The code was too much spread out, in core and tool code, and also it was
made too specific to fill. I'll want to reuse this code at least in the
fuzzy select tool. This will avoid code duplication, and also make this
new process more self-contained and simpler to review later (the
algorithm also has a lot of settings and it is much cleaner to have them
as properties rather than passing these as parameters through many
functions).
The refactoring may not be finished; that's at least a first step.
(cherry picked from commit db18c679f3)
In particular, make simpler code in a few places, taking abyss value
into account (rather than checking the position).
(cherry picked from commit f7a4ce1051)
In particular, it allows to easily color pick. This just makes sense as
the bucket fill is definitely what one could call a "color tool", and
being able to easily change color without having to constantly switch to
color picker tool nor open a color chooser dialog is a must.
The fill type option (FG/BG/Pattern) was already mapped to the common
toggle behavior key (Ctrl on Linux), which is commonly used for
switching to color picker on paint tools. So I decided to remap the fill
type switch to GDK_MOD1_MASK (Alt on Linux) to keep consistent with
other tools (at the price of a change for anyone used to this modifier,
though I doubt it was that much used).
I also made possible to combine the 2 modifiers (so you could pick the
foreground or background color with ctrl and ctrl-alt).
(cherry picked from commit 5d4281944f)
The smart colorization was leaving irritating single pixels in between
colorized regions, after growing and combining. So let's just flood
these. We don't flood bigger regions (and in particular don't use
gimp_gegl_apply_flood()) on purpose, because there may be small yet
actual regions inside regions which we'd want in other colors. 1-pixel
regions is the extreme case where chances that one wanted it filled are
just higher.
(cherry picked from commit 744d67939d)
The distance map has all the information we need already. Also we will
actually grow up to the max radius pixel (middle pixel of a stroke).
After discussing with Aryeom, we realized it was better to fill a stroke
fully (for cases of overflowing, I already added the "Maximum growing
size" property anyway).
(cherry picked from commit 6bec0bc82d)
When flooding the line art, we may overflood it in sample merge (which
would use color in the line art computation). And if having all colors
on the same layer, this would go over other colors (making the wrong
impression that the line art leaked).
This new option is mostly to keep some control over the mask growth.
Usually a few pixels is enough for most styles of drawing (though we
could technically allow for very wide strokes).
(cherry picked from commit eb042e6c87)
I had this funny behavior when I was quitting GIMP with the active tool
using modifiers (for instance bucket fill). Each time I'd quit with
ctrl-q (and if the image is not dirty), the options would use the value
from the modifier state and be saved as-is. Hence at next restart, the
default value was always different!
(cherry picked from commit dd3d9ab3dd)
For this, I needed distmap of the closed version of the line art (after
splines and segments are created). This will result in invisible stroke
borders added when flooding in the end. These invisible borders will
have a thickness of 0.0, which means that flooding will stop at once
after these single pixels are filled, which makes it quick, and is
perfect since created splines and segments are 1-pixel thick anyway.
Only downside is having to run "gegl:distance-transform" a second time,
but this still stays fast.
(cherry picked from commit 5a4754f32b)
We don't really need to flow every line art pixel and this new
implementation is simpler (because we don't actually need over-featured
watershedding), and a lot lot faster, making the line art bucket fill
now very reactive.
For this, I am keeping the computed distance map, as well as local
thickness map around to be used when flooding the line art pixels
(basically I try to flood half the stroke thickness).
Note that there are still some issues with this new implementation as it
doesn't properly flood yet created (i.e. invisible) splines and
segments, and in particular the ones between 2 colored sections. I am
going to fix this next.
(cherry picked from commit 3467acf096)
Introduced in commit b4e12fbbbb:
gimp_pickable_contiguous_region_prepare_line_art_async() was running
gimp_pickable_flush(), which provokes the "rendered" signal on the
image projection when a change occured. As a result, it was calling
gimp_bucket_fill_compute_line_art() within itself and since
tool->priv->async was not set yet, none of the call were canceled. Hence
the same line art is computed twice, but one is leaked.
Make sure we block this signal handler as a solution.
(cherry picked from commit 36c885a6df)
This commit is based on GEGL master as I just made the auxiliary buffer
of gegl:watershed-transform optional for basic cases.
It doesn't necessarily makes the whole operation that much faster
according to my tests, but it makes the code simpler as creating this
priority map was quite unnecessary.
(cherry picked from commit 963eef8207)
... and use in bucket-fill tool
Add gimp_pickable_contiguous_region_prepare_line_art_async(), which
computes a line-art asynchronously, and use it in the bucket-fill
tool, instead of having the tool create the async op.
