Blender4iOS/Sources/Shaders/ShaderTypes.h
2026-04-10 21:34:23 -07:00

36 lines
766 B
C

// ShaderTypes.h
// Shared between Metal shaders and Swift via bridging header.
#pragma once
#include <simd/simd.h>
typedef struct {
simd_float4x4 modelMatrix;
simd_float4x4 viewMatrix;
simd_float4x4 projectionMatrix;
simd_float4x4 normalMatrix;
} Uniforms;
typedef struct {
simd_float3 position;
simd_float3 normal;
simd_float4 color;
} VertexIn;
typedef struct {
simd_float3 cameraPosition;
simd_float3 lightDirection;
float ambientIntensity;
float diffuseIntensity;
float time;
float _pad;
} SceneConstants;
typedef struct {
simd_float4 color;
float gridSpacing;
float gridLineWidth;
float gridFadeDistance;
float _pad;
} GridConstants;