{ "categories": { "ingame": { "name": "In-game", "desc": "In-game hotkeys." } }, "mapped_hotkeys": { "ingame": { "session.kill": { "name": "Destroy selected units", "desc": "Destroy selected units." }, "session.noconfirmation": { "name": "Destroy without confirmation", "desc": "Do not ask confirmation when deleting a building/unit." }, "session.stop": { "name": "Stop units", "desc": "Stop the current action." }, "session.backtowork": { "name": "Back to Work", "desc": "The unit will go back to work." }, "session.unload": { "name": "Unload", "desc": "Unload garrisoned units when a building/mechanical unit is selected." }, "session.unloadturrets": { "name": "Unload Turrets", "desc": "Unload turreted units." }, "session.leaveturret": { "name": "Leave Turret Point", "desc": "Order an entity to leave a turret point." }, "session.unloadtype": { "name": "Unload unit type", "desc": "Modifier to unload all units of type." }, "session.move": { "name": "Force move", "desc": "Modifier to move to a point instead of another action (e.g. gather)." }, "session.capture": { "name": "Force capture", "desc": "Modifier to capture instead of another action (e.g. attack)." }, "session.attack": { "name": "Force attack", "desc": "Modifier to attack instead of another action (e.g. capture)." }, "session.attackmove": { "name": "Attack Move", "desc": "Modifier to attackmove when clicking on a point." }, "session.attackmoveUnit": { "name": "Attack Move (unit only)", "desc": "Modifier to attackmove targeting only units when clicking on a point." }, "session.garrison": { "name": "Garrison", "desc": "Modifier to garrison when clicking on building." }, "session.occupyturret": { "name": "Occupy Turret Point", "desc": "Modifier to occupy a turret when clicking on a turret holder." }, "session.autorallypoint": { "name": "Auto-rally point", "desc": "Modifier to set the rally point on the building itself." }, "session.guard": { "name": "Guard", "desc": "Modifier to escort/guard when clicking on unit/building." }, "session.patrol": { "name": "Patrol", "desc": "Modifier to patrol a unit." }, "session.repair": { "name": "Repair", "desc": "Modifier to repair when clicking on building/mechanical unit." }, "session.queue": { "name": "Queue order", "desc": "Modifier to queue unit orders instead of replacing." }, "session.pushorderfront": { "name": "Push order in front", "desc": "Modifier to execute this order, then go back to the current order." }, "session.orderone": { "name": "Order one unit", "desc": "Modifier to order only one entity in selection." }, "session.batchtrain": { "name": "Batch production", "desc": "Modifier to train units in batches." }, "session.massbarter": { "name": "Mass barter", "desc": "Modifier to barter bunch of resources." }, "session.masstribute": { "name": "Mass tribute", "desc": "Modifier to tribute bunch of resources." }, "session.fulltradeswap": { "name": "Set trade to 100%", "desc": "Modifier to put the desired trade resource to 100%." }, "session.deselectgroup": { "name": "Deselect unit type", "desc": "Modifier to deselect units when clicking group icon, instead of selecting." }, "session.rotate.cw": { "name": "Rotate building clockwise", "desc": "Rotate building placement preview clockwise." }, "session.rotate.ccw": { "name": "Rotate building counterclockwise", "desc": "Rotate building placement preview anticlockwise." }, "session.snaptoedges": { "name": "Toggle snap-to-edge", "desc": "Modifier to align new structures with nearby existing structure." }, "session.toggledefaultformation": { "name": "Toggle default formation", "desc": "Switch between null default formation and the last default formation used (defaults to 'box')." }, "session.queueunit.1": { "name": "Queue 1st unit", "desc": "Add first unit type to queue." }, "session.queueunit.2": { "name": "Queue 2nd unit", "desc": "Add second unit type to queue." }, "session.queueunit.3": { "name": "Queue 3rd unit", "desc": "Add third unit type to queue." }, "session.queueunit.4": { "name": "Queue 4th unit", "desc": "Add fourth unit type to queue." }, "session.queueunit.5": { "name": "Queue 5th unit", "desc": "Add fivth unit type to queue." }, "session.queueunit.6": { "name": "Queue 6th unit", "desc": "Add sixth unit type to queue." }, "session.queueunit.7": { "name": "Queue 7th unit", "desc": "Add seventh unit type to queue." }, "session.queueunit.8": { "name": "Queue 8th unit", "desc": "Add eighth unit type to queue." }, "session.queueunit.autoqueueon": { "name": "Activate auto-queue", "desc": "Turn on Auto-Queue for selected structures." }, "session.queueunit.autoqueueoff": { "name": "Deactivate auto-queue", "desc": "Turn off Auto-Queue for selected structures." }, "session.flare": { "name": "Flare (hold)", "desc": "Set the cursor to Flare while this hotkey is pressed." }, "session.flareactivate": { "name": "Flare (toggle)", "desc": "Set the cursor to Flare. The hotkey can be released." }, "session.minimap.expand.toggle": { "name": "Expand minimap", "desc": "Toggle minimap expand." }, "session.calltoarms": { "name": "Call to arms", "desc": "Send the selected units on attack move to the specified location after dropping resources." }, "session.focusfire": { "name": "Focus Fire", "desc": "Exclusively control a building's arrows without setting a rallypoint." } } } }