We're going to use GimpApplicator's output crop for more than just
split previews. Rename gimp_applicator_set_preview() to
gimp_applicator_set_crop(), and add gimp_applicator_get_crop(),
which returns the output crop rectangle, or NULL if cropping is
disabled.
(cherry picked from commit 7534ae53d6)
In gimp_drawable_apply_operation(), use a temporary
GimpDrawableFilter to apply the operation, instead of using a
shadow buffer. This renders and composits the op directly into the
drawable buffer, avoiding an intermediate buffer, requiring less
space and speeding up processing.
(cherry picked from commit b201f73562)
Remove the use_split_preview and use_result_cache parameters of
gimp_applicator_new(), and allow enabling/disabling the cache
(through gimp_applicator_set_cache()) and the preview crop (through
gimp_applicator_set_preview()) after construction.
Move the preview crop node after the result cache, and remove the
separate preview cache node. This eliminates an extra cache
buffer, reducing the space consumed by filters, and speeds up split
preview, since the cached result now includes the output
compositing.
(cherry picked from commit ab52dc6bca)
In gimp_drawable_merge_filter(), align the region copied to the
undo buffer to the drawable buffer's tile grid, so that the copied
tiles are COWed.
(cherry picked from commit cba4bc4781)
We now perform the conversion of filter output to the drawable
format as part of the individual filter nodes (see the last few
commits), so there's no need for another conversion after the
filter stack.
This reverts commit d6e0ca5054.
(cherry picked from commit 95393722cc)
Set the output format of floating-selection applicators to the
target drawable format. We're going to remove the global
GipDrawable convert-format node, which we use to get correct
previews for indexed drawables, so that each filter now has to do
its own format conversion.
(cherry picked from commit 0560c5a6fe)
In GimpDrawableFilter, set the applicator's output format to the
drawable format, so that the cache uses the drawable format, and so
copying the cached result to the drawble's buffer when comitting
the filter becomes much cheaper, and, in particular, doesn't
require reading tiles out of the swap. This notably improves
commit speed in large images, at the expense of requiring a few
extra conversions during preview.
(cherry picked from commit 8e57ee2265)
In GimpLineArt, use the "invalidate-preview" signal of the input
viewable, instead of its "painted" or "rendered" signals, for
asynchronously computing the line art. Subsequently, remove the
aforementioned signals from GimpDrawable and GimpProjection,
respectively. This simplifies the code, and reduces the number of
signals.
(cherry picked from commit ef9b1f6694)
This commit completely removes the "Edit -> Fade..." feature,
because...
- The main reason is that "fade" requires us to keep two buffers,
instead of one, for each fadeable undo step, doubling (or worse,
since the extra buffer might have higher precision than the
drawable) the space consumed by these steps. This has notable
impact when editing large images. This overhead is incurred even
when not actually using "fade", and since it seems to be very
rarely used, this is too wasteful.
- "Fade" is broken in 2.10: when comitting a filter, we copy the
cached parts of the result into the apply buffer. However, the
result cache sits after the mode node, while the apply buffer
should contain the result of the filter *before* the mode node,
which can lead to wrong results in the general case.
- The same behavior can be trivially achieved "manually", by
duplicating the layer, editing the duplicate, and changing its
opacity/mode.
- If we really want this feature, now that most filters are GEGL
ops, it makes more sense to just add opacity/mode options to the
filter tool, instead of having this be a separate step.
(cherry picked from commit ed7ea51fb7)
... in GimpBucketFillOptions for the line art algorithm.
Inside GimpLineArt, there are still 2 properties, but we don't show them
anymore in the Bucket Fill tool options. One of the main reason is
probably that it's hard to differentiate their usage. One is to close
with curved lines, the other with straight segments. Yet we don't
actually have any control on one or the other. All one knows is that you
can have "holes" in your drawing of a given size and you want them
close-like for filling. Only reason I can see to have 2 types of closure
is whether you'd want to totally disable one type of closure (then you
set it to 0). But this is a very limited reason for making the options
less understandable overall, IMO.