This allows the async to keep running even after the pickable dies,
since we only need the pickable's buffer, and not the pickable
itself. Previously, we reffed the pickable for the duration of the
async, but we could still segfault when unreffing it, if the
pickable was a drawable, and its parent image had already died.
Furthermore, let the async work on a copy of the pickable's buffer,
rather than the pickable's buffer directly. This avoids some race
conditions when the pickable is the image (i.e., when "sample
merged" is active), since then we're using image projection's
buffer, which is generally unsafe to use in different threads
concurrently.
Also, s/! has_alpha/has_alpha/ when looking for transparent pixels,
and quit early, at least during this stage, if the async in
canceled.
(cherry picked from commit b4e12fbbbb)
When computing line-art, don't ref the bucket-fill tool in the
async data, and rather cancel any ongoing async upon tool
destruction, so that the async callback doesn't attept to touch the
now-dead tool. This avoids segfaulting in the async callback when
switching to a different tool, while a line-art async operation is
active.
Additionally, always cancel any previous async operation in
gimp_bucket_fill_compute_line_art(), even if not starting a new
one.
(cherry picked from commit 663a6c7011)
In the line-art async function, pass ownership over the resulting
buffer to the async object, so that the buffer is properly freed in
case the async in canceled after line-art computation is complete,
but before the completion callback is called.
Also, clear the tool's async pointer in the completion callback, to
avoid leaking the last issued async.
(cherry picked from commit 2e45c4c8c8)
The "update" signal on drawable or projection can actually be emitted
many times for a single painting event. Just add new signals ("painted"
on GimpDrawable and "rendered" on GimpProjection) which are emitted once
for a single update (from user point of view), at the end, after actual
rendering is done (i.e. after the various "update" signals).
Also better support the sample merge vs current drawable paths for
bucket fill.
(cherry picked from commit 047265333c)
Since commit b00037b850, erosion size is not used anymore, as this step
has been removed, and the end point detection now uses local thickness
of strokes instead.
(cherry picked from commit 3f58a38574)
Previous algorithm was relying on strokes of small radius to detect
points of interest. In order to work with various sizes of strokes, we
were computing an approximate median stroke thickness, then using this
median value to erode the binary line art.
Unfortunately this was not working that well for very fat strokes, and
also it was potentially opening holes in the line art. These holes were
usually filled back later during the spline and segment creations. Yet
it could not be totally assured, and we had some experience where color
filling would leak out of line art zones without any holes from the
start (which is the opposite of where this new feature is supposed to
go)!
This updated code computes instead some radius estimate for every border
point of strokes, and the detection of end points uses this information
of local thickness. Using local approximation is obviously much more
accurate than a single thickness approximation for the whole drawing,
while not making the processing slower (in particular since we got rid
of the quite expensive erosion step).
This fixes the aforementionned issues (i.e. work better with fat strokes
and do not create invisible holes in closed lines), and also is not
subject to the problem of mistakenly increasing median radius when you
color fill in sample merge mode (i.e. using also the color data in the
input)!
Also it is algorithmically less intensive, which is obviously very good.
This new version of the algorithm is a reimplementation in GIMP of new
code by Sébastien Fourey and David Tschumperlé, as a result of our many
discussions and tests with the previous algorithm.
Note that we had various tests, experiments and propositions to try and
improve these issues. Skeletonization was evoked, but would have been
most likely much slower. Simpler erosion based solely on local radius
was also a possibility but it may have created too much noise (skeleton
barbs), with high curvature, hence may have created too many new
artificial endpoints.
This new version also creates more endpoints though (and does not seem
to lose any previously detected endpoints), which may be a bit annoying
yet acceptable with the new bucket fill stroking interaction. In any
case, on simple examples, it seems to do the job quite well.
(cherry picked from commit b00037b850)
Other bucket fills are now done as filter until committed, but basic
selection fill is still done automatically. So let's make sure the
canvas is updated immediately (as it used to be before my changes).
(cherry picked from commit 287d90ba9e)
I have not added all the options for this new tool yet, but this sets
the base. I also added a bit of TODO for several places where we need to
make it settable, in particular the fuzzy select tool, but also simply
PDB calls (this will need to be a PDB context settings.
Maybe also I will want to make some LineArtOptions struct in order not
to have infinite list of parameters to functions. And at some point, it
may also be worth splitting a bit process with other type of
selection/fill (since they barely share any settings anyway).
Finally I take the opportunity to document a little more the parameters
to gimp_lineart_close(), which can still be improved later (I should
have documented these straight away when I re-implemented this all from
G'Mic code, as I am a bit fuzzy on some details now and will need to
re-understand code).
