mirror of
https://gitea.wildfiregames.com/0ad/0ad
synced 2026-06-16 05:13:58 -07:00
Spidermonkey provide a mechanics to debug all comportaments and real from a different place with JS code this allow us to reuse the current scriptinterface but addind the new Debugger object definition only for debugging without change any code from other place like GUI & simulation. Debugger Adapter Interface is a protocol that commons IDE implement to being able for debugging, the concept is to provide sockets connections with c++ but the Dap implementation in JS that allow us to extend for more Request / Events that DAP provide. Because Dap Interface its implemented with JS we need to handle message in the main thread so we are calling in the main loop before GUI messages
448 lines
12 KiB
C++
448 lines
12 KiB
C++
/* Copyright (C) 2025 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "lib/precompiled.h"
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#include "dapinterface/DapInterface.h"
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#include "fmt/format.h"
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#include "js/Debug.h"
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#include "ps/CLogger.h"
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#include "ps/Filesystem.h"
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#include "scriptinterface/FunctionWrapper.h"
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#include "scriptinterface/JSON.h"
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#include "scriptinterface/ModuleLoader.h"
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#include "scriptinterface/Object.h"
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#include "scriptinterface/ScriptExtraHeaders.h"
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#include "scriptinterface/ScriptRequest.h"
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#include <memory>
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#if OS_WIN
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#include <WinSock2.h>
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#include <ws2tcpip.h>
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#else
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#include <sys/socket.h>
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#include <netinet/in.h>
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#include <arpa/inet.h>
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#include <unistd.h>
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#endif
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#include <thread>
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#include <ps/Filesystem.h>
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namespace DAP
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{
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class Interface::SocketHandler {
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public:
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SocketHandler(Interface* callbackData)
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: m_CallbackData(callbackData)
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{
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ENSURE(m_CallbackData && "Callback data must not be null");
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}
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~SocketHandler()
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{
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m_Running = false;
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CloseSocket();
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if (m_ServerThread.joinable())
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m_ServerThread.join();
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}
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NONCOPYABLE(SocketHandler);
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bool BindAndListen(const std::string server_address, int port)
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{
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#if OS_WIN
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WSADATA wsaData;
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if (WSAStartup(MAKEWORD(2, 2), &wsaData) != 0)
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{
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LOGERROR("Failed to start WSA");
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return false;
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}
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#endif
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m_ServerSocket = socket(AF_INET, SOCK_STREAM, 0);
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#if OS_WIN
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if (m_ServerSocket == INVALID_SOCKET)
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#else
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if (m_ServerSocket < 0)
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#endif
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{
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LOGERROR("Failed to create socket");
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return false;
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}
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#if OS_WIN
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const int i{1};
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setsockopt(m_ServerSocket, SOL_SOCKET, SO_EXCLUSIVEADDRUSE, reinterpret_cast<const char*>(&i), sizeof(i));
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#else
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const int i{1};
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setsockopt(m_ServerSocket, SOL_SOCKET, SO_REUSEADDR, reinterpret_cast<const char*>(&i), sizeof(i));
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#endif
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sockaddr_in serverAddr{};
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serverAddr.sin_family = AF_INET;
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serverAddr.sin_port = htons(port);
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if (server_address.empty())
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serverAddr.sin_addr.s_addr = INADDR_ANY;
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else
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{
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serverAddr.sin_addr.s_addr = inet_addr(server_address.c_str());
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if (!inet_pton(AF_INET, server_address.c_str(), &serverAddr.sin_addr))
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{
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LOGERROR("Invalid server address: %s", server_address.c_str());
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CloseSocket();
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return false;
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}
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}
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if (bind(m_ServerSocket, reinterpret_cast<sockaddr*>(&serverAddr), sizeof(serverAddr)) == -1)
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{
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LOGERROR("Failed to bind socket");
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CloseSocket();
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return false;
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}
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if (listen(m_ServerSocket, 1) == -1)
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{
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LOGERROR("Failed to listen on socket");
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return false;
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}
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return true;
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}
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void StartServerThread()
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{
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m_ServerThread = std::thread(&Interface::SocketHandler::AcceptConnections, this);
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}
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void AcceptConnections()
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{
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while (m_Running)
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{
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sockaddr_in clientAddr{};
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#if OS_WIN
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int clientAddrLen{sizeof(clientAddr)};
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m_ClientSocket = accept(m_ServerSocket, reinterpret_cast<sockaddr*>(&clientAddr), &clientAddrLen);
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if (m_ClientSocket == INVALID_SOCKET)
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#else
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socklen_t clientAddrLen = sizeof(clientAddr);
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m_ClientSocket = accept(m_ServerSocket, reinterpret_cast<sockaddr*>(&clientAddr), reinterpret_cast<socklen_t*>(&clientAddrLen));
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if (m_ClientSocket < 0)
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#endif
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{
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if (m_Running)
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LOGERROR("Failed to accept connection");
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else
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LOGMESSAGE("Server stopped accepting connections");
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continue;
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}
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LOGMESSAGE("Accepted connection from %s", inet_ntoa(clientAddr.sin_addr));
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std::lock_guard<std::mutex> lock{m_ConnectionLock};
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this->HandleClient();
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LOGMESSAGE("Client Disconnected");
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}
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}
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void HandleClient()
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{
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char buffer[1024] = {0};
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std::string message{};
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while (true)
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{
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// TODO: Validation if need more than one recv.
