mirror of
https://gitea.wildfiregames.com/0ad/0ad
synced 2026-06-19 23:03:56 -07:00
121 lines
3.6 KiB
C++
121 lines
3.6 KiB
C++
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/* Copyright (C) 2021 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "Texture.h"
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#include "lib/config2.h"
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#include "renderer/backend/gl/Device.h"
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namespace Renderer
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{
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namespace Backend
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{
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namespace GL
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{
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namespace
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{
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GLint CalculateMinFilter(const Sampler::Desc& defaultSamplerDesc, const uint32_t mipCount)
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{
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if (mipCount == 1)
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return defaultSamplerDesc.minFilter == Sampler::Filter::LINEAR ? GL_LINEAR : GL_NEAREST;
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if (defaultSamplerDesc.minFilter == Sampler::Filter::LINEAR)
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return defaultSamplerDesc.mipFilter == Sampler::Filter::LINEAR ? GL_LINEAR_MIPMAP_LINEAR : GL_LINEAR_MIPMAP_NEAREST;
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return defaultSamplerDesc.mipFilter == Sampler::Filter::LINEAR ? GL_NEAREST_MIPMAP_LINEAR : GL_NEAREST_MIPMAP_NEAREST;
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}
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GLint AddressModeToGLEnum(Sampler::AddressMode addressMode)
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{
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switch (addressMode)
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{
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case Sampler::AddressMode::REPEAT: return GL_REPEAT;
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case Sampler::AddressMode::MIRRORED_REPEAT: return GL_MIRRORED_REPEAT;
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case Sampler::AddressMode::CLAMP_TO_EDGE: return GL_CLAMP_TO_EDGE;
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case Sampler::AddressMode::CLAMP_TO_BORDER: return GL_CLAMP_TO_BORDER;
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}
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return GL_REPEAT;
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}
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} // anonymous namespace
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// static
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std::unique_ptr<CTexture> CTexture::Create2D(const Format format,
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const uint32_t width, const uint32_t height,
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const Sampler::Desc& defaultSamplerDesc, const uint32_t mipCount)
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{
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std::unique_ptr<CTexture> texture(new CTexture());
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ENSURE(format != Format::UNDEFINED);
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ENSURE(width > 0 && height > 0 && mipCount > 0);
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texture->m_Format = format;
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texture->m_Width = width;
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texture->m_Height = height;
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texture->m_MipCount = mipCount;
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glGenTextures(1, &texture->m_Handle);
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glActiveTextureARB(GL_TEXTURE0);
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glBindTexture(GL_TEXTURE_2D, texture->m_Handle);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, CalculateMinFilter(defaultSamplerDesc, mipCount));
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, defaultSamplerDesc.magFilter == Sampler::Filter::LINEAR ? GL_LINEAR : GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, AddressModeToGLEnum(defaultSamplerDesc.addressModeU));
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, AddressModeToGLEnum(defaultSamplerDesc.addressModeV));
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#if !CONFIG2_GLES
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if (defaultSamplerDesc.mipLODBias != 0.0f)
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_LOD_BIAS, defaultSamplerDesc.mipLODBias);
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#endif
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if (defaultSamplerDesc.anisotropyEnabled)
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, defaultSamplerDesc.maxAnisotropy);
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if (defaultSamplerDesc.addressModeU == Sampler::AddressMode::CLAMP_TO_BORDER ||
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defaultSamplerDesc.addressModeV == Sampler::AddressMode::CLAMP_TO_BORDER ||
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defaultSamplerDesc.addressModeW == Sampler::AddressMode::CLAMP_TO_BORDER)
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{
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glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, defaultSamplerDesc.borderColor.AsFloatArray());
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}
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glBindTexture(GL_TEXTURE_2D, 0);
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return texture;
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}
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CTexture::CTexture() = default;
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CTexture::~CTexture()
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{
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if (m_Handle)
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glDeleteTextures(1, &m_Handle);
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}
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} // namespace GL
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} // namespace Backend
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} // namespace Renderer
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