So for the time being, let's show up only a single option which sets
both properties in GimpLineArt. As patdavid says "it makes sense as a
first pass".
Also rename the option to shorter/simpler "Maximum gap length". Thanks
to patdavid and pippin for helping on figuring out this better label!
Finally I am bumping the default for the gaps to 100px. The original
values were ok for the basic small images used in demos, but not for
real life image where it was always too short (even 100px may still be
too short actually, but much better than the 20 and 60px from before!).
(cherry picked from commit 503775a5a0)
Improve the speed of gimp_gradient_get_color_at(), which is used by
gimp:gradient during processing when the gradient cache is too big,
by disabling type checking, and inlining and avoiding some function
calls.
(cherry picked from commit 93f4b18704)
Practically it means that the algorithm won't close line art anymore
with both settings at 0. This can nevertheless still be a very useful
tool when you have a drawing style with well-closed lines. In such a
case, you will still profit from the color flooding under the line art
part of the algorithm.
Moreover with such well-closed zones from start, you don't get the
over-segmentation anymore and the threaded processing will be faster
obviously.
(cherry picked from commit 0a2d066168)
This was my initial choice, but the more I think about it, the less I am
sure this was the right choice. There was some common code (as I was
making a common composite bucket fill once the line art was generated),
but there is also a lot of different code and the functions were filled
of exception when we were doing a line art fill. Also though there is a
bit of color works (the way we decide whether a pixel is part of a
stroke or not, though currently this is basic grayscale threshold), this
is really not the same as other criterions. In particular this was made
obvious on the Select by Color tool where the line art criterion was
completely meaningless and would have had to be opted-out!
This commit split a bit the code. Instead of finding the line art in the
criterion list, I add a third choice to the "Fill whole selection"/"Fill
similar colors" radio. In turn I create a new GimpBucketFillArea type
with the 3 choices, and remove line art value from GimpSelectCriterion.
I am not fully happy yet of this code, as it creates a bit of duplicate
code, and I would appreciate to move some code away from gimpdrawable-*
and gimppickable-* files. This may happen later. I break the work in
pieces to not get too messy.
Also this removes access to the smart colorization from the API, but
that's probably ok as I prefer to not freeze options too early in the
process since API needs to be stable. Probably we should get a concept
of experimental API.
(cherry picked from commit cd924f453a)
The code was too much spread out, in core and tool code, and also it was
made too specific to fill. I'll want to reuse this code at least in the
fuzzy select tool. This will avoid code duplication, and also make this
new process more self-contained and simpler to review later (the
algorithm also has a lot of settings and it is much cleaner to have them
as properties rather than passing these as parameters through many
functions).
The refactoring may not be finished; that's at least a first step.
(cherry picked from commit db18c679f3)
In particular, make simpler code in a few places, taking abyss value
into account (rather than checking the position).
(cherry picked from commit f7a4ce1051)
The smart colorization was leaving irritating single pixels in between
colorized regions, after growing and combining. So let's just flood
these. We don't flood bigger regions (and in particular don't use
gimp_gegl_apply_flood()) on purpose, because there may be small yet
actual regions inside regions which we'd want in other colors. 1-pixel
regions is the extreme case where chances that one wanted it filled are
just higher.
(cherry picked from commit 744d67939d)
The distance map has all the information we need already. Also we will
actually grow up to the max radius pixel (middle pixel of a stroke).
After discussing with Aryeom, we realized it was better to fill a stroke
fully (for cases of overflowing, I already added the "Maximum growing
size" property anyway).
(cherry picked from commit 6bec0bc82d)
When flooding the line art, we may overflood it in sample merge (which
would use color in the line art computation). And if having all colors
on the same layer, this would go over other colors (making the wrong
impression that the line art leaked).
This new option is mostly to keep some control over the mask growth.
Usually a few pixels is enough for most styles of drawing (though we
could technically allow for very wide strokes).