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const int bytesRead{static_cast<int>(recv(m_ClientSocket, buffer, sizeof(buffer), 0))};
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if (bytesRead <= 0)
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break;
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message.append(buffer, static_cast<unsigned int>(bytesRead));
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LOGMESSAGE("Received message: %s", message.c_str());
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while (!message.empty())
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{
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// Parse Content-Length get DAP Body.
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const std::size_t pos{message.find("Content-Length: ")};
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if (pos == std::string::npos)
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{
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LOGERROR("Invalid DAP message");
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break;
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}
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const std::size_t endPos{message.find("\r\n\r\n", pos)};
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if (endPos == std::string::npos)
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{
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LOGERROR("Invalid DAP message");
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break;
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}
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const std::size_t length{static_cast<size_t>(std::stoi(message.substr(pos + 16, endPos - pos - 16)))};
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// Should wait for more data?.
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if (endPos + 4 + length > message.size())
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break;
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const std::string dapMessage{message.substr(endPos + 4, length)};
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const std::string response{this->m_CallbackData->SendDapMessage(dapMessage)};
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if (response.empty())
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{
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LOGERROR("Failed to process message");
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break;
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}
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// Return DAP message with protocol headers.
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const std::string dapResponse{"Content-Length: " + std::to_string(response.size()) + "\r\n\r\n" + response};
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LOGMESSAGE("Sending response to client: %s", dapResponse.c_str());
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send(m_ClientSocket, dapResponse.c_str(), dapResponse.size(), 0);
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// Validate if there more messages.
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message = message.substr(endPos + 4 + length);
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}
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}
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#if OS_WIN
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closesocket(m_ClientSocket);
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m_ClientSocket = INVALID_SOCKET;
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#else
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close(m_ClientSocket);
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m_ClientSocket = -1;
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#endif
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}
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void SendToClient(const std::string& message)
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{
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#if OS_WIN
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ENSURE(m_ClientSocket != INVALID_SOCKET && "Client socket is not connected");
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#else
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ENSURE(m_ClientSocket != -1 && "Client socket is not connected");
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#endif
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send(m_ClientSocket, message.c_str(), message.size(), 0);
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}
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void CloseSocket()
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{
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#if OS_WIN
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if (m_ClientSocket != INVALID_SOCKET)
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{
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closesocket(m_ClientSocket);
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m_ClientSocket = INVALID_SOCKET;
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}
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if (m_ServerSocket != INVALID_SOCKET)
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{
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closesocket(m_ServerSocket);
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m_ServerSocket = INVALID_SOCKET;
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}
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WSACleanup();
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#else
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if (m_ClientSocket != -1)
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{
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close(m_ClientSocket);
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m_ClientSocket = -1;
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}
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if (m_ServerSocket != -1)
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{
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#if OS_LINUX
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shutdown(m_ServerSocket, SHUT_RDWR);
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#endif
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close(m_ServerSocket);
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m_ServerSocket = -1;
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}
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#endif
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}
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private:
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#if OS_WIN
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SOCKET m_ServerSocket{INVALID_SOCKET};
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SOCKET m_ClientSocket{INVALID_SOCKET};
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#else
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int m_ServerSocket{-1};
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int m_ClientSocket{-1};
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#endif
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std::thread m_ServerThread;
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std::mutex m_ConnectionLock;
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Interface* m_CallbackData{nullptr};
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bool m_Running{true};
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};
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Interface::Interface(const std::string serverAddress, int port, ScriptContext& scriptContext)
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: m_SocketImpl{std::make_unique<SocketHandler>(this)},
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m_ModuleValue{scriptContext.GetGeneralJSContext()}
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{
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LOGMESSAGERENDER("Starting DAP interface server");
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if (!m_SocketImpl->BindAndListen(serverAddress, port))
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throw DapInterfaceException{fmt::format("Failed to bind and listen on port {}", port)};
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const VfsPath fntPath{L"tools/dap/entry.js"};
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if (!VfsFileExists(fntPath))
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throw DapInterfaceNoJSDebuggerException{ fmt::format("DAP entry script not found at {}", fntPath.string8().c_str())};
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m_ScriptInterface = std::make_unique<ScriptInterface>("Engine", "Debugger", scriptContext, [](const VfsPath& path) {
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return path.string8().find("tools/dap/") == 0;
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});
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m_ScriptInterface->SetCallbackData(this);
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ScriptRequest rq(m_ScriptInterface.get());
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if (!JS_DefineDebuggerObject(rq.cx, rq.glob))
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{
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ScriptException::CatchPending(rq);
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throw DapInterfaceNoJSDebuggerException{"Failed to define debugger object"};
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}
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// Register methods.
