinterface/DapInterface.h"
#include "fmt/format.h"
#include "js/Debug.h"
#include "ps/CLogger.h"
#include "ps/Filesystem.h"
#include "scriptinterface/FunctionWrapper.h"
#include "scriptinterface/JSON.h"
#include "scriptinterface/ModuleLoader.h"
#include "scriptinterface/Object.h"
#include "scriptinterface/ScriptExtraHeaders.h"
#include "scriptinterface/ScriptRequest.h"
#include <memory>
#if OS_WIN
#include <WinSock2.h>
#include <ws2tcpip.h>
#else
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <unistd.h>
#endif
#include <thread>
#include <ps/Filesystem.h>
namespace DAP
{
class Interface::SocketHandler {
public:
SocketHandler(Interface* callbackData)
: m_CallbackData(callbackData)
{
ENSURE(m_CallbackData && "Callback data must not be null");
}
~SocketHandler()
{
m_Running = false;
CloseSocket();
if (m_ServerThread.joinable())
m_ServerThread.join();
}
NONCOPYABLE(SocketHandler);
bool BindAndListen(const std::string server_address, int port)
{
#if OS_WIN
WSADATA wsaData;
if (WSAStartup(MAKEWORD(2, 2), &wsaData) != 0)
{
LOGERROR("Failed to start WSA");
return false;
}
#endif
m_ServerSocket = socket(AF_INET, SOCK_STREAM, 0);
#if OS_WIN
if (m_ServerSocket == INVALID_SOCKET)
#else
if (m_ServerSocket < 0)
#endif
{
LOGERROR("Failed to create socket");
return false;
}
#if OS_WIN
const int i{1};
setsockopt(m_ServerSocket, SOL_SOCKET, SO_EXCLUSIVEADDRUSE, reinterpret_cast<const char*>(&i), sizeof(i));
#else
const int i{1};
setsockopt(m_ServerSocket, SOL_SOCKET, SO_REUSEADDR, reinterpret_cast<const char*>(&i), sizeof(i));
#endif
sockaddr_in serverAddr{};
serverAddr.sin_family = AF_INET;
serverAddr.sin_port = htons(port);
if (server_address.empty())
serverAddr.sin_addr.s_addr = INADDR_ANY;
else
{
serverAddr.sin_addr.s_addr = inet_addr(server_address.c_str());
if (!inet_pton(AF_INET, server_address.c_str(), &serverAddr.sin_addr))
{
LOGERROR("Invalid server address: %s", server_address.c_str());
CloseSocket();
return false;
}
}
if (bind(m_ServerSocket, reinterpret_cast<sockaddr*>(&serverAddr), sizeof(serverAddr)) == -1)
{
LOGERROR("Failed to bind socket");
CloseSocket();
return false;
}
if (listen(m_ServerSocket, 1) == -1)
{
LOGERROR("Failed to listen on socket");
return false;
}
return true;
}
void StartServerThread()
{
m_ServerThread = std::thread(&Interface::SocketHandler::AcceptConnections, this);
}
void AcceptConnections()
{
while (m_Running)
{
sockaddr_in clientAddr{};
#if OS_WIN
int clientAddrLen{sizeof(clientAddr)};
m_ClientSocket = accept(m_ServerSocket, reinterpret_cast<sockaddr*>(&clientAddr), &clientAddrLen);
if (m_ClientSocket == INVALID_SOCKET)
#else
socklen_t clientAddrLen = sizeof(clientAddr);
m_ClientSocket = accept(m_ServerSocket, reinterpret_cast<sockaddr*>(&clientAddr), reinterpret_cast<socklen_t*>(&clientAddrLen));
if (m_ClientSocket < 0)
#endif
{
if (m_Running)
LOGERROR("Failed to accept connection");
else
LOGMESSAGE("Server stopped accepting connections");
continue;
}
LOGMESSAGE("Accepted connection from %s", inet_ntoa(clientAddr.sin_addr));
std::lock_guard<std::mutex> lock{m_ConnectionLock};
this->HandleClient();
LOGMESSAGE("Client Disconnected");
}
}
void HandleClient()
{
char buffer[1024] = {0};
std::string message{};
while (true)
{
// TODO: Validation if need more than one recv.