(cherry picked from commit eb042e6c87)
For this, I needed distmap of the closed version of the line art (after
splines and segments are created). This will result in invisible stroke
borders added when flooding in the end. These invisible borders will
have a thickness of 0.0, which means that flooding will stop at once
after these single pixels are filled, which makes it quick, and is
perfect since created splines and segments are 1-pixel thick anyway.
Only downside is having to run "gegl:distance-transform" a second time,
but this still stays fast.
(cherry picked from commit 5a4754f32b)
We don't really need to flow every line art pixel and this new
implementation is simpler (because we don't actually need over-featured
watershedding), and a lot lot faster, making the line art bucket fill
now very reactive.
For this, I am keeping the computed distance map, as well as local
thickness map around to be used when flooding the line art pixels
(basically I try to flood half the stroke thickness).
Note that there are still some issues with this new implementation as it
doesn't properly flood yet created (i.e. invisible) splines and
segments, and in particular the ones between 2 colored sections. I am
going to fix this next.
(cherry picked from commit 3467acf096)
This commit is based on GEGL master as I just made the auxiliary buffer
of gegl:watershed-transform optional for basic cases.
It doesn't necessarily makes the whole operation that much faster
according to my tests, but it makes the code simpler as creating this
priority map was quite unnecessary.
(cherry picked from commit 963eef8207)
... and use in bucket-fill tool
Add gimp_pickable_contiguous_region_prepare_line_art_async(), which
computes a line-art asynchronously, and use it in the bucket-fill
tool, instead of having the tool create the async op.
This allows the async to keep running even after the pickable dies,
since we only need the pickable's buffer, and not the pickable
itself. Previously, we reffed the pickable for the duration of the
async, but we could still segfault when unreffing it, if the
pickable was a drawable, and its parent image had already died.
Furthermore, let the async work on a copy of the pickable's buffer,
rather than the pickable's buffer directly. This avoids some race
conditions when the pickable is the image (i.e., when "sample
merged" is active), since then we're using image projection's
buffer, which is generally unsafe to use in different threads
concurrently.
Also, s/! has_alpha/has_alpha/ when looking for transparent pixels,
and quit early, at least during this stage, if the async in
canceled.
(cherry picked from commit b4e12fbbbb)
The "update" signal on drawable or projection can actually be emitted
many times for a single painting event. Just add new signals ("painted"
on GimpDrawable and "rendered" on GimpProjection) which are emitted once
for a single update (from user point of view), at the end, after actual
rendering is done (i.e. after the various "update" signals).
Also better support the sample merge vs current drawable paths for
bucket fill.
(cherry picked from commit 047265333c)
Since commit b00037b850, erosion size is not used anymore, as this step
has been removed, and the end point detection now uses local thickness
of strokes instead.
(cherry picked from commit 3f58a38574)
Previous algorithm was relying on strokes of small radius to detect
points of interest. In order to work with various sizes of strokes, we
were computing an approximate median stroke thickness, then using this
median value to erode the binary line art.
Unfortunately this was not working that well for very fat strokes, and
also it was potentially opening holes in the line art. These holes were
usually filled back later during the spline and segment creations. Yet
it could not be totally assured, and we had some experience where color
filling would leak out of line art zones without any holes from the
start (which is the opposite of where this new feature is supposed to
go)!
This updated code computes instead some radius estimate for every border
point of strokes, and the detection of end points uses this information
of local thickness. Using local approximation is obviously much more
accurate than a single thickness approximation for the whole drawing,
while not making the processing slower (in particular since we got rid
of the quite expensive erosion step).
This fixes the aforementionned issues (i.e. work better with fat strokes
and do not create invisible holes in closed lines), and also is not
subject to the problem of mistakenly increasing median radius when you
color fill in sample merge mode (i.e. using also the color data in the
input)!
Also it is algorithmically less intensive, which is obviously very good.
