0ad/source/scriptinterface/ScriptRuntime.h

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/* Copyright (C) 2020 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_SCRIPTRUNTIME
#define INCLUDED_SCRIPTRUNTIME
#include "ScriptTypes.h"
#include "ScriptExtraHeaders.h"
#include <sstream>
constexpr int STACK_CHUNK_SIZE = 8192;
// Those are minimal defaults. The runtime for the main game is larger and GCs upon a larger growth.
constexpr int DEFAULT_RUNTIME_SIZE = 16 * 1024 * 1024;
constexpr int DEFAULT_HEAP_GROWTH_BYTES_GCTRIGGER = 2 * 1024 * 1024;
/**
* Abstraction around a SpiderMonkey JSRuntime.
* Each ScriptRuntime can be used to initialize several ScriptInterface
* contexts which can then share data, but a single ScriptRuntime should
* only be used on a single thread.
*
* (One means to share data between threads and runtimes is to create
* a ScriptInterface::StructuredClone.)
*/
class ScriptRuntime
{
public:
ScriptRuntime(int runtimeSize, int heapGrowthBytesGCTrigger);
~ScriptRuntime();
/**
* Returns a runtime, which can used to initialise any number of
* ScriptInterfaces contexts. Values created in one context may be used
* in any other context from the same runtime (but not any other runtime).
* Each runtime should only ever be used on a single thread.
* @param runtimeSize Maximum size in bytes of the new runtime
* @param heapGrowthBytesGCTrigger Size in bytes of cumulated allocations after which a GC will be triggered
*/
static shared_ptr<ScriptRuntime> CreateRuntime(
int runtimeSize = DEFAULT_RUNTIME_SIZE,
int heapGrowthBytesGCTrigger = DEFAULT_HEAP_GROWTH_BYTES_GCTRIGGER);
/**
* MaybeIncrementalRuntimeGC tries to determine whether a runtime-wide garbage collection would free up enough memory to
* be worth the amount of time it would take. It does this with our own logic and NOT some predefined JSAPI logic because
* such functionality currently isn't available out of the box.
* It does incremental GC which means it will collect one slice each time it's called until the garbage collection is done.
* This can and should be called quite regularly. The delay parameter allows you to specify a minimum time since the last GC
* in seconds (the delay should be a fraction of a second in most cases though).
* It will only start a new incremental GC or another GC slice if this time is exceeded. The user of this function is
* responsible for ensuring that GC can run with a small enough delay to get done with the work.
*/
void MaybeIncrementalGC(double delay);
void ShrinkingGC();
void RegisterContext(JSContext* cx);
void UnRegisterContext(JSContext* cx);
JSRuntime* m_rt;
private:
void PrepareContextsForIncrementalGC();
std::list<JSContext*> m_Contexts;
int m_RuntimeSize;
int m_HeapGrowthBytesGCTrigger;
int m_LastGCBytes;
double m_LastGCCheck;
};
#endif // INCLUDED_SCRIPTRUNTIME