const int bytesRead{static_cast<int>(recv(m_ClientSocket, buffer, sizeof(buffer), 0))};
if (bytesRead <= 0)
break;
message.append(buffer, static_cast<unsigned int>(bytesRead));
LOGMESSAGE("Received message: %s", message.c_str());
while (!message.empty())
{
// Parse Content-Length get DAP Body.
const std::size_t pos{message.find("Content-Length: ")};
if (pos == std::string::npos)
{
LOGERROR("Invalid DAP message");
break;
}
const std::size_t endPos{message.find("\r\n\r\n", pos)};
if (endPos == std::string::npos)
{
LOGERROR("Invalid DAP message");
break;
}
const std::size_t length{static_cast<size_t>(std::stoi(message.substr(pos + 16, endPos - pos - 16)))};
// Should wait for more data?.
if (endPos + 4 + length > message.size())
break;
const std::string dapMessage{message.substr(endPos + 4, length)};
const std::string response{this->m_CallbackData->SendDapMessage(dapMessage)};
if (response.empty())
{
LOGERROR("Failed to process message");
break;
}
// Return DAP message with protocol headers.
const std::string dapResponse{"Content-Length: " + std::to_string(response.size()) + "\r\n\r\n" + response};
LOGMESSAGE("Sending response to client: %s", dapResponse.c_str());
send(m_ClientSocket, dapResponse.c_str(), dapResponse.size(), 0);
// Validate if there more messages.
message = message.substr(endPos + 4 + length);
}
}
#if OS_WIN
closesocket(m_ClientSocket);
m_ClientSocket = INVALID_SOCKET;
#else
close(m_ClientSocket);
m_ClientSocket = -1;
#endif
}
void SendToClient(const std::string& message)
{
#if OS_WIN
ENSURE(m_ClientSocket != INVALID_SOCKET && "Client socket is not connected");
#else
ENSURE(m_ClientSocket != -1 && "Client socket is not connected");
#endif
send(m_ClientSocket, message.c_str(), message.size(), 0);
}
void CloseSocket()
{
#if OS_WIN
if (m_ClientSocket != INVALID_SOCKET)
{
closesocket(m_ClientSocket);
m_ClientSocket = INVALID_SOCKET;
}
if (m_ServerSocket != INVALID_SOCKET)
{
closesocket(m_ServerSocket);
m_ServerSocket = INVALID_SOCKET;
}
WSACleanup();
#else
if (m_ClientSocket != -1)
{
close(m_ClientSocket);
m_ClientSocket = -1;
}
if (m_ServerSocket != -1)
{
#if OS_LINUX
shutdown(m_ServerSocket, SHUT_RDWR);
#endif
close(m_ServerSocket);
m_ServerSocket = -1;
}
#endif
}
private:
#if OS_WIN
SOCKET m_ServerSocket{INVALID_SOCKET};
SOCKET m_ClientSocket{INVALID_SOCKET};
#else
int m_ServerSocket{-1};
int m_ClientSocket{-1};
#endif
std::thread m_ServerThread;
std::mutex m_ConnectionLock;
Interface* m_CallbackData{nullptr};
bool m_Running{true};
};
Interface::Interface(const std::string serverAddress, int port, ScriptContext& scriptContext)
: m_SocketImpl{std::make_unique<SocketHandler>(this)},
m_ModuleValue{scriptContext.GetGeneralJSContext()}
{
LOGMESSAGERENDER("Starting DAP interface server");
if (!m_SocketImpl->BindAndListen(serverAddress, port))
throw DapInterfaceException{fmt::format("Failed to bind and listen on port {}", port)};
const VfsPath fntPath{L"tools/dap/entry.js"};
if (!VfsFileExists(fntPath))
throw DapInterfaceNoJSDebuggerException{ fmt::format("DAP entry script not found at {}", fntPath.string8().c_str())};
m_ScriptInterface = std::make_unique<ScriptInterface>("Engine", "Debugger", scriptContext, [](const VfsPath& path) {
return path.string8().find("tools/dap/") == 0;
});
m_ScriptInterface->SetCallbackData(this);
ScriptRequest rq(m_ScriptInterface.get());
if (!JS_DefineDebuggerObject(rq.cx, rq.glob))
{
ScriptException::CatchPending(rq);
throw DapInterfaceNoJSDebuggerException{"Failed to define debugger object"};
}
// Register methods.