This new version of the algorithm is a reimplementation in GIMP of new
code by Sébastien Fourey and David Tschumperlé, as a result of our many
discussions and tests with the previous algorithm.
Note that we had various tests, experiments and propositions to try and
improve these issues. Skeletonization was evoked, but would have been
most likely much slower. Simpler erosion based solely on local radius
was also a possibility but it may have created too much noise (skeleton
barbs), with high curvature, hence may have created too many new
artificial endpoints.
This new version also creates more endpoints though (and does not seem
to lose any previously detected endpoints), which may be a bit annoying
yet acceptable with the new bucket fill stroking interaction. In any
case, on simple examples, it seems to do the job quite well.
(cherry picked from commit b00037b850)
I have not added all the options for this new tool yet, but this sets
the base. I also added a bit of TODO for several places where we need to
make it settable, in particular the fuzzy select tool, but also simply
PDB calls (this will need to be a PDB context settings.
Maybe also I will want to make some LineArtOptions struct in order not
to have infinite list of parameters to functions. And at some point, it
may also be worth splitting a bit process with other type of
selection/fill (since they barely share any settings anyway).
Finally I take the opportunity to document a little more the parameters
to gimp_lineart_close(), which can still be improved later (I should
have documented these straight away when I re-implemented this all from
G'Mic code, as I am a bit fuzzy on some details now and will need to
re-understand code).
(cherry picked from commit 824af12438)
Rather than just having a click interaction, let's allow to "paint" with
the bucket fill. This is very useful for the new "line art" colorization
since it tends to over-segment the drawing. Therefore being able to
stroke through the canvas (rather than click, up, move, click, etc.)
makes the process much simpler. This is also faster since we don't have
to recompute the line art while a filling is in-progress.
Note that this new behavior is not only for the line art mode, but also
any other fill criterion, for which it can also be useful.
Last change of behavior as a side effect: it is possible to cancel the
tool changes the usual GIMP way (for instance by right clicking when
releasing the mouse button).
(cherry picked from commit e1c4050617)
Right now, this is mostly meaningless as it is still done sequentially.
But I am mostly preparing the field to pre-compute the line art as
background thread.
(cherry picked from commit f246f40494)
The older labelling based off CImg code was broken (probably because of
me, from my port). Anyway I realized what it was trying to do was too
generic, which is why we had to fix the result later (labeling all
non-stroke pixels as 0, etc.). Instead I just implemented a simpler
labelling and only look for stroke regions. It still over-label a bit
the painting but a lot less, and is much faster.
(cherry picked from commit 93a49951a0)
I don't actually need to loop through borders first. This is what the
abyss policy is for, and I can simply check the iterator position to
verify I am within buffer boundaries or not.
This simplifies the code a lot.
(cherry picked from commit c4ff81540d)
We actually don't need to compute distance map. I just make the simplest
priority map, with 1 any line art pixel and 0 any other pixel (in mask
or not), lowest priority being propagated first.
And let the flooding begin!
(cherry picked from commit 410c747509)
... labels buffer.
We can watershed directly the mask buffer being correctly flagged.
This commit relies on merge request gegl!8 being accepted and merged.
(cherry picked from commit e905ea7ba2)
Also use more GeglBufferIterator on input GEGL buffer.
Using a char array is much less expensive and accelerated the line
erosion a lot!
Moving to GeglBufferIterator is not finished, but I do in steps.
(cherry picked from commit 0c80f8a718)
When filling colors in line arts, you don't want to leave space between
the strokes and the color, which usually happen with any of the current
selection methods.
A "KISS" trick is usually to grow your selection a few pixels before
filling (adding an additional step in colorization process), which
obviously does not handle all cases (depending on drawing style and
stroke size, you may need to grow more or less) as it doesn't take into
account actual stroke geometry.
Instead, I label the selection and the "rest" differently and leave the
pixel strokes unlabelled. Then I let these unlabelled pixels be flooded
by the "gegl:watershed-transform" operation.
