Per Wormnest, the 4 bytes allocated to
PSD Legacy Dropshadow properties are
meant to be used for fixed floating point
values rather than integers. This patch
corrects the PSD layer resource struct and
how the data is loaded, based on prior
work by Wormnest.
Photoshop's PSB format is nearly the same
as PSD. The main differences are that it
allows you to save images up to
300,000 by 300,000 pixels, and it doubles
the size of pointers related to pixel data
(such as layers and channels).
By being in GimpContainerIconView, the toggle was only being shown in
grid view, even though it also affected the list view. So we move it up
to the container, next to the query tag entry.
Also I am adding a function to make this toggle visible only when
requested. And so far, we only request it for the Brushes dockable,
because it doesn't do anything on other data dockables (we added some
code to follow theme, for instance in Palettes dockable, but it doesn't
depend on this setting, because it doesn't touch data render, only GUI
render where it's normal to follow theme).
The latter function fixes issue #14260.
Some system themes add a box shadow and change borders
for GtkNotebook headers. This patch adds rules defining these,
along with defining the outline for header buttons when hovered
over.
- Improve the hash: doing the value computation in guint64, we'd
wrap-around the max guint64, which mostly means that we'd drop all
high bits! Therefore the hash doesn't depend at all on the most
significant bits. Instead let's do our computation in double and
convert to guint in the end. I am not 100% sure if it is that much
better, to be fair (thinking in term of color: the old hash function
depended on the least significant color channels; I do wonder if it
could not make collisions more frequent but I'm not sure). The
wrap-around hash function should be fairly distributed too, but then
maybe we should just use guint directly in this case.
- The computation of unique colors was leaking all the GBytes but the
last! First we must use g_hash_table_new_full() to set a free function
for inserted keys, then we must free every non-inserted key ourselves.
- The "n/a" string should be localized (it's English acronym).
- Also display this "n/a" in italic to make it clearly different from
computed numbers.
- gimp_pattern_load_photoshop_pattern() should be a static function.
Fixes:
> app/core/gimppattern-load.c:39:1: warning: no previous declaration for ‘gimp_pattern_load_photoshop_pattern’ [-Wmissing-declarations]
- Fix wrong format for goffset values:
> app/core/gimppattern-load.c:137:16: warning: format ‘%llx’ expects argument of type ‘long long unsigned int’, but argument 6 has type ‘goffset’ {aka ‘long int’} [-Wformat=]
Inspired by https://github.com/flathub/org.gimp.GIMP/pull/437
Now, in the weekly builds the job will fail if some module is old.
It is reasonable to make the job fail since nightly builds are
supposed to be blending edge so they should have the latest deps.
This makes way easier to spot when some module needs to be updated,
reducing a bit the continuous burden of syncing the 3 manifests.
This reverts commit 7af987d31b.
This commit is not needed anymore since the automatically generated
widget will now be radio buttons for small lists of choices.
… depending on the number of choices.
Enforcing a UX decision into code from GIMP/Design/gimp-ux#323.
Note that this is not a perfect automatization, since the right default
widget may still be a combo box even for limited choices arguments, when
the dialog is crowded.
It still improves the defaults, and it is still possible to override the
widget on case by case (just as of now).
Since these functions used in gimpbrush-load will also be used in
Photoshop pattern loading, move them to gimp-utils.
At the same time, change the signature to return a boolean which
indicates TRUE on success and make the returned value a parameter.
This makes it easier to check multiple read calls for success.
Seems it was used at runtime in the past but that is
not the case anymore. Indeed, it started to be bundled in
af79bbe028 due to an
error: before the Windows bundling unification the
crossbuilds "script" on .yml bundled all the 'share' dir.
Some filters such as Color to Alpha require
an alpha channel. Now that we have NDE,
filters can exist separately from layers
until they're merged down. This means
the layer itself may not have an alpha
channel, causing distortions on merge.
This patch adds a method to check if
the filter requires an alpha channel, and
adds it to the layer on merge or export if
it has such a filter.
Resolves#14240
This patch extends a9056419 to use the existing filter's
drawable (if it exists) on all other on-canvas widgets instead
of always using the selected layer.