2021-03-06 10:11:41 -08:00
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{
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2021-03-21 07:23:57 -07:00
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"categories": {
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"ingame": {
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"name": "In-game",
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"desc": "In-game hotkeys."
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}
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},
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"mapped_hotkeys": {
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"ingame": {
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"session.kill": {
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"name": "Destroy selected units",
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"desc": "Destroy selected units."
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},
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"session.noconfirmation": {
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"name": "Destroy without confirmation",
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"desc": "Do not ask confirmation when deleting a building/unit."
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},
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"session.stop": {
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"name": "Stop units",
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"desc": "Stop the current action."
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},
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"session.backtowork": {
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"name": "Back to Work",
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"desc": "The unit will go back to work."
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},
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"session.unload": {
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"name": "Unload",
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"desc": "Unload garrisoned units when a building/mechanical unit is selected."
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},
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2021-03-26 03:18:30 -07:00
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"session.unloadturrets": {
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"name": "Unload Turrets",
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"desc": "Unload turreted units."
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},
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2021-04-12 05:31:29 -07:00
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"session.leaveturret": {
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"name": "Leave Turret Point",
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"desc": "Order an entity to leave a turret point."
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},
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2021-03-21 07:23:57 -07:00
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"session.unloadtype": {
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"name": "Unload unit type",
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"desc": "Modifier to unload all units of type."
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},
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"session.move": {
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"name": "Force move",
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"desc": "Modifier to move to a point instead of another action (e.g. gather)."
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},
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2023-01-09 06:29:06 -08:00
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"session.capture": {
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"name": "Force capture",
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"desc": "Modifier to capture instead of another action (e.g. attack)."
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},
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2021-03-21 07:23:57 -07:00
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"session.attack": {
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"name": "Force attack",
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"desc": "Modifier to attack instead of another action (e.g. capture)."
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},
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"session.attackmove": {
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"name": "Attack Move",
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"desc": "Modifier to attackmove when clicking on a point."
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},
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"session.attackmoveUnit": {
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"name": "Attack Move (unit only)",
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"desc": "Modifier to attackmove targeting only units when clicking on a point."
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},
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"session.garrison": {
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"name": "Garrison",
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"desc": "Modifier to garrison when clicking on building."
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},
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2021-03-26 03:18:30 -07:00
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"session.occupyturret": {
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"name": "Occupy Turret Point",
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"desc": "Modifier to occupy a turret when clicking on a turret holder."
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},
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2021-03-21 07:23:57 -07:00
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"session.autorallypoint": {
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"name": "Auto-rally point",
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"desc": "Modifier to set the rally point on the building itself."
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},
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"session.guard": {
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"name": "Guard",
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"desc": "Modifier to escort/guard when clicking on unit/building."
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},
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"session.patrol": {
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"name": "Patrol",
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"desc": "Modifier to patrol a unit."
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},
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"session.repair": {
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"name": "Repair",
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"desc": "Modifier to repair when clicking on building/mechanical unit."
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},
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"session.queue": {
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"name": "Queue order",
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"desc": "Modifier to queue unit orders instead of replacing."
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},
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"session.pushorderfront": {
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"name": "Push order in front",
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"desc": "Modifier to execute this order, then go back to the current order."
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},
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"session.orderone": {
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"name": "Order one unit",
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"desc": "Modifier to order only one entity in selection."
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},
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"session.batchtrain": {
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"name": "Batch production",
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"desc": "Modifier to train units in batches."
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},
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"session.massbarter": {
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"name": "Mass barter",
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"desc": "Modifier to barter bunch of resources."
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},
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"session.masstribute": {
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"name": "Mass tribute",
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"desc": "Modifier to tribute bunch of resources."
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},
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"session.fulltradeswap": {
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"name": "Set trade to 100%",
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"desc": "Modifier to put the desired trade resource to 100%."
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},
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"session.deselectgroup": {
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"name": "Deselect unit type",
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"desc": "Modifier to deselect units when clicking group icon, instead of selecting."
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},
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"session.rotate.cw": {
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"name": "Rotate building clockwise",
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"desc": "Rotate building placement preview clockwise."
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},
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"session.rotate.ccw": {
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"name": "Rotate building counterclockwise",
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"desc": "Rotate building placement preview anticlockwise."
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},
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"session.snaptoedges": {
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"name": "Toggle snap-to-edge",
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"desc": "Modifier to align new structures with nearby existing structure."
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},
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"session.toggledefaultformation": {
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"name": "Toggle default formation",
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"desc": "Switch between null default formation and the last default formation used (defaults to 'box')."
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},
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"session.queueunit.1": {
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"name": "Queue 1st unit",
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"desc": "Add first unit type to queue."
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},
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"session.queueunit.2": {
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"name": "Queue 2nd unit",
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"desc": "Add second unit type to queue."
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},
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"session.queueunit.3": {
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"name": "Queue 3rd unit",
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"desc": "Add third unit type to queue."
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},
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"session.queueunit.4": {
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"name": "Queue 4th unit",
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"desc": "Add fourth unit type to queue."
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},
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"session.queueunit.5": {
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"name": "Queue 5th unit",
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"desc": "Add fivth unit type to queue."
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},
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"session.queueunit.6": {
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"name": "Queue 6th unit",
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"desc": "Add sixth unit type to queue."
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},
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"session.queueunit.7": {
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"name": "Queue 7th unit",
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"desc": "Add seventh unit type to queue."
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},
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"session.queueunit.8": {
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"name": "Queue 8th unit",
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"desc": "Add eighth unit type to queue."
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2021-05-04 23:12:31 -07:00
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},
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"session.queueunit.autoqueueon": {
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"name": "Activate auto-queue",
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"desc": "Turn on Auto-Queue for selected structures."
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},
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"session.queueunit.autoqueueoff": {
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"name": "Deactivate auto-queue",
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"desc": "Turn off Auto-Queue for selected structures."
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2021-06-07 11:45:03 -07:00
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},
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"session.flare": {
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"name": "Flare (hold)",
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"desc": "Set the cursor to Flare while this hotkey is pressed."
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},
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"session.flareactivate": {
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"name": "Flare (toggle)",
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"desc": "Set the cursor to Flare. The hotkey can be released."
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2021-08-27 22:52:37 -07:00
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},
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2026-06-19 11:02:00 -07:00
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"session.minimap.expand.toggle": {
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"name": "Expand minimap",
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"desc": "Toggle minimap expand."
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},
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2021-08-27 22:52:37 -07:00
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"session.calltoarms": {
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"name": "Call to arms",
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"desc": "Send the selected units on attack move to the specified location after dropping resources."
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2024-12-21 13:10:00 -08:00
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},
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"session.focusfire": {
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"name": "Focus Fire",
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"desc": "Exclusively control a building's arrows without setting a rallypoint."
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2021-03-21 07:23:57 -07:00
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}
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}
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}
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2021-03-06 10:11:41 -08:00
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}
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