Note that this second step is different from the second step from the
GREYC research paper, as they use their own watershed algorithm taking
color spots as sources to color the whole image at once. This is a
different workflow from the one using bucket fill with a single color
source.
(cherry picked from commit 8502b4e743)
This commit implements part of the research paper "A Fast and Efficient
Semi-guided Algorithm for Flat Coloring Line-arts" from the GREYC (the
people from G'Mic). It is meant to select regions from drawn sketchs in
a "smart" way, in particular it tries to close non-perfectly closed
regions, which is a common headache for digital painters and colorists.
The implementation is not finished as it needs some watersheding as well
so that the selected area does not leave "holes" near stroke borders.
The research paper proposes a new watersheding algorithm, but I may not
have to implement it, as it is more focused on automatic colorization
with prepared spots (instead of bucket fill-type interaction).
This will be used in particular with the fuzzy select and bucket fill
tools.
Note that this first version is a bit slow once we get to big images,
but I hope to be able to optimize this.
Also no options from the algorithm are made available in the GUI yet.
(cherry picked from commit 8ed12b1b98)
When an error occurs, we want to prevent overwriting any previous
version of the file by incomplete contents. So run
g_output_stream_close() with a cancelled GCancellable to do so.
See also discussion in #2565.
(cherry picked from commit 613bf7c5ab)
In GimpProjection's chunk renderer, when the chunk height changes
in the middle of a row, we need to merge the remainder of the
current render area back into the renderer's update region, and
refetch the remainder of the row as the new render area, so that we
don't miss any unrendered area, or re-render already-rendered area,
due to the change in chunk height. However, we should previously
fail to verify that the fetched area is, in fact, the remainder of
the current row, which could cause us to render the wrong area,
missing parts of the update region.
Fix this, by breaking up some of the chunk-renderer fucntions into
smaller sub-functions, and using those in order to explicitly set
the new render area to the remainder of the current row when the
chunk height changes. This also avoids erroneously merging the
unflushed update region of the projection into the renderer's
update region.
(cherry picked from commit c9c2397b0d)
Actually, image grids are saved as parasites, so even though older
GIMP versions round their coordinates upon loading, they maintain
the fractional coordinates when re-saving the image, hence bumping
the XCF version is not really necessary.
This reverts commit 13119efda33a7aba323dc13e6a56207a15a9f000.
(cherry picked from commit 411ddb7e48)
Fractional-coordinate support for image grids was added in commit
1572bccc9f, right before the
introduction of XCF version 10. While images with fractional grid
coordinates can be loaded with earilier versions of GIMP, the grid
coordinates are rounded to the nearest integer.
Bump the minimal XCF version when saving images with fractional
grid coordinates to 10, which should have been the case all along.
(cherry picked from commit a90322278d)
Add a boolean "direct" parameter to gimp_projection_flush_now(),
which specifies if the projection buffer should only be invalidated
(FALSE), or rendered directly (TRUE).
Pass TRUE when flushing the projection during painting, so that the
affected regions are rendered in a single step, instead of tile-by-
tile. We previously only invalidated the projection buffer, but
since we synchronously flush the display right after that, the
invalidated regions would still get rendered, albeit less
efficiently.
Likewise, pass TRUE when benchmarking the projection through the
debug action, and avoid flushing the display, to more accurately
measure the render time.
(cherry picked from commit dac9bfe334)
Don't use a direct-buffer fill if the mode is subtractive, and the
composite region includes the source. Currently, this never
actually happens.
(cherry picked from commit 660f53d300)
In gimp_drawable_edit_fill(), when filling/clearing the whole
drawable, without any special compositing (i.e., when there's no
selection, the opacity is 100%, and the layer mode is trivial),
fill/clear the drawable's buffer directly, without using an
applicator. This makes such operations much faster, especially in
big images.
(cherry picked from commit dd8268c0a2)
... which is similar to gimp_fill_options_create_buffer(), however,
it fills an existing buffer, instead of creating a new buffer.