constexpr ScriptFunction::ObjectGetter<DAP::Interface> Getter{&ScriptInterface::ObjectFromCBData<DAP::Interface>};
ScriptFunction::Register<&DAP::Interface::WaitForMessage, Getter>(rq, "WaitForMessage");
ScriptFunction::Register<&DAP::Interface::EndWaitingForMessage, Getter>(rq, "EndWaitingForMessage");
auto result{m_ScriptInterface->GetModuleLoader().LoadModule(rq, fntPath)};
scriptContext.RunJobs();
auto& future{*result.begin()};
JS::RootedObject ns{rq.cx, future.Get()};
m_ModuleValue = {rq.cx, JS::ObjectValue(*ns)};
// Validate that message handler function is defined in the script.
if (!this->isJSHandlerDefined())
throw DapInterfaceNoJSDebuggerException{"Message handler function not defined in the script"};
// Now its time to start the server thread.
m_SocketImpl->StartServerThread();
}
Interface::~Interface() = default;
bool Interface::isJSHandlerDefined()
{
ScriptRequest rq{m_ScriptInterface.get()};
JS::RootedValue handler{rq.cx};
if (!Script::GetProperty(rq, m_ModuleValue, "handleMessage", &handler))
{
ScriptException::CatchPending(rq);
return false;
}
if (!handler.isObject())
return false;
JS::RootedObject obj{rq.cx, &handler.toObject()};
return JS_ObjectIsFunction(obj);
}
std::string Interface::SendDapMessage(const std::string& message)
{
std::unique_lock<std::mutex> msgLock{m_MsgLock};
ENSURE(m_DapRequest.empty());
m_DapRequest = std::move(message);
m_MsgApplied.notify_all();
m_MsgApplied.wait(msgLock, [this] { return m_DapRequest.empty(); });
return m_DapResponse;
}
std::string Interface::OnMessage(const std::string& message)
{
ScriptRequest rq{m_ScriptInterface.get()};
JS::RootedValue msg{rq.cx};
if (!Script::ParseJSON(rq, message, &msg))
{
LOGERROR("Failed to parse JSON message");
return "";
}
JS::RootedValue rval{rq.cx};
if (!ScriptFunction::Call(rq, m_ModuleValue, "handleMessage", &rval, msg))
{
LOGERROR("Failed to call message handler");
return "";
}
return Script::StringifyJSON(rq, &rval, false);
}
void Interface::SendEventToClient()
{
ScriptRequest rq{m_ScriptInterface.get()};
JS::RootedValue global{rq.cx, rq.globalValue()};
JS::RootedValue rval{rq.cx};
while (true)
{
if (!ScriptFunction::Call(rq, m_ModuleValue, "sendEventToClient", &rval))
{
LOGERROR("Failed to call sendEventToClient");
return;
}
// Nothing to send.
if (rval.isUndefined() || rval.isNull())
return;
const std::string ret{Script::StringifyJSON(rq, &rval, false)};
// Send to socket client.
const std::string dapResponse{"Content-Length: " + std::to_string(ret.size()) + "\r\n\r\n" + ret};
LOGMESSAGE("Sending event to client: %s", ret.c_str());
m_SocketImpl->SendToClient(dapResponse);
}
}
void Interface::TryHandleMessage()
{
std::lock_guard<std::mutex> waitingLock{m_WaitingLock};
if (!m_DapRequest.empty())
{
m_DapResponse = OnMessage(m_DapRequest);
m_DapRequest.clear();
m_MsgApplied.notify_all();
}
// Handle Events from the script.
SendEventToClient();
}
void Interface::WaitForMessage()
{
std::unique_lock<std::mutex> waitingLock{m_MsgLock};
m_IsWaiting = true;
// Handle Events from the script.
do
{
SendEventToClient();
m_MsgApplied.wait(waitingLock, [this] { return !m_DapRequest.empty(); });
m_DapResponse = OnMessage(m_DapRequest);
m_DapRequest.clear();
m_MsgApplied.notify_all();
} while (m_IsWaiting);
}
void Interface::EndWaitingForMessage()
{
if (!m_IsWaiting)
return;
std::lock_guard<std::mutex> waitingLock{m_WaitingLock};
m_IsWaiting = false;
}
}