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constexpr ScriptFunction::ObjectGetter<DAP::Interface> Getter{&ScriptInterface::ObjectFromCBData<DAP::Interface>};
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ScriptFunction::Register<&DAP::Interface::WaitForMessage, Getter>(rq, "WaitForMessage");
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ScriptFunction::Register<&DAP::Interface::EndWaitingForMessage, Getter>(rq, "EndWaitingForMessage");
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auto result{m_ScriptInterface->GetModuleLoader().LoadModule(rq, fntPath)};
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scriptContext.RunJobs();
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auto& future{*result.begin()};
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JS::RootedObject ns{rq.cx, future.Get()};
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m_ModuleValue = {rq.cx, JS::ObjectValue(*ns)};
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// Validate that message handler function is defined in the script.
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if (!this->isJSHandlerDefined())
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throw DapInterfaceNoJSDebuggerException{"Message handler function not defined in the script"};
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// Now its time to start the server thread.
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m_SocketImpl->StartServerThread();
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}
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Interface::~Interface() = default;
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bool Interface::isJSHandlerDefined()
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{
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ScriptRequest rq{m_ScriptInterface.get()};
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JS::RootedValue handler{rq.cx};
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if (!Script::GetProperty(rq, m_ModuleValue, "handleMessage", &handler))
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{
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ScriptException::CatchPending(rq);
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return false;
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}
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if (!handler.isObject())
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return false;
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JS::RootedObject obj{rq.cx, &handler.toObject()};
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return JS_ObjectIsFunction(obj);
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}
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std::string Interface::SendDapMessage(const std::string& message)
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{
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std::unique_lock<std::mutex> msgLock{m_MsgLock};
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ENSURE(m_DapRequest.empty());
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m_DapRequest = std::move(message);
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m_MsgApplied.notify_all();
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m_MsgApplied.wait(msgLock, [this] { return m_DapRequest.empty(); });
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return m_DapResponse;
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}
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std::string Interface::OnMessage(const std::string& message)
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{
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ScriptRequest rq{m_ScriptInterface.get()};
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JS::RootedValue msg{rq.cx};
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if (!Script::ParseJSON(rq, message, &msg))
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{
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LOGERROR("Failed to parse JSON message");
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return "";
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}
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JS::RootedValue rval{rq.cx};
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if (!ScriptFunction::Call(rq, m_ModuleValue, "handleMessage", &rval, msg))
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{
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LOGERROR("Failed to call message handler");
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return "";
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}
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return Script::StringifyJSON(rq, &rval, false);
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}
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void Interface::SendEventToClient()
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{
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ScriptRequest rq{m_ScriptInterface.get()};
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JS::RootedValue global{rq.cx, rq.globalValue()};
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JS::RootedValue rval{rq.cx};
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while (true)
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{
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if (!ScriptFunction::Call(rq, m_ModuleValue, "sendEventToClient", &rval))
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{
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LOGERROR("Failed to call sendEventToClient");
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return;
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}
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// Nothing to send.
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if (rval.isUndefined() || rval.isNull())
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return;
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const std::string ret{Script::StringifyJSON(rq, &rval, false)};
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// Send to socket client.
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const std::string dapResponse{"Content-Length: " + std::to_string(ret.size()) + "\r\n\r\n" + ret};
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LOGMESSAGE("Sending event to client: %s", ret.c_str());
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m_SocketImpl->SendToClient(dapResponse);
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}
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}
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void Interface::TryHandleMessage()
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{
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std::lock_guard<std::mutex> waitingLock{m_WaitingLock};
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if (!m_DapRequest.empty())
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{
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m_DapResponse = OnMessage(m_DapRequest);
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m_DapRequest.clear();
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m_MsgApplied.notify_all();
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}
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// Handle Events from the script.
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SendEventToClient();
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}
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void Interface::WaitForMessage()
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{
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std::unique_lock<std::mutex> waitingLock{m_MsgLock};
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m_IsWaiting = true;
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// Handle Events from the script.
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do
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{
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SendEventToClient();
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m_MsgApplied.wait(waitingLock, [this] { return !m_DapRequest.empty(); });
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m_DapResponse = OnMessage(m_DapRequest);
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m_DapRequest.clear();
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m_MsgApplied.notify_all();
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} while (m_IsWaiting);
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}
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void Interface::EndWaitingForMessage()
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{
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if (!m_IsWaiting)
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return;
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std::lock_guard<std::mutex> waitingLock{m_WaitingLock};
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m_IsWaiting = false;
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}
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}
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