Implement gimp_fill_options_create_buffer() in terms of the new
function.
(cherry picked from commit 45fc4cb4f9)
When creating a drawable undo from the drawable's buffer, align the
copied rectangle to the buffer's tile grid, so that all the copied
tiles are COWed, saving memory and gaining speed.
Add applied_x and applied_y fields to GimpDrawableUndo, specifying
the position at which to apply the applied_buffer, so that we apply
it in the right place, even if the undo rect has changed due to
alignment.
(cherry picked from commit bb9dd049fb)
Add a scratch-total variable to the dashboard's misc group, showing
the total amount of memory used by the scratch allocator.
(cherry picked from commit 698d1af798)
gimp-scratch is a fast memory allocator (on the order of magnitude
of alloca()), suitable for small (up to a few megabytes), short-
lived (usually, bound to the current stack-frame) allocations.
Unlike alloca(), gimp-scratch doesn't use the stack, and is
therefore safer, and will also serve bigger requests, by falling-
back to malloc().
The allocator itself is very simple: We keep a per-thread stack of
cached memory blocks (allocated using the normal allocator). When
serving an allocation request, we simply pop the top block off the
stack, and return it. If the block is too small, we replace it with
a big-enough block. When the block is freed, we push it back to
the top of the stack (note that even though each thread uses a
separate stack, blocks can be migrated between threads, i.e.,
allocated on one thread, and freed on another thread, although this
is not really an intended usage pattern.) The idea is that the
stacks will ultimately stabalize to contain blocks that can serve
all the encountered allocation patterns, without needing to reisze
any of the blocks; as a consequence, the amount of scratch memory
allocated at any given time should really be kept to a minimum.
(cherry picked from commit a8a8655285)
... which is similar to gimp_async_add_callback(), taking an
additional GObject argument. The object is kept alive for the
duration of the callback, and the callback is automatically removed
when the object is destroyed (if it hasn't been already called).
This is analogous to g_signal_connect_object(), compared to
g_signal_connect().
(cherry picked from commit 49fd2847ac)
In gimp_async_remove_callback(), if removing the last callback
while the callback idle-source is already pending, cancel the idle
source and unref the async object (the async is reffed when adding
the idle source.)
(cherry picked from commit a779dd3849)
Use gimp_tile_handler_validate_validate(), added in the last
commit, in GimpProjection, in order to render the projection,
instead of separately invalidating the buffer, undoing the
invalidation, and then rendering the graph. This is more
efficient, and more idiomatic.
(cherry picked from commit d6f0ca5531)
Add begin_validate() and end_validate() virtual functions, and
corresponding free functions, to GimpTileHandlerValidate. These
functions are called before/after validation happens, and should
perform any necessary steps to prepare for validation. The default
implementation suspends validation on tile access, so that the
assigned buffer may be accessed without causing validation.
Implement the new functions in GimpTileHandlerProjectable, by
calling gimp_projectable_begin_render() and
gimp_projectable_end_render(), respectively, instead of calling
these functions in the ::validate() implementation (which, in turn,
allows us to use the default ::validate() implementation.)
In GimpProjection, use the new functions in place of
gimp_projectable_{begin,end}_render().
(cherry picked from commit 5a623fc54b)
In gimp_projection_finish_draw(), make sure we don't accidentally
re-start the chunk renderer idle source while running the remaining
iterations, in case the chunk height changes, and we need to reinit
the renderer state.
(cherry picked from commit 8a47b68194)
Don't needlessly flush projections whose buffer hasn't been
allocated yet. This can happen when opening an image, in which
case the image is flushed before its projection has a buffer.
(cherry picked from commit b07f810273)
When an async that was created through
gimp_parallel_run_async[_full](), and whose execution is still
pending, is being waited-upon, maximize its priority so that it
gets executed before all other pending asyncs.
Note that we deliberately don't simply execute the async in the
calling thread in this case, to allow timed-waits to fail (which is
especially important for gimp_wait()).