(cherry picked from commit 824af12438)
Rather than just having a click interaction, let's allow to "paint" with
the bucket fill. This is very useful for the new "line art" colorization
since it tends to over-segment the drawing. Therefore being able to
stroke through the canvas (rather than click, up, move, click, etc.)
makes the process much simpler. This is also faster since we don't have
to recompute the line art while a filling is in-progress.
Note that this new behavior is not only for the line art mode, but also
any other fill criterion, for which it can also be useful.
Last change of behavior as a side effect: it is possible to cancel the
tool changes the usual GIMP way (for instance by right clicking when
releasing the mouse button).
(cherry picked from commit e1c4050617)
This makes the speed sensation of the tool much faster as line art can
be computed in dead time when you start the tool or when you move the
pointer.
(cherry picked from commit a3cda4abbe)
Right now, this is mostly meaningless as it is still done sequentially.
But I am mostly preparing the field to pre-compute the line art as
background thread.
(cherry picked from commit f246f40494)
The older labelling based off CImg code was broken (probably because of
me, from my port). Anyway I realized what it was trying to do was too
generic, which is why we had to fix the result later (labeling all
non-stroke pixels as 0, etc.). Instead I just implemented a simpler
labelling and only look for stroke regions. It still over-label a bit
the painting but a lot less, and is much faster.
(cherry picked from commit 93a49951a0)
I don't actually need to loop through borders first. This is what the
abyss policy is for, and I can simply check the iterator position to
verify I am within buffer boundaries or not.
This simplifies the code a lot.
(cherry picked from commit c4ff81540d)
We actually don't need to compute distance map. I just make the simplest
priority map, with 1 any line art pixel and 0 any other pixel (in mask
or not), lowest priority being propagated first.
And let the flooding begin!
(cherry picked from commit 410c747509)
... labels buffer.
We can watershed directly the mask buffer being correctly flagged.
This commit relies on merge request gegl!8 being accepted and merged.
(cherry picked from commit e905ea7ba2)
Also use more GeglBufferIterator on input GEGL buffer.
Using a char array is much less expensive and accelerated the line
erosion a lot!
Moving to GeglBufferIterator is not finished, but I do in steps.
(cherry picked from commit 0c80f8a718)
When filling colors in line arts, you don't want to leave space between
the strokes and the color, which usually happen with any of the current
selection methods.
A "KISS" trick is usually to grow your selection a few pixels before
filling (adding an additional step in colorization process), which
obviously does not handle all cases (depending on drawing style and
stroke size, you may need to grow more or less) as it doesn't take into
account actual stroke geometry.
Instead, I label the selection and the "rest" differently and leave the
pixel strokes unlabelled. Then I let these unlabelled pixels be flooded
by the "gegl:watershed-transform" operation.
Note that this second step is different from the second step from the
GREYC research paper, as they use their own watershed algorithm taking
color spots as sources to color the whole image at once. This is a
different workflow from the one using bucket fill with a single color
source.
(cherry picked from commit 8502b4e743)
This commit implements part of the research paper "A Fast and Efficient
Semi-guided Algorithm for Flat Coloring Line-arts" from the GREYC (the
people from G'Mic). It is meant to select regions from drawn sketchs in
a "smart" way, in particular it tries to close non-perfectly closed
regions, which is a common headache for digital painters and colorists.
The implementation is not finished as it needs some watersheding as well
so that the selected area does not leave "holes" near stroke borders.
The research paper proposes a new watersheding algorithm, but I may not
have to implement it, as it is more focused on automatic colorization
with prepared spots (instead of bucket fill-type interaction).
This will be used in particular with the fuzzy select and bucket fill
tools.
Note that this first version is a bit slow once we get to big images,
but I hope to be able to optimize this.
Also no options from the algorithm are made available in the GUI yet.
(cherry picked from commit 8ed12b1b98)
Showing it was only displaying the top modes, with a lot of top space,
and you had to slowly scroll down the list. This is the same as #2642
(as Alexandre noted in a comment), so I just use the same "fix" though I
don't fully understand it. It feels more of a side effect of
gtk_combo_box_set_wrap_width() working around a bug of GtkComboBox. So
if anyone has a better fix and understand the issue, feel free to patch
(maybe GTK+ directly?). In the meantime, it works well enough. :-)
(cherry picked from commit 6dfca83c2a)
Update the definition of the "cache-compressed" and "swap-
compressed" dashboard variables, to reflect the changes made by
GEGL commit gegl@dc22e997757ab91c180244d5290d094d2ea8572f.
(cherry picked from commit fda53f9c18)