2025-08-04 10:04:30 -07:00
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/* Copyright (C) 2025 Wildfire Games.
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2023-12-02 16:30:12 -08:00
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* This file is part of 0 A.D.
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2014-11-13 03:19:28 -08:00
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*
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2023-12-02 16:30:12 -08:00
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* 0 A.D. is free software: you can redistribute it and/or modify
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2014-11-13 03:19:28 -08:00
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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2014-11-13 03:19:28 -08:00
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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2023-12-02 16:30:12 -08:00
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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2014-11-13 03:19:28 -08:00
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*/
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2016-11-23 03:18:37 -08:00
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2020-11-14 02:57:50 -08:00
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#ifndef INCLUDED_SCRIPTCONTEXT
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#define INCLUDED_SCRIPTCONTEXT
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2014-11-13 03:19:28 -08:00
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2025-08-04 10:04:30 -07:00
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#include "scriptinterface/ScriptExtraHeaders.h"
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#include "scriptinterface/ScriptTypes.h"
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2014-11-13 03:19:28 -08:00
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2025-08-04 10:04:30 -07:00
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#include <cstdint>
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#include <list>
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#include <memory>
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namespace JS { class Realm; }
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struct JSContext;
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2018-12-28 06:58:35 -08:00
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2020-11-12 01:34:40 -08:00
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// Those are minimal defaults. The runtime for the main game is larger and GCs upon a larger growth.
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constexpr int DEFAULT_CONTEXT_SIZE = 16 * 1024 * 1024;
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constexpr uint32_t DEFAULT_HEAP_GROWTH_BYTES_GCTRIGGER = 2 * 1024 * 1024;
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2024-07-08 12:07:04 -07:00
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namespace Script
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{
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class JobQueue;
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}
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2014-11-13 03:19:28 -08:00
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/**
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* Abstraction around a SpiderMonkey JSContext.
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*
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* A single ScriptContext, with the associated context,
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* should only be used on a single thread.
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*
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* (One means to share data between threads and contexts is to create
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* a Script::StructuredClone.)
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*/
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class ScriptContext
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{
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public:
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ScriptContext(int contextSize, uint32_t heapGrowthBytesGCTrigger);
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~ScriptContext();
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/**
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* Returns a context, in which any number of ScriptInterfaces compartments can live.
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* Each context should only ever be used on a single thread.
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* @param parentContext Parent context from the parent thread, with which we share some thread-safe data
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* @param contextSize Maximum size in bytes of the new context
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* @param heapGrowthBytesGCTrigger Size in bytes of cumulated allocations after which a GC will be triggered
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*/
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static std::shared_ptr<ScriptContext> CreateContext(
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int contextSize = DEFAULT_CONTEXT_SIZE,
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uint32_t heapGrowthBytesGCTrigger = DEFAULT_HEAP_GROWTH_BYTES_GCTRIGGER);
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2020-11-12 01:34:40 -08:00
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Improve JS Exception handling.
- Check for pending exceptions after function calls and script
executions.
- Call LOGERROR instead of JS_ReportError when there is a conversion
error in FromJSVal, since that can only be called from C++ (where JS
errors don't really make sense). Instead, C++ callers of FromJSVal
should handle the failure and, themselves, either report an error or
simply do something else.
- Wrap JS_ReportError since that makes updating it later easier.
This isn't a systematical fix since ToJSVal also ought return a boolean
for failures, and we probably should trigger errors instead of warnings
on 'implicit' conversions, rather a preparation diff.
Part of the SM52 migration, stage: SM45 compatible (actually SM52
incompatible, too).
Based on a patch by: Itms
Comments by: Vladislavbelov, Stan`
Refs #742, #4893
Differential Revision: https://code.wildfiregames.com/D3093
This was SVN commit r24187.
2020-11-15 10:29:17 -08:00
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2014-11-13 03:19:28 -08:00
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/**
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* MaybeIncrementalGC checks if running a GC is worth the time that will take.
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* The logic is custom as Spidermonkey tends to assume 'idle time' will exist,
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* which is a thing in websites but not really in 0 A.D.
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* This can have a few behaviours:
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* - doing nothing
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* - starting a new incremental GC
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* - running a GC slice
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* - finishing the incremental GC
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* For details, check the SM doc in e.g. GC.cpp and GCapi.cpp
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*/
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void MaybeIncrementalGC();
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/**
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* Does a non-incremental, shrinking GC.
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* A shrinking GC dumps JIT code and tries to defragment memory.
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2015-01-24 06:46:52 -08:00
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*/
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void ShrinkingGC();
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2020-11-14 00:46:32 -08:00
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/**
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* This is used to keep track of realms which should be prepared for a GC.
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*/
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void RegisterRealm(JS::Realm* realm);
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void UnRegisterRealm(JS::Realm* realm);
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2024-07-08 12:07:04 -07:00
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/**
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* Runs the promise continuation.
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* On contexts where promises can be used this function has to be
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* called.
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* This function has to be called frequently.
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*/
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void RunJobs();
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2020-11-14 00:46:32 -08:00
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/**
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* GetGeneralJSContext returns the context without starting a GC request and without
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* entering any compartment. It should only be used in specific situations, such as
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2020-11-18 06:39:04 -08:00
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* creating a new compartment, or when initializing a persistent rooted.
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2020-11-14 00:46:32 -08:00
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* If you need the compartmented context of a ScriptInterface, you should create a
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Improve JS Exception handling.
- Check for pending exceptions after function calls and script
executions.
- Call LOGERROR instead of JS_ReportError when there is a conversion
error in FromJSVal, since that can only be called from C++ (where JS
errors don't really make sense). Instead, C++ callers of FromJSVal
should handle the failure and, themselves, either report an error or
simply do something else.
- Wrap JS_ReportError since that makes updating it later easier.
This isn't a systematical fix since ToJSVal also ought return a boolean
for failures, and we probably should trigger errors instead of warnings
on 'implicit' conversions, rather a preparation diff.
Part of the SM52 migration, stage: SM45 compatible (actually SM52
incompatible, too).
Based on a patch by: Itms
Comments by: Vladislavbelov, Stan`
Refs #742, #4893
Differential Revision: https://code.wildfiregames.com/D3093
This was SVN commit r24187.
2020-11-15 10:29:17 -08:00
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* ScriptRequest and use the context from that.
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2020-11-14 00:46:32 -08:00
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*/
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JSContext* GetGeneralJSContext() const { return m_cx; }
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private:
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2020-11-14 00:46:32 -08:00
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JSContext* m_cx;
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2024-07-08 12:07:04 -07:00
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const std::unique_ptr<Script::JobQueue> m_JobQueue;
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2016-08-07 10:44:27 -07:00
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2020-11-30 01:03:20 -08:00
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void PrepareZonesForIncrementalGC() const;
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std::list<JS::Realm*> m_Realms;
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2016-08-02 09:12:11 -07:00
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2020-11-14 02:57:50 -08:00
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int m_ContextSize;
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2024-11-23 09:36:23 -08:00
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uint32_t m_HeapGrowthBytesGCTrigger;
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uint32_t m_LastGCBytes{0};
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2014-11-13 03:19:28 -08:00
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};
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2021-05-14 03:18:03 -07:00
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// Using a global object for the context is a workaround until Simulation, AI, etc,
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// use their own threads and also their own contexts.
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extern thread_local std::shared_ptr<ScriptContext> g_ScriptContext;
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2020-11-14 02:57:50 -08:00
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#endif // INCLUDED_SCRIPTCONTEXT
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