(cherry picked from commit 62baffed98)
Fix indentation in gimp-parallel.{cc,h}.
Remove unused typedefs in gimp-parallel.h.
s/Gimp/Gegl/ in function-type cast in gimphistogram.c.
(cherry picked from commit 05a4437d9a)
The parallel_distribute() family of functions has been migrated to
GEGL. Remove the gimp_parallel_distribute() functions from
gimp-parallel, and replace all uses of these functions with the
corresponding gegl_parallel_distrubte() functions.
(cherry picked from commit 2736cee577)
In gimp_drawable_transform_buffer_affine(), avoid modifying the
clipping mode when transforming layer masks, since this function is
used (among other things) to transform layer masks together with
their layer, in which case they should use the same clipping mode
as the layer.
This fixes a regression introduced by commit
2ae823ba2b, causing layer masks to be
transformed with a mismatched clipping mode during layer
transforms, leading to discrepencies between the transformed layer
and the transformed mask.
This commit merely reverts the necessary part of above commit,
fixing the regression, though note that this code is really up for
some serious refactoring: the logic for determining which clipping
mode to use when is spread all over the place.
(cherry picked from commit 45fc30caa7)
Blacklist the "threaded-ml" thread, which seems to mask the
backtrace signal.
Improve signal-handler synchronozation, to avoid segfaulting when
giving up on waiting for all threads to handle the signal.
Furthermore, when one or more threads fail to handle the signal in
time, return a GimpBacktrace instance with backtraces for all the
other threads, and with empty backtraces for all the non-responding
threads, instead of returning NULL and leaking the allocated
instance. Don't blacklist threads that failed to handle the signal
in time, and instead shorten the wait period for handling the
signal, and yield execution during waiting to lower the CPU usage.
(cherry picked from commit a29d040db5)
Connect GimpImage's gimp:mask-components node to the layers node
*before* connecting the channels node, so that the image's
component mask doesn't affect the channel colors, as is the case in
2.8.
(cherry picked from commit 56920dcdbf)
... the second time you do a 180 degrees rotation
In gimp_transform_resize_adjust(), nudge the transformed layer
boundary by EPSILON toward the center, to avoid enlarging the layer
unnecessarily, as a result of numeric error amplified by rounding,
when the tranformed boundary should land on integer coordinates.
In particular, this avoids enlarging the layer when rotating by 180
degrees.
(cherry picked from commit c271992aa0)
...via hover tooltips
Use the GtkWidget::query_tooltip() signal on GimpFgBgEditor to emit an
own signal "tooltip" that has the hovered widget area as parameter.
Connect to GimpFgBgEditor::tooltip() in gimptoolbox-color-area.c and
set separate tooltips on the widget's areas, including the shortcuts
for "Swap colors" and "Default colors".
(cherry picked from commit ae9d84dd22)
Use a single segment with a "step" blending function, added in the
previous commit, instead of two separate segments, for the "FG to
BG (Hardedge)" internal gradient. This makes it simpler to change
its endpoint colors by modifying the gradient, instead of changing
the FG/BG colors.
(cherry picked from commit 84066ca26a)
... to make multi-color hard-edge gradient fills possible
Add a new "step" gradient-segment blending function, which is 0
before the midpoint, and 1 at, and after, the midpoint. This
creates a hard-edge transition between the two adjacent color stops
at the midpoint. Creating such a transition was already possible,
but required duplicating the same color at the opposing ends of two
adjacent stops, which is cumbersome.
(cherry picked from commit 68bf99e806)
Add xyY color space to the color spaces for sampling colors.
Also add code to xcf-load.c that makes sure the sample point loading
code handles unknown future GimpColorPickMode values (fall back to
PIXEL pick mode).
(cherry picked from commit 298cc57042)
Add pattern offset parameters to gimp_fill_options_create_buffer() and
pass the selection's top-left corner so that pattern fills on the same
drawable are aligned.
(cherry picked from commit 38dcb73bfc)
In the GimpBacktrace Linux backend, always use libunwind, when
available, to find symbol names, even if dladdr() or libbacktrace
had already found one. libunwind provides more descriptive names
in certain cases, and, in particular, full symbol names for C++
lambdas.
Note that, in some cases, this can result in a discrepancy between
the reported symbol name, and the corresponding source location.
(cherry picked from commit 72fc01742b)
In the GimpBacktrace Windows backend, avoid reporting meaningless
symbol addresses when failing to retrieve meaningful ones.
Unfortunately, it seems that we never get symbol addresses for
symbols that have debug information, which negatively affects the
log viewer's call graph. We're going to have to work around this.
(cherry picked from commit 52772cf3ff)
When initializing the GimpBacktrace Windows backend, set the name
of the current thread (which is assumed to be the main thread) to
the program's name, to match its name on Linux. We normally rely
on the SET_THREAD_NAME exception to set thread names on Windows,
which isn't raised for the main thread.
(cherry picked from commit 52908f397f)
In the gimp_parallel_run_async() family of functions, allow the
async callback to return without completing the async operation, in
which case the callback will be called again, until the operation
is either completed, or canceled, in which case it is aborted
(previously, returning from the callback without completing the
operation would cause it to be aborted.) It is guaranteed that all
operations of the same priority will get a chance to run, even if
some of them contuinuosly return without completing.
This allows potentially time-consuming operations to yield
execution in favor of other same-priority operations, and, in
particular, of higher-priority operations, to avoid priority
inversion. Essentially, this allows a simple form of cooperative
multitasking among async operations.
(cherry picked from commit 4969d75785)
When shutting-down gimp-parallel, cancel and/or abort any ongoing
and queued async operations, instead of finishing them (async
operations that already started executing will be canceled, but
execution will be blocked until they're finished.) This is
especially important since we're shutting down gimp-parallel before
the destruction of data factories. This commit causes any ongoing
async operations of the factories to be canceled on shutdown,
rather than waiting for them to finish normally.
(cherry picked from commit e46fdc714e)
Add a new GimpData::data_cancel() virtual function, and a
corresponding gimp_data_factory_data_cancel() function. This
function should cancel any ongoing async operations related to the
factory (i.e., included in its async set), and wait for the
operations to finish. Provide a default implementation that simply
cancels and waits on the factory's async set.
Use this function to cancel any ongoing operations during factory
destruction, and in gimp_data_factory_data_free().
Override this function in GimpFontFactory, for which we can't
really cancel font loading, and simply cancel and clear the
factory's async set without waiting for loading to finish, making
sure that nothing happens (and, in particular, that the factory
isn't being accessed, since it might be already dead) when loading
does finish.
(cherry picked from commit 6bc0b3b8ad)
In gimp_data_factory_data_foreach(), don't rely on internal
GimpData objects being sorted first (while this is currently true
for all types of GimpData, they may override the sort order.)
(cherry picked from commit 50bab438ce)
In gimp_drawable_real_{apply,replace}_buffer(), bail if the
applcation region, after intersection with the drawable and mask
extents, is empty. This avoids trying to create a GeglBuffer with
negative width/height.
(cherry picked from commit ae3c006293)
... (some sort of corruption)
In gimp_drawable_real_replace_buffer(), adjust the processed buffer
and mask_buffer regions according to the changes made to the
application region, as calculated by intersecting it with the
drawable and mask extents. This fixes wrong application position
when painting using the heal, dodge/burn, smudge, or convolve
tools, on a drawable whose origin is above/to the left of the
image's origin, and there's a selection active.
(cherry picked from commit a782acab57)
... the XCF file
Add a "saving" signal to GimpImage, which is emitted when the image
is about to be saved or exported (but before it's actually saved/
exported). Connect to this signal in tool-manager, and commit the
current tool in response (unless its GimpToolControl::preserve is
TRUE).
(cherry picked from commit ae628a8664)